Weapons not so close

Post » Tue Dec 04, 2012 1:38 am

I would appreciate that the weapons wouldn't be as close to your face as in Crysis 2, that makes me feel like i'm playing a total scumbag. Besides that you see less of the weapon, which would actually look really cool.
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[ becca ]
 
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Post » Tue Dec 04, 2012 5:19 am

Definitely agree. Make it more Crysis 1. Crysis 2 weapons were in you face and took a quarter of the screen. Made it feel claustrophobic.
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Anna Kyselova
 
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Post » Tue Dec 04, 2012 5:37 am

Agreed. Unfortunately, from the recent trailer, it looks exactly like C2
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Nathan Barker
 
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Post » Mon Dec 03, 2012 9:09 pm

I would love it if they modified it... Crysis was a bit far away so somewhere in between :D At least make it an in game option :)
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Kevin S
 
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Post » Tue Dec 04, 2012 9:52 am

Agreed, the further from your face the better, at least it should scale with FoV settings which, IIRC, it doesn't in Crysis 2.
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Destinyscharm
 
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Post » Tue Dec 04, 2012 10:20 am

Agreed, that makes me fell uncomfortable.
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Josephine Gowing
 
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Post » Tue Dec 04, 2012 4:15 am

they just need to enable console command for close FoV in MP
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lolli
 
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Post » Mon Dec 03, 2012 11:36 pm

Agreed, the further from your face the better, at least it should scale with FoV settings which, IIRC, it doesn't in Crysis 2.
There's individual CVars:

cl_fov - camera FOV
r_DrawNearFoV - weapon FOV

Both are customisable in SP, only cl_fov is customisable in MP. This is to prevent people from gaining an unfair advantage by doing things like making the weapon FOV so large that it takes up none of the screen, meaning they see more than the other players.

Perhaps going forward we could clamp it (55-80) like the world FOV.
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IsAiah AkA figgy
 
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Post » Mon Dec 03, 2012 11:45 pm

Perhaps going forward we could clamp it (55-80) like the world FOV.

No need, I always look forward to see people playing with same setting as others. Making available useless settings to be changed is creating more and more glitched components to be used.

I believe that "your team" will make the MP with PunkBuster, not only to be aware of hackers, but also so we won't see a large range of players with graphical configurations, which help their own gameplay (for example, graphic changes that not only gives you more frames per second while playing but also that helps you findind oponents easly).


Crysis 1 and Crysis Warhead/Wars had a perfect wepon placement, I agree.
Crysis 2 had to be different from the older versions because of its engine...
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gemma king
 
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Post » Tue Dec 04, 2012 10:27 am

Well, I know what you want to say, but look at this:

Image

Above is Crytek's default Setting, the pictures at the buttom are mines.

It's all about the weapon positioning beeing a lot more comfortable. In Crysis 2, I sometimes had the feeling the guns were permanently pressed in my face, they took a big part of the screen.

Because of that, many details of the guns are lost, no one saw the gun properely.

The changes I made, were done with 2 variables in the script file of Crysis 2, it wouldn't be too hard, to change them slightly.

Oh, and btw, "r_drawnearfov" command makes weapons look very fisheyed, that's why I would never even consider using it.

EDIT:

Crysis 2 had to be different from the older versions because of its engine...

Nope, that wasn't fairly a reason. Either it was, because Crytek felt like it looked better like this, or it was to help the console with the rendering (by not showing as much screenspace as there actually is), but the true reason is not just the engine.
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Lisa
 
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Post » Mon Dec 03, 2012 8:38 pm

Oh, and btw, "r_drawnearfov" command makes weapons look very fisheyed, that's why I would never even consider using it. Then what CVar did you use to make that picture?
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Rachyroo
 
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Post » Tue Dec 04, 2012 6:09 am

Well, I know what you want to say, but look at this:

Image

Above is Crytek's default Setting, the pictures at the buttom are mines.

Good work out there.
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ChloƩ
 
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Post » Tue Dec 04, 2012 12:46 am

Then what CVar did you use to make that picture?
None, I extracted the weapon script file and changed the fp_offset value. I moved it further away from the player, and slightly downwards.

This was a CVar in Crysis 1, but Crysis 2 lacked this CVar, it was hidden in the script file.
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helliehexx
 
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Post » Mon Dec 03, 2012 9:19 pm

Adam don't forget some of us play Crysis 2 on consoles... none of my friends played Crysis so I didn't bother buying 2 for the computer...
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Siobhan Thompson
 
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