Weapons+No smithing Vs Destruction+No Enchanting?

Post » Sat Dec 17, 2011 3:27 am

How to make magic better? It needs a staggering effect for spells similar to a strong bash. If I recall there is a mod that does this if magic spells are casted up close. Without the ability to stagger bosses, magic users will have times where they can take serious damage facing dragons, giants, mammoths,etc.

Or... just use the Impact perk, for more stunlock than Soup+Shieldbash.
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Tom Flanagan
 
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Post » Sat Dec 17, 2011 2:33 am

You decimated a Bandit Chief in level 39 with Flames? Please stop posting. Such useless dribble is not even worthy to be seen by anyone in this world. That is simply not possible unless you want to take 10 minutes in killing 1 monster.



Flames in Both Hands. Thats'...not...dribble.

Hello! Novice Perk 1 = Novice spells cut in half,
Each Flames does 8 damage now x2 due to having it in BOTH hands.

That's 16 damage per second from the Flames alone, Not including the BONUS Burning Damage + Dot of Burning. 16...damage...PER...SECOND....
If I hold it on him for 20 seconds/Kiting him (Being I have 220 Magicka) its what? 5 Magicka to cast it? so 10 magicka at 20 seconds, 200 Magicka..I have 20 magicka left...

16 x 20 = 320 Damage....so I did 320, Un-Blocked, Un Resisted Damage. And thats with out taking in the effect, Flames causes Burning, so the target takes MORE damage + Has a Burning Tick

I don't even know the Multiplier for the Extra Burn, so that's 16 damage per second + Burning Damage which I don't know how much it ticks each time...so its probably MORE then 320 Damage.

Why is this so hard to [censored] believe? Are you guys NOT good at math? Do you even play this game?

o_o'
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Kira! :)))
 
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