Weather: All Natural, Thread 23

Post » Sat Feb 19, 2011 7:01 am

I'm certain that Anvil has some unlit candles
I am using enhanced weather version of all natural. I am not sure what to use can you guys recommend me something, something that's good and that looks nice
How do i remove the nuclear dawn effect when in interiors on day? If i removed the sky when interiors then i wouldn't get the day/night lighting effects that real lights gave in the old version right? Or was it real lights?
Have you already fixed the window problem?
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Jennifer Rose
 
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Post » Sat Feb 19, 2011 6:00 am

I'm certain that Anvil has some unlit candles


And I am certain that there is something somewhere too. However, as we've kept telling you, we can't fix stuff unless you're specific about what needs fixing.

How do i remove the nuclear dawn effect when in interiors on day? If i removed the sky when interiors then i wouldn't get the day/night lighting effects that real lights gave in the old version right? Or was it real lights?
Have you already fixed the window problem?


Did you try the oblivion.ini tweaks Gekko linked to? There's not much you can do besides reporting bugs and waiting for new releases - if you report the bugs, we will do our best to fix them, but you still won't get the fixes until they're ready to be released. For instance, I've been sitting on fixes for various weather bugs for weeks now, because they aren't really complete, and I need feedback on some of the SI bugs from Brumbek, who has been absent for a while now. That, and RL just got a bit busy, so I don't have much time to do stuff anyway.
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Emily Jones
 
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Post » Fri Feb 18, 2011 9:40 pm

how do i set darker nights? i upgraded and kept the same setting as before except for the new stuff added , didnt touch that. i now get the blue tinted nights. here is my config settings. i use obse 18


; ============================================================
; | Enhanced Nights (OBSE) - Configurable nights for Tamriel |
; ============================================================

set ANInitQuest.ENEnabled to 1 ; Enable/Disable Enhanced Nights. (0)

Set ANInitQuest.ENDarknessParameter to 1 ; Multiplier of the brightness at night.
Set ANInitQuest.ENNormalizeNightAmbient to 0 ; Enables/Disables vanilla's blue tint at night.
Set ANInitQuest.ENNormalizeParameter to 0 ; If above is 0, set to 0. If above is 1, set to (DarknessParameter * 60).


; Suggested Values:

; -------------------------------------------------------------------------------------------------
; | |Vanilla|50% Darker Nights|80% Darker Nights|Original Colour Darker Nights|
; -------------------------------------------------------------------------------------------------
; |DarknessParameter | 1 | 0.5 | 0.2 | 0.33 |
; |NormalizeNightAmbient| 0 | 1 | 1 | 0 |
; |NormalizeParameter | 0 | 30 | 12 | 0 |
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Kevan Olson
 
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Post » Sat Feb 19, 2011 6:29 am

Set the values in the uncommented section the lines that start with "Set" to the values listed in the suggested value below. The names correspond exactly. If you want 80% Darker Nights, set the valutes to 0.2, 1 and 12, respectively. I do not see how the INI could be more clear without a whole bunch of extraneous text.

This is what 80% Darker Nights looks like:

Set ANInitQuest.ENDarknessParameter to 0.2 ; Multiplier of the brightness at night.
Set ANInitQuest.ENNormalizeNightAmbient to 1 ; Enables/Disables vanilla's blue tint at night.
Set ANInitQuest.ENNormalizeParameter to 12 ; If above is 0, set to 0. If above is 1, set to (DarknessParameter * 60).
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Smokey
 
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Post » Fri Feb 18, 2011 10:37 pm

I've just stumbled across another possible reason for buggy weather in SI: the region checks I'm doing are querying an array that hasn't yet been initialised. :P :facepalm: So that's another potential cause gotten rid of.
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Kate Norris
 
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Post » Fri Feb 18, 2011 10:31 pm

Help me someone please. I'v got a little problem with the Real Lights from All Natural mod...After I install it, I'v got funny Stars in some places with such a message: WTF?! I'm a missing mesh! Not funny indeed...when I'm installing All Naturals there is no Meshes at all! Only esm/esp e.t.c what is the problem? Crushed files? Help me plese this stars making me crazy!
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Ruben Bernal
 
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Post » Sat Feb 19, 2011 5:40 am

Help me someone please. I'v got a little problem with the Real Lights from All Natural mod...After I install it, I'v got funny Stars in some places with such a message: WTF?! I'm a missing mesh! Not funny indeed...when I'm installing All Naturals there is no Meshes at all! Only esm/esp e.t.c what is the problem? Crushed files? Help me plese this stars making me crazy!


You need to have the BSA in your Data folder, and All Natural.esp active.
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Bryanna Vacchiano
 
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Post » Sat Feb 19, 2011 11:14 am

You need to have the BSA in your Data folder, and All Natural.esp active.

All Natural - Real Lights.esp, All Natural.bsa and All Natural.esp in my Data and it's all active
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Alister Scott
 
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Post » Fri Feb 18, 2011 10:01 pm

All Natural - Real Lights.esp, All Natural.bsa and All Natural.esp in my Data and it's all active


You sure the esp is checked and not just dotted (imported)? Give me an example of a place in game where you're getting these missing meshes and I'll see if I can duplicate it.
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Katharine Newton
 
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Post » Sat Feb 19, 2011 7:10 am

How do I remove natural interiors? Can I do that because i don't want the interiors i just want real lights and the nice weather and do i use the interior bash filter if i don't want natural interiors?
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oliver klosoff
 
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Post » Sat Feb 19, 2011 4:49 am

How do I remove natural interiors? Can I do that because i don't want the interiors i just want real lights and the nice weather and do i use the interior bash filter if i don't want natural interiors?


This mod is not for you then if you do not want Natural Interiors. Has that is main part of this mod.

IF all you want is real lights and nice weather..

Then think of using Standalone Realights ( All Natural Version, thought omod install ask if you want this ) and Enhanced Weather.

That is what I use in one of my config.
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Add Me
 
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Post » Fri Feb 18, 2011 10:47 pm

This mod is not for you then if you do not want Natural Interiors. Has that is main part of this mod.

IF all you want is real lights and nice weather..

Then think of using Standalone Realights ( All Natural Version, thought omod install ask if you want this ) and Enhanced Weather.

That is what I use in one of my config.

What is natural weather?
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Alexx Peace
 
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Post » Sat Feb 19, 2011 5:14 am

What is natural weather?


It is the weather mod included in Natural Environments. Corepc never mentioned it though. If you're meaning Enhanced Weather, there's a link to its thread in my sig.
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Louise Andrew
 
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Post » Fri Feb 18, 2011 10:37 pm

It is the weather mod included in Natural Environments. Corepc never mentioned it though. If you're meaning Enhanced Weather, there's a link to its thread in my sig.

About EW ( Enhanced Weather ) i found 1.4.1 is that version stable and bug free? You recommend anything else?
Note: I am gonna use HDR do i have to change anything?
Also i noticed some very beautiful scenes in All Natural and i'm interested did anyone change anytihng to the sky textures or the sun glare? Well im just asking incase you know anything good or if you can recommend anything else to make it look more beautiful
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Rhi Edwards
 
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Post » Sat Feb 19, 2011 11:46 am

About EW ( Enhanced Weather ) i found 1.4.1 is that version stable and bug free? You recommend anything else?
Note: I am gonna use HDR do i have to change anything?
Also i noticed some very beautiful scenes in All Natural and i'm interested did anyone change anytihng to the sky textures or the sun glare? Well im just asking incase you know anything good or if you can recommend anything else to make it look more beautiful

I had no clue there was an EW 1.4.1 update. That is too awesome! If you want the textures you liked while using AN, use the separate mod that had the textures. I love EW. AWS is the predecessor (even though it is so much bigger, haha.) There was an update for AWS too, so psyched over here. :D I recommend trying that one out too. When I use AN, I use the EW + AWS version. My weather mod progression has been AWS -> EW -> AN (EW + AWS) following the awesome author, yup...
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Jamie Lee
 
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Post » Sat Feb 19, 2011 2:30 am

I had no clue there was an EW 1.4.1 update. That is too awesome! If you want the textures you liked while using AN, use the separate mod that had the textures. I love EW. AWS is the predecessor (even though it is so much bigger, haha.) There was an update for AWS too, so psyched over here. :D I recommend trying that one out too. When I use AN, I use the EW + AWS version. My weather mod progression has been AWS -> EW -> AN (EW + AWS) following the awesome author, yup...

What separate mod that had the textures?
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Alan Cutler
 
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Post » Sat Feb 19, 2011 3:36 am

I've a weird issue. After spending some time in an interior cell (one of the shops in IC, for example) during the evening or nighttime the whole place suddenly gets extremely lit up. Judging by the shadows the source of this ambient light is somewhere below ground. Anyway, this sudden "lights on" looks weird all by itself. I can only guess it comes from the RL part of All Natural as I seem to have no other interior lighting mods. Any ideas?

Try typing "tlb" into the console. If that does not help, type it again to toggle Lite Brite back off.

It does not help. "tlb" makes everything bright, right, but turning it off makes it lit up as it was before.
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Krystal Wilson
 
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Post » Sat Feb 19, 2011 6:14 am

Interior over-brightness is almost certainly going to be due to the weather type at the time and an over use of light sources from the Real Lights module. In order to fix it, again, we need specifics. Or rather I need them. Location names at the very least. Not just "that shop in the IC" but "The Feedbag" if that happens to be where the issue is. Most likely the only real issues to solve will be in city locations since balancing the lighting there proved to be most difficult. I've been through a number of locations in Bruma and Cheydinhal over the last week or so and have fixed a few of them, along with a couple in Anvil, but obviously I won't be able to spot them all.
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Stephy Beck
 
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Post » Sat Feb 19, 2011 9:53 am

About EW ( Enhanced Weather ) i found 1.4.1 is that version stable and bug free? You recommend anything else?
Note: I am gonna use HDR do i have to change anything?
Also i noticed some very beautiful scenes in All Natural and i'm interested did anyone change anytihng to the sky textures or the sun glare? Well im just asking incase you know anything good or if you can recommend anything else to make it look more beautiful


There is no 1.4.1. The 1.4 RC is the latest version.


I had no clue there was an EW 1.4.1 update.


Nor did I. :P
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Laurenn Doylee
 
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Post » Sat Feb 19, 2011 5:41 am

There is no 1.4.1. The 1.4 RC is the latest version.




Nor did I. :P

Is it safe to use and when i said 1.4.1 i was meaning 1.4 RC because i dont know what the hell does that mean and is it stable or as i said safe to use?
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cassy
 
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Post » Sat Feb 19, 2011 9:47 am

Is it safe to use and when i said 1.4.1 i was meaning 1.4 RC because i dont know what the hell does that mean and is it stable or as i said safe to use?


Yes, it's safe to use. For future reference, RC stands for Release Candidate - I labelled it that because it's basically the full 1.4, but its optional features require a beta version of OBSE. I'll be releasing 1.4 as soon as I get the Kvatch Rebuilt patch sorted, that's the only thing holding me back, and it's a right pain. Time's a bit limited ATM too.
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Jeneene Hunte
 
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Joined: Mon Sep 11, 2006 3:18 pm

Post » Fri Feb 18, 2011 8:39 pm

Interior over-brightness is almost certainly going to be due to the weather type at the time and an over use of light sources from the Real Lights module. In order to fix it, again, we need specifics. Or rather I need them. Location names at the very least. Not just "that shop in the IC" but "The Feedbag" if that happens to be where the issue is. Most likely the only real issues to solve will be in city locations since balancing the lighting there proved to be most difficult. I've been through a number of locations in Bruma and Cheydinhal over the last week or so and have fixed a few of them, along with a couple in Anvil, but obviously I won't be able to spot them all.

Allright, I'll be writing them down as I go. Honmund's home in Bruma was the last one I remember.
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Rhiannon Jones
 
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Post » Fri Feb 18, 2011 11:08 pm

What separate mod that had the textures?

AN may add other textures. I guess it does since you do not have to pick a weather add-on; however, it contains the resources from the options you choose as well. For example, when you use the Enhanced Weather (EW) option, you actually see EW's sky textures. Therefore, if you know which weather mod's sky textures you like best, you could go download that weather mod instead. Unless AWS' update included adding an INI (which would be too awesome) EW has the most configuration options, taking advantage of OBSE. It is the newest before AN.
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Nicholas C
 
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Post » Sat Feb 19, 2011 8:20 am

Can you please take a look at the screenshot and explain to me why ain't the interior dark like it was?
I didn't wait for re spawn, i didn't start with a new character, i just loaded the saved file
Spoiler
Active Mod Files:
00 Oblivion.esm
01 ScreenEffects.esm
02 You Are Here.esm
03 EnhancedWeather.esm [Version 1.4]
04 Francesco's Leveled Creatures-Items Mod.esm
05 Francesco's Optional New Items Add-On.esm
06 Cobl Main.esm [Version 1.71]
07 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
08 Mart's Monster Mod.esm [Version 3.7b3p3]
09 FCOM_Convergence.esm [Version 0.9.9MB3]
0A Armamentarium.esm [Version 1.35]
0B Artifacts.esm [Version 1.1]
0C Toaster Says Share v3.esm
0D HorseCombatMaster.esm
0E Unofficial Oblivion Patch.esp [Version 3.2.0]
0F UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
10 DLCShiveringIsles.esp
11 Unofficial Shivering Isles Patch.esp [Version 1.4.0]
12 Francesco's Optional Chance of Stronger Bosses.esp
13 Francesco's Optional Chance of Stronger Enemies.esp
14 Francesco's Optional Chance of More Enemies.esp
15 Francesco's Optional Leveled Guards.esp
++ Francesco's Dark Seducer Weapons Patch.esp
++ FCOM_Francescos.esp [Version 0.9.9]
++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
16 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
17 Fran Armor Add-on.esp
18 Fran_Lv30Item_Maltz.esp
19 EnhancedWeather.esp [Version 1.3.5]
++ EnhancedWeather - Darker Nights, 80.esp [Version Final]
1A All Natural - Real Lights.esp [Version 0.9.9]
1B Enhanced Water v2.0 HD.esp
1C MIS Low Wind.esp
1D AmbientDungeons.esp [Version 1.3]
** Book Jackets Oblivion.esp
++ Item interchange - Extraction.esp [Version 0.74]
1E Oblivion Collectible Cards.esp
1F Enhanced Economy.esp [Version 3.4.3]
20 C&C - The Blackwood Company.esp
21 Expanded Hotkeys and Spell Delete v1.0.esp
22 DLCHorseArmor.esp
23 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]
24 DLCOrrery.esp
25 DLCOrrery - Unofficial Patch.esp [Version 1.0.3]
26 DLCVileLair.esp
27 DLCVileLair - Unofficial Patch.esp [Version 1.0.5]
28 DLCMehrunesRazor.esp
29 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]
2A DLCSpellTomes.esp
2B DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
2C Slof's Horses Base.esp
2D DLCThievesDen.esp
2E DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]
2F DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]
30 ExnemRuneskulls.esp
++ FCOM_ExnemRuneskulls.esp [Version 0.9.9]
31 Cobl Glue.esp [Version 1.69]
32 Cobl Si.esp [Version 1.63]
++ FCOM_Cobl.esp [Version 0.9.9]
33 Bob's Armory Oblivion.esp
34 FCOM_BobsArmory.esp [Version 0.9.9]
35 Loth's Blunt Weapons for Npcs.esp
++ FCOM_LothsBluntWeapons.esp [Version 0.9.9]
36 Oblivion WarCry EV.esp
37 FCOM_WarCry.esp [Version 0.9.9MB3]
38 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
39 FCOM_Convergence.esp [Version 0.9.9Mb3]
++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]
3A FCOM_RealSwords.esp [Version 0.9.9]
3B Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]
3C Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3]
3D Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]
++ FCOM_TamrielTravelers.esp [Version 0.9.9]
3E FCOM_MoreRandomSpawns.esp [Version 0.9.9]
3F FCOM_MoreRandomItems.esp [Version 0.9.9]
40 TIE In.esp [Version 1.2b]
++ TIE In - ExnemRuneskulls.esp [Version 1.2b]
++ TIE In - Cobl.esp [Version 1.2b]
41 TIE In - FCOM Convergence.esp [Version 1.2b]
++ TIE In - RealSwords.esp [Version 1.2b]
++ TIE In - MMM Craft.esp [Version 1.2b]
++ ArmamentariumLL4OOO.esp [Version 2.01]
++ ArmamentariumLLMagicOOO.esp [Version 1.35]
** C&C - The Blackwood Company - OOO.esp
42 Enhanced Quest Roleplaying.esp
43 Cyrodiil transportation network 1.3.esp
44 AlchemistsCave.esp
45 Artifacts.esp [Version 1.1]
++ Artifacts - ArmaCompleteAddon.esp [Version 1.0]
46 JSRandomTasks.esp [Version 1.1a]
47 Snow Dragon Temple v1.0.esp [Version 1.1]
48 The Ayleid Steps.esp [Version 3.1]
49 DLCFrostcrag.esp
4A DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]
4B Knights.esp
4C Knights - Unofficial Patch.esp [Version 1.0.9]
++ TIE In - Knights.esp [Version 1.2b]
++ FCOM_Knights.esp [Version 0.9.9Mb3]
4D xulStendarrValley.esp [Version 1.2.1]
4E xulTheHeath.esp
4F XulEntiusGorge.esp
50 xulFallenleafEverglade.esp [Version 1.3.1]
51 xulColovianHighlands_EV.esp [Version 1.2.1]
52 xulChorrolHinterland.esp [Version 1.2.2]
53 xulBeachesOfCyrodiilLostCoast.esp
54 xulBravilBarrowfields.esp [Version 1.3.2]
55 xulLushWoodlands.esp [Version 1.3]
56 xulAncientYews.esp [Version 1.4.2]
57 xulAncientRedwoods.esp [Version 1.6]
58 xulCloudtopMountains.esp [Version 1.0.1]
59 xulArriusCreek.esp [Version 1.1.2]
5A xulPatch_AY_AC.esp [Version 1.1]
5B xulPantherRiver.esp
5C xulRiverEthe.esp [Version 1.0.2]
5D xulBrenaRiverRavine.esp [Version 1.0.2]
5E xulImperialIsle.esp [Version 1.6.3]
5F xulBlackwoodForest.esp
++ FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9]
60 Dungeon Actors Have Torches 1.6 DT.esp
61 gardening.esp
62 PersuasionOverhaul.esp
63 Roleplaying Dialogues.esp
64 Quest Award Leveller.esp [Version 2.0.1]
65 Quest Award Leveller - Vile Lair.esp [Version 2.1.0]
++ Quest Award Leveller - Mehrunes Razor.esp [Version 2.1.0]
66 Quest Award Leveller - Knights of the Nine.esp [Version 2.1.0]
++ TIE In - DLCOrrery.esp [Version 1.2b]
++ TIE In - DLCThievesDen.esp [Version 1.2b]
++ TIE In - DLCFrostcrag.esp [Version 1.2b]
67 Alternative Start by Robert Evrae.esp
68 RealisticFatigue.esp
69 RealisticHealth.esp
6A RealSleep.esp
6B SupremeMagicka.esp [Version 0.89]
6C SM_ShiveringIsles.esp [Version 0.86]
++ SM_DLCSpellTome.esp [Version 0.80]
++ SM_OOO.esp [Version 0.89]
++ SM_MMM.esp [Version 0.89]
++ SM_COBL.esp
++ SM_Scrolls.esp [Version 0.84]
6D MidasSpells.esp
6E Enhanced Grabbing.esp [Version 0.4]
6F Deadly Reflex 5 - Timed Block with no damage or durability changes.esp
70 DeadlyReflex 5 - Combat Moves.esp
++ SM_DeadlyReflex.esp [Version 0.86]
71 Seph's new animations.esp
** _darker_dungeons.esp
++ Item interchange - Placement for FCOM.esp [Version 0.74]
** Atmospheric Loading Screens - No Text.esp
++ Slof's Oblivion Better Beasts.esp
72 Slof's Clouded Leopard.esp
73 Toaster Says Share Faction Recruitment.esp
74 Cobl Races.esp [Version 1.52]
++ Cobl Races - Balanced.esp [Version 1.52]
75 _burning_kvatch.esp
76 Real Hunger, Cobl.esp [Version 1.6.1]
77 Bashed Patch, 0.esp
78 Duke Patricks - Combat Archery.esp [Version 1.9]
79 Streamline 3.1.esp
7A The_Eagles_Nest_Returned.esp

Could it be because i am using only Real Lights or is there something wrong? Oh and i did rename the bsa to All Natural - Real Lights.bsa
http://img20.imageshack.us/img20/7074/screenshot33k.png
http://img707.imageshack.us/img707/8819/screenshot34m.png
Just to let you know its 11pm in game time :(
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Minako
 
Posts: 3379
Joined: Sun Mar 18, 2007 9:50 pm

Post » Sat Feb 19, 2011 7:06 am

Can you please take a look at the screenshot and explain to me why ain't the interior dark like it was?
I didn't wait for re spawn, i didn't start with a new character, i just loaded the saved file
Spoiler
Active Mod Files:
00 Oblivion.esm
01 ScreenEffects.esm
02 You Are Here.esm
03 EnhancedWeather.esm [Version 1.4]
04 Francesco's Leveled Creatures-Items Mod.esm
05 Francesco's Optional New Items Add-On.esm
06 Cobl Main.esm [Version 1.71]
07 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
08 Mart's Monster Mod.esm [Version 3.7b3p3]
09 FCOM_Convergence.esm [Version 0.9.9MB3]
0A Armamentarium.esm [Version 1.35]
0B Artifacts.esm [Version 1.1]
0C Toaster Says Share v3.esm
0D HorseCombatMaster.esm
0E Unofficial Oblivion Patch.esp [Version 3.2.0]
0F UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
10 DLCShiveringIsles.esp
11 Unofficial Shivering Isles Patch.esp [Version 1.4.0]
12 Francesco's Optional Chance of Stronger Bosses.esp
13 Francesco's Optional Chance of Stronger Enemies.esp
14 Francesco's Optional Chance of More Enemies.esp
15 Francesco's Optional Leveled Guards.esp
++ Francesco's Dark Seducer Weapons Patch.esp
++ FCOM_Francescos.esp [Version 0.9.9]
++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
16 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
17 Fran Armor Add-on.esp
18 Fran_Lv30Item_Maltz.esp
19 EnhancedWeather.esp [Version 1.3.5]
++ EnhancedWeather - Darker Nights, 80.esp [Version Final]
1A All Natural - Real Lights.esp [Version 0.9.9]
1B Enhanced Water v2.0 HD.esp
1C MIS Low Wind.esp
1D AmbientDungeons.esp [Version 1.3]
** Book Jackets Oblivion.esp
++ Item interchange - Extraction.esp [Version 0.74]
1E Oblivion Collectible Cards.esp
1F Enhanced Economy.esp [Version 3.4.3]
20 C&C - The Blackwood Company.esp
21 Expanded Hotkeys and Spell Delete v1.0.esp
22 DLCHorseArmor.esp
23 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]
24 DLCOrrery.esp
25 DLCOrrery - Unofficial Patch.esp [Version 1.0.3]
26 DLCVileLair.esp
27 DLCVileLair - Unofficial Patch.esp [Version 1.0.5]
28 DLCMehrunesRazor.esp
29 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]
2A DLCSpellTomes.esp
2B DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
2C Slof's Horses Base.esp
2D DLCThievesDen.esp
2E DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]
2F DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]
30 ExnemRuneskulls.esp
++ FCOM_ExnemRuneskulls.esp [Version 0.9.9]
31 Cobl Glue.esp [Version 1.69]
32 Cobl Si.esp [Version 1.63]
++ FCOM_Cobl.esp [Version 0.9.9]
33 Bob's Armory Oblivion.esp
34 FCOM_BobsArmory.esp [Version 0.9.9]
35 Loth's Blunt Weapons for Npcs.esp
++ FCOM_LothsBluntWeapons.esp [Version 0.9.9]
36 Oblivion WarCry EV.esp
37 FCOM_WarCry.esp [Version 0.9.9MB3]
38 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
39 FCOM_Convergence.esp [Version 0.9.9Mb3]
++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]
3A FCOM_RealSwords.esp [Version 0.9.9]
3B Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]
3C Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3]
3D Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]
++ FCOM_TamrielTravelers.esp [Version 0.9.9]
3E FCOM_MoreRandomSpawns.esp [Version 0.9.9]
3F FCOM_MoreRandomItems.esp [Version 0.9.9]
40 TIE In.esp [Version 1.2b]
++ TIE In - ExnemRuneskulls.esp [Version 1.2b]
++ TIE In - Cobl.esp [Version 1.2b]
41 TIE In - FCOM Convergence.esp [Version 1.2b]
++ TIE In - RealSwords.esp [Version 1.2b]
++ TIE In - MMM Craft.esp [Version 1.2b]
++ ArmamentariumLL4OOO.esp [Version 2.01]
++ ArmamentariumLLMagicOOO.esp [Version 1.35]
** C&C - The Blackwood Company - OOO.esp
42 Enhanced Quest Roleplaying.esp
43 Cyrodiil transportation network 1.3.esp
44 AlchemistsCave.esp
45 Artifacts.esp [Version 1.1]
++ Artifacts - ArmaCompleteAddon.esp [Version 1.0]
46 JSRandomTasks.esp [Version 1.1a]
47 Snow Dragon Temple v1.0.esp [Version 1.1]
48 The Ayleid Steps.esp [Version 3.1]
49 DLCFrostcrag.esp
4A DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]
4B Knights.esp
4C Knights - Unofficial Patch.esp [Version 1.0.9]
++ TIE In - Knights.esp [Version 1.2b]
++ FCOM_Knights.esp [Version 0.9.9Mb3]
4D xulStendarrValley.esp [Version 1.2.1]
4E xulTheHeath.esp
4F XulEntiusGorge.esp
50 xulFallenleafEverglade.esp [Version 1.3.1]
51 xulColovianHighlands_EV.esp [Version 1.2.1]
52 xulChorrolHinterland.esp [Version 1.2.2]
53 xulBeachesOfCyrodiilLostCoast.esp
54 xulBravilBarrowfields.esp [Version 1.3.2]
55 xulLushWoodlands.esp [Version 1.3]
56 xulAncientYews.esp [Version 1.4.2]
57 xulAncientRedwoods.esp [Version 1.6]
58 xulCloudtopMountains.esp [Version 1.0.1]
59 xulArriusCreek.esp [Version 1.1.2]
5A xulPatch_AY_AC.esp [Version 1.1]
5B xulPantherRiver.esp
5C xulRiverEthe.esp [Version 1.0.2]
5D xulBrenaRiverRavine.esp [Version 1.0.2]
5E xulImperialIsle.esp [Version 1.6.3]
5F xulBlackwoodForest.esp
++ FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9]
60 Dungeon Actors Have Torches 1.6 DT.esp
61 gardening.esp
62 PersuasionOverhaul.esp
63 Roleplaying Dialogues.esp
64 Quest Award Leveller.esp [Version 2.0.1]
65 Quest Award Leveller - Vile Lair.esp [Version 2.1.0]
++ Quest Award Leveller - Mehrunes Razor.esp [Version 2.1.0]
66 Quest Award Leveller - Knights of the Nine.esp [Version 2.1.0]
++ TIE In - DLCOrrery.esp [Version 1.2b]
++ TIE In - DLCThievesDen.esp [Version 1.2b]
++ TIE In - DLCFrostcrag.esp [Version 1.2b]
67 Alternative Start by Robert Evrae.esp
68 RealisticFatigue.esp
69 RealisticHealth.esp
6A RealSleep.esp
6B SupremeMagicka.esp [Version 0.89]
6C SM_ShiveringIsles.esp [Version 0.86]
++ SM_DLCSpellTome.esp [Version 0.80]
++ SM_OOO.esp [Version 0.89]
++ SM_MMM.esp [Version 0.89]
++ SM_COBL.esp
++ SM_Scrolls.esp [Version 0.84]
6D MidasSpells.esp
6E Enhanced Grabbing.esp [Version 0.4]
6F Deadly Reflex 5 - Timed Block with no damage or durability changes.esp
70 DeadlyReflex 5 - Combat Moves.esp
++ SM_DeadlyReflex.esp [Version 0.86]
71 Seph's new animations.esp
** _darker_dungeons.esp
++ Item interchange - Placement for FCOM.esp [Version 0.74]
** Atmospheric Loading Screens - No Text.esp
++ Slof's Oblivion Better Beasts.esp
72 Slof's Clouded Leopard.esp
73 Toaster Says Share Faction Recruitment.esp
74 Cobl Races.esp [Version 1.52]
++ Cobl Races - Balanced.esp [Version 1.52]
75 _burning_kvatch.esp
76 Real Hunger, Cobl.esp [Version 1.6.1]
77 Bashed Patch, 0.esp
78 Duke Patricks - Combat Archery.esp [Version 1.9]
79 Streamline 3.1.esp
7A The_Eagles_Nest_Returned.esp

Could it be because i am using only Real Lights or is there something wrong? Oh and i did rename the bsa to All Natural - Real Lights.bsa
http://img20.imageshack.us/img20/7074/screenshot33k.png
http://img707.imageshack.us/img707/8819/screenshot34m.png
Just to let you know its 11pm in game time :(

I do not know why you renamed the BSA, but as long as that plugin is active things should be fine. Wait...You are using the AN - Real Lights as a stand alone mod? Oh...can't help you there... Well, now that you have disabled AN, if you were using AN's Darker Nights, that is gone now.
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