I'm easy to please with that sort of stuff I'm happy to be getting Scopes, Extended Mags, and things of that sort in the first place. I don't need some ridiculous amount of mods I'll probably never end up using. :facepalm:
That said only thing on my mind now is will each firearm have at least unique mod that can only be equipped on that specific firearm?
I believe that is so. I have seen pip-boy entries for ".357 Magnum Revolver HD cylinder" which would be a heavy duty cylinder for the SAA. Since the mod is named for the weapon it goes to, I think all mods will be like this. When you mash the "mod" button, a repair-like menu will come up and only the 3 mods made specifically for the weapon selected will show (assuming you have
stolen procured all 3 of them in the first place) Even if two weapons share the same mod, ie: extended mag, it will look different, and possibly be inplemented differently, ie:the number of additional rounds may vary. (some settling may occur duting shipment. please consult your doctor beforehand. no warranty, either express or implied. may result in severe side effects up to and including death.)
I think the Thompson SMG is wanna of those things they'd like to tell everyone but won't because it's a unique SMG......I'm assuming any ways.
Maybe so. They sure did spoil a ton of uniques the other night though. About half of that list from the weapons preview sounded like uniques.