That's affirmative, over.
I think you'll see mods for the 50 or so guns, energy and some s'plosives, and some might not have 3 mods, they may have less. I don't think there'll be many mods for melee/unarmed, with the possible exception of poison, so we're looking at closer to 120-150 distict world items.
-Gunny out.
Regarding the poison for melee weapons. I recall seeing in the G4 special in the list of craftable items from the campfire. I paused when it got to bleak venom which showed the effects -15HP(10 sec.)
I may be off on that and will double check to make sure but have 2 questions while I review the video.
1) I actually feel kinda stupid for forgetting this but, when the effects are fire or poison and the effects are x(y) with x=damage and y=seconds
would that be the amount of damage that is inflicted every second for a set amount of time or the amount of damage inflicted total after that course of time? (sorry if that sounds confusing)
2) If they have "bleak" venom do you believe they may have stronger variations that you may put on melee weapons as well or do think that bleak poison will be the only one?
EDIT: sorry, bleak poison changed to bleak venom...........brain fart
EDIT 2: Bleak venom effects revised from 15(20 sec) to 15(10 sec)