[RELz/BETA] Weather: All Natural, Thread 25

Post » Tue Feb 01, 2011 9:31 am

Im having a bit of a problem upgrading from all natural 0.9 to 0.995 before I upgrade im told I should bring up the console and type in "fw388" or something like that, my only problem is that when I press the "~" no console comes up and it won't come up no matter what button I press, is there some kind of secret to it I don't know about. Also the All natural 0.995 file doesn't seem to have any weather file options like "Enhanced weather" or "Atmospheric weather", is this normal


DISCLAIMER: I am very much drunk at time of posting. Any comments below may or may not reflect anything I would say while sober. (I had to spell reflect 4 times)

I found that this was the case when I installed Oblivion on my laptop - I cannot remember whether it was due to the wrong keyboard type being installed, but I do recall that I had to install the Intel Matrix Storage Manager downloaded from the Intel website, and either that fixed it, or I had to also remove a HID keyboard device in Device Manager, and it worked after that. I am a bit fuzzy on the details (my memory is rubbish at the best of times), but hopefully if that's of no instruction to you, someone else will give clearer details or some other solution. :)
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Laura Mclean
 
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Post » Tue Feb 01, 2011 3:30 pm

Just to let know, reapplying the fix worked (I think I did forget to install it again after the successful upgrade :facepalm: ) so where all fine now.
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jessica breen
 
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Post » Tue Feb 01, 2011 9:42 pm

Im having a bit of a problem upgrading from all natural 0.9 to 0.995 before I upgrade im told I should bring up the console and type in "fw388" or something like that, my only problem is that when I press the "~" no console comes up and it won't come up no matter what button I press, is there some kind of secret to it I don't know about.

Make sure this is set to =1 in your Oblivion.ini:
bAllowConsole=1

(It's the simplest explanation, but I understand there can be other reasons as well.)

Also the All natural 0.995 file doesn't seem to have any weather file options like "Enhanced weather" or "Atmospheric weather", is this normal

Yes that is perfectly normal, as of 0.995
They replaced the optional esps, opting to put these options in the All Natural.ini file instead.

By default your have all three (Enhanced Weather, Natural Weather' and Atmospheric Weather) plus the extra Shivering Isles ones.
You can easily change this in the .ini though. :D
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A Dardzz
 
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Post » Tue Feb 01, 2011 11:26 pm

TrooperDX - Another old resolution to this problem, especially on quite a few laptops (my Acer needed this done which solved the problem)

If you dont use any InfraRed devices with your machine, go into device manager and see if there is a CIR device listed there somewhere. If there is dont un-install it, just right click and disable it. If this is the problem on your machine the tilde key ~ should work after a reset.

If you try to un-install it instead of just disable, windows will pick up the fact that you have a device without a driver and re-install it again.
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stacy hamilton
 
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Post » Wed Feb 02, 2011 12:21 am

TrooperDX - Another old resolution to this problem, especially on quite a few laptops (my Acer needed this done which solved the problem)

If you dont use any InfraRed devices with your machine, go into device manager and see if there is a CIR device listed there somewhere. If there is dont un-install it, just right click and disable it. If this is the problem on your machine the tilde key ~ should work after a reset.

If you try to un-install it instead of just disable, windows will pick up the fact that you have a device without a driver and re-install it again.


If this sort of info about getting the console to work with certain laptops/keyboards isn't written down somewhere, it should be. It's a pretty common problem, so it probably is documented, but I don't know where. Possibly something Tomlong could add to his new TESIV:POSItive?
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Matt Bigelow
 
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Post » Tue Feb 01, 2011 7:47 pm

If this sort of info about getting the console to work with certain laptops/keyboards isn't written down somewhere, it should be. It's a pretty common problem, so it probably is documented, but I don't know where. Possibly something Tomlong could add to his new TESIV:POSItive?


It's in the http://www.gamesas.com/index.php?/topic/561101-unofficial-technical-faq/: 4.19 I can't use the cheat console and I am using Windows Media Center Edition.
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Celestine Stardust
 
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Post » Tue Feb 01, 2011 1:21 pm

Is the ini supposed to work in-game without any player intervention? Mine doesn't; no matter what values I set ANInitQuest.NLLuminance to, I get the bright, vanilla nights.
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Life long Observer
 
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Post » Tue Feb 01, 2011 5:03 pm

Is the ini supposed to work in-game without any player intervention? Mine doesn't; no matter what values I set ANInitQuest.NLLuminance to, I get the bright, vanilla nights.


It is supposed to work automatically, so long as NLLuminance is not equal to 1 (since that would result in no change). Are you in SI or Tamriel, because if it's SI, then perhaps I made a mistake there.

EDIT: Alternatively, did you load the game it isn't working in from another savegame, and was the game you loaded previously saved with AN active? I can't remember, but there may have been a possibility that in such a case the init wouldn't take place. There's also the possibility of effect stacking if a save clean of AN was loaded multiple times. I've changed how the init works though, and that's definitely not the case any more.
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Jessica Raven
 
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Post » Tue Feb 01, 2011 5:50 pm

I'm in Tamriel, and I just sorted the thing out... Seems like I hadn't made a totally clean save before upgrading to the newest version; it works okay now :)
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Sammi Jones
 
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Post » Tue Feb 01, 2011 11:03 am

Following up the reported purple EWFog2, I had a look, and the upper and lower cloud colours are quite a bit more pink/violet than you would expect from such a weather. I'll tone that down so it looks OK.
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Francesca
 
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Post » Tue Feb 01, 2011 4:59 pm

Great thanks :)
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Hope Greenhaw
 
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Post » Tue Feb 01, 2011 2:18 pm

TrooperDX - Another old resolution to this problem, especially on quite a few laptops (my Acer needed this done which solved the problem)

If you dont use any InfraRed devices with your machine, go into device manager and see if there is a CIR device listed there somewhere. If there is dont un-install it, just right click and disable it. If this is the problem on your machine the tilde key ~ should work after a reset.

If you try to un-install it instead of just disable, windows will pick up the fact that you have a device without a driver and re-install it again.


Thanks everyone for the advice :). Im having trouble though with this method though, when I go into the device manager there are two devices listed with "CIR" under human interface devices; "ENE CIR HID Receiver" and "ENE CIR Receiver", however there is no option to disable them, there's an option for disabling everything else in that list but those two cant be disabled, any suggestions?
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Alada Vaginah
 
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Post » Tue Feb 01, 2011 11:18 pm

Well for console to work you need to use the right key, different language regions have different key setups. For me being norwegian i need to press | § key to bring up console. That is the key to left of 1. ~ key which is what i think most people think of as tilde key does not work, it is placed to left of return key. Different games have different setups for console and most games i have trouble finding the right button because my keyboard is scandinavian set up. Changing the Input language in windows can also change stuff like this.
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Peter lopez
 
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Post » Tue Feb 01, 2011 10:38 pm

Why does this require Wrye Bash, and what do you need to do with it? I really want to get this but I haven't downloaded Wrye Bash because I don't think I'd be good enough with mods to use it.

You must have Wrye Bash installed, because the All Natural Weather do required to be bash patched to work properly.
Trust me, I've just rebuild the bashed patch and finally I get it right without any error messages what so ever. :user:

It's required for the interior weather system to work properly. Without it you'll likely have many mods overriding the changes made to the interiors. The readme explains the process you need to follow with Wrye Bash in order to make this work. The program may look complicated but it's actually fairly simple once you spend a few minutes with it.

It's easy once you got it right. :thumbsup:


I've read the most post of this thread and I noticed that some people couldn't install the All Natural 0.9.9.5 (omod) in the OBMM without the error "obse.0018 is not installed", but I've figured it out what was the problem.

It turns out to be an upgraded version of http://obse.silverlock.org/ from an earlier beta release of 0018 version to a "final" obse0018 version.
I download it and extract it to the Oblivion game folder.
After that I copy these files from Oblivion\obse_0018 folder to overwrite the previous obse files I had in the game folder and it worked. :D

obse_1_2_416.dll, obse_editor_1_2.dll, obse_loader.exe

At last I was enable to install the latest All Natural version. LOL, thanks Arthmoor for this release. :celebration: :celebration:
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Nikki Morse
 
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Post » Tue Feb 01, 2011 3:56 pm

I like the darker nights function of the mod. I enjoy the luminance normalization better than vanilla, but I do want some blue appearance to it. I'd really like a hint of tint (obnoxious rhyme intended). Would it be easy implement a normalize multiplier, allowing for a user configurable normalization amount, rather than the current boolean system? If so, would you mind considering to implement this feature in one of your future versions?

Aside from that, I must say this mod is far more stable now that I've installed 0.9.9.5 and the kvatch fix. Interior and exterior cell changes seem to operate more effectively, and I have yet to see a random weather change since the update. Keep up the good work :).
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Harry Leon
 
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Post » Tue Feb 01, 2011 3:12 pm

I have a problem when using this mod. When I go into the Anvil Chapel for the Knights DLC, I can see through a rectangle on the bloodspattered window. See here:

http://dl.dropbox.com/u/7148400/Example.jpg

This is on a fresh game with the fix pack. Everything is properly bash patched as well.
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Milagros Osorio
 
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Post » Wed Feb 02, 2011 12:04 am

That's a common transparency bug that we can't do anything about. It's caused by your video card drivers.
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Georgine Lee
 
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Post » Tue Feb 01, 2011 9:11 pm

That's a common transparency bug that we can't do anything about. It's caused by your video card drivers.


I'm using an ATI 4870. Don't you have an ATI card as well, Arthmoor? If so, do you get the issue? And if not, what drivers do you use?
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Manuel rivera
 
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Post » Tue Feb 01, 2011 10:12 am

I see stuff like that all the time, and yes I have a 4870. I don't recall which version of the driver I have but that sort of transparency stuff happens a lot with the houses that have thatch roofing. The blood spatters on the chapel windows are the same problem.
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Jade Muggeridge
 
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Post » Tue Feb 01, 2011 7:45 pm

Now that I'm paying attention to this, I've seen some more interiors where the sun is not where it should be (not raising from the east, not setting in the west).
Is there something that can be done on this point? Just so I know if I need to make a list of the concerned cells. ^^

Thanks. :)
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Benito Martinez
 
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Post » Tue Feb 01, 2011 8:10 pm

That sounds like north marker issues. Interiors need them to know which way is which, so you may have found a few where those markers aren't pointing the right way. I've found a few scattered about over time, including one the other night. The one I just found is going into the next UOP update since it's a vanilla error. If you run into others, it would be helpful to know which they are, I can correct as many as apply in the next UOP update, but I won't do that if the markers are wrong due to mods (unless it's my mod that broke it of course).
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Prohibited
 
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Post » Tue Feb 01, 2011 11:24 pm

That sounds like north marker issues. Interiors need them to know which way is which, so you may have found a few where those markers aren't pointing the right way. I've found a few scattered about over time, including one the other night. The one I just found is going into the next UOP update since it's a vanilla error. If you run into others, it would be helpful to know which they are, I can correct as many as apply in the next UOP update, but I won't do that if the markers are wrong due to mods (unless it's my mod that broke it of course).


Is there a way to know if the north marker was modified by a mod in a given cell?
The only places where I remember seeing the issue was the Jerall View Inn in Bruma, and the Oak and Crosier in Chorrol.

I will try to take note of the other places where I see this issue now. ^^
Please tell me if you need more information (and whether I should post here or rather in the UOP thread).
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Robert Jr
 
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Post » Tue Feb 01, 2011 4:27 pm

Only way to know is to check via tes4edit to be sure.
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Scotties Hottie
 
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Post » Tue Feb 01, 2011 11:17 am

Just wanted to point out a liitle problem I encounter using the last version.
Now at level 30 I started the main quest, everytime I come close to a oblivion gate the sky become red and it start storming and raining! and this special weather is prolonged for several hundred of feets; now if i enter an interior (house, cave, ...) and go out or open a letter/book in my inventory and close it, the weather become normal (no rain, no storm, no red sky)!
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FLYBOYLEAK
 
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Post » Tue Feb 01, 2011 11:33 am

Jerall View Inn in Bruma, and the Oak and Crosier in Chorrol


I checked these in the CS with unmodified Oblivion and the north markers are correct. So I'll try and remember to go check one of these places to see if the sun is in the right spot or not.
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emily grieve
 
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