Arthmoor,
Running with the clearHDR plugin now. Here are a couple of screenies of the centre square in Talos Plaza - a particularly deadly area for me:
http://i855.photobucket.com/albums/ab118/AndalayBay/Oblivion/WithoutClearHDR.jpg
http://i855.photobucket.com/albums/ab118/AndalayBay/Oblivion/WithClearHDR.jpg
For me the change is rather subtle, but is an improvement over the old. I can see that non-shiny areas might be a bit duller, but I'll take that over being blinded. There were a few light clouds in the sky when these shots were taken, so I have to believe that it would be even worse (the blinding without the plugin) on a completely clear day.
It shouldn't be something that's super obvious, no. But you should be able to see, for example, that the pink tiles on the ground aren't reflecting insane amounts of light back, the clouds are less harsh on the eye, and a lot of the Imperial architecture doesn't have that hideous glow spot on it. Talos Plaza was never a huge problem for me either. The only bright spot left seems to be where some lights are on at the wrong time of the day, but that should be fixed when we send 1.0 up.
If you want to really see the difference, go find an Ayleid ruin and be there at noon. Or stand on the beach of the sandbar just off the Talos bridge outside the IC. You'll immediately be able to tell.
You are right - I am exaggerating a little. But it is still quite dark - i understand it is a seedy place (even though the publican is the Town Guard's girlfriend), but the spot around her is totally dark.
Well, to put things bluntly, electric lighting has spoiled us all. Back in the days before Edison's grand invention, windowless rooms were dark. Very dark. Even in daylight. Fireplaces and candles were it. Along with kerosene lamps during the 1800s. I can see what's doable as far as a few candles here and there but I'm not going to try turning windowless interiors into rooms that look like they're bathed in 500watt halogen lamps.