[WIPz/RELz] Weather: All Natural

Post » Fri May 27, 2011 3:43 pm

i did the skydome fix and stuff but i still get a pink square/sky. D:
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jessica robson
 
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Post » Fri May 27, 2011 12:52 pm

Well, All Natural 0.9.8 is up in case you didn't notice. Please report any problems.

On another note, my computer woes continue. This time my main Windows Hard Drive failed on me! Upon closer inspection it turns out the silly plastic Sata connector on the hard drive broke! I guess this happens due to really stupid design of the Sata interface...so far I can't get the drive to boot but here's hoping...good thing I made an exact copy of the drive a month ago...still, a month's worth of saves, docs, and files, but I believe I can get it working by http://nwgat.wordpress.com/2008/11/11/broken-plastic-connector-on-harddrive-fix/. I'm really losing my faith in hard drives...anyway!
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Alexis Estrada
 
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Post » Fri May 27, 2011 9:30 am

I certainly didn't notice, but I'm populating the mirrors now.
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Jerry Jr. Ortiz
 
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Post » Fri May 27, 2011 9:41 am

Well, All Natural 0.9.8 is up in case you didn't notice. Please report any problems.


Awesome!! Looking forward to checking it out! Will install as soon as my PyFFing finishes up. Only 6000 files to go.... :facepalm:
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tiffany Royal
 
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Post » Fri May 27, 2011 5:31 pm

First I want to say Thank you for this wonderful mod. Am currently setting up a new installation and used version 097 during the last few weeks, without any problems (doing lots of playtesting, starting a new game every time). I didn?t even install the skydome-fix, it just didn?t seem necessary. Unfortunately, I?ve apparently found a bug using the new version:
About 2 hours ago I upgraded to v.098, did some playtesting again (note: every time a new game!), fast-travelled around a bit to test things out, as usual - but arriving in Anvil the skydome was pink; not the whole sky, but rather kind of a huge pink arch covering about 2/3 of the sky (don?t know whether this is the same bug that the "skydome fix" of version 097 was meant for, but anyway, this is version 098 now...)
I entered Anvil, thus switching cells completely (am not using Open cities), but inside it was the same, sio my guess is that it?s related to a specific weather type (??). After exiting the game, I started again, loaded a savegame, fast-travelled around a bit, and this time I had the same problem near Bravil... (Anvil was fine this time).
In both instances the weather was clear & sunny, though with many cumulus-clouds. I?m using every option of AN (the EW+NW+AWS-version, Real Lights + Weather filter; without compatibility patches though, because I?m not that far yet).
I?ve made some screenshots in case it helps, but maybe the explanation is clear enough, and besides I don?t know how to put screenshots up here :wave:
Again: I?ve certainly replaced every file from 097 (which worked fine for weeks now) with the new version. The only other change I?ve made since then (together with upgrading AN to v098) was upgrading OBSE from v18b4 to b5.

Any idea?

Short EDIT: Did some more skipping around (and seen some more beautiful weather types), couldn?t reproduce it a third time so far; seems to be a very special weather type/ constellation. Oh, and I forgot to mention that since my last tests (without problems, i.e. with v097) I not only upgraded to v098 and OBSE 018b5, but I also added some night sky texture (the one from "Fire & Ice ver.2), but that shouldn?t create any issues during broad daylight, no?
General question: How & where do I have to upload images/screenshots, so that I can insert them in my post (as far as I?ve seen I can only insert an URL)?
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Big Homie
 
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Post » Fri May 27, 2011 9:29 pm

Hey Arthmoor, did you do that major update of Real Lights for 0.98? Is it at a point where I could attempt a patch for Extinguish the Lights w/ AN Real Lights?
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Scott
 
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Post » Fri May 27, 2011 9:21 am

Well, All Natural 0.9.8 is up in case you didn't notice. Please report any problems.


Thanks for the release! I've switched to it and so far I haven't noticed any issues whatsoever. :)
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Dale Johnson
 
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Post » Fri May 27, 2011 11:51 am

@ Cherisu: Sounds like the BSA isn't being loaded. Double check that it's named All Natural.bsa and that your All Natural.esp is checked.
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Sakura Haruno
 
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Post » Fri May 27, 2011 2:29 pm

Thanks Wrinklyninja for all your hard work and the new .98 release of All Natural
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Paula Rose
 
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Post » Fri May 27, 2011 6:52 pm

Actually, I didn't do anything more than a couple of days work for this release, it's pretty much an All Natural - Arthmoor Edition release, what with the massive amount of work he did on Real Lights.

Speaking of which:

@ Arthmoor: How's the RL work going? Have you decided on a final format for it yet (I remember talking about two plugins, one interior and the other interior, and a separate BSA was mentioned too I think), what's the status on that?
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Cash n Class
 
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Post » Fri May 27, 2011 9:48 am

Will Then Thanks both of you guys on somenuch hard work on All Natural
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Umpyre Records
 
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Post » Fri May 27, 2011 9:17 am

Hey Arthmoor, did you do that major update of Real Lights for 0.98? Is it at a point where I could attempt a patch for Extinguish the Lights w/ AN Real Lights?


Yes, but keep in mind this may not be the final layout of the module and there are likely to be bugs and bad placements and such that will result in some lights either being moved or deleted.

@ Arthmoor: How's the RL work going? Have you decided on a final format for it yet (I remember talking about two plugins, one interior and the other interior, and a separate BSA was mentioned too I think), what's the status on that?


Ideally I'd like to have one master file for the lights, with 3 plugins to feed off of it. The big problem being that much of what the RL module does is modifying vanilla light sources, so having 3 separate ESPs all duplicating the same info would be a nightmare. One of these would be a city esp, another for exteriors, and the 3rd for dungeons. Splitting the current esp into 3 parts is easy enough, though tedious.

The alternative would be to set the current esp up to be able to enable/disable city interior light sources. Mainly because when daylight comes, it gets awfully bright indoors if there are a lot of lights. The scripting to do this already exists and handles the outdoor portions for this cycle already. I'd just need some independent flame meshes that could be enabled/disabled rather than trying to do that with the entire light fixture. Of course people using ANRL without the rest won't have the problem of interior lighting adding to daylight, so it would probably be a good idea to have a duplicate of the current lighting control script that checks to see if the other AN components are present and if not simply bail out without doing anything.
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Kelvin
 
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Post » Fri May 27, 2011 11:46 pm

Well, All Natural 0.9.8 is up in case you didn't notice. Please report any problems.


Now we know, thanks..

hope you get your hd troubles fixed..
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lacy lake
 
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Post » Fri May 27, 2011 3:58 pm

I seem to have consistent crashes in some cathedrals. Bruma, chorrol and cheydinhall crash 100% of the times. I enter and see maybe 1 frame of interior and it's ctd. Now i tried other cities as well. Bravil and anvils cathedrals i can enter without issues. I tried my oldest save to see if maybe this is a savegame corruption, but it wasn't. Consistent and 100% of the time crash in cathedrals. (ofcourse using 0.9.8)
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Roberta Obrien
 
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Post » Fri May 27, 2011 11:54 pm

So you don't get crashes if you remove All Natural?
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Ells
 
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Post » Fri May 27, 2011 8:46 am

So you don't get crashes if you remove All Natural?



Trying that right now. Btw, i had all natural, all natural si and the filter mod enabled in climates section of bash patch.. Bash patch is now being created will run and report in a minute.

I ran oblivion without all natural and still crash. So I guess i'm gonna have to start a new game... AGAIN. And see where that leads me.. Thanx anyways.
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Lucie H
 
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Post » Fri May 27, 2011 8:56 pm

I noticed something during the new script install that I didn't quite understand.

After creating my OMOD of v0.9.8 and starting the install, the first option is to install Real Lights standalone .esp.
I clicked yes and then the installer disappears and the mod shows that it is loaded in my load list of OBMM.
BUT, I didn't see any .esp/.esm for AN.

Is this normal? Should I still get options for AN after choosing yes for the Real Lights standalone esp? Or is this
a new option to only install RL if I want it and not AN?

thanks

EDIT: I noticed that by clicking no on the first option to install Real Lights standalone led me to the additional
options to install RL and AN plugins. A bit misleading, but no big deal.
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Madeleine Rose Walsh
 
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Post » Fri May 27, 2011 3:22 pm

Yes, that's why it asks you if you want to install only standalone Real Lights. I wasn't too sure on the wording, it can clearly be confused, but I couldn't think of anything better. If you've got any suggestions, please do spill. :)
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Christina Trayler
 
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Post » Fri May 27, 2011 11:00 pm

i just started a new game, same stuff. Crash.. Now i disabled 3 mods. Reneers guard overhaul. Maybe an npc ring or something cause this. I also disabled window lighting system and screeneffects.

But what i noticed about enhanced seasons is when i start a new game. Outside i get a nvidia fog bug or whatever it's called.. Gray screen. I'm not using streamline for the reason that it sometimes causes this fog bug. I believe with 0.9.7 this didn't happen.. Well whatever. I'm hunting down the issue let you know what i'm gonna find.

[edit] That did the trick. So now the culprit. Window lighting system, reneers guard overhaul or screen effects with enhanced seasons.

window lighting systems = ok.
Reneers guard overhaul = 1 crash.. second try. 2nd crash.

Culprit is reneers.. Sorry for you inconvenience. Gonna bother reneer... Thanx for this mod anyway!

And hope you answer me this: When i start a new game enhanced seasons with screencontrols screws up my screen.. Is enhanced seasons outdated 0.9.2? or screencontrols?? And should i still be using enhanced weather SI only?
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jodie
 
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Post » Fri May 27, 2011 8:45 am

Yes, that's why it asks you if you want to install only standalone Real Lights. I wasn't too sure on the wording, it can clearly be confused, but I couldn't think of anything better. If you've got any suggestions, please do spill. :)



Only suggestion I could make is maybe to include a brief description - "Do you want to install Real Lights Standalone .esp?" (This is a standalone version of Real Lights and doesn't include All Natural Weather effects and changes.)

Again, no big deal. I guess I was just accustomed to the past installers that didn't include this option. People that are new to the mod might not find it confusing at all. Maybe a few other comments should be considered before changes are made. Thanks for all you guys do for this mod and the modding community! :mohawk:
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Anthony Rand
 
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Post » Fri May 27, 2011 11:08 pm

Yes, that's why it asks you if you want to install only standalone Real Lights. I wasn't too sure on the wording, it can clearly be confused, but I couldn't think of anything better. If you've got any suggestions, please do spill. :)

Yeah, I almost accidentally clicked on "Yes" myself during testing, but once I read it I obviously knew to pick "No." I agree with far327's suggestion to just add more words to describe it, but then again, some users will always get confused. We can change this for 0.9.9. :)
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Scarlet Devil
 
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Post » Fri May 27, 2011 11:22 am

Or we could just put up an actual standalone RL package which would eliminate this sort of issue.
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Alex Blacke
 
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Post » Fri May 27, 2011 8:06 pm

Yes, that's a possibility. I'm OK with that, the decision is up to you, seeing as you'd know best if that is the best route to take.
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Micah Judaeah
 
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Post » Fri May 27, 2011 3:59 pm

Or we could just put up an actual standalone RL package which would eliminate this sort of issue.


I second this has a user of real lights..
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Laura Simmonds
 
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Post » Fri May 27, 2011 10:34 pm

Quick question, minor thing: I have downloaded 9.8 now and want to install with BAIN. I read the readme - it's wao, very comprehensive.

Still a quick question, please forgive: Do I HAVE TO select one of the several folders "02" included? I need 00 Core, sure, and I want to try out 01 Real Lights but I'm unsure if picking a "02" is essential. I could not decide anyway which of the "02" I should be using even if I HAD to select one, and I'm afraid the big one with EW + NW + AWS.esp may slow down game FPS. Is there an acclaimed favorite among those 3 weather mods? Otherwise I'm happy to start with selecting no "02" folder at all.

Thanks for a brief comment.
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Rusty Billiot
 
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