[RELz] Weather: All Natural, Thread 37

Post » Fri May 04, 2012 10:20 am

All Natural: Weather


All Natural combines a robust custom weather system that allows the use of weather types from all existing weather mods with custom versions of Natural Interiors and Real Lights in order to provide the greatest weather/environment experience possible. The three segments of All Natural will be explained below:

1. Custom Weather System

The cornerstone of All Natural is unique weather system that includes a new regional weather script to keep the weather synced on interior/exterior switching and when fast traveling and a variety of optional features to help enhance and customize the user's weather experience. All Natural also allows you to choose from only vanilla weathers or from some or all the weather types from Natural Weather, Atmospheric Weather System, and Enhanced Weather.

2. Natural Interiors

Natural Interiors was originally created by Wormheart, and its purpose was to make it so interior locations such as houses and guilds would be affected by the weather outside and time of day, and to make it so interior locations had weather sounds inside very similarly to the original “Weather Inside” mod. To accomplish this, interior windows were made transparent and the sky outside now matched the exterior weather and time of day. The result is you can look out an interior window and see a sunset, stars, etc and also have the interior lighting level change based on it being sunny, cloudy, nighttime, etc, plus you can hear rain/storm sounds from within. Sadly, Natural Interiors was never finished and had some issues. However, All Natural now includes an improved and expanded version that cannot be found outside of All Natural. Also, the Natural Interiors segment of All Natural cannot be separated from All Natural, so you must use All Natural in full to benefit from the Natural Interiors segment.

3. Real Lights

Real Lights was an incredibly ambitious project by Josef K. which aimed to replace all the fake lighting (invisible lights with no actual light source) with real lights with real light sources. For example, with Real Lights locations have candles or other light sources that emit light instead of generic white light coming from mid-air.Sadly Real Lights was abandoned long ago and has some issues with save game bloating. However, the mod has now been included in All Natural and has been recently updated to fix all the problems it previously had. The All Natural version of Real Lights is the most updated and safe version of Real Lights and no one should use the older stand-alone version. The Real Lights segment of All Natural is the only segment you can actually use independently, so even if you want to use, say, Enhanced Weather, you can use the Real Lights plugin from All Natural. Instructions on how to do this are included in the installation section of this guide.

http://oblivion.nexusmods.com/downloads/file.php?id=18305 v1.34 @ TES Nexus
http://tesalliance.org/forums/index.php?/files/file/604-all-natural-weather v1.34 @ TES Alliance
http://download.fliggerty.com/download--414 v1.34 @ Great House Fliggerty

Support patches for Nascosto Isles, Losing My Religion, and Kvatch Rebuilt are provided to bring their interiors under the control of All Natural's system.

An extensive filter supporting several other mods is also included which attaches climate data to interiors. Additional mods can be added to this, by request, but space is limited due to the number of masters an ESP is allowed to have. This limitation cannot be overcome by any means. So additions to this list will be considered on a case by case basis, and yes, popularity of the requested mod will be a factor in this.

http://www.gamesas.com/index.php?showtopic=1217994

All changelog information will be contained in the readme. Please refer there if you want to look over the struggle to get to a full release.

Original All Natural, up to version 0.6, by Chong Li.
All Natural 0.7 through to present by Wrinklyninja, Arthmoor, and Brumbek.
User avatar
Bellismydesi
 
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Post » Fri May 04, 2012 7:41 am

well Arthmoor, I've followed your advice and removed the .esp loading after the bashed patch and the issue is fixed.

is it intended that you can have a situation where weather is clear, you enter a house look out of the window and it's raining? ( weather changes during the cell transition )

I'm not complaining, since after I go out the door again sure enough it's raining outside. just wanna make sure that this behaviour is intended :)

if not, could be an issue with enhanced seasons maybe?

( on a side topic, is your Sutch village compatible with Shezrie's towns? I guess so but what do I know :lol: )

Thanks, you have a strong presence in my load order :D
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saxon
 
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Post » Fri May 04, 2012 12:47 pm

That's just the result of you having done that while a weather transition was taking place. It's working as intended.

Yep, Sutch Village is compatible with Shezrie's Towns.
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Robert Jackson
 
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Post » Fri May 04, 2012 11:04 am

good to know! it's amazing how much of a difference a good weather mod makes to the game appearance... and with natural interiors it gets rid of that "interiors are completely separated from the outside" feeling vanilla had :)
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Jonathan Windmon
 
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Post » Fri May 04, 2012 9:09 am

got a question regarding all natural in wrye bash, ive installed it via the wizard but bash reports a mismatched file being the all natural.ini which is located in the ini folder in the oblivion data folder. Is that where it is supposed to be? If so i dont know why bash is reporting a mismatch. It also reports it as a conflict, yet the conflict box is empty.
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Robert Bindley
 
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Post » Fri May 04, 2012 1:24 pm

Yes, it should be in Data\ini. If you've made adjustments to it, BAIN will report it as a mismatch. That's correct, because it no longer matches what's inside the archive.
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Beulah Bell
 
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Post » Fri May 04, 2012 8:13 am

Yes, it should be in Data\ini. If you've made adjustments to it, BAIN will report it as a mismatch. That's correct, because it no longer matches what's inside the archive.
Oh i see, thank you for clarifying Arthmoor.
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JESSE
 
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Post » Fri May 04, 2012 7:47 am

For what it's worth, I got A. N. working but no thanks to the readme instructions. I basically had to study Wrye Bash in detail to discover the steps needed to configure All Natural. Couldn't these steps have been included in the readme?
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Ian White
 
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Post » Fri May 04, 2012 6:56 am

For what it's worth, I got A. N. working but no thanks to the readme instructions. I basically had to study Wrye Bash in detail to discover the steps needed to configure All Natural. Couldn't these steps have been included in the readme?
The All Natural readme tells you how to use All Natural. It's up to the Wrye Bash readme to tell you how to use Wrye Bash.
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James Hate
 
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Post » Fri May 04, 2012 8:51 am

What steps did you have to take? I simply installed via the wizard. You did know there is a wizard right?
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Iain Lamb
 
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