Weather: All Natural, Thread 23

Post » Fri Feb 18, 2011 10:09 pm

Well at that point I'll just note that you're running two different weather mods. Pick one or the other. You can't run both at the same time. Doing so could very well be why the clear weather isn't working out.

You do realize also that those two mods make up 2/3 of the weather that All Natural itself will deliver, right? Was there some reason you chose not to use the actual weather part of the mod?


Didn't realize. I liked what Enhanced had to offer but I also liked what I saw with Arthur's Natural Environments as well.
I guess it's like when you are really hungry you order too much.

I have been playing the game for some time with this combination and no ill effects, well none that I noticed.

I'm not totally committed to my present character. I am still just testing the mods I have. I will start a new game and try All Natural and compare the difference.

Thanks again for the advise.
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Soph
 
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Post » Sat Feb 19, 2011 11:49 am

Didn't realize. I liked what Enhanced had to offer but I also liked what I saw with Arthur's Natural Environments as well.
I guess it's like when you are really hungry you order too much.

I have been playing the game for some time with this combination and no ill effects, well none that I noticed.

I'm not totally committed to my present character. I am still just testing the mods I have. I will start a new game and try All Natural and compare the difference.

Thanks again for the advise.

In that case, install the AN EW+NW option. That way you get both weather mods without risking the stability of your game.
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Ridhwan Hemsome
 
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Post » Sat Feb 19, 2011 11:23 am

In that case, install the AN EW+NW option. That way you get both weather mods without risking the stability of your game.


This. Plus, the interaction with Real Lights will be guaranteed to work correctly since it got tested explicitly as part of All Natural :)
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Thomas LEON
 
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Post » Fri Feb 18, 2011 8:21 pm

Anyone have basic descriptions between EW, AWS, and NW? I'm having a hard time deciding which combination.
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Juanita Hernandez
 
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Post » Sat Feb 19, 2011 7:50 am

Anyone have basic descriptions between EW, AWS, and NW? I'm having a hard time deciding which combination.


http://www.gamesas.com/index.php?/topic/960829-environment-mod-list/
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Stryke Force
 
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Post » Fri Feb 18, 2011 7:20 pm

Anyone have basic descriptions between EW, AWS, and NW? I'm having a hard time deciding which combination.

Going with All Natural, it is easy enough to swap options. My experience as an HTF (AWS and EW) fan: I did not like the weather mix with the EW+AWS+NW option. I have now cut back to EW+AWS. I just wanted to try NW again, but I still don't like it, haha. Its colors are not for me. I just hope AN gets updated with the new AWS updates. I will probably try the latest AWS and EW on their own again, just for the fun of seeing the latest versions. :D
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Alina loves Alexandra
 
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Post » Fri Feb 18, 2011 11:59 pm

I just hope AN gets updated with the new AWS updates.


Already in for next release. :D
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Cedric Pearson
 
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Post » Sat Feb 19, 2011 4:36 am

Already in for next release. :D

This is what I love to hear! :D
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Lizzie
 
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Post » Sat Feb 19, 2011 12:20 am

Hey, I think I'm having some trouble with All Natural.

It has something to do with the Oblivion Red Sky and Storm weather. Anytime I go near an Oblivion Gate, the red sky and storm comes as it should, but even after getting away from the oblivion gate, that same weather persists even if I fast travel to a complete different location, or sleep/wait for 8 hours!

There was one time when the weather finally changed to something else that was normal, but that was only after quite a few hours (real time) of playing, and after more then a ingame day.

I'm wondering what might be the problem? If you need more details to help me please do ask for them. I can provide a mod list and such, but I do have a lot of mods (which I am confident are installed correctly).
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Brad Johnson
 
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Post » Sat Feb 19, 2011 3:20 am

I don't supposed there's an All Natural (pseuo)seethrough version of the stained glass cathedral windows without the pictures of one of the Nine Divines?
The reason I'm asking is that Losing My Religion replaces the windows, but with All Natural installed they look out of place.
If an All Natural version does not exist, it's not big deal, I'll just put the original windows back in my custom patch.
I'm guess I'm more into environmental immersiveness that lore correctness. :P

Hmm, I will have to look at Losing My Religion and perhaps make a small patch for it. Should be doable.

An error for Brumbek:

http://img138.imageshack.us/img138/4137/windowgap.jpg has a gap between the window and the frame.

Brumbek salutes you! Well done. I'll fix it and send it on over soon.
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Ymani Hood
 
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Post » Sat Feb 19, 2011 4:44 am

This. Plus, the interaction with Real Lights will be guaranteed to work correctly since it got tested explicitly as part of All Natural :)



Real Lights does work on it's own without the whole All Natural package.
I was making the mistake of making an OMOD with just the Real Lights .esp and the All natural .bsa file (renamed as All Natural - Real Lights).
Making the OMOD with just the Real Lights .esp and the core .bsa screwed things up. I guess the problem might lie in the processing of that .bsa file.

After multiple tries and your (Arthmoor) suggestion, I just dropped the .esp and .bsa file in the data file everything worked. Worthless and pointless to create and OMOD where you don't need to.

I need a drink now.
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louise hamilton
 
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Post » Sat Feb 19, 2011 4:01 am

Are you sure the BSA name was loading the BSA properly?
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Kat Ives
 
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Post » Sat Feb 19, 2011 8:59 am

Are you sure the BSA name was loading the BSA properly?


IDK. My head hurts now.
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Antony Holdsworth
 
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Post » Sat Feb 19, 2011 2:29 am

IDK. My head hurts now.

BSAs and Archive Invalidation - http://sites.google.com/site/oblivionpoinfo/intro/archiveinvalidation <-- This needs to be updated according to one of Arthmoor's comments, but the methods described here will guarantee that the BSA is loaded. Athmoor's comment was more of an addition, so do not worry about that. I am probably, in my severe fatigue, mentioning that fact unnecessarily... Read it when your head is feeling much better...
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Lou
 
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Post » Sat Feb 19, 2011 8:57 am

BSAs and Archive Invalidation - http://sites.google.com/site/oblivionpoinfo/intro/archiveinvalidation <-- This needs to be updated according to one of Arthmoor's comments, but the methods described here will guarantee that the BSA is loaded. Athmoor's comment was more of an addition, so do not worry about that. I am probably, in my severe fatigue, mentioning that fact unnecessarily... Read it when your head is feeling much better...


I'd like to thank you for all the work you're putting in on the Nexus page answering everybody's questions, it's a great help. :thumbsup:

EDIT: I finally got around to finishing off fixing those interior weather sounds, I may even manage to start fixing weathers tonight. :)

I also just noticed that All Natural just beat Enhanced Weather recently in terms of total downloads from Nexus. Still a way to go till AWS, and NE is so old it's practically beyond beating. :P
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hannah sillery
 
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Post » Sat Feb 19, 2011 11:14 am

I'd like to thank you for all the work you're putting in on the Nexus page answering everybody's questions, it's a great help. :thumbsup:

EDIT: I finally got around to finishing off fixing those interior weather sounds, I may even manage to start fixing weathers tonight. :)

I also just noticed that All Natural just beat Enhanced Weather recently in terms of total downloads from Nexus. Still a way to go till AWS, and NE is so old it's practically beyond beating. :P

Sure. I thought it would be hard for me to scroll though the comment threads but it is not that bad. A lot of my old favs no longer have real support, so I'll answer questions I know when I see 'em. Plus, I'm am a super HTF and wrinklyninja and Arthmoor fan. AWS is another one of "my firsts", in terms of mods. UOP, OOO, NE, AWS, Chase Camera Mod, Streamline and a number of others were all definite firsts for me, and they are still great mods worth supporting. I'm trying to help out the Nexus users that have not discovered the wonders of this community. :)


Congrats on beating out your other project! No hard feelings, as much as I love EW, AN is my fav now. :P
- Tomlong75210
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Katie Louise Ingram
 
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Post » Sat Feb 19, 2011 12:27 am

BSAs and Archive Invalidation - http://sites.google.com/site/oblivionpoinfo/intro/archiveinvalidation <-- This needs to be updated according to one of Arthmoor's comments, but the methods described here will guarantee that the BSA is loaded. Athmoor's comment was more of an addition, so do not worry about that. I am probably, in my severe fatigue, mentioning that fact unnecessarily... Read it when your head is feeling much better...


I use Archive Invalidation Invalidated. Works wonders.
Like I sated earlier. The mod is working for me now, those issues have been resolved and everything is copacetic.

Thanks again for all the advice, much appreciated.
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jeremey wisor
 
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Post » Sat Feb 19, 2011 9:26 am

I use Archive Invalidation Invalidated. Works wonders.
Like I sated earlier. The mod is working for me now, those issues have been resolved and everything is copacetic.

Thanks again for all the advice, much appreciated.

It does the same thing as OBMM's BSA redirection setting (Utilities > Archive invalidation), so you do not need an extra utility, but as long as it works...


Happy gaming!
- Tomlong75210
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Abi Emily
 
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Post » Fri Feb 18, 2011 7:59 pm

I also just noticed that All Natural just beat Enhanced Weather recently in terms of total downloads from Nexus. Still a way to go till AWS, and NE is so old it's practically beyond beating. :P

Ah, give it time... give it time, :D

And congrats! Also, thanks for continuing to make a (to me) crucial mod even better. :thumbsup:
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Tiffany Castillo
 
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Post » Sat Feb 19, 2011 9:36 am

Going with All Natural, it is easy enough to swap options. My experience as an HTF (AWS and EW) fan: I did not like the weather mix with the EW+AWS+NW option. I have now cut back to EW+AWS. I just wanted to try NW again, but I still don't like it, haha. Its colors are not for me. I just hope AN gets updated with the new AWS updates. I will probably try the latest AWS and EW on their own again, just for the fun of seeing the latest versions. :D


I remember them now a little (been away from Oblivion for a good long while). I kind of like Natural Weather's vivid color - especially when the sun is out late in the day - everything's really vibrant and bathed in sunlight. AWS was more subdued. Never tried EW.

Does this work well enough with http://www.tesnexus.com/downloads/file.php?id=8711 by Deathless Aphrodite? Seems like it would. That mod is freakin great - the lightning strikes are not only visible, but light up the area around you if you're close enough! I love it!
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mollypop
 
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Post » Sat Feb 19, 2011 8:04 am

I remember them now a little (been away from Oblivion for a good long while). I kind of like Natural Weather's vivid color - especially when the sun is out late in the day - everything's really vibrant and bathed in sunlight. AWS was more subdued. Never tried EW.

Does this work well enough with http://www.tesnexus.com/downloads/file.php?id=8711 by Deathless Aphrodite? Seems like it would. That mod is freakin great - the lightning strikes are not only visible, but light up the area around you if you're close enough! I love it!


Yes, it is compatible.

EDIT: I did have a quick look at the stormy weather sounds last night - all the exterior weather have 4 sounds attached, which is OK, but most of the interior weathers have 10, which is overkill, so I'll remove some of them. I'm putting off checking them out in game because I don't want to stop listening to some rather good music I've just picked up. :P

EDIT 2: Turns out we had 12 duplicate sounds, and for those 10 sound weathers, 6 of them were these duplicates, so you'd get 8 of the same type of sound (thunder or thunderdistant, both are taken from folders of similar sounding files) being played at the same time. No wonder they sounded a bit crazy. :blink: I've removed those duplicates, and I'm going to add the right sound types to the weathers, and then check them out it game.

EDIT 3: Hoo Boy. More than half of the weathers' sounds were incorrectly classified, and some weathers had mismatched interior sounds, and there were 2 duplicate NoWindows weathers due to these mismatches. I'm glad that Arthmoor brought up the issue with that stormy weather, else I may never have noticed this. It's fixed now though.

Next on the list is HDR nerfing and detection of alternate fast travel systems, and then it's just making sure all my changes work. If anyone's got any really ugly weathers they want fixed for 0.9.9.5, post the FormID and what you think is wrong with it, and I'll take a look. :)
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jessica sonny
 
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Post » Sat Feb 19, 2011 7:32 am

I remember them now a little (been away from Oblivion for a good long while). I kind of like Natural Weather's vivid color - especially when the sun is out late in the day - everything's really vibrant and bathed in sunlight. AWS was more subdued. Never tried EW.

Does this work well enough with http://www.tesnexus.com/downloads/file.php?id=8711 by Deathless Aphrodite? Seems like it would. That mod is freakin great - the lightning strikes are not only visible, but light up the area around you if you're close enough! I love it!

Try it out. I prefer AN's weather sounds by themselves I think, but I am trying S&S again. I do not like how close the lightning is, even with the most distant setting. S&S says that it is compatible (with all weather mods) in the description, by the way.
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luis ortiz
 
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Post » Fri Feb 18, 2011 11:10 pm

I just know I'm going to be really embarrassed about this question. But I haven't made a fool of myself in the past ... oh 5 minutes or so, so why not. :blush2:

First off, let me say, I LOVE THIS! Now, when there are storms, there are really storms in my 'lil Oblivion world. I can actually almost feel the wind and the thunder CRACKS through my speakers. Errrr hubby's speakers ... it's great! And, I can even see inside of shops. :bowdown:

Now for the embarrassing part and I apologize if this has been asked before but, is there an issue with the weather in the IC/Weye area? Or did I foul something up beyond recognition? It can be sunny, I go in one merchant, come out, it's raining, go into another merchant come out, back to sunny. Or maybe even foggy. Last night, I left the Weyette Inn or whatever you call that and went across to kill the old guy who has the fish problem. Was storming like crazy when I left the inn, went into his house, did the horrific deed. Came out 5 minutes later and I had a beautiful star-filled night. *shruggin*

Here's my load order in case you need it.

Spoiler

Active Mod Files:
00 Oblivion.esm
01 All Natural Base.esm [Version 0.9.9]
02 Cobl Main.esm [Version 1.72]
03 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
04 Kvatch Rebuilt.esm
05 Unofficial Oblivion Patch.esp [Version 3.2.0]
06 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
07 DLCShiveringIsles.esp
08 Unofficial Shivering Isles Patch.esp [Version 1.4.0]
09 All Natural - Real Lights.esp [Version 0.9.9]
0A All Natural.esp [Version 0.9.9]
0B All Natural - SI.esp [Version 0.9.9]
++ All Natural - EW + AWS.esp [Version Final]
0C Adonnays Ranger Coats.esp
0D Luchaire's Neck Seam Concealer.esp
0E Portable Campsite.esp
0F Enhanced Economy.esp [Version 3.4.3]
10 Map Marker Overhaul.esp [Version 3.4]
11 Map Marker Overhaul - SI additions.esp [Version 3.0.2]
++ MaleBodyReplacerV4.esp
12 Adonnays Elven Weaponry.esp
13 Chapel Shop.esp
14 JG Elven.esp
15 KDCirclets.esp
16 KDClothCirclets.esp
17 NexonsArmoryENG.esp
18 Nicos Kynareth Archery.esp [Version 1.0]
19 PortableAltars.esp
1A Silverlight Armor by Jojjo.esp
1B Wood Bows and Leather Armors.esp
1C TGND.esp
1D TGND_SI.esp
1E TGND_Corsets_of_the_Rose.esp
1F TGND - Kogane's Ranger Armor.esp
20 TGND_EY_Vampirehunter.esp
21 TGND - Sinblood's Fantasy Mage.esp
22 TGND_SwordDancer.esp
23 Underwear TGND.esp
24 LichGear.esp
25 Slof's Horses Base.esp
26 Slof's Extra Horses.esp
27 Slof's Oblivion Robe Trader.esp
28 Cobl Glue.esp [Version 1.72]
29 Cobl Si.esp [Version 1.63]
2A OOO 1.32-Cobl.esp [Version 1.72]
++ Cobl Tweaks.esp [Version 1.44]
2B Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
2C adTreeHome.esp
2D Better Dark Brotherhood Sanctuary for Cobl.esp
2E Hedge Home.esp
2F Kvatch Rebuilt.esp
++ Kvatch Rebuilt - OOO Compatibility.esp
++ Kvatch Rebuilt Weather Patch.esp
30 MountainShackR12.esp
31 The Ayleid Steps.esp [Version 3.3.2]
32 1SB_VampireHaven.esp
33 Knights.esp
34 Knights - Unofficial Patch.esp [Version 1.0.9]
35 Harvest [Flora].esp [Version 3.0.0]
++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
36 Bag of Holding.esp [Version 1.5.0]
37 P1DkeyChain.esp [Version 5.00]
38 Salmo the Baker, Cobl.esp [Version 3.08]
39 Panzer_Kleidung_03.esp
3A attack and hide harder v2.1.esp
3B Kayo.esp
3C CTAddPose_osr1.esp
3D CTAddPose_osr2.esp
3E CTAddPose_osr3.esp
3F actors_in_charge.esp
40 Moonshadow Elves - NoSc.esp
41 Slof's Drow Race.esp
42 bgBalancingEVCore.esp [Version 10.52EV-D]
43 bgMagicEV.esp [Version 1.7EV]
++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]
++ bgMagicItemSigil.esp [Version 1.68EV]
++ bgMagicEVStartspells.esp [Version 1.68EV]
44 bgMagicBonus.esp [Version 1.7EV]
++ bgMagicEVAddEnVar.esp [Version 1.68EV]
45 bgMagicEVPaperChase.esp [Version 1.68EV]
46 bgMagicAlchemy.esp [Version 1.57]
47 bgMagicPotionNumberSoulGemValue.esp [Version 1.68UV]
++ bgBalancingEVOptionalFangs.esp [Version 10.0EV-D]
++ bgBalancingEVOptionalMoreEyes.esp [Version 10]
** bgBalancingEVOptionalNPCDiversity, Vanilla.esp [Version 10.0EV-D]
48 bgBalancingOptionalNPCDiversityKvatchRebuilt, for Wrye Bash.esp [Version 9.0EV-D]
49 bgBalancingEVLAMEAddition.esp [Version 10.51EV-D]
++ bgBalancingEVLAMEGlue.esp [Version 10.0EV-D1.62EV]
4A bgBalancingEVOptionalNPCDiversityLAME.esp [Version 10.5EV-D]
++ bgBalancingEVOptionalSeamReducerHighElfFix.esp [Version 10.0EV-D]
4B bgMagicEVShader.esp [Version 1.7EV]
++ bgMagicShaderLifeDetect.esp [Version 1.68]
4C bgMagicLightningbolt.esp
4D Get Wet v0.92.esp
4E Bashed Patch, 0.esp

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Sudah mati ini Keparat
 
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Post » Fri Feb 18, 2011 11:06 pm

I just know I'm going to be really embarrassed about this question. But I haven't made a fool of myself in the past ... oh 5 minutes or so, so why not. :blush2:

First off, let me say, I LOVE THIS! Now, when there are storms, there are really storms in my 'lil Oblivion world. I can actually almost feel the wind and the thunder CRACKS through my speakers. Errrr hubby's speakers ... it's great! And, I can even see inside of shops. :bowdown:

Now for the embarrassing part and I apologize if this has been asked before but, is there an issue with the weather in the IC/Weye area? Or did I foul something up beyond recognition? It can be sunny, I go in one merchant, come out, it's raining, go into another merchant come out, back to sunny. Or maybe even foggy. Last night, I left the Weyette Inn or whatever you call that and went across to kill the old guy who has the fish problem. Was storming like crazy when I left the inn, went into his house, did the horrific deed. Came out 5 minutes later and I had a beautiful star-filled night. *shruggin*

Here's my load order in case you need it.

Spoiler

Active Mod Files:
00 Oblivion.esm
01 All Natural Base.esm [Version 0.9.9]
02 Cobl Main.esm [Version 1.72]
03 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
04 Kvatch Rebuilt.esm
05 Unofficial Oblivion Patch.esp [Version 3.2.0]
06 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
07 DLCShiveringIsles.esp
08 Unofficial Shivering Isles Patch.esp [Version 1.4.0]
09 All Natural - Real Lights.esp [Version 0.9.9]
0A All Natural.esp [Version 0.9.9]
0B All Natural - SI.esp [Version 0.9.9]
++ All Natural - EW + AWS.esp [Version Final]
0C Adonnays Ranger Coats.esp
0D Luchaire's Neck Seam Concealer.esp
0E Portable Campsite.esp
0F Enhanced Economy.esp [Version 3.4.3]
10 Map Marker Overhaul.esp [Version 3.4]
11 Map Marker Overhaul - SI additions.esp [Version 3.0.2]
++ MaleBodyReplacerV4.esp
12 Adonnays Elven Weaponry.esp
13 Chapel Shop.esp
14 JG Elven.esp
15 KDCirclets.esp
16 KDClothCirclets.esp
17 NexonsArmoryENG.esp
18 Nicos Kynareth Archery.esp [Version 1.0]
19 PortableAltars.esp
1A Silverlight Armor by Jojjo.esp
1B Wood Bows and Leather Armors.esp
1C TGND.esp
1D TGND_SI.esp
1E TGND_Corsets_of_the_Rose.esp
1F TGND - Kogane's Ranger Armor.esp
20 TGND_EY_Vampirehunter.esp
21 TGND - Sinblood's Fantasy Mage.esp
22 TGND_SwordDancer.esp
23 Underwear TGND.esp
24 LichGear.esp
25 Slof's Horses Base.esp
26 Slof's Extra Horses.esp
27 Slof's Oblivion Robe Trader.esp
28 Cobl Glue.esp [Version 1.72]
29 Cobl Si.esp [Version 1.63]
2A OOO 1.32-Cobl.esp [Version 1.72]
++ Cobl Tweaks.esp [Version 1.44]
2B Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
2C adTreeHome.esp
2D Better Dark Brotherhood Sanctuary for Cobl.esp
2E Hedge Home.esp
2F Kvatch Rebuilt.esp
++ Kvatch Rebuilt - OOO Compatibility.esp
++ Kvatch Rebuilt Weather Patch.esp
30 MountainShackR12.esp
31 The Ayleid Steps.esp [Version 3.3.2]
32 1SB_VampireHaven.esp
33 Knights.esp
34 Knights - Unofficial Patch.esp [Version 1.0.9]
35 Harvest [Flora].esp [Version 3.0.0]
++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
36 Bag of Holding.esp [Version 1.5.0]
37 P1DkeyChain.esp [Version 5.00]
38 Salmo the Baker, Cobl.esp [Version 3.08]
39 Panzer_Kleidung_03.esp
3A attack and hide harder v2.1.esp
3B Kayo.esp
3C CTAddPose_osr1.esp
3D CTAddPose_osr2.esp
3E CTAddPose_osr3.esp
3F actors_in_charge.esp
40 Moonshadow Elves - NoSc.esp
41 Slof's Drow Race.esp
42 bgBalancingEVCore.esp [Version 10.52EV-D]
43 bgMagicEV.esp [Version 1.7EV]
++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]
++ bgMagicItemSigil.esp [Version 1.68EV]
++ bgMagicEVStartspells.esp [Version 1.68EV]
44 bgMagicBonus.esp [Version 1.7EV]
++ bgMagicEVAddEnVar.esp [Version 1.68EV]
45 bgMagicEVPaperChase.esp [Version 1.68EV]
46 bgMagicAlchemy.esp [Version 1.57]
47 bgMagicPotionNumberSoulGemValue.esp [Version 1.68UV]
++ bgBalancingEVOptionalFangs.esp [Version 10.0EV-D]
++ bgBalancingEVOptionalMoreEyes.esp [Version 10]
** bgBalancingEVOptionalNPCDiversity, Vanilla.esp [Version 10.0EV-D]
48 bgBalancingOptionalNPCDiversityKvatchRebuilt, for Wrye Bash.esp [Version 9.0EV-D]
49 bgBalancingEVLAMEAddition.esp [Version 10.51EV-D]
++ bgBalancingEVLAMEGlue.esp [Version 10.0EV-D1.62EV]
4A bgBalancingEVOptionalNPCDiversityLAME.esp [Version 10.5EV-D]
++ bgBalancingEVOptionalSeamReducerHighElfFix.esp [Version 10.0EV-D]
4B bgMagicEVShader.esp [Version 1.7EV]
++ bgMagicShaderLifeDetect.esp [Version 1.68]
4C bgMagicLightningbolt.esp
4D Get Wet v0.92.esp
4E Bashed Patch, 0.esp



Hmm, last time I was in Weye testing out the weather, I didn't notice any problems. Make sure you're using OBSE v18, and have Import(ed) Cells from All Natural.esp. Other than that, it might be a bug that's in the current release, but not the latest files. Or I could be forgetting another simple install step you've missed. :shrug:

EDIT: It could also be the Kvatch Rebuilt Weather Patch, since that's broken in the latest release.
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Elisabete Gaspar
 
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Post » Fri Feb 18, 2011 10:29 pm

^I've been getting that in all areas since I've started using the mod. Figured it was just my timescale(1 day). And despite setting storms and rain to high numbers, I never see them much. I totally prefer it to rain and storm throughout my ob days.
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Heather M
 
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