[Req] Wear more than two rings

Post » Mon May 02, 2011 4:06 am

I agree that having to constantly switch rings is annoying, but I also agree that having too many ring slots would unbalance the game. Four would be a good compromise.
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Luis Reyma
 
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Post » Sun May 01, 2011 12:50 pm

Ah, how many times I have wished to be able to keep on a ring, such as my ring of constant levitation, without having to replace it with something.

If I were to be able to have say, 4 rings, then 2 would likely be something mundane, such as levitation and unlock, while the other 2 would be for defense or something else. I could see possibly even 6 rings total, but that seems overkill. 4 rings doesnt seem too powerful, but like alot of stuff, yes you could cheat with that.

As for why only 2 rings in alot of games, I once saw an explanation somewhere stating that the magic rings would end up interfering with each other and cause bads things to occur. Now like anything with magic, this seems plausible. Perhaps there could always be a chance of something bad happening if you were to equip more then 2 rings, or only certain enchantments could go together with out any problems occuring, although I would have to give some thought to that(imagine putting on a shield ring and a absorb health ring only to find out it absorbs health from anyone within touching the shield :biglaugh: )
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Trey Johnson
 
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Post » Mon May 02, 2011 4:47 am

Huhh? I think chics with a ring on their thumb and dark polish can be so hot. That Gothic look. Depends on the girl though.

You'd look like an idiot if you had rings on your thumbs...but I do believe a total of 8 (maybe six) would be perfectly realistic without being obscenely game breaking.

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Nick Swan
 
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Post » Sun May 01, 2011 5:05 pm

And just think, if you went some where and everyone was wearing rings on every finger,
and you weren't, then you'd be the idiot. Don't be so quick to judge!

I wonder how many ppl are in prison and psych wards because they wore 8 rings? :rofl:

I don't know if I ever see someone in real life wearing eight rings I am going to immediately think to myself they are an idiot. I probably wouldn't say anything though because you never know what someone crazy enough to wear eight rings is capable of.

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kat no x
 
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Post » Mon May 02, 2011 3:15 am

I really don't see the point in complaining it would be "cheating". There are plenty of ways to do that without mods.

It seems like a good idea. I'd like a full 10 rings, but I tend to play characters who are both vain and a little nuts.
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Shirley BEltran
 
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Post » Sun May 01, 2011 5:03 pm

also in the oblivion parts of the woods is a mod I use,unlimited rings,dunno abot that or wrye was first,anyway I use it,and it gives exactly that,unlimited rings and amulets,definetely unbalanced.
hard to forget about it too,got used with it,have put limitations for my self though.
One for each finger would be more balanced perhaps,if it is doable in morrowind,haven?t a clue if it is.

swift swim etc would be nice as mentioned.
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keri seymour
 
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Post » Sun May 01, 2011 7:20 pm

any modder comment about this?
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roxanna matoorah
 
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Post » Mon May 02, 2011 1:13 am

any modder comment about this?

Well if you want my comment... :P

It's not possible to have more than 2 rings equipped as rings. The number of available clothing slots is part of the MW engine, it's not a variable that can be modded. So any extra rings would have to take a different slot. The only other non-visible slots available are amulet and belt, and if you did want to replace those the simplest way would be to change the meshes, sounds and stats for amulets and belts (for self-enchanting), or for existing items change the item type.

If you want to use a different clothing slot, it's going to be a visible clothing slot. That doesn't mean the rings themselves have to be visible (you can make it without any biped/body parts assigned), but it means one less visible item of clothing/armor. Some slots are absolutely not suitable, e.g. skirts will replace the groin whether you tell them to or not, and robes are worse. That leaves pants, shoes, shirts, gloves, and armor pieces. You could set something up as any of those and call it a ring if you want (it will still have the sounds assigned to that item type though).

To wear extra rings without replacing anything else would require a kludgy workaround, probably by checking the player's inventory and applying ability or curse type spells for CE items to simulate the effects of non-equipped enchanted items. AFAIK there's no way with the current tools to get the effects/type/etc of a player-made enchantment. So it would only work for items that were hardcoded - ie only stuff you find in MW, nothing you make yourself. With MWSE and a lot of mucking about you could include mod-added enchanted items but never ones generated during the game (reason: you can't know what they'll do, and you can't know what the ID will be since it's generated by the game).

In short, I think the reason modders haven't been commenting much is that we don't know how to do it - at least, not in a way that would be worth the trouble or worth playing. :shrug:
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Dean Brown
 
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Post » Sun May 01, 2011 5:32 pm

Thank you for that response, that makes complete since with what little knowledge of the CS I have. It still svcks though.
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Ellie English
 
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Post » Sun May 01, 2011 8:45 pm

To wear extra rings without replacing anything else would require a kludgy workaround, probably by checking the player's inventory and applying ability or curse type spells for CE items to simulate the effects of non-equipped enchanted items.

If you want to see an example of this kind of scripting check out one of the various versions of http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2947. The ioun stones, charms, and emblems use scripting and global variables to create new magic items. You could make something like this and give it a ring icon.
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Eric Hayes
 
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Post » Sun May 01, 2011 5:42 pm

That would work if you just wanted vanilla-game items, but I had the impression people wanted player-enchanted stuff as well (I do, anyway, since it's not consistent otherwise :P ).
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Louise Andrew
 
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