[WIPz/RELz] Weather: All Natural, Thread 20

Post » Tue Dec 29, 2009 9:27 am

You are supposed to be able to see the sky through the windows, that's rather a big thing with this mod. By sky, I mean that it's not just pitch black through them. If it is, you're not importing cells from the All Natural plugins you need to.

The whole NPC's walking outside, etc. was something separate, Windows To The World, that was supposed to be another expansion of Natural Interiors, but is dead AFAIK. It's pretty unreasonable to actually do that for every interior AN touches, so it's not part of the aims of this mod.

Anyway, since the sound is the only thing changing, I think that it must be S&S sending some sort of stop command for sound effects, as the sound in AN is tied to the weather, so if it were because of AN that the sound stopped, then the weather would also disappear.

I'll add taking a look at S&S to my to do list.


I think I may have just taken it for granted, as it has been a while since I played vanilla Oblivion (on the 360, haha) and I added All Natural right away so I guess I didn't notice the difference right away although I knew it was always working. I think it may be because I haven't really been to a chapel or a window in which I would actually be able to see the sky. Since I have learned that it is working, quite well.

Ok Nevermind...
I was quite sure I installed OBSE - Storm And Sounds.esp but I can't find it, not even in my BAIN package...
strange...


I know that the OMOD version automatically detects whether or not you have OBSE, I thought at first it didn't detect it correctly cause it never mentioned that it detected OBSE and the plugin was still named Storms&Sounds.esp, but it auto-detects whether you have OBSE or not and renames OBSE or non-OBSE version to the same Storms&Sounds.esp for the OMOD version at least, not sure about BAIN.
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Matt Gammond
 
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Post » Tue Dec 29, 2009 8:25 am

I know that the OMOD version automatically detects whether or not you have OBSE, I thought at first it didn't detect it correctly cause it never mentioned that it detected OBSE and the plugin was still named Storms&Sounds.esp, but it auto-detects whether you have OBSE or not and renames OBSE or non-OBSE version to the same Storms&Sounds.esp for the OMOD version at least, not sure about BAIN.


No BAIN doesn't support any scripting but I replace that with careful "readme" reading :P.
I was just surprised because I didn't remember that I had pre-renamed the main esp in my BAIN package for it to support the S&S mod patches :).
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carla
 
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Post » Tue Dec 29, 2009 5:55 am

http://www.gamesas.com/index.php?showtopic=1077778
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Jade Barnes-Mackey
 
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Post » Tue Dec 29, 2009 8:11 pm

i have been having the same problem as post #29 where the interior windows are transparent but not showing any weather due to the fact that there is no climate in the interior cell. however, the solution for that user (bashed patch was not finishing appropriately) is not happening for me. my bashed patch is finishing as it should with no errors in its log. i tried making my own esp and testing to see if the interior flags were being overridden. i placed my esp last and it still wouldn't work. i checked the all-natural.esp and all the flags were there. can someone please help me
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i grind hard
 
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