Weapons, Mods and Ammo Mega-Thread #10

Post » Wed Sep 01, 2010 6:12 pm

I am kind of curious about how the Holy Hand Grenade of Antioch will work. It damn well better get 200% extra damage against small white bunnies.


I don't know how it functions, although I think it might go boom or something, but I know it does over 500 damage.
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Motionsharp
 
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Post » Wed Sep 01, 2010 10:16 pm

Having a intelligent (none stupid creature or feral ghoul etc) I hope do flee if they are way overpowered, like being in a open field with a powerful gun with a guy running up to you with a knife situation.

Far as Companions go I am so freakin happy about the dang companion wheel, im sorta kind of playing back through Fallout 3 and it is SO annoying to be well on your way through a mission or something & get a message "Charion has died". I have no heard anything about Nerve, but if it does what I think it does (makes them run away if there going to die) I am happy.
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Chris Cross Cabaret Man
 
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Post » Wed Sep 01, 2010 2:59 pm

How big of a magazine do you figure that RCW has?
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CHangohh BOyy
 
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Post » Wed Sep 01, 2010 10:54 pm

How big of a magazine do you figure that RCW has?


I would bet a 50 - 100 round mag, its a laser gun so its hard to say
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Shannon Marie Jones
 
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Post » Wed Sep 01, 2010 2:15 pm

I imagine it will be sizable, at least it damn well outta be.
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Daniel Holgate
 
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Post » Wed Sep 01, 2010 3:35 pm

I do know that if you bring a NPCs health down close to 0 and they can, they'll flee. I've also seen non-unjured NPCs flee when a large percentage of their spawn mates die.


Yeah, and then they attack you again 5 seconds later :rolleyes: I still have the Power Armor and Minigun, you still have the leather rags and lead pipe :slap:

There is a mod for Fallout 3 that makes NPCs start looking for the player when you kill someone without them hearing/seeing the kill (silenced sniper rifles were plainly cheating before this mod), maybe this behaviour could be done smarter too.
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biiibi
 
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Post » Wed Sep 01, 2010 11:49 am

I don't know if this is already known, but i just found out that The "Heavy incinerator" (from BS) will be in New Vegas
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Jaki Birch
 
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Post » Wed Sep 01, 2010 12:50 pm

I don't know if this is already known, but i just found out that The "Heavy incinerator" (from BS) will be in New Vegas

Yeah. I caught that a few days ago. Don't rememver where, but both the Incinerator and the Heavy Indincerator are there. I wonder if there weill be any in game explaination for how a weapon obstensibly only the Enclave have (using FO3 as the reference point) will be available to the masses? The explaination would be rather simple, ie: it was a military weapon and not just an Enclave weapon and others found some, or people looted Enclave bases to get them, but will the game spell this out for us?
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Jessica Stokes
 
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Post » Wed Sep 01, 2010 8:12 pm

The Incinerator was found in the Primm Walkthrough video.
The Gang Leader had a Incinerator on him, and he shot projectile fireballs at the player.
Not to many people were happy with this considering that it was in the BS add on, and that the Enclave used it.
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Dawn Farrell
 
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Post » Wed Sep 01, 2010 10:28 am

How big of a magazine do you figure that RCW has?

Well, how many power cells does it look like it could hold in its drum?
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A Lo RIkIton'ton
 
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Post » Wed Sep 01, 2010 6:33 pm

Well, how many power cells does it look like it could hold in its drum?

I'd say 50, for balance reasons, it could probably hold alot more though.
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Cheryl Rice
 
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Post » Wed Sep 01, 2010 9:00 pm

are there any mirvs or mirv like weapons that i can shoot some mini nukes out of? cause if not thatll svck...but oh well
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Chantelle Walker
 
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Post » Wed Sep 01, 2010 7:22 pm

Yeah. I caught that a few days ago. Don't rememver where, but both the Incinerator and the Heavy Indincerator are there. I wonder if there weill be any in game explaination for how a weapon obstensibly only the Enclave have (using FO3 as the reference point) will be available to the masses? The explaination would be rather simple, ie: it was a military weapon and not just an Enclave weapon and others found some, or people looted Enclave bases to get them, but will the game spell this out for us?


Also consider that the enclave got mostly destroyed in Fallout 2, so when their remnants went East they probably left a bunch of crap behind.
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Alexxxxxx
 
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Post » Wed Sep 01, 2010 11:35 pm

I'd say 50, for balance reasons, it could probably hold alot more though.

:facepalm: One MF cell has 24 shots in a laser a rifle, One EC Pack has a huge amount of shots in a gatling laser, One Energy Cell has 30 shots in a laser pistol. So if it could hold 50... your logic did not understand the question.
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Guinevere Wood
 
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Post » Wed Sep 01, 2010 6:30 pm

:facepalm: One MF cell has 24 shots in a laser a rifle, One EC Pack has a huge amount of shots in a gatling laser, One Energy Cell has 30 shots in a laser pistol. So if it could hold 50... your logic did not understand the question.

wtf? I said "for balance reasons, could probably hold alot more though".. Your logic did not understand the answer.
If it makes you happy, 50 for regular mag
100 for drum.
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Dalia
 
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Post » Wed Sep 01, 2010 2:03 pm

wtf? I said "for balance reasons, could probably hold alot more though".. Your logic did not understand the answer.
If it makes you happy, 50 for regular mag
100 for drum.


I'm going to agree with you on this one. 100 shots seems quite appropriate for the Laser RCW. I hope it does 9 or 10 DAM at full condition/upgrade. It's going to be one of my regular favorites for sure.
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Andres Lechuga
 
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Post » Wed Sep 01, 2010 11:47 am

I'm going to agree with you on this one. 100 shots seems quite appropriate for the Laser RCW. I hope it does 9 or 10 DAM at full condition/upgrade. It's going to be one of my regular favorites for sure.

What should the rate of fire be? I'd say 3 shots per second. Thats a good 30 damage a second.
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Tiff Clark
 
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Post » Wed Sep 01, 2010 9:35 pm

:facepalm: One MF cell has 24 shots in a laser a rifle, One EC Pack has a huge amount of shots in a gatling laser, One Energy Cell has 30 shots in a laser pistol. So if it could hold 50... your logic did not understand the question.

You can't use math on energy weapon packs, because the amount you get from each one depends on the amount of energy drawn from the pack.
Then again, it gets kind of screwy when you have things like the Gauss rifle where it only uses one unit of MF energy but you have to insert a new MF cell every time...

You know, that just reinforces my point. The energy weapon ammo system doesn't make sense, so they can set the capacity for whatever makes most game balance sense.

You can rationalize it all you want, like for example, the Gauss rifle fries the MF cell when it uses it, so you set up a bunch of MF cells to have one unit each, for example..

If they really wanted to balance it, they would set up each type of energy weapon cell as having a certain amount of units, and then adjust capacities based on how the weapon draws energy per shot.
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victoria johnstone
 
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Post » Wed Sep 01, 2010 11:42 am

Question: Do you toggle Iron Sights on/off? Or do you just hold the zoom button?
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Ebony Lawson
 
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Post » Thu Sep 02, 2010 1:21 am

Question: Do you toggle Iron Sights on/off? Or do you just hold the zoom button?

I assume you're referring to ingame, not in the options menu?

I would imagine it works just like Fallout 3's weapon zoom. Holding the left trigger/L2/RMB brings up iron sights, instead of zooming like in Fallout 3.
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neil slattery
 
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Post » Wed Sep 01, 2010 2:05 pm

I assume you're referring to ingame, not in the options menu?

I would imagine it works just like Fallout 3's weapon zoom. Holding the left trigger/L2/RMB brings up iron sights, instead of zooming like in Fallout 3.


or right click for us PC players yea

Far as the sixy Laser RCW goes . . .

Yea I would think the RCW does a little more damage every shot then the Laser Pistol at the very least, then of course it shoots lasers out faster as its a full auto laser gun. You gotta think about having 100 energy weapons, energy weapon perks and the fact the gun is full auto and not a gatlin laser. Doing just a little more damage then the Laser Pistol per shot would be pretty boss if you ask me. I do want to know what the 3 mods for the gun are I am VERY curious indeed.
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Mistress trades Melissa
 
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Post » Wed Sep 01, 2010 9:09 pm

or right click for us PC players yea

Far as the sixy Laser RCW goes . . .

Yea I would think the RCW does a little more damage every shot then the Laser Pistol at the very least, then of course it shoots lasers out faster as its a full auto laser gun. You gotta think about having 100 energy weapons, energy weapon perks and the fact the gun is full auto and not a gatlin laser. Doing just a little more damage then the Laser Pistol per shot would be pretty boss if you ask me. I do want to know what the 3 mods for the gun are I am VERY curious indeed.

Mod 1 - Violin case
Mod 2 - Felt fedora
Mod 3 - Wing tip shoes.

-Gunny out.
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Marine Arrègle
 
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Post » Wed Sep 01, 2010 2:47 pm

Mod 1 - Violin case
Mod 2 - Felt fedora
Mod 3 - Wing tip shoes.

-Gunny out.


Forgetting something? ;)
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BrEezy Baby
 
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Post » Wed Sep 01, 2010 9:32 pm

Forgetting something? ;)

Pin Stripe suit?
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Steve Bates
 
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Post » Wed Sep 01, 2010 9:37 am

Time to start a new thread ACP.

Thread 11 here we come.
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DeeD
 
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