->fQuestDelayTime = 0.0100
->currentTime = 2935.5447
->transitionTime = 0.0000
->timeForCheck = 2936.9380
->maptime = 0.0000
->ClearLength = 9.0000
->CloudyLength = 9.0000
->OvercastLength = 7.0000
->FogLength = 6.0000
->RainLength = 6.0000
->StormLength = 4.0000
->SnowLength = 4.0000
->dayOfYear = 359
->chClear = 35
->chCloudy = 57
->chOver = 64
->chFog = 69
->chRain = 71
->chSnow = 100
->chStorm = 72
->bruma = 0
->dayRand = 2
->weatherRand = 12
->weatherShouldForce = 0
->cell = 1
->flag = 0
->fastTraveled = 0
->bExpression = 1
->number = 15
->InCyrodiil = 1
->cellLastFrame = (00005ED1)
->newWeather = (020008CA)
->newWeatherInterior = (02000871)
->newWeatherNoWindows = (020186F9)
->oldWeather = (02000867)
->oldWeatherInterior = (02000841)
->oldWeatherNoWindows = (020186F9)
->targetWeather = (020008CA)
->oldTargetWeather = (02000867)
->oldclimate = (0000015F)
->currentClimate = (0000015F)
->lastExteriorWorldSpace = (0000003C)
->lastWorldSpace = (0000003C)
->currentWorldSpace = (0000003C)
->nearestGate = (00000000)
->regions = 83.0000
->cellName = 381
->Oblivion = 0
--- Quest state -----------------------------
Running? Yes
Current stage: 0
Priority: 60
OK, I reckon that it might be that the AN fast travel detection just isn't detecting CTS travelling. I'll install that and take a look at it next week some time.