Some advice, please.
I checked in TES4Edit to see if there were any conflicts, none I found should affect the "act as exterior cell" and Bash is set as that too. When moving esp that do conflict (like fog distance - I know this makes no difference, fixed by patching) so that it loads before All natural it is still black outside.
The only way I got it to work was to place it just before the Bash patch. There is only the cell conflict, and that is I said not very heavy. I can find no other conflicts.
Question: Is there any reason why I shouldn't load the All natural esp just before the Bash patch?
That's really odd. The only reason that should happen is if you're importing cells from a mod loading after All Natural.esp that is also tagged with C.Climate. If you're not, perhaps it's a bug that needs to be reported in the Wrye Bash thread. As for loading the plugin late, that will cause any other edits made to that cell to be forgotten, but it's up to you to look at your own load order and decide whether that's an issue.
I am having what seems to be some common problems. Weather continues to change often during interior <-> exterior cell changes, and indoor weather is not heard. I have disabled both the MIS and S&S ESPs, as per recommendation, but this has not affected it. Please tell me if I am doing something wrong.
Spoiler This is a report on your currently active/merged mods.
Active Mod Files:
? 00 Oblivion.esm
? 01 All Natural Base.esm [Version 0.9.9]
? 02 Francesco's Leveled Creatures-Items Mod.esm
? 03 Francesco's Optional New Items Add-On.esm
? 04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
? 05 Mart's Monster Mod.esm [Version 3.7b3p3]
? 06 FCOM_Convergence.esm [Version 0.9.9MB3]
? 07 Unofficial Oblivion Patch.esp [Version 3.2.6]
? 08 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
? 09 Oblivion Citadel Door Fix.esp
? 0A DLCShiveringIsles.esp
? 0B Unofficial Shivering Isles Patch.esp [Version 1.4.0]
? 0C MMM.esp
? 0D Francesco's Optional Chance of Stronger Bosses.esp
? 0E Francesco's Optional Chance of Stronger Enemies.esp
? 0F Francesco's Optional Chance of More Enemies.esp
? 10 Francesco's Optional Leveled Guards.esp
? ++ FCOM_Francescos.esp [Version 0.9.9]
? ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
? 11 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
? ? ? LoadingScreens.esp
? 12 All Natural - Real Lights.esp [Version 0.9.9]
? 13 All Natural.esp [Version 0.9.9]
? 14 All Natural - SI.esp [Version 0.9.9]
? ++ All Natural - EW + AWS.esp [Version Final]
? 15 Enhanced Water v2.0 ND.esp
? ++ Symphony of Violence.esp
? 16 MIS New Sounds Optional Part.esp
? 17 Atmospheric Oblivion.esp
? 18 ImprovedSigns.esp
? ++ VA_BetterGold.esp
? 19 Enhanced Economy.esp [Version 4.0.5]
? 1A Map Marker Overhaul.esp [Version 3.4]
? 1B Map Marker Overhaul - SI additions.esp [Version 3.0.2]
? 1C Bob's Armory Oblivion.esp
? 1D FCOM_BobsArmory.esp [Version 0.9.9]
? 1E Oblivion WarCry EV.esp
? 1F FCOM_WarCry.esp [Version 0.9.9MB3]
? 20 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
? ++ OMOBS.esp [Version 1.0]
? ++ OMOBS_SI.esp [Version 1.0]
? 21 OMOBS Optional Combat Settings.esp [Version 1.0]
? 22 FCOM_Convergence.esp [Version 0.9.9Mb3]
? ++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]
? 23 FCOM_RealSwords.esp [Version 0.9.9]
? 24 FCOM_DurabilityAndDamage.esp [Version 0.9.9]
? 25 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]
? ++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3]
? ++ FCOM_NoAdventurersInGates.esp [Version 0.9.9]
? 26 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]
? 27 Mart's Monster Mod - No Carrion Rats.esp [Version 3.7b3p3]
? ++ Mart's Monster Mod - No Undead Rise.esp [Version 3.7b3p3]
? 28 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]
? 29 FCOM_MoreRandomSpawns.esp [Version 0.9.9]
? 2A FCOM_MoreRandomItems.esp [Version 0.9.9]
? ++ Fransfemale.esp
? ? ? EVE_StockEquipmentReplacer4FCOM.esp
? 2B ImpeREAL City Unique Districts - All the Districts - Merged.esp
? 2C DLCBattlehornCastle.esp
? 2D DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4]
? 2E DLCFrostcrag.esp
? 2F Knights.esp
? 30 Knights - Unofficial Patch.esp [Version 1.0.9]
? ? ? EVE_KnightsoftheNine.esp
? ++ Mart's Monster Mod - Knights.esp [Version 3.7b3p3]
? ++ FCOM_Knights.esp [Version 0.9.9Mb3]
** SNIP: All UL Mods **
? 4B Harvest [Flora].esp [Version 3.0.0]
? ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
? 4C Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]
? 4D EVE_ShiveringIslesEasterEggs.esp
? ++ Short Grass V3.esp
? 4E Enhanced Economy - House prices.esp [Version 1.0]
? 4F Quest Award Leveller.esp
? ++ Quest Award Leveller - Battlehorn Castle.esp
? ++ Quest Award Leveller - Knights of the Nine.esp
? 50 Alternate Start Revamped.esp
? 51 RealisticForceMedium.esp
? 52 SupremeMagicka.esp [Version 0.90]
? 53 SM_ShiveringIsles.esp [Version 0.86]
? ++ SM_OOO.esp [Version 0.89]
? ++ SM_MMM.esp [Version 0.89]
? ++ SM_UnlockSpells.esp [Version 0.70]
? ++ SM_Scrolls.esp [Version 0.84]
? 54 Oblivion XP.esp [Version 4.1.5]
? ++ EVE_KhajiitFix.esp
? 55 bgBalancingEVCore.esp [Version 10.52EV-D]
? ? ? bgBalancingEVOptionalNPCDiversity, Beautification.esp [Version 10.0EV-D]
? ++ bgBalancingEVOptionalFCOMAdditions.esp [Version 10.]
? ++ bgBalancingEVOptionalSeamReducerHighElfFix.esp [Version 10.0EV-D]
? ++ Real Lava 1.3.esp
? ? ? All Natural - Indoor Weather Filter For Mods.esp [Version 0.9.9]
? 56 Bashed Patch, 0.esp
Import Cells
Source Mods
? Unofficial Oblivion Patch.esp
? Unofficial Shivering Isles Patch.esp
? All Natural.esp
? All Natural - SI.esp
? DLCBattlehornCastle - Unofficial Patch.esp
? DLCFrostcrag.esp
? Knights - Unofficial Patch.esp
? All Natural - Indoor Weather Filter For Mods.esp
Cells Patched
? Oblivion.esm: 481
? DLCBattlehornCastle.esp: 1
? Knights.esp: 1
? xulChorrolHinterland.esp: 3
? xulBravilBarrowfields.esp: 2
? xulBrenaRiverRavine.esp: 4
? xulImperialIsle.esp: 4
Import Scripts
Source Mods
? Oscuro's_Oblivion_Overhaul.esm
? Mart's Monster Mod.esm
? Unofficial Oblivion Patch.esp
? Unofficial Shivering Isles Patch.esp
? All Natural - Real Lights.esp
? Atmospheric Oblivion.esp
? Oscuro's_Oblivion_Overhaul.esp
? FCOM_Convergence.esp
? Harvest [Flora].esp
Modified Records
? CONT: 1
? CREA: 39
? LIGH: 15
? NPC_: 12
The weather bug has probably been fixed for the next version. Interior weather sounds are quite quiet, perhaps you cannot hear them because your volume is too low for it? In any case, the best thing to do is just to wait for the new version. :shrug:
Is the weather in All Natural supposed to change at a split second? I have noticed this as well as one other issue I will get to in a second. I ask because I don't seem to remember this in the previous version, although I may be wrong. There was a large thunderstorm going on and it was pouring down rain and all of a sudden at the snap of a finger it was sunny with the default Oblivion clear blue sky again. This seemed rather odd, I remember the weather gradually changing not that quickly.
I have also noticed some weather transitions upon cell change like has been mentioned. The rain had stopped but it stayed cloudy, and as soon as I entered a shop in the IC I heard the rain sounds going on outside and low and behold I exited the cell and it was raining/thundering again!
I am looking forward to the new version, hopefully this will be fixed.
Nope, weather isn't supposed to do that, as above though, in that it's probably been fixed already. Same with the second bug.
I've been saying 'wait for the next version' for a while now, and it's getting to drag on a bit, sorry. 0.9.9.5 was (AFAIK) ready for release a couple of days ago, and Arthmoor's in charge of that, since he's got all the files. I'm sure he's just busy and it'll be up once he gets around to it.