Weapons that need Nerfing, and others that need to be Beefed

Post » Sun Jan 31, 2010 6:41 pm

Nerf List
-Jackal.
Reason? - Fire rate is way too fast, even for a semi-auto shotgun, and it puts out way too much damage way too quickly, easily making it one of the most OP weapons so far. Also, it has insane range, often killing me from 30 feet away with only three, four shots.
Suggestion? - Nerf the Fire Rate, the Range, or the Damage. One or the other.

-Feline
Reason? - Fire rate of this SMG is acceptable, but please tell me in what scenario can a Feline w/o armor mode beat somebody who has a SCAR and armor mode? And they both started shooting at the same time? (More or less)
Suggestion? - Make the damage either a little lower, or the fire rate a little lower. Also, it wouldn't help but to bump the accuracy down, since the recoil on a gun with that much fire rate should be very high.

Beef List
-Hammer Pistol
Reason? - It takes 5-10 shots to kill somebody, varying on Armor mode and such. The M12 Nova takes roughly the same amount of shots, and it can put them off twice as fast.
Suggestion? - Either beef the damage up a little, or make it fire a little bit faster.



Just my short little rant and idea on what should be nerfed and what should be beefed up, feel free to troll and comment, and if you have any additions i'll add them.
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OJY
 
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Post » Sun Jan 31, 2010 10:16 am

Nerf List
-Jackal.
Reason? - Fire rate is way too fast, even for a semi-auto shotgun, and it puts out way too much damage way too quickly, easily making it one of the most OP weapons so far. Also, it has insane range, often killing me from 30 feet away with only three, four shots.
Suggestion? - Nerf the Fire Rate, the Range, or the Damage. One or the other.

-Feline
Reason? - Fire rate of this SMG is acceptable, but please tell me in what scenario can a Feline w/o armor mode beat somebody who has a SCAR and armor mode? And they both started shooting at the same time? (More or less)
Suggestion? - Make the damage either a little lower, or the fire rate a little lower. Also, it wouldn't help but to bump the accuracy down, since the recoil on a gun with that much fire rate should be very high.

Beef List
-Hammer Pistol
Reason? - It takes 5-10 shots to kill somebody, varying on Armor mode and such. The M12 Nova takes roughly the same amount of shots, and it can put them off twice as fast.
Suggestion? - Either beef the damage up a little, or make it fire a little bit faster.



Just my short little rant and idea on what should be nerfed and what should be beefed up, feel free to troll and comment, and if you have any additions i'll add them.
Agree, especially with the Hammer.
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jadie kell
 
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Post » Sun Jan 31, 2010 5:07 am

You should add the K-Volt, that gun is ridiculous, it can fully drain armor in 1 shot, 2 shots kill you.
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WYatt REed
 
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Post » Sun Jan 31, 2010 1:09 pm

This is pointless why would you wanna nerf **** when connections between players are so decent\ horrible
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Sara Johanna Scenariste
 
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Post » Sun Jan 31, 2010 7:09 pm

How about they match they balance the rate of fire to the damage of the guns accordingly.

I think for a SCAR to have a 40 round clip and kill with 4 bullets to the chest is overpowered when you consider the rate of fire is around 10 rounds a second.

I thought they were aiming for this to be different from COD but the health system is identical, would have prefered more health and a health bar so the better aim won the day instead of who ever has the gun with the better rate of fire and hoses without any recoil at close range.

Crysis 1 looks to be more of what I was hoping for with the health system. Might boot that up and play it because all the panic spray and auto aim in this game is just plain irritating.

Aim assist should be on until rank 20 then disabled because surely at that rank they will have developed some kind of aiming ability.

My aim isnt to turn this into an aim assist rant but when you see it in action, if you slide past somebody the game actually whips the camera around for them to give them a chance which is totally retarded in my book. In essence all these queers running around with Scars and Felines COD hip spraying and scoping in wouldnt get any kills without aim assist.
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Sammygirl
 
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Post » Sun Jan 31, 2010 4:24 pm

the weapon balance is fine. after reading your post it's obvious you havent properly tested any of your claims on and off host in a private macth under controlled conditions. when playing with a full room online in laggy conditions all things are not as they seem.

please crytek ignor any claims of buffing reducing weapons affectivness until propely tested and after the bugs are fixed first.
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katsomaya Sanchez
 
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Post » Sun Jan 31, 2010 6:25 am

the weapon balance is fine. after reading your post it's obvious you havent properly tested any of your claims on and off host in a private macth under controlled conditions. when playing with a full room online in laggy conditions all things are not as they seem.

please crytek ignor any claims of buffing reducing weapons affectivness until propely tested and after the bugs are fixed first.

SO because the game lags and has latency issues its perfectly fine then?

Fanboy in denial?
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Marquis T
 
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Post » Sun Jan 31, 2010 3:50 pm

the weapon balance is fine. after reading your post it's obvious you havent properly tested any of your claims on and off host in a private macth under controlled conditions. when playing with a full room online in laggy conditions all things are not as they seem.

please crytek ignor any claims of buffing reducing weapons affectivness until propely tested and after the bugs are fixed first.

Okay, I have one of two ideas of what kind of person you are.

1. One of the spam-tarded people who runs around with the Jackal, claiming it's perfectly fine because your the one using it and nobody else has

2. A troll who hasn't seen the flaw in these weapons yet...


You can't honestly tell me you've never run into a guy with this kind of weapon, right? The range/damage on the Jackal are insane when combined with the Fire Rate. Yes, i've tested in private match with my friend, it takes 2 shots to kill at close range, 3 at Medium, and 6 at long-ish.
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leigh stewart
 
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Post » Sun Jan 31, 2010 12:50 pm

Maybe the problem isn't with the weapons but rather with the aim assist? You mentioned that someone with a scar and full armor can't beat another w/o armor and a feline firing at the same time, it could be he has aim assist on and you don't. The aim assist seems to make the bullets 'home' in on your enemies making it easier for them to kill you.
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ImmaTakeYour
 
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Post » Sun Jan 31, 2010 7:20 am

About your SCAR vs. Feline scenario: Whose to say you didn't miss a few (or several) shots? That's a pretty decisive factor in most matches.
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chinadoll
 
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Post » Sun Jan 31, 2010 5:33 pm

Why must people always ask for weapon balancing? Nothing in this game is that bad, but if I were to suggest some I'd have to say the K-Volt and Hammer.

The K-Volt drains Suit Power and that's fine, but it's damage output is way too high.

The Hammer really needs some more kick to it's shots, especially given it's Desert Eagle resemblance.

Regarding the Jackal and Feline, they both have the huge drawback of eating through ammo like a fat guy through fast food. They seem very "noobish" and most people use them to score easy kills because they svck with the other guns.

The Marshall by comparison is a 1 or 2 shot kill and has loads of ammo. Provided you're a Stealth Specialist, the Marshall provides a much better damage output and can easily lead to frequent 10+ Killstreaks. It's not "OP" either, it's just a matter of skill and finding the right weapon for your playstyle.

Also, the Grendel seems really limited imo. It only has a slightly better damage output than the Scar but can't even fire in full-auto. Sure, burst fire seems decent, but 1 on 1 against a Mk 60/Scar/Feline/Jackal (pretty much every weapon tbh) and you're dead before you can even drop them below 50% health. That needs a real boost to power and needs to be more able to hold it's own in battle.
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DAVId MArtInez
 
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Post » Sun Jan 31, 2010 8:04 pm

Why must people always ask for weapon balancing? Nothing in this game is that bad, but if I were to suggest some I'd have to say the K-Volt and Hammer.

The K-Volt drains Suit Power and that's fine, but it's damage output is way too high.

The Hammer really needs some more kick to it's shots, especially given it's Desert Eagle resemblance.

Regarding the Jackal and Feline, they both have the huge drawback of eating through ammo like a fat guy through fast food. They seem very "noobish" and most people use them to score easy kills because they svck with the other guns.

The Marshall by comparison is a 1 or 2 shot kill and has loads of ammo. Provided you're a Stealth Specialist, the Marshall provides a much better damage output and can easily lead to frequent 10+ Killstreaks. It's not "OP" either, it's just a matter of skill and finding the right weapon for your playstyle.

Also, the Grendel seems really limited imo. It only has a slightly better damage output than the Scar but can't even fire in full-auto. Sure, burst fire seems decent, but 1 on 1 against a Mk 60/Scar/Feline/Jackal (pretty much every weapon tbh) and you're dead before you can even drop them below 50% health. That needs a real boost to power and needs to be more able to hold it's own in battle.

In essence the grendel is fairly useless unless your playing against special kids who cant make the most of their aim assist with full auto guns.

Any weapon that isnt full auto in this game is fairly useless in the fact that stealth is used mainly in this game to close distance to close range for a definite kill shot, if you notice how most people play, they stealth up until they are in "kill range" then they unload, cloak up again and rinse and repeat. They say about finding your own gameplay style in this game and I was hoping for one that catered to being a tank type player with armour instead of being like a ninja sneaking around but unfortunetely being a ninja style dominates the game due to low health, big clips and high rate of fire and high weapon damage.
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mollypop
 
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Post » Sun Jan 31, 2010 4:25 pm

The weapons don't seem unbalanced but their characteristics aren't right for MP. Theres no recoil or sway and everything is pinpoint accurate thanks to aim assit. (MP should have played exactly like campaign)
As for your Jackal comment no... Just no. 30 feet isn't long range in any game or real life, and it's OHK radius is point blank where as COD you can OHK someone at 30 feet or more. Also todays patch they lowered the Jackals capacity to 6 rounds.
The SMG's are bastards though. The K-Volt kinda urks me.
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maria Dwyer
 
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Post » Sun Jan 31, 2010 4:31 pm

The K Volt is AMAZING. I dont want to see it get nerfed but then again I hope it does...
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Hella Beast
 
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Post » Sun Jan 31, 2010 5:15 am

i think the weapons are balanced nearly perfectly. it's the best part of the game. as for whining about no recoil etc...you forget you're in a giant superstrength suit...you shouldnt be able to keep a gun from bouncing all over the place?

this isn't any other game. it almost wholly depends on gun skill with proper cloak and armor usage. it's **** awesome and i hope they dont change **** as far as balancing goes.

seems like people cant find enough to bich about though
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Svenja Hedrich
 
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Post » Sun Jan 31, 2010 9:11 am

the weapon balance is fine. after reading your post it's obvious you havent properly tested any of your claims on and off host in a private macth under controlled conditions. when playing with a full room online in laggy conditions all things are not as they seem.

please crytek ignor any claims of buffing reducing weapons affectivness until propely tested and after the bugs are fixed first.

SO because the game lags and has latency issues its perfectly fine then?

Fanboy in denial?

No what he is saying is we do not know what is OP and UP until they fix the lag because connections and hit detections are so bad right now.
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P PoLlo
 
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Post » Sun Jan 31, 2010 1:13 pm

As a PC player here I can see how console player can think some weapons are OPed say K-volt. But when you play on the PC against good players you see most of the weapons just do not hold up to the SCAR's reliability, the SCARAB's stead nature the Feline's Fire-rate. Those weapons have almost no down side that can't be fixed with changing a few modules around. While, the K-volt slow bullets come very clear in a regular fire fight. Realy guys us PC's are pushing the game to its limits in module combos, Movement tricks, and weapons balance and are finding many are things are not OPed if not underpowered.
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Tessa Mullins
 
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Post » Sun Jan 31, 2010 10:25 am

the weapon balance is fine. after reading your post it's obvious you havent properly tested any of your claims on and off host in a private macth under controlled conditions. when playing with a full room online in laggy conditions all things are not as they seem.

please crytek ignor any claims of buffing reducing weapons affectivness until propely tested and after the bugs are fixed first.

SO because the game lags and has latency issues its perfectly fine then?

Fanboy in denial?

No what he is saying is we do not know what is OP and UP until they fix the lag because connections and hit detections are so bad right now.

^^^exactly^^^
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David John Hunter
 
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Post » Sun Jan 31, 2010 7:11 pm

Forget all that let's talk about the death of the sniper class. Snipers are so dead, right?
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Flutterby
 
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Post » Sun Jan 31, 2010 4:04 pm

Pistols need buff, so does gauss sniper and attachment. Ltag and launcher under barrel need buff. Marshal needs buff. Under barrel shotgun needs to hold more rounds at a time. Scar needs a slight nerf and the m60 should kick slightly less. That's the truth after testing every weapon in private with someone who lives a block away so great connection. If you think the volt needs a nerf your an idiot. Im a level 45 and every time I hear one firing at me i pop off my shield and it becomes like a 12 hit kill with easily dodgeable projectiles. They also need to buff the mike a lot. The beam needs to be thicker as sometimes it can be quite hard to keep it on a moving enemy. That's the truth. All guns are balanced in pro though :) thats right I made it into some pro games.
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J.P loves
 
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Post » Sun Jan 31, 2010 7:18 pm

I think the guns are balanced. It depends on how they are used. I get killed from all variants of gun and likewise have used a multitude some with more success than others. As with any game if you feel a gun is OP its probably that you need to work out tactics for beating those who use it!
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Talitha Kukk
 
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Post » Sun Jan 31, 2010 10:05 pm

Yes indeed my favorite and only scar counter is the maximum nanosuit :) maybe the feline can keep up but nothing else
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Dustin Brown
 
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Post » Sun Jan 31, 2010 9:22 am

They need to fix the lag issues first. After they get that under control we can really see what weapons need to nerfed or beefed. With the current lag some of us probably wouldn't have a chance without weapon power being what it is.
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matt white
 
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Post » Sun Jan 31, 2010 7:41 am

Hi guys, just to let you know we are working on weapon balance amongst other things. We gather a large amount of data so fortunately we don't have to rely on anecdotal evidence but can actually compare for example the kill/death ratios achieved with the guns, accuracy, average damage done per shot etc. We will keep working to try and make the game as fun and fair as possible.

Thanks for playing!
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Stat Wrecker
 
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Post » Sun Jan 31, 2010 6:35 pm

i agree with you on the feline it is WAY overpowered haven't seen the jackal much only used the hammer once as part of the gunner class and i thought it was fine the k-volt needs some nerfing as well i think
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GabiiE Liiziiouz
 
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