Weapons, Mods and Ammo Mega-Thread #10

Post » Wed Sep 01, 2010 8:27 pm

Explosive weapons please? :D

I'm really happy that they've put the M79 in the game, it's always one of my favorite weapons in any game it's in. One thing I am wondering about though is the viability of a purely explosives tagged character, from what I have seen it looks like there are a lot more explosive weapons in the game. I'm just wondering if it'll be enough to go through the entire game.

Rocket Lawnchairs, Grenade Lawnchairs, Grenade Machine Gun. The list goes on.
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Leah
 
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Post » Wed Sep 01, 2010 4:21 pm

Explosive weapons please? :D

I'm really happy that they've put the M79 in the game, it's always one of my favorite weapons in any game it's in. One thing I am wondering about though is the viability of a purely explosives tagged character, from what I have seen it looks like there are a lot more explosive weapons in the game. I'm just wondering if it'll be enough to go through the entire game.

It seems like it one of the starter explosive weapons, like the Assault Rifle is the starter of the Chinese Rifle. I believe its Grenade Gun(M79), Grenade Rifle, and Grenade Machine Gun. In that order.
Edit: And throw the Missile Launcher in there somewhere. Wait is that in the game? And I think you should be able to play a whole game on explosives, besides maybe close quarters unless you have PA.

Fire superiority.

No hope for that :unsure:
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Valerie Marie
 
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Post » Wed Sep 01, 2010 11:50 am

Explosive weapons please? :D

I'm really happy that they've put the M79 in the game, it's always one of my favorite weapons in any game it's in. One thing I am wondering about though is the viability of a purely explosives tagged character, from what I have seen it looks like there are a lot more explosive weapons in the game. I'm just wondering if it'll be enough to go through the entire game.

Probably a lot easier than trying to play a Brick in Borderlands to the end in single player.
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Dagan Wilkin
 
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Post » Thu Sep 02, 2010 1:07 am

Nope, brains are fried from chems and rads.

Also, the cheat is a character from Homestar Runner. :cheat: :cheat: :cheat: :cheat:

So they set traps, prep ambushes, and form small communities, but dont realize a Fatman is bigger than brass knuckles.
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Céline Rémy
 
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Post » Wed Sep 01, 2010 4:07 pm

And throw the Missile Launcher in there somewhere. Wait is that in the game?


I think it's been shown in one of the TV ads.
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Antonio Gigliotta
 
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Post » Wed Sep 01, 2010 7:42 pm

A) It is the fat cat emoticon titled: cheat. I used it only because it was as close to a dog as I could get. No implied message from the title.

2) I would prefer that we follow the wished of the mods and stay away from direct links to leaked info. 10 threads is a long way to go to get shut down.

III) Moi? I'm not sure what you mean. I didn't like to any screens.


We could start an invigorating discussion about whether laser weapons should have recoil. Since light, by some definitions has mass, and the laws of physics always win, technically lasers do have recoil. Itty bitty bits of recoil, but recoil none the less.

2) No more legit shots? Have we got all of the Best Buy stuff down?
3)Enduring linked the RCW.
4) No recoil, but accuracy should noticeably go down as you fire in long streams instead of bursts.
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Christine
 
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Post » Wed Sep 01, 2010 12:27 pm

So they set traps, prep ambushes, and form small communities, but dont realize a Fatman is bigger than brass knuckles.

That's the difference between the lore intelligence, which varies, and the game intelligence, which is based on AI, which is DUMB.

Gambryo AI is dumb. You can butter it up all you want but it will usually be dumb at its core.
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Erika Ellsworth
 
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Post » Wed Sep 01, 2010 12:35 pm

That screenshot is from Fallout 3, :facepalm: , the HUD is green among other things you will notice.
The screenshot with the "RCW" on the table, you will notice the HUD is green and not the yellowish orange that is Fallout New Vegas. That screenshot is from Fallout 3 . . .

How come nobady knows that you can change the HUD color. In FO3 you could have blue, green, white, and New Vegas amber. It will be then same in FONV :facepalm:
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Sophh
 
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Post » Wed Sep 01, 2010 1:20 pm

How come nobady knows that you can change the HUD color. In FO3 you could have blue, green, white, and New Vegas amber. It will be then same in FONV :facepalm:

We know, he was just having a time of.... "confusion". :unsure:
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Kyra
 
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Post » Wed Sep 01, 2010 4:16 pm

That's the difference between the lore intelligence, which varies, and the game intelligence, which is based on AI, which is DUMB.

Gambryo AI is dumb. You can butter it up all you want but it will usually be dumb at its core.

They give up if you hurt them, and that uh... "frightening presence" (?)... shows people CAN fear you and flee... so why cant they run if you are toting a Rocket Launcher, or you just headshotted one of his/her buddies?
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Adam Porter
 
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Post » Wed Sep 01, 2010 2:37 pm

They give up if you hurt them, and that uh... "frightening presence" (?)... shows people CAN fear you and flee... so why cant they run if you are toting a Rocket Launcher, or you just headshotted one of his/her buddies?

Because they AI doesn't recognize stuff like that. Atleast not right now.

What do you expect? They don't even notice when they get shot by a suppressed weapon.
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Tracey Duncan
 
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Post » Wed Sep 01, 2010 9:56 am

They give up if you hurt them, and that uh... "frightening presence" (?)... shows people CAN fear you and flee... so why cant they run if you are toting a Rocket Launcher, or you just headshotted one of his/her buddies?

Well, to be fair, if you have a missile launcher and shoot them with it, they might run away, but until then, they're pretty sure they can take you.
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Project
 
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Post » Wed Sep 01, 2010 12:07 pm

Well, to be fair, if you have a missile launcher and shoot them with it, they might run away, but until then, they're pretty sure they can take you.

And I've noticed a couple time in Fallout 3 if there are three raiders and you kill two of them the third might duck in run, but you know, the door always hits them in the ass on the way out, or rather my 40mm grenade.
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Maeva
 
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Post » Wed Sep 01, 2010 10:44 pm

Well, to be fair, if you have a missile launcher and shoot them with it, they might run away, but until then, they're pretty sure they can take you.

I mean they may even think your bluffing, and that the "missile" loaded in the launcher is just a painted tin can to scare off people like them. Of course, then they will regret that little supposed bit of brilliance.
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Yonah
 
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Post » Wed Sep 01, 2010 6:21 pm

Yeah, you see, its already in Fallout 3 just not in the right place, and it doesnt have to be immediate but...
Situation: Raider party, me on hill, i open up a can of Heavy Weapons Guy and pour lead downhill.
Why cant they at least flee to cover?
Common sense doesn't play a part, its instinctual self-preservation.
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Arnold Wet
 
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Post » Wed Sep 01, 2010 5:11 pm

I am kind of curious about how the Holy Hand Grenade of Antioch will work. It damn well better get 200% extra damage against small white bunnies.
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Luis Reyma
 
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Post » Wed Sep 01, 2010 12:28 pm

Yeah, you see, its already in Fallout 3 just not in the right place, and it doesnt have to be immediate but...
Situation: Raider party, me on hill, i open up a can of Heavy Weapons Guy and pour lead downhill.
Why cant they at least flee to cover?
Common sense doesn't play a part, its instinctual self-preservation.

There is a morale system in the game. I don't know how it works, so maybe a modder who knows can shed some light. I do know that if you bring a NPCs health down close to 0 and they can, they'll flee. I've also seen non-unjured NPCs flee when a large percentage of their spawn mates die. We also know of the companion "Nerve" trait. So there is a morale system in the game. What that system is programmed to recognize as contributing factors, I don't know, other than obviously NPC health. I suppose since this "Nerve" is probably a setting in the GECK, that maybe a modder will have more knowledge.

-Gunny out.
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Jennifer Munroe
 
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Post » Wed Sep 01, 2010 10:26 pm

There is a morale system in the game. I don't know how it works, so maybe a modder who knows can shed some light. I do know that if you bring a NPCs health down close to 0 and they can, they'll flee. I've also seen non-unjured NPCs flee when a large percentage of their spawn mates die. We also know of the companion "Nerve" trait. So there is a moral system in the game. What that system is programmed to recognize as contributing factors, I don't know, other than obviously NPC health. I suppose since this "Nerve" is probably a setting in the GECK, that maybe a modder will have more knowledge.

-Gunny out.

I am PS3 user... thats why i am so..."passionate" about this and other things, i dont have mods to fall back on.
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Rik Douglas
 
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Post » Wed Sep 01, 2010 11:39 pm

Yeah, you see, its already in Fallout 3 just not in the right place, and it doesnt have to be immediate but...
Situation: Raider party, me on hill, i open up a can of Heavy Weapons Guy and pour lead downhill.
Why cant they at least flee to cover?
Common sense doesn't play a part, its instinctual self-preservation.

Again, it's the AI, they don't know how to take cover or recognize certain guns and armor because they weren't programmed to.
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Ymani Hood
 
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Post » Wed Sep 01, 2010 5:40 pm

Again, it's the AI, they don't know how to take cover or recognize certain guns and armor because they weren't programmed to.

.46ACPs post makes me think it is plausible, "Nerve".
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My blood
 
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Post » Wed Sep 01, 2010 2:23 pm

Again, it's the AI, they don't know how to take cover or recognize certain guns and armor because they weren't programmed to.

I think the most that they do is recognize more powerful weapons than their own and go and pick those up or if they are disarmed they'll go and fetch a weapon.
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mike
 
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Post » Wed Sep 01, 2010 3:22 pm

.46ACPs post makes me think it is plausible, "Nerve".

I'm pretty sure Nerve is only for companions, maybe it can be applied to enemies through mods, which you don't have access to.
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Chelsea Head
 
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Post » Wed Sep 01, 2010 1:51 pm

I also thought nerve just upgraded their DT and DAM, and didn't actually effect whether they'd run or not?
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Unstoppable Judge
 
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Post » Wed Sep 01, 2010 11:23 am

I also thought nerve just upgraded their DT and DAM, and didn't actually effect whether they'd run or not?

That actually seems more practical, but that's not what I heard.
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ONLY ME!!!!
 
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Post » Wed Sep 01, 2010 5:52 pm

I'm pretty sure Nerve is only for companions, maybe it can be applied to enemies through mods, which you don't have access to.

think that they had the groundwork for doing and we dont know if they did or didn't
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jeremey wisor
 
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