weapons - 50 seems low; Only FO3 or also NV Weapons?

Post » Thu Dec 03, 2015 9:31 am

Yeah, exactly. I just worry when everyone on the forums gets super hyped because I don't want them to be bitterly disappointed.

I'm just sceptical because ever since Morrowind Bethesda have been decreasing the number of weapon types in their open world games. Add that to the fact we saw barely any new weapons (and a whole lot of reused ones), and I'm worried. Furthermore, when they have guns like the "Assault Rifle", it suggests that there will only be one or two automatic rifles in the game (just like in Fallout 3).

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Hearts
 
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Post » Thu Dec 03, 2015 4:47 am

I seriously think people are misunderstanding the 'base weapon', especially those that are...wow, making it sound like they're '50 base element' weapons, such as, example:

-Laser

-Plasma

-Fire

-9mm

-10mm

-12.7mm

etc.

I mean honestly, do you know how ridiculous that sounds? How are you gonna get 50 weapon bases in that sort of lineup? That sounds nearly impossible and almost sounds like 'too good to be true' of a situation.

Apparently they never heard of a mod that can transition a base weapon to ANOTHER base weapon, which obviously changes the weapon category to another section, a TRANSITIONAL mod, if you will. for example, You have a Laser pistol With a long barrel and some modifications, yes? As soon as you put that half-stock/full stock upon it, the Laser Pistol will transition into a Laser Rifle, bam. That's it. It's no longer a laser Pistol, but a new Base weapon. Sniper Rifle and Scattergun might as well be considered base weapons as well, possibly, as they change the entire weapon drastically.

So if this part is true, this means:

Some of those mods aren't REALLY mods but a tool that allows you to change a base weapon to another, which is meh, I can get plenty of those at the merchants Bethesda will most likely have scattered all over their game world.

It's also obvious that some of those mods are nothing more than 'filler', basically mods that you can make, but why bother, when a lvl.4 mod of the same type has better stats and doesn't do any overall appearance changes to the weapon (Different color, doodads upon it to show how 'badass' it is, etc.).

So short story is: Don't try to get overhyped by this, it reasonably sounds like there's a 'meh' amount of weapons and a 'meh' amount of weapon mods that really has it's number over-inflated.

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Shaylee Shaw
 
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Post » Thu Dec 03, 2015 12:46 pm

First I want to preface this by saying thank god I ain't the only one with this particular take on everything we have seen.

Yeah, I'm not sure I can even think of 50 different "types" :confused: I mean even if we assume lasers, plasma, every bullet type and elemental type like fire and electricity.. We'd still come short.

This is exactly how I perceived it as well.

As for filler: If you look at some of the mods this definitely seems to be the case. Of the mods shown in the laser pistol category, a lot of them seemed obsolete compared to others. You can use mod A or mod B which is almost the exact same thing, but just adds even more range.. So why use mod A then!?

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Alyna
 
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Post » Thu Dec 03, 2015 2:23 am

As others have said, we really don't have enough concrete info to make a solid conclusion one way or the other at the moment. What level of weapon variety is "good enough" is going to change from person to person and as such, inevitably, some people will be disappointed because their opinion of what's "good enough" is higher, different, a lot higher, or very different than the majority's opinion. That doesn't necessarily mean that their opinion is better or worse than someone who will be very happy with the variety of weapons in the game.

Considering the amount of focus that Bethesda apparently put into improving their combat, I think it unlikely that they would simultaneously limit the variety of weapons we have available to use in combat to such a degree that the majority of players would feel disappointed. Personally, I'm hoping they went beyond what would make the majority of players content.
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Natalie J Webster
 
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Post » Thu Dec 03, 2015 1:17 am

I remember counting the weapons in the base Fallout 3 and only getting around 49. Think you might be including the DLC.

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Julie Serebrekoff
 
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Post » Thu Dec 03, 2015 2:45 pm

CHALLENGE ACCEPTED!

-Laser
-Plasma
-Pulse
-Fire
-Tesla
-Sonic
-5mm
-5.56mm
-9mm
-10mm
-12.7mm
-.50mg
-.32
-.308
-.357
-.45 auto
-12 gauge
-20 gauge
-alien power cell
-grenade (plasma)
-grenade (frag)
-grenade (pulse)
-mine (plasma)
-mine (frag)
-mine (pulse)
-Missile
-Rocket
-Mini-Nuke
-Baseball Bat
-Sledgehammer
-Knife/spear
-sword
-Axe
-club (ex. Lead pipe, warclub)
-Knucledusters
-Gauntlet (ex. Deathclaw Gauntlet, Power Fist)
-boxing equipment
-Pipe gun
-Junk Jet
-Darts
-Railroad spikes
-fire bomb
-C4 explosives
-blackpowder (ex. bottlecap mine)

... allright, that's 44 right there. Still speculative (argument can be made to combine grenades and mines into one, dropping the count to 41), but 50 "weapon elements" seems doable, especially since I only chose weapon types that existed in FO3 and FONV.
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Crystal Clear
 
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Post » Thu Dec 03, 2015 8:10 am

You missed Gauss and Cryolator. Cryolator has been confirmed as in the game, and Gauss is a good possibility too.

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brian adkins
 
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Post » Thu Dec 03, 2015 11:08 am


Yeah, and I also forgot .22lr, bb, and "chain" (chainsaw and ripper). That brings possible total to...49.
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Elizabeth Falvey
 
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Post » Thu Dec 03, 2015 6:09 am

Actually thinking there is going to be a "base" module that determines what the weapons category is like laser, or combustion, then what you hook to that determines if it goes rifle or pistol, etc etc etc.

But also I know from the trailers I've studied so far there are going to be a lot of pre-made weapons just laying about that will probably have customizing options to one degree or another available for them.

Long as there is something that has actual iron sights I can use in a fight and not a reflex scope I'm good.

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Floor Punch
 
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Post » Thu Dec 03, 2015 11:51 am

Oh! And .44! That makes 50!

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Verity Hurding
 
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Post » Thu Dec 03, 2015 11:01 am


That's right!

See? Even if my list has debatable inclusions, 50 "weapon elements" isn't an impossible thing to reach to.
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CRuzIta LUVz grlz
 
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Post » Thu Dec 03, 2015 2:50 am

Hahah, well now, I'm glad someone took the challenge, but I think some of those should actually be scrapped (Fire Bombs, Tesla, Axe, rocket), I seriously doubt those will be within Fallout 4, but that would be lovely to see. Glad to see it's possible, BUT I will remain skeptical and keep my hopes down in tuned. I rather be exploding with excitement if it works, and somewhat smug if it doesn't, rather than Happy it works, and utterly disappointed it doesn't work.

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SHAWNNA-KAY
 
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Post » Thu Dec 03, 2015 6:35 am

honestly i think some people are missing the fact that "weapons" does not mean only guns - when you say you cant come up with 50 base weapons in a best case scenario where "laser" is the base (and honestly which game designer has ever undersold his game in the numbers department) - you are ignoring completly what is considered a weapon

you got

pistol

energy

rifle

automatic (rifle and smg)

melee blunt (1h/2h)

melee blade (1h/2h)

unarmed

explosive traps

explosive thrown

big weapons

im sure im probably forgetting one but thats already only 5 bases per weapon type - so for a gun that means (from what weve seen what is on the wiki)

pipe pistol

10mm

.308 small revovler i assume

.44 big revolver or pistol

that IS already 4 of the 5 bases...now you can add one more - probably the 22 silenced and you got your 5 bases for pistols..... how is that "A LOT" - even in the best case scenario??

What they COULD do do drasitcally increase weapons appeal imo to make also mods that serve only for looks and that you could alter the colors / design of your weapon in certain shops...

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Nathan Barker
 
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Post » Thu Dec 03, 2015 9:00 am


Yes that wouod be disappointing, but you are basing that opinion on NOTHING factual at all.

They show a laser pistol getting a gun stock mod added and a long barrel added turning into a laser rifle.

Why on earth would you be pretty sure they were completely advertising a lie and make such a big deal out of it? You have no evidence to back up your opinion.
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Lexy Corpsey
 
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Post » Wed Dec 02, 2015 11:15 pm

Here's my evidence.

And what evidence is there to suggest that Bethesda is telling the truth? Don't just believe everything you hear.

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Nick Pryce
 
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Post » Thu Dec 03, 2015 2:11 am


Where on earth are you getting this 5 guns nonsense?

There will likely be more guns than any other type of weapon since guns are by far the most popular weapon.

Likely:
3-4 small cal rounds each makes a separate pistol smg assault rifle auto rifle machine gun marksman rifle
2-4 large cal rounds each make a separate pistol smg assault rifle marksman rifle
2-3 shotgun rounds each make single shot, lever action, semi auto, full auto

Thats between 7 and 11 base guns that make a total of 40-70 different guns.
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Richard Dixon
 
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Post » Wed Dec 02, 2015 11:49 pm


Thats not evidence thats at best tinfoil hat talk. If you are beyond reason, there is no use talking to you. Go ahead and believe that the folks at BGS are manically rubbing their hands together thinking

"boy we pulled one over on all those fools by advertising this feature that is not really in the game! Imagine the tens of people that were convinced to buy this game solely based off of that fake crafting demo! We sure are evil because that is the only possible reason to take up incredibly expensive E3 showcase time to advertise a nitch feature that only the hardcoe fans would get excited about then totally not deliver!"
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Tanya Parra
 
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Post » Wed Dec 02, 2015 11:07 pm

You can turn a sub machine gun into a semi automatic rifle with further range. 50 Base weapons is a [censored] load for this specific Fallout game.

[censored] yea the weapon modding will effect the over all gameplay for combat in Fallout 4. Pay more attention to the weapon modding video, pause it every once & awhile.

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Rob Smith
 
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Post » Thu Dec 03, 2015 10:04 am


....what? That made no sense whatsoever. You could just be overhyping a feature where the announcement was just a simple announcement of 50 weapons, no magic involved, no smoke and mirrors. This means Bethesda was just being honest with their announcement and the "huge number" is the audience's fault for exploding over a simple thing.
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gary lee
 
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Post » Thu Dec 03, 2015 12:23 pm

The problem is when people hear 50 weapons what they hear is 50 weapons that I WILL LIKE.... looking at the old games a lot of that will fall onto weapon types YOU wont use or useless scrapp weapons....
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Prohibited
 
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Post » Thu Dec 03, 2015 12:09 pm

I hope thre is a grenade launcher mod.
Also, Were there double barrel mods?

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Zualett
 
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Post » Thu Dec 03, 2015 2:15 am

Don't just say I'm beyond reason when I'm actively trying to reason with you? If anyone's beyond reason it's... I won't go there.

And I'm not saying Bethesda are evil-doers. I'm saying there's a good chance that 50 base weapons refers to almost every weapon in the game, and doesn't necessarily mean that there's going to be 750 discrete weapons due to "700 modifications". If Bethesda fail to mention that it doesn't make them evil; it's just good marketing. Savvy?

I personally think we'll be disappointed, but that's just my opinion.

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DAVId Bryant
 
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Post » Thu Dec 03, 2015 1:33 pm

Grenades and Mines will likely have pulse, frag, and plasma as mods so there are just 2 base weapons not 6 for those weapons. However, it is possible to have a Molotov Cocktail and a plasma grenade. Both serve the same purpose, but fit two completely different playstyles. One is for the high-tech soldier while the other is for a scrounger. The Pipe Rifle, Laser Musket, and baseball bat all seem to be for the scrounger while the Laser Rifle, Plasma Rifle, Assault Rifle, Ripper, and Power Fist seem to be for the high-tech soldier. Might even be low-tech versions of Missile Launchers, Laser Gatling Guns, and Fat Man.

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lauren cleaves
 
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Post » Thu Dec 03, 2015 2:50 pm

More? There should be LESS weapons and harder to find! This is POSTAPOCALYPTYC WORLD! did you forget that? Weapons and ammo should not be at every corner! But ,developers are mainstream now , and if you begg enough maybe they wil give you nuke bomb at start and you will be able too kill everyone in first minut! ... face palm....

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Budgie
 
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Post » Thu Dec 03, 2015 10:32 am

Yes there will be double barrels available, their shown in at least one gameplay trailer but if its double shotty or double rifle I couldn't tell.

Okay so I went back and single frame flicked through 20 minute gameplay narrated by Todd Howard, here is what the set up on weapons is going to be.

A laser pistol is made of a: Standard Capacitor, Short Barrel, Standard Grip, Standard Sights, No Muzzle

A 10mm pistol is made of a: Standard Receiver, Standard Barrel, Standard Grip, Standard Magazine

Please note the Standard Grip is used in both builds, and what determines if its an energy weapon or bullet spitter is the use of the capacitor or the receiver.

Take the Laser pistol build and replace the Standard Grip with a Full Stock and it instantly renames itself as a Laser Rifle.

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Dagan Wilkin
 
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