Ill post my load order later (not on gaming pc). However it seems that when I close an oblivion gate the oblivion weather stays. When I first got this I downloaded the fix pack, and my problem seemed to go. However I recently started a new game, and after closing the oblivion gate the weather seemed to stick. I tested by walking quite far away (back to the kvatch camp) and the oblivion weather did disperse. Unforunatley I then fast travelled to IC just to test it was working, but upon fast travel The weather had returned to the oblivion weather.
I'm using the latest OBSE, and the latest All Natural with patch. (it should be noted I'm also using the .esp that merged all 3 of the other weather mods (AWS, EW, NW)). Thanks in advance and Ill post my load order when I can.
No need to PYLO. It's something I'm pretty sure I've fixed by now, though the latest fix pack still has a few problems with the weather. I'm planning on releasing a fix pack soonish, though I've been saying that for ages now - I'm a bit pushed for time due to RL. Though as it's looking, we might as well release a 0.9.9.5, as there's a few BSA things to sort out, and changes to structure I'd like to get seen before 1.0, and such a release would be significantly easier to manage than another fix pack.
If Arthmoor's looking at this, what do you say to a 0.9.9.5 consisting of my updates, your RL stuff, the fixed sound files and the fixed anvil windows? I've still got to do a heap of weather adjustments after fixing up scripting, hence why I don't want to label it 1.0.