[WIPz/RELz] Weather: All Natural, Thread 20

Post » Tue Dec 29, 2009 12:56 pm

Ah-hah!

The Bash error means that your patch is failing to build. I recall getting a similar error with RBP, but I can't remember how I fixed it. Deactivating the mod in question, DATalitha.esp, will remove the error, of course, but you can also de-select it from the Race Records section when building your Patch.

I'm not sure why the error occurs, it's not a problem with the mod, or at least it wasn't with RBP, but it just randomly started happening in Bash a couple of months ago.

EDIT: Nooo! Ninja'd.


You're correct! :woot:

I disabled that, and everything is hunky-dory. I can finally walk into my buildings again without having the powerful feeling that things just don't look right!
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Liii BLATES
 
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Post » Tue Dec 29, 2009 10:16 am

Huh, looking through the weathers to add an interior Gate weather, I see that the NoWindows ones for stormy weathers still have a non-zero lightning frequency value attached to them. Can anyone recall getting lightning flashes in houses without windows? I'm going to zero the frequencies, but I'm curious if anyone else spotted that.
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Killer McCracken
 
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Post » Tue Dec 29, 2009 1:26 pm

umm how do i do that i can only take shots in game with xfire


You should just be able to go into Bash and use the printscreen key to capture the image, then use Paint to paste it into a bitmap. Upload the file to imageshack.us and then give us the link to it.

@Wrinklyninja: No, I've never noticed that myself.
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Alexandra Ryan
 
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Post » Tue Dec 29, 2009 7:19 am

umm how do i do that i can only take shots in game with xfire


Press Print Screen on your keyboard (might be Prt Sc, or another shortened form) when your Import Cells menu is open, then open up Paint and paste, and the screenshot will be pasted to the canvas. You can then save it as a jpeg and upload as you wish.

EDIT: What is it with me getting ninja'd on this page? Sheesh. It must be too late for me.
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Teghan Harris
 
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Post » Tue Dec 29, 2009 6:29 pm

Ok. oooone more thing, I promise. XD

Everything is working for me now, it seems, except for the weather audio. It must not be synced up to the weather correctly, because even though it's clear and sunny, i'm getting light stormy weather audio. I hear thunder and wind, and every once in a while, about one and a half second's worth of rain, which then fades out. Any way to sync the audio back up to the weather? I recall console commands that can set the weather to whatever you want. Would that help in an way?

Sorry guys, I know I have to be wearing you out.
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Sharra Llenos
 
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Post » Tue Dec 29, 2009 3:11 pm

[Prof. Farnsworth]Bad news, everyone![/Prof. Farnsworth]

For those that care, not only is All Natural the most endorsed Environmental mod at TES Nexus (a dubious achievement, considering the catagory has only 16 files), but it is also currently in the lead for File Of The Month, by a whopping 3 votes. So, yeah. No oversized signature banners please.

@ Spectegular: Are you talking about interior sounds? They already are synced up correctly. Perhaps tweaking your audio levels may help?

EDIT: Is it just me, or do people read the top line of my post in The Professor's voice?
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sally R
 
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Post » Tue Dec 29, 2009 7:16 am

That's great news! It certainly deserves to be there! :D

No, I mean the exterior sounds. I'm getting stormy sounds even when its sunny out. Actually, It sounds now like there are a few sounds that are just repeating regardless, namely a rumble of thunder, a short gust of wind, and a short burst of rain. I was getting all of this while it was sunny. Then a bunch of thick clouds rolled in, and appropriately, there was a steady wind sound, but I can still hear about two seconds of rain play every now and then. I only get these sounds when I'm outside.
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JD bernal
 
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Post » Tue Dec 29, 2009 1:00 pm

Grab my http://www.tesnexus.com/downloads/file.php?id=27970, and use the ring to get the FormID of the weather when you hear that happening. Post that FormID here, and I'll take a look at it.
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Marcia Renton
 
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Post » Tue Dec 29, 2009 8:57 am

I got the ring, but when i equip it, nothing is printed to the screen. It also automatically un-equips as soon as I try and equip it.
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Sarah Knight
 
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Post » Tue Dec 29, 2009 1:19 pm

Readme says it prints the info to the console.
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Brian Newman
 
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Post » Tue Dec 29, 2009 7:20 pm

...Oh. I guess the readme didn't tell me I was retarded. XD

Ok. here's what I get form the ring.

Weather: 00038EEE Percentage:1.00 Time:7.98

Then it says Region Form IDs, and Dumping Array. I can give you all that if you'd like.
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Peter lopez
 
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Post » Tue Dec 29, 2009 11:55 am

That's vanilla clear. AN doesn't touch its sounds and they are two light wind sounds. Could you post your load order from Bash's List Mods for me?
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Nana Samboy
 
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Post » Tue Dec 29, 2009 5:38 pm

Hmm. I can if you'd like, but it looks like it's gone away. Saved inside, quit to desktop, re-started again (not the first time i'd done that,) and it's all straightened out. I can hear the winds you're talking about. I can post all that if you still want it, but it looks like the problem's fixed. :) Whatever it was.
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Cheryl Rice
 
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Post » Tue Dec 29, 2009 9:21 pm

If it's gone, that fine. :)
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Isabel Ruiz
 
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Post » Tue Dec 29, 2009 4:18 pm

Sounds like you just hit the usual speed bump from when it wasn't working to when it started working right. That happened to me too at one point and it fixed itself.

Also, for an FYI - It seems like whatever the issue was with Streamline and the "purge on travel/zone" function is no longer causing problems. I turned it on again this last game run I made and the weather has not lost sync yet after I spent several minutes poking around in Faregyl to check out it's new AN supported interior meshes. Yes, all two that have windows :P

On a related note, I don't know how difficult it would be to do, but would it be possible to shorten the duration of thunderstorms? Maybe these things rage on all day and well into the night elsewhere, but here in California they rage out pretty fast and degenerate into normal rainstorms after that. The one I've picked up has been hanging around for awhile and it seems a bit unrealistic that it would be doing so.
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Genevieve
 
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Post » Tue Dec 29, 2009 8:44 pm

The problem is that the duration of a weather isn't tied to the type of weather that it is, it's the same distribution curve for all weathers. I suppose we could have the centre point of that curve shifted depending on the weather type, but the weather isn't decided until after the time has been set, although I don't see why I can't just move it to the end of the script, and have a configureable set of mean times for all the different weather types.

I'll do that, but I need some good default values for the following types: Clear,Cloudy,Fog,Rain,Overcast,Snow and Storm. How long in hours should the average weather of that type last?
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FABIAN RUIZ
 
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Post » Tue Dec 29, 2009 11:12 am

The problem is that the duration of a weather isn't tied to the type of weather that it is, it's the same distribution curve for all weathers. I suppose we could have the centre point of that curve shifted depending on the weather type, but the weather isn't decided until after the time has been set, although I don't see why I can't just move it to the end of the script, and have a configureable set of mean times for all the different weather types.

I'll do that, but I need some good default values for the following types: Clear,Cloudy,Fog,Rain,Overcast,Snow and Storm. How long in hours should the average weather of that type last?


Interesting... I checked out the following link because I was curious about the actual real average length: http://www.nssl.noaa.gov/primer/tstorm/tst_basics.html

Seems about 30 minutes for single cell storm is average. So, I guess 1 hour game time and then have it move over to regular rain or hard rain and then let that go for a couple of hours. Then go to cloudy for up to maybe 4 hours. Then foggy or clear. Depending on where your are in Tamriel I guess.

My personal opinion though is let it rain :) I lived in California for 8 years and of those 8, 6 were drought years. not a drop. Dry, hot... HUGE brush fires. water rationing. svcked big time.

Here on the texas coast now... Rain city. Thunderstorms like to last for an hour or more. Huge bolts, knocks out the power ALL the time... And then its Mosquito time. Big as humming birds and drop you a pint each hit. lol Man I'm glad MMM hasnt added those in Oblivion yet.

So, um yea. Thunder Storm for an hour. Rain for maybe 2 or 3. I dont care about the others. It could be random really. I'll be sure and pack a can of OFF. :P

..edit..
My timescale in game is usually 6 or 15 depending on what I'm doing. So 1 hour in game is a while.
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Lindsay Dunn
 
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Post » Tue Dec 29, 2009 5:56 am

Seems about 30 minutes for single cell storm is average. So, I guess 1 hour game time and then have it move over to regular rain or hard rain and then let that go for a couple of hours. Then go to cloudy for up to maybe 4 hours. Then foggy or clear. Depending on where your are in Tamriel I guess.


I can't control weather progression, that's chanced based in AN. It's just how the system works, that's how Chong Li wrote it. Even if I felt like making it logically progressive, it would increase complexity by massive amounts.
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Dominic Vaughan
 
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Post » Tue Dec 29, 2009 2:50 pm

Thats cool. I didnt think you could but I put it in there just in case.
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Sun of Sammy
 
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Post » Tue Dec 29, 2009 6:07 am

Forgive my ignorance, but what's the difference between this mod and AWS, or Natural Environments for example. I've been searching for a reliable, and STABLE Weather/Environment enhancer, and I'm curious about this because I just noticed it. :D

I had NE installed not too long ago, but it's wayyyy buggy. AWS is nice, and I'm about to install for my current setup, but before I did that I wanted to see what this is all about. Again forgive my ignorance. :D
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zoe
 
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Post » Tue Dec 29, 2009 6:21 am

The main difference is that this mod includes the weather types from AWS, NE, and EW. The mechanics behind it all are different but visually you'd never know the difference.

The added bonus of course is you get all that for indoor cells too and everything is synchronized. Sometimes painfully, but it all works out :)
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Rob Smith
 
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Post » Tue Dec 29, 2009 5:06 pm

The main difference is that this mod includes the weather types from AWS, NE, and EW. The mechanics behind it all are different but visually you'd never know the difference.

The added bonus of course is you get all that for indoor cells too and everything is synchronized. Sometimes painfully, but it all works out :)



Well everything sounded awesome until that painful part. I don't like pain.... :cold:

Especially when it comes to mods :lol: What kinda pain do you mean exactly? Like not playing nicely with other mods?
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Logan Greenwood
 
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Post » Tue Dec 29, 2009 2:55 pm

Painful on our side, not yours. No need to worry :)
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oliver klosoff
 
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Post » Tue Dec 29, 2009 6:03 pm

Arthmoor must be referring to the pain I go through to make everything work. And his pain with Real Lights and testing my changes. :P

This mod's unique selling points would have to be:
- its sheer scale - it's hit all the weathers from all the other weather mods in it.
- indoor weather/time of day effects - nearly every interior in Cyrodiil and SI has them.
- Real Lights - a massive improvement over the original, I couldn't play without it.
- customiseability - you can tweak pretty much anything that is number-based, and more's coming in the next version.
- compatibility - it's got a huge amount of extenders and patches for other mods, and the base mod is built to be compatible with pretty much any scenario.

There's a lot more going for it, but those are the basics.
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Adam Baumgartner
 
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Post » Tue Dec 29, 2009 7:43 pm

"- compatibility - it's got a huge amount of extenders and patches for other mods, and the base mod is built to be compatible with pretty much any scenario. "

It's what I would like to know: full compatible with Lights out? And Better cities?

Anyway, thanks for all your work! It's now one of the greatest mods out there, side-by-side with fcom/better cities/unique landscapes.

11/10! :)
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El Khatiri
 
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