All we can tell you is that the gate bug was definitely fixed and if it's still acting up, you haven't got something in place right. I've been near I don't know how many gates with one of my test guys and the weather always disengages as it should.
And to be honest, I can confirm that as well, as the first time I installed the fix pack it did just that...disengaged properly, cleared properly, activated properly, the whole shebang. It's only been recently that it's been misbehaving, and for the life of me I can't figure out why. I'm following all recommendations for load orders, bashing, and whatnot, and no dice. I suppose the only thing left that I can offer up is exactly what I'm telling Wrye to do when I rebuild my bashed patches, so here goes:
Merge Patches (Hrmns, Enhanced Water SI Addon, Francesco's day length rescale, Real Lava)
Import Cells (UOP, UOP SI, All Natural, All Natural SI, Enhanced Water, Enhanced Water SI, Dark Dungeons SI, AN Indoor Weather Filter)
Import Factions (UOP)
Import Graphics (AN Real Lights, Real Lava)
Import Inventory (Francesco's Leveled, UOP, UOP SI, Alternative Start)
Import NPC Faces (Altair's Gear)
Import Names (UOP, UOP SI)
Import Relations (UOP, Alternative Start)
Import Scripts (UOP, AN Real Lights)
Import Stats (Francesco's, UOP, UOP SI)
Leveled Lists (Francesco's, UOP, Fran's Optional Chance of Stronger Bosses)
Race Records (Altair's Gear)
I doubt that this is going to help any, but I honestly don't know what else I can do. My own knowledge of modding is pitifully small, so I'm pretty much at the mercy of those more enlightened than I to work this out (if it's even possible to do so).