[RELz/BETA] Weather: All Natural, Thread 26

Post » Thu Aug 19, 2010 4:03 am

Ah, this lack of reports of serious bugs is quite refreshing. :) I know I'm just going to jinx it, but if it keeps up like this, I won't need to release another fix pack before 1.0. The only thing I'm sitting on is the fixing of the overbright weather reported in post #8, and I'll definitely do that before next release. Having a blast learning C++ instead of bug fixing. B)
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Justin
 
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Post » Wed Aug 18, 2010 10:45 pm

If it only cycles through the night sky (stars.nif) texture, no, AN doesn't touch that. If it changes the weather clouds textures though, maybe, since while AN doesn't alter vanilla cloud textures, it does add new weathers that use a mix of new cloud textures and vanilla textures, so it could have a weird effect.


Well. http://www.tesnexus.com/downloads/file.php?id=21945 says that it automatically detects Natural Environments and works seamlessly with it so If you haven't touched NA alot since you merged it then I think there will be no problems. If there is I could let you know in case you wanna work on compatibility. also thanks for the info.
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Brandon Bernardi
 
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Post » Thu Aug 19, 2010 2:38 am

Well. http://www.tesnexus.com/downloads/file.php?id=21945 says that it automatically detects Natural Environments and works seamlessly with it so If you haven't touched NA alot since you merged it then I think there will be no problems. If there is I could let you know in case you wanna work on compatibility. also thanks for the info.


Just checked it out. Since it only changes night sky and moon textures, it's fine. The NE compatibility note is because NE changes the location of the night sky textures, though AN doesn't do this.
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Monika Krzyzak
 
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Post » Wed Aug 18, 2010 12:09 pm

You're probably not going to like this - but - I went there and checked. The downstairs area has 3 light sources on the ceiling. The upstairs area has plenty of light. Upstairs it makes no difference what time it is either because there are no windows.

My guess if you're only seeing a single sconce, something is removing the rest that should be there.



Really? I have no idea what I could be running that would remove those light sources but that's something I can check - when I get my machine back :( I had a hard drive failure today, so I won't be doing anything for a while. At this point I've also lost the mod I've been working on for the last month or so... I'm going to send the drive to a data recovery service - I really don't want to redo all that work! So it would appear that you shouldn't expect anything more than 2 yrs out of a hard drive these days - two years ago almost to the day...

Anyway, once I'm back up and running I'll have a look. Thanks.
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Angus Poole
 
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Post » Thu Aug 19, 2010 2:39 am

Any new features for the 1.0 release?
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SamanthaLove
 
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Post » Thu Aug 19, 2010 1:53 am

So it would appear that you shouldn't expect anything more than 2 yrs out of a hard drive these days - two years ago almost to the day...


That svcks bigtime. I've been down that road more often than one person should have to. When considering a replacement, don't buy Western Digital. I had 6 of their drives go belly up on me in the span of one year.
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Max Van Morrison
 
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Post » Wed Aug 18, 2010 11:56 pm

Yup, the one that failed previously was WD. This time it was Seagate. My Seagate NS is fine - it's just the "cheapo" AS that died. The NS has a five year warranty, so it will die in three more years (Aug 3, 2013). Mark that date :) Well this has really forced me to formulate a backup plan - at least they have large (4TB) NAS (network-attached storage) enclosures now for a reasonable price... And I had a really good game going :cry:
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Manny(BAKE)
 
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Post » Thu Aug 19, 2010 2:29 am

Any new features for the 1.0 release?


If there are, I haven't been working on them. :P As the version numbers might suggest, going from 0.9.9.5 -> 1.0 is basically just a refinement. We weren't ready to release our first non-beta release, but we'd still made significant changes, so a release was warranted. The fix packs then fixed all the bugs that were caught (aside the ones which were reported after fix pack 2, which I haven't released the fixes for), so 1.0 is more of a step up than a leap forward.

That said, I may add in a few new weathers that I've mentioned wanting to do previously (blizzard type), but new weathers take a crazy amount of time, and it would require a bit of extension with the weather script, so I'll see if I get any time to do it in.

I don't know if Brumbek's made any significant progress with meshes, but if he has, that'll also be included, of course. :)
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Jinx Sykes
 
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Post » Wed Aug 18, 2010 2:18 pm

Got a missing mess :
**Warning**, Mesh not Found, expected location: Meshes\RealLights\BrumaBraiser01OFF.nif   Location: Bruma (0001C318)   Cell: (6, 35)   Postion: (27303, 147028, 25670)
Maybe my fault ?
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Ella Loapaga
 
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Post » Thu Aug 19, 2010 2:26 am

Most likely yes, since that's definitely in the BSA file.

How did you end up generating a warning like that?
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luke trodden
 
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Post » Thu Aug 19, 2010 2:57 am

Most likely yes, since that's definitely in the BSA file.

How did you end up generating a warning like that?

Dunno - uninstalling and installing mods via BAIN lately - a very great lot of them - maybe a bashed patch thing ? I have purple night sky also :D
EDIT : or a patch thing - see the Bash thread for an (unfinished) discussion
EDIT2 : seting the weather to clear made my sky normal again - meaning something got messed up in the bsa install
EDIT3 : got it - I had built the bashed patch without having first activated the .esps - so only the cells were imoprted - the rest was ghosted
good to know as I say lol
it's morning here
go to bed :sleep2:
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Susan
 
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Post » Wed Aug 18, 2010 9:34 pm

Am wondering whether Combat FPS Optimizer updated (http://www.tesnexus.com/downloads/file.php?id=33627) conflicts with All Natural's fog settings. I've tried changing the weather with SetWeather to test for this but the weather doesn't change either with or without CFPSOU loaded. How can I test different weathers using All Natural - Weather?

If it does conflict, would using ReleaseWeatherOverride and RefreshCurrentClimate in the CFPSOU script fix it?
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:)Colleenn
 
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Post » Thu Aug 19, 2010 12:21 am

If the FPS optimizer is scripting changes to the weather, it's incompatible, and there's probably not a lot that can be done about that. Wrinklyninja may know for sure, but my gut says that it's going to be a choice between one or the other since you can't have two competing weather scripting mods running in the same save.
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Naomi Lastname
 
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Post » Thu Aug 19, 2010 12:23 am

If the FPS optimizer is scripting changes to the weather, it's incompatible, and there's probably not a lot that can be done about that. Wrinklyninja may know for sure, but my gut says that it's going to be a choice between one or the other since you can't have two competing weather scripting mods running in the same save.


From what I understand, the fog included in that mod is exactly like the one with Streamline.
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Logan Greenwood
 
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Post » Wed Aug 18, 2010 7:02 pm

Well if that's the case (I haven't checked it) then it won't be an issue because Streamline is compatible with AN, including the fog manipulation.
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Vincent Joe
 
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Post » Wed Aug 18, 2010 2:02 pm

Combat FPS Optimizer Updated has been updated to v1.01 and is now compatible with All Natural - Weather. :celebrate:
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Nikki Lawrence
 
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Post » Wed Aug 18, 2010 11:28 pm

If I import All natural - Real lights with graphics and scripts, can I deactivate it?
Should I add All natural and All natural SI to Import Cells?
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Julia Schwalbe
 
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Post » Wed Aug 18, 2010 7:43 pm

First question: No. It must remain activated.
Second question: What does the readme say?
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Skivs
 
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Post » Wed Aug 18, 2010 4:50 pm

Hey guys. I'm absolutely loving this mod so far - it's been one of the most impressive additions to my game since I started playing it. Unfortunately, I've recently developed some kind of problem. The weather has become stuck on a thunderstorm, and I can't get it to change. It started off as a soft rain, then I slept in an inn. The next morning, it was storming like crazy, and it hasn't stopped in over four days of in-game time. I've waited in-game, rested in beds, fast-traveled, and just walked around, but the weather hasn't changed at all.

Here's my mod list:

Active Mod Files:00  Oblivion.esm01  All Natural Base.esm  [Version 0.9.8]02  Oscuro's_Oblivion_Overhaul.esm  [Version 1.33]03  Unofficial Oblivion Patch.esp  [Version 3.2.0]04  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]05  Oblivion Citadel Door Fix.esp06  DLCShiveringIsles.esp07  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]08  All Natural.esp  [Version 0.9.8]09  All Natural - SI.esp  [Version 0.9.8]0A  All Natural - EW + AWS.esp  [Version 0.9.8]0B  Weather Debug Ring.esp0C  Weather Debug Ring - SI.esp0D  DS Time Manager.esp  [Version 1.1]0E  Purge Cell Buffers - Loading.esp  [Version 1.0.0]0F  Living Economy.esp10  Living Economy - Items.esp11  Cutthroat Merchants.esp12  Oscuro's_Oblivion_Overhaul.esp  [Version 1.33]13  Amajor7 Imperial Furniture.esp14  JSRandomTasks.esp  [Version 1.1a]15  Harvest [Flora].esp  [Version 3.0.0]16  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]17  gardening.esp18  Kyoma's Journal Mod.esp  [Version 3.2.1]19  Quest Award Leveling.esp1A  Quest Award Leveling SI.esp1B  Quest Award Leveling SI - no forged items.esp1C  Quest Award Leveling - Finger of the Mountain.esp1D  Natural Hunger v2_1 by QF.esp1E  Enhanced Grabbing.esp  [Version 0.5]1F  RealisticLeveling.esp20  bgMagicEV.esp  [Version 1.7EV]21  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]22  bgMagicItemSigil.esp  [Version 1.68EV]23  bgMagicEVStartspells.esp  [Version 1.68EV]24  bgMagicEVAddEnVar.esp  [Version 1.68EV]25  bgMagicEVPaperChase.esp  [Version 1.68EV]26  bgMagicAlchemy.esp  [Version 1.57]27  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]28  bgMagicShaderLifeDetect.esp  [Version 1.68]29  Get Wet v0.92.esp**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.8]2A  Bashed Patch, 0.esp


This has been BOSSed, and my bashed patch rebuilt. I'm using OBSE v0018.

I also used your weather debug ring. The first time I used it, I was standing in the room at the Wawnett Inn. This is what I got:
Current Weather: 01000810 Target Weather: 01000810 OldTargetWeather: 01000810 Percentage: 1.00
Cell: 1 CurrentTime: 135.17 TimeForCheck: 164.22


I then slept in the bed for 24 hours, used the ring again, and got this:
Current Weather: 01000810 Target Weather: 01000810 OldTargetWeather: 01000810 Percentage: 1.00
Cell: 1 CurrentTime: 159.22 TimeForCheck: 167.22


I then went outside and waited for six hours, used the ring, and got this:
Current Weather: 0100085D Target Weather: 0100085D OldTargetWeather: 0100085D Percentage: 1.00
Cell: 1 CurrentTime: 165.32 TimeForCheck: 167.22


All the while, the weather never changed.

I don't know if it makes a difference, but my timescale is set to 15.

If there is anything else you need from me, let me know. And thanks in advance for your help!
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Alexis Estrada
 
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Post » Wed Aug 18, 2010 8:34 pm

You're running 0.9.8 - you need to upgrade to 0.9.9.5, with Fixpack 2 as listed on Nexus.

Be SURE you do the clean save step in between, because otherwise the weather will be jacked up.
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jennie xhx
 
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Post » Wed Aug 18, 2010 11:22 am

You're running 0.9.8 - you need to upgrade to 0.9.9.5, with Fixpack 2 as listed on Nexus.

Be SURE you do the clean save step in between, because otherwise the weather will be jacked up.


Oooh, ok! I figured I had something wrong like that. Thanks a ton!
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Dark Mogul
 
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Post » Wed Aug 18, 2010 12:27 pm

It works perfectly now, so thank you very much for your help! I do have one question though. I noticed that there is no longer an option for installing All Natural with different weather mods, like Enhanced Weather, so I assume all those options have just been bundled together. I also noticed that the game now has a warmer, yellow tint to it, which I think has to do with AWS (I may be wrong about that.) Is there a way to customize the mod so that the tint isn't necessary, or is it simply a required part of the mod now?

If it is, it's no big deal. I prefer the game without the tint, but All Natural is a good enough mod and is done so well that it's more than worth dealing with that. I guess I'm just trying to see if there's a way I can be greedy and get it all. :wink_smile:
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hannaH
 
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Post » Wed Aug 18, 2010 8:23 pm

It works perfectly now, so thank you very much for your help! I do have one question though. I noticed that there is no longer an option for installing All Natural with different weather mods, like Enhanced Weather, so I assume all those options have just been bundled together. I also noticed that the game now has a warmer, yellow tint to it, which I think has to do with AWS (I may be wrong about that.) Is there a way to customize the mod so that the tint isn't necessary, or is it simply a required part of the mod now?

If it is, it's no big deal. I prefer the game without the tint, but All Natural is a good enough mod and is done so well that it's more than worth dealing with that. I guess I'm just trying to see if there's a way I can be greedy and get it all. :wink_smile:


You can now configure the weathers to use in the ini file. :)
You can also modify the tint.
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hannaH
 
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Post » Thu Aug 19, 2010 12:30 am

You can now configure the weathers to use in the ini file. :)
You can also modify the tint.


Oh awesome! Thanks, I missed that somehow. I called myself reading through the readme, but I obviously skipped something along the way.
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x_JeNnY_x
 
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Post » Wed Aug 18, 2010 10:13 pm

Just installed this as an OMOD. Assuming I can install the Fix PAckv2 as an OMOD and it will overwrite the necessary files in the All NAtural OMOD?

Because I am installing this into a current game, are there any things I need to keep in mind in order to make sure this mod activiates properly?



Edit- I went ahead and instaled the patch as an OMOD

Re: these directions in the readme:

Explaining “All Natural - Indoor Weather Filter For Mods.esp”
All you need to do is when you rebuild your Bashed Patch, select “Import Cells” from “All Natural - Indoor Weather Filter For Mods.esp” (“All Natural.esp” will also be selected under “Import Cells”). Do not activate the .esp but simply have it import cells into the Bashed Patch as just explained."




In Wryebash, I have the esm and all the esps except for All Natural Indoor Weather Filter for Mods.esp checked. The text for this is in italics and the checkbox is red. What confuses me is that when I right click on this esp and choose Import, there is no Import Cells option. When I choose to rebuild my bashed patch, there is no option to merge the All Natural Indoor Weather Filter for Mods.esp. Also, unlike the above instructions seem to me to state, there is no instance of either All Nautral.esp or All Natural- Indoor Weather Filter for Mods.esp in any of the source files/mods listed in the Import cells (climate, lighting, and water) from source mods screen. Shouldn't both of these All Natural esps be listed in this screen for me to select?

I have much the same question for the Kvatch Rebuilt esp, which I do have checked. Specfically, the filter patch and import cells steps below:

3. You must use the filter patch and import cells from it into your Bashed Patch. Therefore, you MUST use Wrye Bash in order to get the full All Natural effect in Kvatch Rebuilt.


There's no listing of the Kvatch Rebuilt.esp in either Merge Patches or Import Cells in the Update Bashed PAtch screen.

Thanks.
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Suzie Dalziel
 
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