Weapons, Mods and Ammo Mega-Thread #6

Post » Wed Aug 11, 2010 8:20 am

Well, we're talking rifles today. Carrying over the debate from the one thread on AR series rifles (which are bascially all the same thing, with different features) and the discussion about the M1 Garand style loading animations and the newly confirmed "ping".
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George PUluse
 
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Post » Wed Aug 11, 2010 11:16 am

AUGH! I been ninja'd!

EDIT: how awesome was that .357 revolver in the Primm Walkthrough? I don't know much about revolvers admittedly, but that reload animation is bad ass.
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brenden casey
 
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Post » Wed Aug 11, 2010 12:41 am

AUGH! I been ninja'd!


*sends my cyborg ninja lynxes after you*
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Harinder Ghag
 
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Post » Wed Aug 11, 2010 1:00 am

When does the ping happen when it reloads? or a second later when its supposed to hit the ground?
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Breanna Van Dijk
 
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Post » Wed Aug 11, 2010 11:40 am

So i have some really really funky projects one of those is polymer toys (kydex and similar materials) to modify and accessorize with guns (a lot of knife stuff too) and it has made me more forgiving towards fallout models. Who knows what the patronage of the guns are? They have likely been repaired, added to and adapted throughout their lifespan in the fallout universe so the end product may not remotely resemble the original.

Note this is specifically aimed at the AR discussion.
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liz barnes
 
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Post » Wed Aug 11, 2010 7:14 am

AUGH! I been ninja'd!

I may be old, but I ain't ded yet. Still got some game.

Now. Why were you guys all talking in that other thread about what basically ammounts to the same weapons: The AR (stands for ARmalite and Colt just kept the designation when the bought the rights) series rifles. That would be AR-15, M-16, Colt Commando, M-4 and all the many aftermarket clones available. Themses are all the same thang. Ok, some have different barrels. Some have different stocks. Some have the newer features like fancy rails and collapsable stocks, but they ALL have a 7 lug rotating bolt driven in a AR-15 bolt carrier by the direct impingment gas system Stoner designed. All the lowers and all the uppers are (aside from incremental product improvement changes) the same thing on all the weapons listed. Saying a Colt Commando is anything different than an M-16, other than accessories, is like saying a Mauser Karbiner98K is a different rifle than the Gewehr98.

And, oh yeah. I think the Marksman rifle, which looks very much like an A3 model with an ACOG has gotta be in 5.56. Or maybe it's in .308? But why? If the FO3 Sniper is in .308, why would the MR be in anything other than 5.56?

When does the ping happen when it reloads? or a second later when its supposed to hit the ground?

From what Josh said, it sounds like it "ping"s either when the rifle is emptied and the auto-reload animation kicks in, or when you mash the reload button.
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Breanna Van Dijk
 
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Post » Wed Aug 11, 2010 3:52 am

I may be old, but I ain't ded yet. Still got some game.

Now. Why were you guys all talking in that other thread about what basically ammounts to the same weapons: The AR (stands for ARmalite and Colt just kept the designation when the bought the rights) series rifles. That would be AR-15, M-16, Colt Commando, M-4 and all the many aftermarket clones abailable. Themses are all the same thang. Ok, some have different barrels. Some have different stocks. Some have the newer features like fancy rails and collapsable stocks, but they ALL have a 7 lug rotating bolt driven in a AR-15 bolt carrier by the direct impingment gas system Stoner designed. All the lowers and all the uppers are (aside from incremental product improvement changes) the same thing on all the weapons listed. Saying a Colt Commando is anything different than an M-16, other than accessories, is like saying a Mauser Karbiner98K is a different rifle than the Gewehr98.

And, oh yeah. I think the Marksman rifle, which looks very much like an A3 model with an ACOG has gotta be in 5.56. Or maybe it's in .308? But why? If the FO3 Sniper is in .308, why would the MR be in anything other than 5.56?

Because i was attempting to explain they are all the same thing. However i believe Ash was looking for a series production model which simply hasn't come to exist in our universe.
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Alisia Lisha
 
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Post » Wed Aug 11, 2010 9:21 am

Because i was attempting to explain they are all the same thing. However i believe Ash was looking for a series production model which simply hasn't come to exist in our universe.

Stick around here then. We don't get many "it ain't right if it's not before 1950s" types in here. Most of us are looking for a little too much realism than those kinda folks and they tend to stay away from here. As for my thoughts: Anything pre 1950 is just like IRL. Anything after 1950 is up for the devs to decide. If they say we're starship troopers armed with squirt guns that squirt graqe jelly, then by god, I'm a jelly squirtin' starship trooper. Nuf, said.
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Horror- Puppe
 
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Post » Wed Aug 11, 2010 6:29 am

I thought I saw an M1 Garand in the Art Direction trailer...

But my eyes were playing tricks, I'm sure. I think en bloc clips might be too far removed from standard rifle cartridges.
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meg knight
 
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Post » Wed Aug 11, 2010 3:04 am

I thought I saw an M1 Garand in the Art Direction trailer...

But my eyes were playing tricks, I'm sure. I think en bloc clips might be too far removed from standard rifle cartridges.

You saw an M1 Garand like weapon. (Josh won't confirm the name.)

But I don't understand your second point. Could you please explain a bit?
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Rebecca Dosch
 
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Post » Wed Aug 11, 2010 3:14 pm

Stick around here then. We don't get many "it ain't right if it's not before 1950s" types in here. Most of us are looking for a little too much realism than those kinda folks and they tend to stay away from here. As for my thoughts: Anything pre 1950 is just like IRL. Anything after 1950 is up for the devs to decide. If they say we're starship troopers armed with squirt guns that squirt graqe jelly, then by god, I'm a jelly squirtin' starship trooper. Nuf, said.

I'll run to the market and stock up on jelly now, i'll figure out a why to port it into the game!
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Lori Joe
 
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Post » Wed Aug 11, 2010 12:49 am

You saw an M1 Garand like weapon. (Josh won't confirm the name.)

But I don't understand your second point. Could you please explain a bit?


Beg your pardon!

What I meant was, I doubt that Obsidian would go to the trouble of adding in en bloc clips with all the different types of magazines there are. At least, I don't know of any other rifles that would use them. Or stripper clips in general, for that matter.
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Killah Bee
 
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Post » Wed Aug 11, 2010 9:20 am

The Varmint Rifle looks a lot like an M1A1 with a bolt instead of semi-auto. To me at least.
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Tasha Clifford
 
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Post » Wed Aug 11, 2010 3:04 pm

The Varmint Rifle looks a lot like an M1A1 with a bolt instead of semi-auto. To me at least.


Is that what it was? A Varmint Rifle? I must have missed the bolt. That's why I brought up the en bloc clips; every other rifle I have seen in the game so far has been bolt-operated.

I wouldn't mind having a Garand, though. Or even something close to a Karabiner 98.
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Ashley Tamen
 
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Post » Wed Aug 11, 2010 5:42 pm

Stick around here then. We don't get many "it ain't right if it's not before 1950s" types in here. Most of us are looking for a little too much realism than those kinda folks and they tend to stay away from here. As for my thoughts: Anything pre 1950 is just like IRL. Anything after 1950 is up for the devs to decide. If they say we're starship troopers armed with squirt guns that squirt graqe jelly, then by god, I'm a jelly squirtin' starship trooper. Nuf, said.

I wouldn't mind if we had guns that are of a more modern nature (60s, 70s, 80s era weapons) and are beyond the 1950's divergence in the time-line. Nothing to over-the-top or modern but it really wouldn't be the first time a game has broken canon sometimes you have to break canon to progress a certain direction with a series and broaden horizons that would be closed off otherwise, and who says that they weren't working on firearms that used cartridges and gunpowders in the 100+ years before the nukes annihilated the world as we know it? (Look at Capcom and you'll know that canon basically means zilch to them when developing a new Resident Evil or DMC game.) :tops:

EDIT: I understand the whole retro, 1950s style future with laser/plasma weapons but we all know there'd be true firearms enthusiasts like ourselves who would want more "actual" firearms.
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Penny Courture
 
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Post » Wed Aug 11, 2010 8:17 am

Beg your pardon!

What I meant was, I doubt that Obsidian would go to the trouble of adding in en bloc clips with all the different types of magazines there are. At least, I don't know of any other rifles that would use them. Or stripper clips in general, for that matter.

Well, .308 ammo, when you throw it on the ground, looked like a long cardboard box of ammo or a ammo can or somesuch thing, iirc. You didn't actually see the cartridges so we can "make believe" we put it in en bloc clips just like we "make believe" we put 5.56 in mags or whatever. So, technically, they may not have added the actual en bloc clip, since there are other weapons that will take .308, but we'll just pretend that the ammo is configured properly for the weapon we're reloading.
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Lizzie
 
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Post » Wed Aug 11, 2010 3:02 am

One thing I noted from the http://bethblog.com/index.php/2010/10/01/the-bethesda-podcast-episode-3-parity-error/ today is that the guns will have Up To 3 different weapon mods... I'm curious as to which "slots" are modable? The Weapon Mod Kits mod by Antistar from Fod had 5 different upgrades; scope, laster pointer, silencer, extended clip and autofire mechanism. I'm curious now how the FNV mod system will compare to what Antistar made, I'm sure there are a Ton more mods we can find or buy, but the 3 mods comment has me wondering what we Can't mod.

Miax
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Anthony Rand
 
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Post » Wed Aug 11, 2010 9:48 am

Well, .308 ammo, when you throw it on the ground, looked like a long cardboard box of ammo or a ammo can or somesuch thing, iirc. You didn't actually see the cartridges so we can "make believe" we put it in en bloc clips just like we "make believe" we put 5.56 in mags or whatever. So, technically, they may not have added the actual en bloc clip, since there are other weapons that will take .308, but we'll just pretend that the ammo is configured properly for the weapon we're reloading.


Yeah, that was what I figured.

On the Primm video, the guy picked up empty fuel canisters. That's what made me wonder about magazines in general.

Any word on whether we'll get anything like speed loaders for revolvers? :D
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Hot
 
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Post » Wed Aug 11, 2010 11:16 am

Is that what it was? A Varmint Rifle? I must have missed the bolt. That's why I brought up the en bloc clips; every other rifle I have seen in the game so far has been bolt-operated.

I wouldn't mind having a Garand, though. Or even something close to a Karabiner 98.

No there is a garand but there's another gun called the varmint rifle which in my opinion is an M1A1.
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X(S.a.R.a.H)X
 
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Post » Wed Aug 11, 2010 3:19 pm

No there is a garand but there's another gun called the varmint rifle which in my opinion is an M1A1.


Ahh.

So, all we need now is a mod that lets us field strip, do our own rifling, etc.

Hehehe.
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JaNnatul Naimah
 
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Post » Wed Aug 11, 2010 4:45 am

Is that what it was? A Varmint Rifle? I must have missed the bolt. That's why I brought up the en bloc clips; every other rifle I have seen in the game so far has been bolt-operated.

I wouldn't mind having a Garand, though. Or even something close to a Karabiner 98.


I believe (if I'm thinking of the same vid you are) that's the M1 we're talking about. That 's the one in the dev diary. There was another vid of someone using the Varmint rifle, which is a bolt action 5.56mm rifle with a thumb hole(kinda) stock and the cutest little teeny weeny bolt handle I've even seen.

One thing I noted from the http://bethblog.com/index.php/2010/10/01/the-bethesda-podcast-episode-3-parity-error/ today is that the guns will have Up To 3 different weapon mods... I'm curious as to which "slots" are modable? The Weapon Mod Kits mod by Antistar from Fod had 5 different upgrades; scope, laster pointer, silencer, extended clip and autofire mechanism. I'm curious now how the FNV mod system will compare to what Antistar made, I'm sure there are a Ton more mods we can find or buy, but the 3 mods comment has me wondering what we Can't mod.

Miax

One of the mods for the .357 is the ".357 Magnum Revolver HD cylinder". That means two things: A) The mods are specific to each weapon. You don't just pick up a scope and throw it on anything you want. And 2) The mods are well thought out as far as what would be the logical mods for that specific weapon. For example, while you could put a silencer on a .357 Revolver, there are more appropriate mods. Like a heavy duty cylinder, which I assume allows you to fire heavier loads with less wear to the weapon.

Yeah, that was what I figured.

On the Primm video, the guy picked up empty fuel canisters. That's what made me wonder about magazines in general.

Any word on whether we'll get anything like speed loaders for revolvers? :D

All ammo types, including energy, will drop empty *enter ammo container unit*. Just like they picked up 9mm cases to reload later, you can reload those empty flamer fuel cannisters, I believe, with a home brew that's pretty unstable.
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JD bernal
 
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Post » Wed Aug 11, 2010 4:02 am

All ammo types, including energy, will drop empty *enter ammo container unit*. Just like they picked up 9mm cases to reload later, you can reload those empty flamer fuel cannisters, I believe, with a home brew that's pretty unstable.


Yet all the more fun :D
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Chenae Butler
 
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Post » Wed Aug 11, 2010 12:39 pm

I believe (if I'm thinking of the same vid you are) that's the M1 we're talking about. That 's the one in the dev diary. There was another vid of someone using the Varmint rifle, which is a bolt action 5.56mm rifle with a thumb hole(kinda) stock and the cutest little teeny weeny bolt handle I've even seen.


One of the mods for the .357 is the ".357 Magnum Revolver HD cylinder". That means two things: A) The mods are specific to each weapon. You don't just pick up a scope and throw it on anything you want. And 2) The mods are well thought out as far as what would be the logical mods for that specific weapon. For example, while you could put a silencer on a .357 Revolver, there are more appropriate mods. Like a heavy duty cylinder, which I assume allows you to fire heavier loads with less wear to the weapon.


All ammo types, including energy, will drop empty *enter ammo container unit*. Just like they picked up 9mm cases to reload later, you can reload those empty flamer fuel cannisters, I believe, with a home brew that's pretty unstable.


I see.

What about concealable weapons? I wouldn't mind seeing something in-game like the 9mm Kel-Tec I have at home.
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stevie critchley
 
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Post » Wed Aug 11, 2010 5:06 am

I see.

What about concealable weapons? I wouldn't mind seeing something in-game like the 9mm Kel-Tec I have at home.

I have a suspision that the "if you have a high enough sneak skill, you can even sneak a SMG into a casino" SMG is the compact 9mm M3 greasegun style SMG. I'm also firmly convinced that there'll be a .38 snub nose. I have absolutely no proof, but I got 5 caps says it is? Takers?
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Kat Ives
 
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Post » Wed Aug 11, 2010 2:16 pm

I have a suspision that the "if you have a high enough sneak skill, you can even sneak a SMG into a casino" SMG is the compact 9mm M3 greasegun style SMG. I'm also firmly convinced that there'll be a .38 snub nose. I have absolutely no proof, but I got 5 caps says it is? Takers?



Haha, not me. I'm pretty sure it'll be in there, too.

Not my type of gun, though. I don't like having to be nose-to-nose to hit my target. :)
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Mashystar
 
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