i believe i am getting close to providing some info on the looping sounds. it appears that they only happen during a thunderstorm and using the console command fw 38ef1 is not an effective debug aid as the weather resets when i change cells. is there another way i can set the weather to a thunderstorm for testing? thanks.
set ANWeatherQuest.NewWeather to "WeatherID"
where WeatherID is the FormID of the weather you want. This will set it the next time you go through a load door or something, so to get it right away, you've still got to use ForceWeather too.
after several days i have not been able to reproduce this bug. i believe using console commands does not give the same conditions this occurred...hard to say since i can't duplicate. for whatever its worth, i'll give you some info on this looping sound bug that happened in my game. i found this when i was figuring out what was going on with the interior sounds disappearing caused by Better Cities.
the bug is the thunder looping. it replays after 1 - 2 seconds continuously. it occurred in the vanilla interiors on the IC Waterfront. the IC Waterfront interiors added by Better Cities played interior storm sounds correctly but every vanilla interior (i used console "unlock" to check them all) had the looping bug.
i wish i had more to add. get people to post when/where this happens. my level 5 character will buy the IC shack so i hope to stumble on this again. i was running this setup when it happened:
AN 0.9.8
Better Cities 4.5.0
Storms & Sound 3.0
Storms & Sound - Better Cities patch