35 Weapons & 19 Suit Modules... WHERE?!

Post » Thu Feb 21, 2013 12:59 am

QUOTING JOHNC MULTIPLAYER DEV FROM 3 DAYS AGO..

"Including all variations of weapons, plus explosives there are over 35 weapons in C3MP."

"There are 19 modules and most of these have been reworked since C2MP to provide better balance, there are totally new ones and some have been combined, some have also been removed."


So this information is not outdated - so why am I feeling short-changed?

There are 17 Modules, and at most I can total 32 weapons, not 'over 35'. What am I missing? It's not right to inflate the numbers just before release..
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Chase McAbee
 
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Post » Thu Feb 21, 2013 6:59 am

i've stopped bothering myself with MP soon as i found out on my own, every wepon has too much recoil, awful spread, bad energy balance, and too fast default movement speed, which increased lot of times when you go invisibile! But the most annyoing was: SCAR as an "unlock needed" item, weapon! Since when? Why? Is make any sense? Wasn't Crysis most important, most basic, and most important weapon from the the beginning?
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Roanne Bardsley
 
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Post » Thu Feb 21, 2013 11:06 am

Hmm ill have to count those. No matter mp has no population and wont last more than a month.
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Danielle Brown
 
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Post » Thu Feb 21, 2013 4:32 am

On topic.. I just want an answer. If they are hidden, and unlockable but IN GAME, then great. But why mislead us on the amount of content just before release day?

It's the two less modules I'm really sore about.. was hoping for more variety there..
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Siidney
 
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