Im not restricting that much, you can come from whatever background you choose, as long as it isnt too extreme.All of the "Rules" I posted are detailed as Dont-Do's in illusionaries RP guide, besides, cold-blooded killers make bad adventurers. What you proposed, about the bandit turncoat, is a fairly original idea, but I really want this one have true bonding between charicters, as they will all have to have genuine faith in each other if they want to reach their goal.
Ive decide the RP will start in a small town where they will meet each other and prepare supplies, many such communities will be entered throughout the journey,Which I have decided will center around an anchient dwemer cavern system supposed to hold great riches. Note that we will not delve into the caverns until VERY late in the RP. You can join the quest for whatever reason, be it personal wealth or glory, or some more personal reason.
Very good on most of that, except I must disagree on the "no bad guys" bit. Evil characters mixing with good, you can't know who to trust as you quest for ancient treasure, and a possible stab in the back at the end! How can you pass that up? It sounds much better than everyone being a goody two shoes
Trust me on this one, let your RPers have freedom in their character sheets.
Alright, so we are starting in a town. I advise it be a fairly major town, like Cheydinhal or Bravil, so all the characters can have their own reasons for being there. Good idea with the Dwemer ruins, so we are destined for Morrowind then? I recommend you give some study into Dwemer and their ruins, although it is not strictly required until the end.
Sounds good, I'll put my sheet together tomorrow before I leave (I won't be here over the weekend, sadly).
May I be a Dremora? No, not part of the Daedric army, one from Morrowind. Daedric activity isn't illegal in most places of Morrowind, so it makes sense. I'll even say he's never been experienced in combat until recently.
Hmm.. maybe, just maybe. Send me a qick sheet and ill look it over.
I really really recommend you don't play as a Dremora. Not only is it completely unheard of and almost entirely against all established Dremora lore, but it would undoubtably lead to unintentional ubering and downright impossible interaction with other characters.
The lore angle, unfortunately, does not make sense, because no matter how much the mortals in Morrowind worship daedra, they do not allow Dremora or other creatures into their world. Any Dremora that somehow found his way into the mortal realm would quickly be killed by any mortal he meets. There are no free Dremora loose in the mortal realm, all that are not bound to Dagon are there on short term summonings.
Dremora cannot die, always have uber equipment, and the smallest of them is stronger than some of the burliest men. No, Dremora are not a good idea at all.
I hate to be the bearer of bad news, Pilot, but I really advise against your decision.
PS You did see my explanation and apology in your story, right Pilot? You never said anything about it, and since I didn't make a new post for it I feared you might have overlooked it. Just wanted to clear the matter up so you don't think I am against you or anything- any other RPer would agree with me.