[WIPz/RELz] Weather: All Natural, Thread 21

Post » Thu Dec 30, 2010 1:20 am

Nascosto is a separate worldspace and isn't under AN's control. The patch for that only changes Nascosto's own weather colors to match up better.


Oh well, not so useful info from me then. Hope it's fixed soon. Will keep an eye on the thread so I can keep testing any patches you throw out - thanks for the rapid response guys.
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Shaylee Shaw
 
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Post » Wed Dec 29, 2010 8:01 pm

Fair enough about the KA patch, those forums over there give off a wacky vibe I think i'll steer clear from now on haha, bar the occasional downloads although I am a bit hesitant now hearing of the dirty edits. We'll see, I still have really no idea whether to use KA or KR, leaning towards KR now just because of the AN support heh it's so essential... last time I checked the new version of KA looked pretty robust and from what I saw the city looked pretty good but who knows. Should be a while till I hit Kvatch anyways, but ah, getting off topic.

Thanks for the new release and of course the great mod! This mod is one of the best things that has happened to Oblivion, merging so many weather mods into one with the added and essential Real Lights as well. Ingenious, great work!

I'll be sure to report any bugs, although I am having less and less time for Oblivion these days it seems and i'll have to agree these forums are pretty much a downgrade IMO, I find it much harder on the eyes I actually really enjoyed the old forum skin for some reason it kept me wanting to come back, can't say I feel the same for this skin. Some new skins (and an option for the old skin) is much needed.

EDIT: Not sure if this has been pointed out already. In the Indoor Weather Filter for mods there were a few .esp names I had to change to fit the updated versions. Shezrie's Villages.esp is now Villages 1.1.esp (at least, it is an updated version I believe.) No biggie, and probably just a necessity.. but changed the Shadowcrest_Vineyard.esp to the COBL version (Shadowcrest_Vineyard_COBL.esp) and the Verwen Brewery.esp to Verwen Brewery UL_AY_AC Compatible.esp. I believe that is it, now, I changed them in the All Natural Weather Filter esp in Wrye Bash from the originals to the actual .esp's and it has a check mark next to it now I haven't gotten a chance to test it, but I would imagine it would still work since it is essentially the same mod. (I guess I could always change the original esp name to the one that is corresponds to in the weather filter, didn't know which was best.) Just a heads up in case you wanted that changed for 1.0!
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Danny Warner
 
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Post » Wed Dec 29, 2010 10:53 pm

Shezrie's Villages.esp is now Villages 1.1.esp (at least, it is an updated version I believe.)


Villages 1.1 has nothing to do with Shezrie's Villages. They're two entirely separate mods.

I had also forgotten that I renamed the Verwen Brewery file myself, so that does need to be changed. Any renames you do like that should be fine as long as the formIDs match.
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J.P loves
 
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Post » Wed Dec 29, 2010 10:58 pm

Villages 1.1 has nothing to do with Shezrie's Villages. They're two entirely separate mods.

I had also forgotten that I renamed the Verwen Brewery file myself, so that does need to be changed. Any renames you do like that should be fine as long as the formIDs match.


I stand corrected, I guess the reason I thought that is that for the life of me I was unable to locate Shezrie's Villages anywhere. I saw a reference in google that Shezrie created a village called Ravenview Village which I managed to find in google leading me to a broken link on Planet Elder Scrolls.

So I ask, where can I find Shezrie's Villages? (sorry for going off-topic, can't get enough of the village mods which adds some much needed civilization outside of the cities)
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Robyn Howlett
 
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Post » Wed Dec 29, 2010 5:41 pm

Thanks for the feedback on the patch. I'll try another method, get rid of that plugin for now...

You should be able to release the Oblivion weather by finding another Oblivion Gate, and walking up to it and then away again, allowing the script to go back to normal weather.

@ ishmaeltheforsaken: The SI weather is supposed to be in sync in the world, and between the two regions and their halves of the city, but the two halves of the city should not be in sync. Or, rather, they should be, but the weather should immediately start to transition to something else when you change district.
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BethanyRhain
 
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Post » Wed Dec 29, 2010 12:44 pm

Thanks for the feedback on the patch. I'll try another method...

@ ishmaeltheforsaken: The SI weather is supposed to be in sync in the world, and between the two regions and their halves of the city, but the two halves of the city should not be in sync. Or, rather, they should be, but the weather should immediately start to transition to something else when you change district.


Ah, that's good to know, thanks :) Is there a problem if there isn't any transition between the two districts? It's just... different?
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MatthewJontully
 
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Post » Wed Dec 29, 2010 10:14 pm

Hmm, I thought I had that fixed in 0.9.9. I want there to be a transition, otherwise it does look a bit weird. I'll take another look at SI once I've fixed the oblivion bug.
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Kanaoka
 
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Post » Wed Dec 29, 2010 6:33 pm

Oh, I'm not sure if it's still present in 9.9... I've hardly played Oblivion since the update, since I've been experimenting with my mad texturing skills. I can't remember if I've noticed it after I updated. I'll watch out for a rainy day and report back.
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Lisa Robb
 
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Post » Wed Dec 29, 2010 3:44 pm

So I ask, where can I find Shezrie's Villages? (sorry for going off-topic, can't get enough of the village mods which adds some much needed civilization outside of the cities)


Well, I can't find them now. They used to be here: http://www.oblivionsrealestate.com/Find_A_Home/Villages/villages.html

You'd need to contact Meek via PM to see what's up I guess.
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WTW
 
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Post » Wed Dec 29, 2010 7:32 pm

Hmm, I seem to be having some wicked purple rain. I'm sure it's an installation error on my part, because I'm still mod retarded. But if someone could help me I'd appreciate it, here is my load order:

Active Mod Files:00  Oblivion.esm01  All Natural Base.esm  [Version 0.9.8]02  Open Cities Resources.esm  [Version 3.3.2]03  DLCShiveringIsles.esp04  Natural_Habitat_by_Max_Tael.esp05  All Natural - Real Lights.esp  [Version 0.9.8]06  All Natural.esp  [Version 0.9.8]07  All Natural - SI.esp  [Version 0.9.8]08  Natural_Water_by_Max_Tael.esp09  TIE.esp  [Version 1.34]0A  ArcaneBankofCyrodiil.esp0B  Region Revive - Lake Rumare.esp0C  DLCBattlehornCastle.esp0D  Knights.esp0E  AFK_Weye.esp0F  Rumare-AFK_Weye Patch.esp10  road+bridges.esp  [Version 4.5.4]11  Vergayun.esp  [Version 1.0.4]12  Faregyl.esp  [Version 1.0.10]13  xuldarkforest.esp  [Version 1.0.4]14  xulStendarrValley.esp  [Version 1.2.2]15  xulTheHeath.esp16  XulEntiusGorge.esp17  xulFallenleafEverglade.esp  [Version 1.3.1]18  xulColovianHighlands_EV.esp  [Version 1.2.1]19  xulChorrolHinterland.esp  [Version 1.2.2]1A  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.3]1B  xulBravilBarrowfields.esp  [Version 1.3.2]1C  xulLushWoodlands.esp  [Version 1.3]1D  xulAncientYews.esp  [Version 1.4.2]1E  xulAncientRedwoods.esp  [Version 1.6]1F  xulCloudtopMountains.esp  [Version 1.0.3]20  xulArriusCreek.esp  [Version 1.1.3]21  xulPatch_AY_AC.esp  [Version 1.1]22  xulRollingHills_EV.esp  [Version 1.3.2]23  xulPantherRiver.esp24  xulRiverEthe.esp  [Version 1.0.2]25  xulBrenaRiverRavine.esp  [Version 1.0.2]26  xulImperialIsle.esp  [Version 1.6.3]27  xulBlackwoodForest.esp28  xulCheydinhalFalls.esp  [Version 1.0.1]29  xulAspenWood.esp  [Version 1.0.1]2A  xulSkingradOutskirts.esp2B  Open Cities New Sheoth.esp  [Version 1.1]2C  Open Cities Leyawiin Reborn.esp  [Version 3.3.1]2D  Open Cities Outer Districts.esp  [Version 3.3.2]2E  Open Cities Full + Leyawiin Reborn.esp  [Version 3.3.3]2F  OCC-ULCH-Patch.esp  [Version 2.2]30  NRB4+UL-II+OCOD Patch.esp  [Version 3.0.1]31  NRB4+RR Patch.esp  [Version 2.1]32  Natural_Vegetation_by_Max_Tael.esp33  Harvest [Flora].esp  [Version 3.0.0]34  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]35  Short Grass V3.esp36  Alternative Start by Robert Evrae.esp37  Cosmetic Compilation.esp38  NRB4 OCLR Road Record.esp39  Bashed Patch, 0.esp3A  Streamline 3.0.esp

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gemma king
 
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Post » Thu Dec 30, 2010 3:20 am

Missing textures, maybe? Is All Natural.bsa where it should be? (I.e. in your Data folder)
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Kevan Olson
 
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Post » Thu Dec 30, 2010 4:13 am

Yah the BSA is where it should be, along with (I think) all the esps I need. I think I might have used WryeBash wrong, would this break AN?
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City Swagga
 
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Post » Wed Dec 29, 2010 7:32 pm

Just an update with my problem. I unpacked the BSA and put the files in the coresponding directories, still no avail. So I reinstalled the mod, still getting purple rain. Tried different load orders and rebuilt my bash patch...still purple.
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Sam Parker
 
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Post » Wed Dec 29, 2010 11:43 pm

So I reinstalled the mod, still getting purple rain.
That's just the "Artist Formally Known As Prince" Easter Egg reference! Consider yourself lucky as you are the first to report this! :P

Did you remember to run your archive invalidation after trying the unpacked BSA?
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Emilie Joseph
 
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Post » Wed Dec 29, 2010 9:29 pm

That's just the "Artist Formally Known As Prince" Easter Egg reference! Consider yourself lucky as you are the first to report this! :P

Did you remember to run your archive invalidation after trying the unpacked BSA?



I did not :( I totally forgot about AI...I haven't used it in sooo long. That could potentially explain a bunch of my problems...sadly I got incredibly frustrated with EVERY mod I installed not working, (I'm looking at you OGE) so I uninstalled. Maybe I'll reinstall later and try to get a mod working.
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DarkGypsy
 
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Post » Wed Dec 29, 2010 6:35 pm

still purple.


Purple Rain are you using Vibrant Oblivion Weather Textures by chance upgrade to 1.3 Version check my sig for link to thread.
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Hope Greenhaw
 
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Post » Wed Dec 29, 2010 12:23 pm

I'm not using any texture replacers that aren't included in the mods in my mods lists.
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Roisan Sweeney
 
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Post » Thu Dec 30, 2010 1:14 am

AN only includes one new rain texture, which is only used for Oblivion Gate weather. It doesn't touch the rain textures of anything else, and doesn't replace any, so if you're getting your problems with non-Oblivion Gate weathers, then AN isn't the cause, and it's something else, I'm afraid.
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Portions
 
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Post » Wed Dec 29, 2010 9:15 pm

Well, I can't find them now. They used to be here: http://www.oblivionsrealestate.com/Find_A_Home/Villages/villages.html

You'd need to contact Meek via PM to see what's up I guess.

Meek took the file down. Pell's Gate will have all the towns merged so you have to wait for its release.


thanks for 0.9.9, y'all. haven't been able to play much but it is installed and working.
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Solina971
 
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Post » Wed Dec 29, 2010 10:50 pm

Any news on the Oblivion gate bug being squashed? It's giving me a chance to finish Dragon Age so no rush.
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Melanie
 
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Post » Thu Dec 30, 2010 3:28 am

No, I haven't had time to work on it today, and I definitely won't tommorrow either. In the meantime, release the weather using the method I gave above, and don't close any more gates.
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Eire Charlotta
 
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Post » Thu Dec 30, 2010 12:06 am

I got frustrated and uninstalled, then wanted to play it so I reinstalled and added my mods one at a time this time. So far so good, It hasn't rained in game yet for me to see, but I have a good feeling about this install. Thanks for all your help guys.
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Isaiah Burdeau
 
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Post » Thu Dec 30, 2010 2:50 am

Morilli:

This happened to me when I first installed oblivion after reformatting my computer. Problem is, I put on too many mods before I actually started the game for the first time, which probably messed something up. I heard that overloading the mods right away can do that, but more likely what happened is that I used an outdated Archive Invalidation technique when adding QTP3 that messed around with stuff it shouldn't have. When doing the AI, always make sure to use the latest technique to avoid the purple rain.

Just something to think about and for future generations with this error. I ended up doing what you did and reinstalled everything.
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sally R
 
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Post » Thu Dec 30, 2010 12:42 am

Good to know about Shezrie's Villages. Thanks.

-del-

Thought I found a bug, but forgot to import cells from All Natural.esp in bash. :)

Working perfect so far!
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Eve(G)
 
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Post » Wed Dec 29, 2010 3:08 pm

I have a small question/issue/complaint/thingie... between the different source mods for weather types, is there a discrepancy in brightness? When I upgraded to 0.99, I decided to use all three weather types, and now, thunderstorms are sometimes more well-lit than they used to be. I like it to be dark when it's rainy, and it used to be this way, which is why I ask.* If I'm right, is there a way to alter it to my preferences?




*I know I say things in recursive, roundabout ways. I'm sorry :blush:

[EDIT] The most recent post in the first three threads are all mine... has anyone else noticed that the forums have been moving MUCH more slowly since the downtime? Or is my memory of the "golden years" playing tricks on me?
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Charlotte Lloyd-Jones
 
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