Wearable Lanterns
Author: Chesko
Contact: Forums - Chesko
E-mail - chesko.tesmod@gmail.com
////////////////Update 1.1:
* New lantern graphics, much more befitting an oil-burning lantern. Will add glass at a later time.
* Fixed trailing flames. The candles have been replaced.
* Followers should equip lanterns when given them, and they should produce light.
* Much smarter lantern light. It should (hopefully) always go away when unequipping, and always light up when equipping.
* A new book, a "Manual of Lantern Care", has been placed on top of a barrel to the right of the Riverwood Trader. Reading this book allows you to set new configuration options.
* Three configurable brightness settings from the book.
* New troubleshooting functionality from the book. This section will be expanded later.
Download
http://skyrim.nexusmods.com/downloads/file.php?id=17416
http://steamcommunity.com/sharedfiles/filedetails/?id=72925849
Localized Versions:
http://modgames.net/load/304-1-0-11980
Description
Adds a craftable, wearable Travel Lantern that can be hooked onto your belt! Let it light the way in dark dungeons while you keep your hands free during combat and adventuring.The lantern's placement on the belt was inspired by http://i.imgur.com/bH7aj.jpg. Not a great screenshot, but you get the idea.
This mod was inspired by a thread on the Bethesda forums, started by Iradiated BOXES, who asked if such a mod already existed. It seemed that it didn't, and I figured it would be simple enough to whip up in a few hours. Here it is!
How To Get The Travel Lantern
A Travel Lantern can be crafted by combining a Lantern (miscellaneous item) and a Leather Strip at a Forge. The lantern hooks onto your belt on the back and to the right. It produces light that is slightly brighter than a torch, so that it throws enough light in front of the player as to still be useful when playing in 1st person (since the light is slightly behind you).
Known Issues
The lantern may clip slightly with maces, and with some armors (most notably Iron). There is not much I can do about this.
Troubleshooting
"I put the Travel Lantern away, but it's still producing light!"
OR
"I put on the Travel Lantern, but it doesn't produce any light!"
Just put the lantern back on / take it back off again. The script sometimes needs to "see" who the player is once so that it can work correctly. This usually only happens once after loading your savegame.
"I can't find a Lantern to craft the Travel Lantern with!"
I added a new, unowned Lantern for your convenience to the right of the Riverwood Trader, next to a barrel. See http://static.skyrim.nexusmods.com/downloads/images/17416-1-1337541258.jpg for the exact location.
"I put on the Travel Lantern, but it doesn't produce any light!"
Please use the "No BSA" version instead.
Compatibility
The Travel Lantern uses apparel slot 55, which is the same slot that the Back Right packs from Bandoliers use (which equips to the same location). All this means is that your rear right back will unequip when equipping the lantern. This was to ensure compatibility and reduce clipping.
There should be no direct conflicts from using this mod with any other mods, including mods that add carryable lanterns.
Final Words
Thank you to the folks in the thread (http://www.gamesas.com/topic/1375303-lantern-on-waist-mod) for the ideas and for motivating me to do this fun project.
I'm not looking to revolutionize the world of lantern simulation technology, this was really just a quick, simple mod just to see if I could do it, and I'm pretty pleased with the results. I hope you are, too. It could be made more interesting, such as requiring oil or some other fuel, or making it go out when swimming and require relighting, etc. Maybe when I'm less busy with my other projects (http://skyrim.nexusmods.com/downloads/file.php?id=11163) I'll come back to visit it (or, you know, when I get frustrated and need something else to work on).
Thanks for reading, enjoy!