[WIPz/RELz] Weather: All Natural

Post » Fri May 27, 2011 8:26 pm

Ok, i've been doing some tests here. i just moved my OBSE Plugins folder to other folder, and so far my weather didn't changed at all, tested entering all shops in IC and some random caves/forts. don't know if that might be the problem, but i kinda wanted to report that here because i don't know if that might help you guys.
anyways, my plugins folder had:

DepthTest.dll - some weapon shader effect, can't remember now
FastExit2.dll
obge.dll
OBGEv2.dll
OBSE_Elys_Pluggy.dll, .dlx and .log
sr_Oblivion_stutter_Remover.dll, .ini and .txt
weOCPS.dl

I'll try to run the game with each one of them separately and see what happens

Edit: Tested it and nothing.
User avatar
JESSE
 
Posts: 3404
Joined: Mon Jul 16, 2007 4:55 am

Post » Fri May 27, 2011 3:28 pm

OBSE 0018b5
OBSE_Elys_Pluggy.dll
sr_Oblivion_stutter_Remover.dll - Alpha 4, from Skyranger-1's FTP server.

I don't use weOCPS.dll because I don't trust anything that plays games with crash data.
Not using OBGE or OBGEv2 yet, though had planned to for the godrays stuff.

I just spent some time bouncing around in Anvil. In and out of the fighters guild, mages guild, and the blacksmith. Weather sync held fast the whole time. No unexpected switches, no surprise transitions, and I kept at this until I got bored. Which probably amounted to at least 15 transitions at each place. The indoor weather even stayed the same across the different interiors, which is a plus. So with that in mind, here's my load order as of right now.

Active Mod Files:00  Oblivion.esm01  Cobl Main.esm  [Version 1.72]02  All Natural Base.esm  [Version 0.9.8]03  Open Cities Resources.esm  [Version 3.5]04  CM Partners.esm05  Francesco's Leveled Creatures-Items Mod.esm06  Francesco's Optional New Items Add-On.esm07  Francesco's Optional New Creatures Add-On.esm08  VASE - core.esm09  TamrielTravellers.esm  [Version 1.39c]0A  Cybiades.esm  [Version 2.0]0B  Children Of Rourken.esm0C  Kvatch Rebuilt.esm0D  TR_OoT_Main.esm0E  Windfall.esm0F  Unofficial Oblivion Patch.esp  [Version 3.2.4]10  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]11  Enhanced Economy.esp  [Version 3.3.2]12  DLCShiveringIsles.esp13  Francesco's Optional New Adventurers.esp14  All Natural - Real Lights.esp  [Version 0.9.9]15  All Natural.esp  [Version 0.9.8]16  All Natural - SI.esp  [Version 0.9.8]++  All Natural - EW + NW + AWS.esp  [Version 0.9.8]++  Kvatch Rebuilt Weather Patch.esp17  Weather Debug Ring.esp18  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp19  TIE.esp [Version 1.26]++  TamrielTravellersItemsNPC.esp  [Version 1.39c]1A  ShiveringIsleTravellers.esp  [Version 1.39c]++  VASE - Vanilla Cyrodiil.esp++  VASE - Vanilla SI.esp1B  Happyhannah's Wines.esp  [Version 1.1]1C  Frans Illuminate Staff NPCs.esp1D  BHC_Expanded.esp  [Version 1.2]1E  Alternative Start by Robert Evrae.esp  [Version 1.66]1F  Cyrodiil Travel Services.esp  [Version 1.3]20  AFK_PrayerIdles.esp  [Version 1.0]21  DLCHorseArmor.esp22  DLCOrrery.esp23  DLCFrostcrag.esp24  DLCThievesDen.esp25  DLCVileLair.esp26  DLCMehrunesRazor.esp27  DLCSpellTomes.esp28  Knights.esp29  DLCBattlehornCastle.esp2A  SM Plugin Refurbish(Merged).esp  [Version 1.21]2B  OCC-KOTN-Patch.esp  [Version 2.1]2C  Whispered Warning.esp2D  Kvatch Rebuilt.esp  [Version 1.1]2E  OCC-KR-Patch.esp  [Version 1.0]2F  Lost Paladins of the Divines.esp30  TOTF.esp  [Version 1.22]31  OCC-TOTF-Patch.esp  [Version 4.2]32  RTT.esp  [Version 3.01]33  RTT-Weye Relocation Patch.esp  [Version 2.0]34  OCC-RTTv3 Patch.esp  [Version 1.1]35  Malevolent.esp  [Version 1.02]36  OCC-Malevolent-Patch.esp  [Version 3.0]37  GTAesgaard.esp++  Gates To Aesgaard Weather Patch.esp38  Cybiades.esp  [Version 2.1]39  CybiadesDungeon.esp  [Version 2.1]3A  Nascosto Isles 3.esp3B  COR-Episode1 Secret of Enourk.esp3C  Ivellon.esp  [Version 1.8]3D  WeynonRetreat.esp  [Version 1.4]3E  The Lost Spires.esp  [Version 1.4]3F  OCC-Lost Spires-Patch.esp  [Version 2.0]40  C&C - The Blackwood Company.esp  [Version 1.0.2]41  OldCrowInn.esp  [Version 1.5]42  HeartOftheDead.esp  [Version 6.2.1]43  Windfall.esp44  LetThePeopleDrink.esp  [Version 2.5]45  The Ayleid Steps.esp  [Version 3.0]46  HackdirtCaverns.esp47  EaglesRest.esp  [Version 1.0]48  Snow Line Lodge.esp49  Better Benirus Manor (Complete).esp4A  Better Dark Brotherhood Sanctuary for OBSE.esp  [Version 2.3]4B  Gaelendryl.esp4C  Dungeons Merger.esp4D  Unique Dungeons - Lost Glory.esp4E  Unique Dungeons - Lichs Lair.esp4F  AdenseEpicDungeon1_5.esp50  JQ-Return_of_Dagoth_Ur.esp51  TheOubliette.esp52  A Imperial Outpost - Fort Nova Varos .esp53  ImpeREAL Empire - Unique Forts.esp54  Valley_View_Estate.esp55  InnsOfCyrodill.esp56  Shezrie's Villages.esp57  TR_Stirk.esp58  To Feed an Empire - Wickmere Farm.esp  [Version 1.0]59  Damarask.esp  [Version 1.02]5A  Gottshaw.esp5B  Region Revive - Lake Rumare.esp  [Version 1.3]5C  VHBloodlines 1.2.esp  [Version 1.5]5D  AFK_Weye.esp5E  Rumare-AFK_Weye Patch.esp  [Version 1.0]5F  Weye Docks.esp60  runestone.esp61  ElsweyrAnequina.esp62  ElsweyrC&CBlackwoodPatch.esp63  road+bridges.esp  [Version 4.5.2]64  Feldscar.esp  [Version 1.0]65  Vergayun.esp  [Version 1.0.4]66  Faregyl.esp  [Version 2.0]67  Faregyl+Anequina Patch.esp  [Version 2.0]68  xulStendarrValley.esp  [Version 1.2.1]69  xulAncientRedwoods.esp  [Version 1.6]6A  xulCloudtopMountains.esp  [Version 1.0.2]6B  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.3]6C  XulEntiusGorge.esp  [Version 1.2]6D  xulImperialIsle.esp  [Version 1.6.4]6E  xulAncientYews.esp  [Version 1.4.2]6F  xulArriusCreek.esp  [Version 1.1.3]70  xulRollingHills_EV.esp  [Version 1.3.2]71  xulFallenleafEverglade.esp  [Version 1.3.1]72  xulChorrolHinterland.esp  [Version 1.2.2]73  xulRiverEthe.esp  [Version 1.0.2]74  xuldarkforest.esp  [Version 1.0.3]75  xulLushWoodlands.esp  [Version 1.3]76  xulColovianHighlands_EV.esp  [Version 1.2.1]77  xulTheHeath.esp  [Version 1.1.1]78  xulPantherRiver.esp79  xulBravilBarrowfields.esp  [Version 1.3.3]7A  xulBrenaRiverRavine.esp  [Version 1.0.3]7B  xulBlackwoodForest.esp7C  xulCheydinhalFalls.esp  [Version 1.0.1]7D  xulAspenWood.esp  [Version 1.0.1]7E  xulPatch_AY_AC.esp  [Version 1.1]7F  The Ruins of Miscarcand.esp80  Castle_Seaview.esp81  EaglesRest+LostCoast+CastleSeaview Patch.esp  [Version 1.0]82  LostSpires-Everglade patch.esp  [Version 1.2]83  LostSpires-DarkForest patch.esp  [Version 1.1]84  WeynonRetreat-ChorrolHinterland-Patch.esp  [Version 1.1]85  HeartoftheDead-ArriusCreek patch.esp  [Version 1.1]86  ValleyViewEstate-RiverEthe patch.esp  [Version 1.1.1]87  Anequina-Fallenleaf-Patch.esp  [Version 1.0]88  Ravenview-Cloudtop-Patch.esp  [Version 1.0.4]89  Gaelendryll-BrenaRiver patch.esp  [Version 1.1]8A  KvatchRebuilt-CheydinhalFalls patch.esp8B  TearsOfTheFiend-CheydinhalFalls patch.esp8C  Lakewood+AspenWood Patch.esp  [Version 1.0.1]8D  Verwen Brewery.esp  [Version 1.01]8E  A Imperial Outpost - Fort Novi Sad.esp8F  bartholm.esp  [Version 6.0]90  Bravil Docks.esp  [Version 1.0]91  Open Cities New Sheoth.esp  [Version 1.1]92  Open Cities Bartholm.esp  [Version 1.0.4]93  Open Cities Outer Districts.esp  [Version 3.5]94  Open Cities Reborn - Full Merge.esp  [Version 1.0]95  OCC-ULCH-Patch.esp  [Version 2.2]96  NRB4+UL-II+LtPD+OCOD Patch.esp  [Version 3.0.1]97  RegionReviveLakeRumare-ImperialIsle patch.esp  [Version 1.3.2]98  NRB4+RR Patch.esp  [Version 2.0]99  OC+Bravil Docks Patch.esp  [Version 1.0]9A  OCLR+ULBWForest Patch.esp  [Version 1.0]9B  OC+Cheydinhal Falls Patch.esp  [Version 1.0.1]9C  ImpeREALForts+LostSpires Patch.esp9D  BrotherhoodRenewed.esp  [Version 1.0]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.8]9E  AFK_Blades_EQ.esp  [Version 1.0]9F  WindowLightingSystem.espA0  Map Marker Overhaul.esp  [Version 3.2]A1  Map Marker Overhaul - SI additions.esp  [Version 3.0.2]A2  StackableEquipment.esp  [Version 1.15]++  All Natural - Real Lights - The Ayleid Steps Patch.esp  [Version 1.0]++  All Natural - Nascosto Isles Weather Patch.esp  [Version 1.0]++  Enhanced Water v2.0 HDMI.esp++  Enhanced Vegetation [100%].esp  [Version 1.0]++  Symphony of Violence.esp++  Louder Nirnroot Sound.esp++  Visually Realistic Lava.esp++  LoadingScreens.esp**  Rusty+Fine Items.esp**  TNR - ShiveringIsles.esp**  Book Jackets OB+SI+DLC.esp**  Clutter Graphics.esp++  QuestDialogueFix.espA3  Personal Merge.espA4  Streamline 3.1.esp**  NRB4 OCReborn Road Record.espA5  Bashed Patch, 0.esp

User avatar
Adam Kriner
 
Posts: 3448
Joined: Mon Aug 06, 2007 2:30 am

Post » Fri May 27, 2011 10:17 pm

I love it. The two camps, I cant reproduce it and the it does it every time. lol. Oh man.

Something isnt adding up... your load order is even more complex then the load order I was using and I can reproduce it in every new game I've loaded... you even have streamline which really caused it to act up in my game. I mean BAD!

this doesnt make sense. I'll figure it out yet.

My previous load order before I gutted it just a few minutes ago had these issues. So I'll just work back up till it starts again. Although for the life of me I cant image why a load of landscape mods would have any control of the weather scripting.

----{edit}----
Updates:

Ok, been testing with the following load order:

Active Mod Files:00  Oblivion.esm01  All Natural Base.esm  [Version 0.9.8]02  All Natural - Real Lights.esp  [Version 0.9.8]03  All Natural.esp  [Version 0.9.8]04  All Natural - SI.esp  [Version 0.9.8]05  All Natural - EW + NW + AWS.esp  [Version 0.9.6]06  StartChoices.esp07  Weather Debug Ring.esp08  Weather Debug Spammer.esp


Elys_USV
weOCPS
ConScribe
OSR

_=_ _=_ Part 001 of 001 of file Static Log.7z_=_ begin 666 Static Log.7zM-WJ\KR<<``*]3L)3S!````````!@`````````/+0:_4`.AD*Z."7?T3@5ZT/MD^MHH>>\X[Y=R5$LV:T1R4=&HO-XXJ*)DBUG7*X\SL!H<^-SP!(%D'V.4T":M5P2\]/O(S=%WH;&[=/JC24T^Z_;37/@D.O.+=6]MR#]W%.0D%>]GIUC*6AL!MB,A%CIY-$WW6BZH>K`7*:2VUG*1T&%B3O_>B]8_3.1'NN'->M%@Q1K/U2C59MSK8=@[QP8<[[,P#G1BR'RX=O#]3LY&(!!!AJIHQFR!#?5H4IISO&;6;O'NN5M0C-EY/JEWQ:S,]AYA56S^ORD1@_07_@YLV092ZI>>M4%;@86K)?\>1R=Z?"HMA_?;FL&AF#U4A;?LVI`\!5:5?4K2XP]DS0"8B.TO.8`3RKL%SKE[U+V#"N)AM;\D[I:A!TWNHRH-HL=Z8M9*DJT_*-FV/:]UN;%>$"CZJ&,?Z$ELE)%]Q+GFQM/'-CC/>HZ$U]1MS\+NHJJH0BE^.>IN)D>"5+[$S$V+921V5.@L*(30"$U8DIM'V+(??*\ELH7@5/"(Y)"M=2RGE>P`EM,;.P>$A@/L/-H%+A="KU:#^XF^S/1>PF*@;_)SG%*^JUC11)&I3&07A:VV=SM!/R2].%LQZI6A#][QQ&W4XV+`S38;H3D920:E_Q4/BS70,S&2\N3;)6!DMF4-(J2MZE<%A_3U*4[-Y/<$"CZ#;9SRJOSUV'3EE6L")3_:4O+#&>>'*XFG)/\_G,TC/W?7)WKI@9V(8_T,-M2^=VH%I5!%2Z&2-W3+$ZB)&@T2U=_!:[>MS$D!<2^67J_%S+^_I$=M@?(`9;RQINK];/.XKN>B:`GX*#Z]2LC`S*T]CO6*0OC.@7SB*IFXY7#V!&\TM'G,RHVN4MBB:7<'$KX%*[?$AYM9JI!50DKD]:OHS2_K,!O?FT]Q($)#9":NIM1!;%.X%9/']F[CN+BL3@%NR-:'76K05>III=+%]\TI`-V@,D05MS<+/AE9,RMF@ZFY@/VGBTS\J>3&/@`L'WG6G<`%&?W'"['<-:&*&ODB(`T5PFKB1D4>.%VM&XZW3U9U5YANRS8;;1O3-_.5"BES%.=Q7N#$W6MUIS*(-UFF9?3;D.D"EAFDMSI@8,$;-ELO0"'M_8145;V[9%)4>Q`Y;FZ0&UW[98$R8\>(@XAI]\&MM6M_YZ[-R"O[1405&!;($X=$N[J244YKS%=B`8,PCJ';`7HT-*3@OVVN7F+2\KCM0,8I(I^!('D]Y"64\8-AT3]6>J1O/6?2;6XY#/3I!UT>]VDK.ZVB:KKR2ZH^MV`H`C9T9HZ$KY45F"0\HFN[>0(CT_YA+>"%#9+\:8_GD='<[,"7+Y332\=BAMFRV!,5@C*P:B+VD;A^?9P;)W),Q*4XM#TI[G7R/!XR>('ZP%VPE%:SKS#*D0MALMY5$`IAV2%W@[Z__^J96SH_-+GHU_>W&E2/347B8O-8&-FE&79D$R7QBW7M4@[/>O=47X3FMWMC^&'+C#W:CNPSOKTJ>$*%SQ*W^>6ZX[3DP_Z[7]Y=QX4YMI,9$,D5@;!9^:4R`A>E!X?*>7?'#W.WHJXWC#BX+@9)2IV`3?BR6V%,5_F6XM0,J,JP,[NTHB_\Z!/3ZGIAQ3/A:^W*GY:[@5+<^UM8C>5U8K03J)"AID(Q:ST1Y.#`'*[7H'^<8_`X%^K!Z["Z<&DQE!H]>U=^M*OMU(-^\/;,GXD=7M.'0N8[,>DJXV?AFB[<Y4U%NMS8Y!W$/_)DGZM@QGRZZ6_N)GM`4L8\0:>M3`E"GFHZ3G\S?=Y29_?OHGJ,&<@.E^KP?^M-[-^*>61611ZEI9^%_`T!2Q+Q4#,D6JJJS/E"41(83GP$H$8&M[8Y42ZE70(M)]R%D5:;)Y)[4@)H'J!12'L`0*4:X#H0)J$28(C%2^].M5#PT_8QT-1/E$_VM9G_S"F;U]49G]O`Q"-]$X&8&\N.#;*9G9#:&087G]>NI=#2-&2FSLG9T3D4MMA:I-^)E\:L+::O*^0T;$=XC7%[^8YW2_RSALJ>J[1UZ$:A%D>^#<-SQTU,3(M=D=>>/8ML^QA.MH/C^C]NT(TQ]D\E4=%(#V<8HEPD;B<*):LR[D^I%7M":]1]FBQKI/L3D)8FXSE':$8[DS;?=G;2B3`%$.\!O^[>95-!7NW#@"_E0WNM9P,I9,]C-`9;(T@8Y\,IQ]-`AVDXN1)ZL686&)VM]!XO_Y!>@W0123I'<_E`GQ7H-:I:TRM'.AO>K-./:&.Z7>_'OTNWJ/DGK%-N\ML98R7,]P;[PD3H*YHTB!6?N.)>;Q3WQJC;.EHB,VUAMU&GZ>&7+TD*$Q"YP]*"A0M/10,GNLL89!M7E=@E(QW_W;V,I=%-LSMBK@!8@$E1/I=?$[XA)^F/`DZA<0YY0$5VZ*^QLA9LI&E!!'C#"Y:*-!E3K$8M]T`0%99/E.BP,2$*HX!\`[32CC^WVN0STP=AVN$A.O]IQZABPGDB6@3])QU\M=9WD+--BDIW57));=R1'"?4N9*,40V-!,@8<(PV]%8NNP;P8"""\'38-J?./;F4ID-0Q4M+B67^BT-I1UVF:L;%K3XA[99E=M_JJ&98?[B"`ZCY[[.IO=O3#"CSZT*&7[_MK/=;XNM@Y[1`*5#A``AE.3!9?:1WS)LBH312%_]:X4@0,M;&L&QU.LIP@YP/MD5BVIN6@PL>[A[MED3D?K"Q6]"P^0CO@[_-6W5L*WY\KQO#.7![+`$4[$+`/MG[!8_FLVHO_6^3Z(89,H+<.(P7=8SIY]L);#I#RT3ZVB#D^FCCDPD[S8)MZ5:N/EU\X[/1.RGW$G;[Z(++PIO[]57R86(>BH#K-:`\JK$CR$#L`WHXX/X2M#@KXRQ%`IBH.N#*5A3OZ+'K0N@9`@JTU$^OEVDH-7=>D-M]9*9-$,:PC>^,T6X8^L=-97<)TH6HS9Q1'XZW,&X)P;PZ"/Y+N.DM1X9.XUWMA]`R5O+RLJ8JH)#TG@VL/IC4&+4M%>;`T;_Y_0T_&`)9D99LMOA[@455K\*[MD3&,K*>/;6;.UU-7&"W=C`(JH7F?5\8"@P+XT62/YI24H2O:1?T@BE4FR!**M-((6VM)C4*=V89G,X3*SY%5'@9!M4[H4'"661$.MAX!VT[X2'I9&XKSD?].FBR'#ELM+RR:<-AV@'BL&:]SIB9NN&X4[M?2*A,6&CI2K9?4P)H:06`-31/*UZ2MUW%U6=M+8LZZ/G4=#C#\_/E29M>V(O+QDZ=Q3_0(D1'H>F,>L.PP(D1KMJM`MEHU.K-XE$-&PA13DFWGFPS83]%K4N%`5:E["&(2BB'#Y!1[FN7D=:02]6O.AMKQW)>\Z-'%F%XMIP40,4\;'IP8D6EY[.DBW1:.A<3/@'G(#I36I#4VG=]7WYM#<6EYI\;]UK;I1RF?R%(A[S9!`]'_`R+LKA:[Z$?KAR:K=/*E>/=K$()+"A7MGKX@NA'^YWWYT;&N_S#P"-9UCD1`KV1G,Y%EL#/'=/RAL8T??KQ#@_[R:F0&M2%/!6@'N/HU3B8HY\WHK#T`PF;!0W)ZH\Y6!J9KCL>?D-E*>J?W+)C?*IW'4MN.B:D:EUC`P,\$,LB60U_\P#AJLB1H<-SW<>IXE.@SC@G5M[WK#!`Y-J)O1:MFCOZ=#=Z#>T3DP5H)E?*:AP#LC`[TE1.R\^PK&M\X&_L+R?VEX=-H(3Y&SP-'*_3!MAC>.1?GV@D738<73D,(QZ>!<4NRM(:;?#M5=9%?HK;YT\6?Z7'>$KL[XGG.1'_>T5*5#LGJO4;ML+H550K:@,KG3LI^,H:ML8L41GV'AVY]YSLK(J#/V^TZ*HJC.Q$7A1API@]@S#D6-:.)4+3-5,]G@J6NM5^V0`,XC)G-V;:YO*090@UAS&OINM+<0Y>!6&1$B\U4."3A!((F@(J`CE,OBMJ#]N8:587\8*=-:=L-T/I8AKNWL&D9E4YQX`^HZHQ[:\BC8YAC:*[MG_DT5UZF%VMB/;W#,:>`!W![0)^PYW-K3>'=2.3TW\UG6\I;"V_+[$N0W?G%M,9D*U`98C>R1QXN$\T`.C^!`Q^2V>A:'.J,;4C!#;#DL8"&1VST6\*D90>]SM4BLE7'J#/SX.TI\$`00&``$)D,P`!PL!``$C`P$!!5T``#``#."3/R$`"`H!MXM*I:0``!0$1'P!3`'0`80!T`&D`8P`@`$P`;P!G`"X`;`!O`&<````4"@$`2CF+8K`:;R@$5!@$`("```````end


UU encoded of course. Contains the log of my adventure.

If you look closely at the transitions between cells, like here for example:

Interior Exterior transition 1

Cell: 0000611E Weather: 01005199 Percent: 1.00
Cell: 0002C7CC Weather: 01000CE6 Percent: 1.00
Cell: 0002C7CC Weather: 0100259E Percent: 1.00

line 1004 - 1006

See that little guy in the middle there. I think that is where in my other load order something goes screwy. For me, normally (or abnormally as it would seem) 01000CE6 would take over and 0100259E would be gone. Leaving me with a weather that was unnatural in its sudden take over. Instant transition. You can see that in quite a few places. I lost count how many times I did INT EXT cell changes.

Another one...

Interior Exterior transition 2
Line 1053 - 1055
Cell: 0002C7CC Weather: 0100259E Percent: 1.00
Cell: 0000611E Weather: 00038EF2 Percent: 1.00
Cell: 0000611E Weather: 01005199 Percent: 1.00

The list goes on...

Its just a hunch, maybe thats normal and I'm totally wrong. I dont know for sure but I'm going to press forward and try to figure out what mod I am using is bumping off AN or delaying its assertion of control.

You cant actually see any problem in game visually in the current load order I'm now using. Transitions appear to hold without issue. Unless I believe you switch cells from exterior to a city world or something during a transition. I think that maybe was discussed a while back and a non-issue was declared.

{edit 2}

Ok, here is the current load order:

Active Mod Files:00  Oblivion.esm01  TR_OoT_Main.esm02  All Natural Base.esm  [Version 0.9.8]03  Kvatch Rebuilt.esm04  Open Cities Resources.esm  [Version 3.3.2]05  DLCShiveringIsles.esp06  All Natural - Real Lights.esp  [Version 0.9.8]07  All Natural.esp  [Version 0.9.8]08  All Natural - SI.esp  [Version 0.9.8]09  All Natural - EW + NW + AWS.esp  [Version 0.9.6]0A  Kvatch Rebuilt Weather Patch.esp0B  Weather Debug Ring.esp0C  Weather Debug Spammer.esp0D  Kvatch Rebuilt.esp0E  OCC-KR-Patch.esp0F  TR_Stirk.esp10  Stirk_Compatibility_Patch.esp11  ElsweyrAnequina.esp12  xulStendarrValley.esp  [Version 1.2.1]13  xulTheHeath.esp14  XulEntiusGorge.esp15  xulFallenleafEverglade.esp  [Version 1.3.1]16  Anequina-Fallenleaf-Patch.esp17  xulColovianHighlands_EV.esp  [Version 1.2.1]18  xulChorrolHinterland.esp  [Version 1.2.2]19  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.3]1A  xulBravilBarrowfields.esp  [Version 1.3.2]1B  xulLushWoodlands.esp  [Version 1.3]1C  xulAncientYews.esp  [Version 1.4.2]1D  xulAncientRedwoods.esp  [Version 1.6]1E  xulCloudtopMountains.esp  [Version 1.0.1]1F  xulArriusCreek.esp  [Version 1.1.3]20  xulPatch_AY_AC.esp  [Version 1.1]21  xulRollingHills_EV_withoutWheat.esp  [Version 1.3.2]22  xulPantherRiver.esp23  xulRiverEthe.esp  [Version 1.0.2]24  xulBrenaRiverRavine.esp  [Version 1.0.2]25  xulImperialIsle.esp  [Version 1.6.3]26  xulBlackwoodForest.esp27  xulCheydinhalFalls.esp  [Version 1.0.1]28  KvatchRebuilt-CheydinhalFalls patch.esp29  bartholm.esp2A  Bartholm-Panther River Patch.esp  [Version 1.0]2B  Open Cities New Sheoth.esp  [Version 1.1]2C  Open Cities Bartholm.esp  [Version 1.0.3]2D  Open Cities Outer Districts.esp  [Version 3.3.2]2E  Open Cities Full + Leyawiin Reborn.esp  [Version 3.3.3]2F  OCLR+ULBWForest Patch.esp30  OC+Cheydinhal Falls Patch.esp  [Version 1.0]**  Open Cities Road Record.esp**  Open Cities LR Road Record.esp**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.8]31  Bashed Patch, 0.esp32  StartChoices.esp33  MergedMaps.esp


Its happening in this new load order. Also happens to be a small portion of my previous load order. From here I'm going to start cutting down.

_=_ _=_ Part 001 of 001 of file Static Log.7z_=_ begin 666 Static Log.7zM-WJ\KR<<``(>\X[Y=R5$LV:T1R4=&HO-62:3&QN*NL=2WGYXIOXCWI'`#.]MBE6Z,MKNT2=&STTB/__$7)YK4RA02BC9)([C\?[GP@/'ETJ$EOR8H^\/'(JI]C3=E@M#":#?,O1&HXE%,U8>MRH4S(*=*N4?HY`L8^4*V8I\22FNFJU9S@%&4MCE#[(M5KN9A[E+>+VK#Y5UI%`I"UG?!'?_DX3E!2AS_>5A]0V76D.SIV\GR5S-SG4N`I%7/ZMP#[V2>DTHJ'?)71*Y#)'B/&V%F-365R90)PHS5K*=0)L)LGW+JZ':T8;2L\Y3%+][N)3TP"H4W+#O(AXA[67M^7/S+5`!73VR:Y\386\^8?8Y4DAM:B>O\%/O-L2A#V$BGWML!?",ZH%-)R380@5.FGQF,^+7KEH,3HWH<7>2\A?_,=Z:MCY[N"Q?(,/)JO*]I,T8R&2&.&)HWFDPV5#U?60UQ7]DK&=^WO\#'`)^M,P:9Q[41U0H1@UQH/ZVMQ2G)06CGUI8AC()KPHKX_C>'Y22R%-LS.FL"H`:NMT:0,6AQEO!"B.C#GD%+DI0.4!&3"IY1H`@W`6!M1\IGKD#*8BY!LQ.R5(2.&M>XS.2OR@UWQ:('*7I%5M@]Q"^:QX8AV7HOK4`[E#%267COG0@C7V^-)R`"V*$C@2&I%D#G6+MX-??`7.M:9!C6R074DA9=@U=)C1B$85@_DEBMPXGZ.G!LLPWK>4*]C`?[I\EMGD>>C=GBF'F?2<=C8D2B)@5RSA/7],D$GZT_QI@:T#U,$J/GXG>9%NZ@:88`MT25.EWD#U2,)G;$;YPJOGHJR7$Q&BQ;NX,J9S/Z!BF#\'*_[/^6M/#!S5?CIM#9EUWL$/.EL"OQWG1.I9P4(G797]\MQ0"VNU7*WR]#KTM/^DG9T94K&Y.S)PIPJ(PGKW+DQ*A'68Q-"`9Q7FH^X=/GJ.J'4%%,4U]"*P8M!F4G:D4D@\/2C[_%20RT".,>(\)_G?2,,7]V<5(FJ.T+[&J>A]2FB8<1TN*.>7#>G4:,]7K,U8_(;SF.K_%4W%"^`5EKZJ:MO(\45F%`[U*:"IQKV,:B*0'J@&J_1S2NS;*W?H)3/*!3GMH"D[6DSJ2=O-P%MY@T@OB7KB3M%@W95\XJ62BSM>>[7\[NLEXKO(TM@G/K[8#\I<>RZ14K+FZMKUY3.'-KLP):'#WR1T:H%21?LA!`:D,R]S<@`00&``$)AXH`!PL!``$C`P$!M!5T``!``#,UJI0`("@$6#ATL```%`1$?`%,`=`!A`'0`:0!C`"``3`!O`&<`@+@!L`&\`9P```!0*`0#T%>!C$9O*`14&`0`@(````````end


UU encoded adventure log.

Near the bottom I was in the Imperial City Market District. Standing outside The Copious Coin Purse. Interior exterior transitions were then tested:

16559 - 16560

Market = 0001BD21
Copious = 0002C16B


16559 - 16560

Cell: 0001BD21 Weather: 00038EEC Percent: 1.00
Cell: 0002C16B Weather: 02000CE6 Percent: 1.00

Original weather 38EEC

16612 - 16613

Cell: 0002C16B Weather: 02000CE6 Percent: 1.00
Cell: 0001BD21 Weather: 00038EEE Percent: 1.00

New weather 38EEE

happens severial times till I quit the game.

Cell: 0001BD21 Weather: 00038EEE Percent: 1.00Cell: 0002C16B Weather: 02000CE6 Percent: 1.00Cell: 0001BD21 Weather: 00038EEE Percent: 1.00Cell: 0002C16B Weather: 02000CE6 Percent: 1.00Cell: 0001BD21 Weather: 00038EEE Percent: 1.00Cell: 0002C16B Weather: 02000CE6 Percent: 1.00Cell: 0001BD21 Weather: 00038EF2 Percent: 1.00Cell: 0002C16B Weather: 02000CE6 Percent: 1.00Cell: 0001BD21 Weather: 00038EEE Percent: 1.00Cell: 0002C16B Weather: 02000CE6 Percent: 1.00Cell: 0001BD21 Weather: 00038EF0 Percent: 1.00Cell: 0002C16B Weather: 02000CE6 Percent: 1.00Cell: 0001BD21 Weather: 00038EEC Percent: 1.00Cell: 0002C16B Weather: 02000CE6 Percent: 1.00Cell: 0001BD21 Weather: 00038EEE Percent: 1.00Cell: 0002C16B Weather: 02000CE6 Percent: 1.00Cell: 0001BD21 Weather: 00038EEE Percent: 1.00Cell: 0002C16B Weather: 02000CE6 Percent: 1.00Cell: 0001BD21 Weather: 00038EEC Percent: 1.00Cell: 0002C16B Weather: 02000CE6 Percent: 1.00Cell: 0001BD21 Weather: 00038EF0 Percent: 1.00Cell: 0002C16B Weather: 02000CE6 Percent: 1.00Cell: 0001BD21 Weather: 00038EEE Percent: 1.00


The one thing I did notice was the little guy that I pointed out in the middle, he was no longer there.
User avatar
Kayla Oatney
 
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Post » Fri May 27, 2011 8:33 pm

@ arcwolf: What you've described there is normal behaviour. When you do a switch, the game will apply a weather, which is wrong, before AN has a chance to run. Then, the AN script will run and the right weather will be set, and it stays on this one. All happens in the milliseconds between loading screen and you seeing where you are.

Before what was happening was that something was interrupting or overriding AN's choice of weather, so either the weather got set and then something else set a new weather, or AN was stopped from setting a weather.

In any case, I'm glad you got it working for a bit. Keep combing your load order till you find the culprit for the bug and I'll take a look at it and see if it needs patching.

@ ThaMan: You shouldn't be using these plugins together:

DepthTest.dll - some weapon shader effect, can't remember now
obge.dll
OBGEv2.dll

Just use OBGEv2.dll.
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Claudz
 
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Post » Fri May 27, 2011 11:54 pm

Yes, i just realized that, i've made my FCOM install and it took ages, i started playing the game 2 days ago and forgot to clean some things on my game, already removed that thanks for the tip :)
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u gone see
 
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Post » Sat May 28, 2011 12:35 am

well this is discouraging...

I've cut it back to just

00 Oblivion.esm
01 All Natural Base.esm [Version 0.9.8]
02 All Natural - Real Lights.esp [Version 0.9.8]
03 All Natural.esp [Version 0.9.8]
04 All Natural - SI.esp [Version 0.9.8]
05 All Natural - EW + NW + AWS.esp [Version 0.9.6]
06 StartChoices.esp

and its still doing it. That doesnt make sense. I even went back to the Five Claws Lodge where the first test that worked was done. It didnt work anymore. I ripped out the AN and reinstalled. Nope, still didnt work. transitions are random. Rain to fog or clear to rain... or anything inbetween. Its rarely the same between exiting the five claws and re-entering it. ARGH! WTH!

So here is what I'm testing now but I need collaboration on something.

Here is the test as I've just finished doing it my self:

00 Oblivion.esm
01 All Natural Base.esm [Version 0.9.8]
02 All Natural - Real Lights.esp [Version 0.9.8]
03 All Natural.esp [Version 0.9.8]
04 All Natural - SI.esp [Version 0.9.8]
05 All Natural - EW + NW + AWS.esp [Version 0.9.6]

Load order.

New Game. I just clicked through the character creation. Imperial, Acrobat, Apprentice

immediatly COC "leyawiinfiveclawslodge"

walk out and back in about 5 or 6 times.

"For me weather was random like I've been seeing above"

coc "ImperialDungeon01"

"should take you back to the start prison cell."

Continue the Dungeon Quest till you get out of sewer and are in Tamriel.

coc "leyawiinfiveclawslodge"

repeat the first test, in and out

"for me the weather held and no randomness occurred"

---------

If thats the case for me, then is that also the case for you guys. I sure hope so. Because if its not, I give up. Lol. thats just crazy man! hehe man oh man WTH!

anyway, if that is the case then its a fluke that it worked the first time and StartChoices causes the issue. I dont have a reason if thats not the case. There isnt anything else to rip out.

If its startchoices then mods that fudge with the MQ might have a chance of bumping off AN. Which also doesnt make sense because Arthmoor uses alternate start mod and I dont think ThaMan uses one at all.

oh hell... I dont know, :wacko:
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Matthew Warren
 
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Post » Fri May 27, 2011 10:30 am

I get the same as you. It's not surprising that you are experiencing bugs if you're using coc to skip the starting dungeon, that's a sure-fire way to mess up a whole load of things.

Just either start the game as normal, or use a different alternate start mod, since that one is clearly causing issues. As I've said before, CDM-CGO works for me, and Arthmoor's using one too, so take your pick.
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Queen Bitch
 
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Post » Fri May 27, 2011 7:18 pm

coc was just used for the test. I dont normally use COC. ( in fact I almost never use COC, certainly never like the test above ) of course I have no idea if thats how startchoices works or not. I tried CDM-CGO, it flat out didnt work for me. I dont know why, loaded it up, I recieved an item in my inventory. I clicked on it. It said something about making sure. I clicked on it again. Nothing happened.

I'll check out Arthmoor's and see if thats oohkay :)

On a side note, that still doesnt explain ThaMan's issues. It makes me worry that there may be something else hiding in the shadows of my mod list waiting to pummel me with instant transitions. :rolleyes:

so irritating....
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Robert
 
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Post » Fri May 27, 2011 6:53 pm

Well, it sounds that ThaMan's issue cleared itself up somehow, so all there is to do is for you to go through your load order checking if the bug resurfaces.

My advice would be to start a vanilla game, and then save once you're outside, and add mods to that to test them, it means you've got a clean base and you don't have to go through the sewers every time you load oblivion up.
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Averielle Garcia
 
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Post » Fri May 27, 2011 12:34 pm

Sound advice... Thanks for your patience and help.

on another note:

you wouldnt happen to have a good link to CDM-CGO... I managed to find something on filefront... maybe it was a messed version. The zip looked like it had been repacked.
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Nicole Kraus
 
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Post » Fri May 27, 2011 8:12 am

Sorry, no. I downloaded it once ages ago and since then I've just installed it from backup archives.
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Lovingly
 
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Post » Fri May 27, 2011 3:55 pm

oK, Thanks anyway, I've started using the one Arthmoor is using. Seems ok. Certainly much much more limited then startchoices. But even with a HUGE load of mods I just dumped back into oblivion So far no instant transitions... and I was starting to get that apprehensive feeling too as I did my best to try and get it to break.

Thank God it hasnt so far. knock on wood it holds and I can get back up to my biggies like my full FCOM install. Once I get back up to my old 300+ install I'll be a happy gamer indeed. Maybe I can get back to just lurking on the forums again... :) :ninja:
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kitten maciver
 
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Post » Fri May 27, 2011 2:12 pm

I think it would be really strange for weather transitions to be dependent on ending the chargen quest properly, but that sounds like exactly what's wrong. The alt-start mod I use may not be filled with options, but as far as I've been able to tell it properly handles turning off the chargen quest. Of course I've also asked folks what needs to be turned off to do that properly and been met with silence, so I don't really know what "properly shut off" even means :)
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Ray
 
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Post » Fri May 27, 2011 3:22 pm

Yea, its an alright alt-start mod, not quite as click and go as I was use to but I'm ok with it. I'm now going back through my load order and trying to find mods that may have also been effected by "Not properly turning off the chargen quest" Who knows what I've been bumping out of the list because of that.

I'm just glad it seems to have worked out. Man I was starting my decent into hell and quickly working my way to the seventh level at that... brutal

I guess this is one to remember huh.

Quick question, if my memory is right I remember somewhere in these threads mention of a bug or a issue with mods that change timescale based on different parameters. Like Realistic sleeping extended. What was that about again? I ask because thats coming up in my load list and I want to know if I'm going to start "seeing" things again. Head it off before I go nuts ripping up mods and bugging you guys :whistle:
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Angela Woods
 
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Post » Fri May 27, 2011 8:03 pm

For some reason Automatic Timescale (a feature of RSE) being enabled along with AN may result in black skies, kind of like it's night in the middle of the day. I've never managed to duplicate it myself, and there's no reason why it should be happening, so if you do encounter it, save + screenshot it, and let me know.
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YO MAma
 
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Post » Fri May 27, 2011 8:52 am

Hmm, ok. I'll keep an eye out. Thanks. :thumbsup:
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rolanda h
 
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Post » Fri May 27, 2011 10:25 am

Quick question here. altering the timescale could possibly interfere with AN ? i'm using x10 timescale here btw (Using Cobl +[Options] feature in-game.
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YO MAma
 
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Post » Fri May 27, 2011 10:34 am

No, timescale alteration is fine. It's just Automatic Timescale that may cause an issue when used with this, for unknown reasons.
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Robert Jr
 
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Post » Fri May 27, 2011 9:05 am

Ok, i see. but what folder All Natural.ini is ? i've installed with OBMM and i don't see the .ini on any other folder. should i put it on Data/INI or on my Data root folder ?
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N3T4
 
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Post » Fri May 27, 2011 9:34 pm

It should be in your Data folder.
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Laura Tempel
 
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Post » Fri May 27, 2011 4:22 pm

All Natural Weather bug, the weather changes randomly after entering and exiting interiors in the capitol city.
In this example only the book shop was entered, but also the coin purse and maybe other interior cells have this bug.
All natural 0.9.8 is installed via Obmm as 7z archive file importing the omod conversion data, and afterwards using the bash patch in wyre bash 2.75 to import cells, checking the two all natural esp and the indoor weather filter for mods.

Tried to uninstall it completely, rebuild, and reinstall, no changes.
Obmm says it doesnt conflict with other mods.

here is the video on Youtube:
http://www.youtube.com/watch?v=E1Jh0hyXYIA


Original Thread:
http://www.gamesas.com/bgsforums/index.php?showtopic=1071127&st=0#entry15569473


The bug might not occur immediately, but when entering & exiting the coinpurse and the book store several times the error occurs 100%. I tried other shops in the same cell market place, and the error resides.
I assume its really a bug, also tried to disable pluggy, but it seems to have no impact. starting oblivion via wyre bash with obse checked or via OBMM doesnt prevent the error. (dont know if obmm uses the bashed patch properly)
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Reanan-Marie Olsen
 
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Post » Fri May 27, 2011 5:28 pm

@ Marshmallow: Are you by any chance fingerschnipp from TES Nexus? In any case, your load order looks fine, are you using any OBSE plugins?
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Richard Dixon
 
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Post » Fri May 27, 2011 1:19 pm

@ Marshmallow: Are you by any chance fingerschnipp from TES Nexus? In any case, your load order looks fine, are you using any OBSE plugins?



Yes, my nick is fingerschnipp in TESnexus.
Im using the OBGE plugin and pluggy 132 (125).
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Anthony Diaz
 
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Post » Fri May 27, 2011 7:08 pm

wrinklyninja:
what's the work on a new Enhanced Seasons? Just curious. The last one for me caused issues. I posted it a while back.
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Ashley Clifft
 
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Post » Fri May 27, 2011 3:53 pm

Ok, I found out that unchecking the bashed patch does solve the weather/door bug. Any advise?
Does All Natural work correctly without the patch checked?

PS:

Does anyone know what causes some LOD objects to appear yellow from certain viewing angles and distances? It doesnt seem to be RAEVWD, nor TESLODgen.
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suniti
 
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