All Natural 0.7 through to present by Wrinklyninja, Arthmoor, and Brumbek.
Description:
All Natural combines a robust custom weather system that allows the use of weather types from all existing weather mods with custom versions of Natural Interiors and Real Lights in order to provide the greatest weather/environment experience possible. The three segments of All Natural will be explained below:
1. Custom Weather System
The cornerstone of All Natural is unique weather system that includes a new regional weather script to keep the weather synced on interior/exterior switching and when fast traveling and a variety of optional features to help enhance and customize the user's weather experience. All Natural also allows you to choose from only vanilla weathers or from some or all the weather types from Natural Weather, Atmospheric Weather System, and Enhanced Weather.
2. Natural Interiors
Natural Interiors was originally created by Wormheart, and its purpose was to make it so interior locations such as houses and guilds would be affected by the weather outside and time of day, and to make it so interior locations had weather sounds inside very similarly to the original “Weather Inside” mod. To accomplish this, interior windows were made transparent and the sky outside now matched the exterior weather and time of day. The result is you can look out an interior window and see a sunset, stars, etc and also have the interior lighting level change based on it being sunny, cloudy, nighttime, etc, plus you can hear rain/storm sounds from within.Sadly, Natural Interiors was never finished and had some issues. However, All Natural now includes an improved and expanded version that cannot be found outside of All Natural. Also, the Natural Interiors segment of All Natural cannot be separated from All Natural, so you must use All Natural in full to benefit from the Natural Interiors segment.
3. Real Lights
Real Lights was an incredibly ambitious project by Josef K. which aimed to replace all the fake lighting (invisible lights with no actual light source) with real lights with real light sources. For example, with Real Lights locations have candles or other light sources that emit light instead of generic white light coming from mid-air.Sadly Real Lights was abandoned long ago and has some issues with save game bloating. However, the mod has now been included in All Natural and has been recently updated to fix all the problems it previously had. The All Natural version of Real Lights is the most updated and safe version of Real Lights and no one should use the older stand-alone version. The Real Lights segment of All Natural is the only segment you can actually use independently, so even if you want to use, say, Enhanced Weather, you can use the Real Lights plugin from All Natural. Instructions on how to do this are included in the installation section of this guide.
http://www.tesnexus.com/downloads/file.php?id=18305 v0.9.9.5 @ TES Nexus
http://www.moddb.com/mods/all-natural-weather v0.9.9.5 @ ModDB
FixPack v2 for 0.9.9.5 is also available on Nexus, which fixes more bugs in the interim between 0995 and the next full release.
A patch for Nascosto Isles to bring the sky coloration in line with the values used by All Natural is included.
A patch to provide transparent window meshes for Kvatch Rebuilt is included.
There is also an extensive filter for interior weather to apply to various mods.
http://www.gamesas.com/index.php?showtopic=1099235
Beta 0.9.9.5
* Updated Tamriel and SI weather scripts with fixes for various bugs, including fast weather switching, Oblivion Gate weather getting stuck and instant weather changes.
* Fixed weather de-sync in SI and fixed interior/exterior switches stopping the weather from changing between regions properly.
* Support for BAIN wizards has been added.
* HDR lighting values for clear weather have been adjusted to be less bright.
* Added detection of fast travel mods such as Cyrodiil Travel Services to Tamriel and SI weather scripts.
* Added check to change weather when it is raining and the player moves to a high altitude snowy region.
* Replaced plugin/quest-stage combination weather selection method with an array based method for both Tamriel and SI, and replacing weather plugins with ini settings for selecting weathers from NW, AWS and EW.
* Optimised all scripts.
* Fixed lightning flashes in a NoWindows weather.
* Fixed cell flags in The Bloated Float to fix interior weather there.
* Fixed Kvatch Rebuilt compatibility.
* Removed dummy Oblivion cell as it is no longer required.
* Added Natural Interior effects to SI's New Sheoth Palace.
* Updated a number of weathers, updating some EditorIDs, removing some duplicates and fixing sounds, colouration and classifications.
* Added BAIN Wizard installation file for simplified installation using BAIN.
* Removed silence from the end of some interior weather sounds so they loop better.
* Removed a number of duplicate sound entries.
* Replaced AWS weather textures with those updated in AWS 2.5.
* Removed meshes\sky\stars.nif from BSA, as it was not required.
Beta 0.9.9
* Fixed weather script compatibility with Elsweyr and Better Cities, improved fast travel weather behavior, and fixed a few bugs in the weather script.
* Added full interior and exterior support for Oblivion Gate weather in Cyrodiil, and individually customizable weather chances for each weather type in Cyrodiil and SI.
* Tweaked a large number of weathers for better lighting, and a fixed a few anomalies in some others.
* Adjusted lighting in the Perception dreamworld so the path isn't completely obscured.
* Removed flame from Elder Council chamber.
* Chorrol interior meshes are now completed.
* Added the following meshes:
chorrol\interior\chorrolfgchorrolinterior01.nif
chorrol\interior\chorrolfgtowerinterior01.nif
chorrol\interior\chorrolfightersguild01AN.nif
chorrol\interior\chorrolfightersguildhallinterior01.nif
chorrol\interior\chorrolhousemiddle01interior.nif
chorrol\interior\chorrolhousemiddle02interior.nif
chorrol\interior\chorrolhousemiddle03interior.nif
chorrol\interior\chorrolhousemiddle04interior.nif
chorrol\interior\chorrolhousemiddle05interior.nif
chorrol\interior\chorrolhousemiddle06interior.nif
chorrol\interior\chorrolhousemiddle07interior.nif
chorrol\interior\chorrolhousemiddle08interior.nif
chorrol\interior\chorrolhousemiddle09interior.nif
chorrol\interior\chorrolhouseupper01interior.nif
chorrol\interior\chorrolhouseupper02interior01.nif
chorrol\interior\chorrolhouseupper02interior02.nif
chorrol\interior\chorrolhouseupper02interior03.nif
chorrol\interior\chorrolhouseupper03interior.nif
chorrol\interior\chorrolhouseupper04interior01.nif
chorrol\interior\chorrolhouseupper04interior02.nif
chorrol\interior\chorrolhouseupper04interior03.nif
chorrol\interior\chorrolmageguildbottomstory.nif
chorrol\interior\chorrolmageguildmiddlestory.nif
chorrol\interior\chorrolmageguildtopstory.nif
chorrol\interior\chorrolmguildwallupper02AN.nif
Beta 0.9.8
* Patch included for Gates to Aesgaard (episode 1) to adjust the weather properly.
* OMOD installation script fixed.
* Fixed the skydome texture that was turning pink for some users.
* Fixed the floor in Rosethorn Hall (skhouseupperint04.nif) that was messed up due to a faulty mesh.
* Real Lights work fully completed in all dungeons and other interior cells.
* Fixed non-transparent windows in the Temple of the One for the post-MQ model.
* Added visible decorations outside the windows of the Temple of the One interior.
* Fixed SI weather sticking or changing to the wrong weather type.
* Fixed scripts preventing weather from changing while waiting/sleeping.
* Optimized weather scripts for Tamriel and SI.
* Fixed All Natural changing the weather in new worldspaces and their interiors.
Beta 0.9.7
* Many improvements and tweaks to Real Lights, too many to list. In general, the entirety of the Imperial City, Anvil, Bravil, Bruma, all sewers and caves below the Imperial City, and some scattered other places nearby like Vilverin.
* Full Shivering Isles weather support (but no natural interiors support for SI yet).
* Fixed Imperial Temple interior graphical problem where the city outside the windows was way too high up and would look wacky when jumping.
* Added full Natural Interiors support for Kvatch Rebuilt by including edited meshes in the archive and updating the filter patch to include Kvatch Rebuilt. Make sure to install the .esp, meshes, and use the filter patch to make Kvatch Rebuilt work as intended.
* Fixed bugs in GaussianNumberGenerator function.
* Fixed bugs with weather script, including IC district transition not being detected and weather remaining stormy in kvatch after the battle.
* A couple of bugs fixed in SI weather script to do with New Sheoth detection.
* Minor aesthetic changes to the console output of the init scripts.
* Added patches for Kvatch Rebuilt and Gates To Aesgaard 2, both fixing bugs in the mods that break the weather in general. These patches may hopefully be merged into updated versions of both quest mods in the future.
* Added variable weather volatility for Tamriel and SI and parameters to ini.
* Added timescaled weather functionality which is buit-in and controlled by the above feature.
* Fixed the following meshes:
chorrol\interior\chorrolmageguildbottomstorychorrol\interior\chorrolmageguildmiddlestorychorrol\interior\chorrolmageguildtopstory
* Fixed the following SI meshes, as above.
Architecture\City\Dementia\DementiaInteriors\DementiaHouse01InteriorTop.NIF
Architecture\City\Dementia\DementiaInteriors\DementiaHouse02Interior.NIF
Architecture\City\Dementia\DementiaInteriors\DementiaHouse02InteriorTop.NIF
Architecture\City\Dementia\DementiaInteriors\DementiaHouse03Interior.NIF
Architecture\City\Dementia\DementiaInteriors\DementiaHouse03InteriorTop.NIF
Architecture\City\Dementia\DementiaInteriors\DementiaHouse04Interior.NIF
Architecture\City\Dementia\DementiaInteriors\DementiaHouse04InteriorTop.NIF
Architecture\City\Dementia\DementiaInteriors\DementiaHouse05Interior.NIF
Architecture\City\Dementia\DementiaInteriors\DementiaHouse05InteriorTop.NIF
Architecture\City\Dementia\DementiaInteriors\DementiaHouse06Interior.NIF
Architecture\City\Dementia\DementiaInteriors\DementiaHouse06InteriorTop.NIF
Architecture\City\Dementia\DementiaInteriors\DementiaHouse07Interior.NIF
Architecture\City\Dementia\DementiaInteriors\DementiaHouseInn01Interior.NIF
Architecture\City\Dementia\DementiaInteriors\DementiaHouseInn01InteriorTop.NIF
Architecture\City\Dementia\DementiaInteriors\DementiaHouseLower01Interior.NIF
Architecture\City\Dementia\DementiaInteriors\DementiaHouseLower01InteriorTop.NIF
Architecture\City\Dementia\DementiaInteriors\DementiaHouseLower02Interior.NIF
Architecture\City\Dementia\DementiaInteriors\DementiaHouseLower02InteriorTop.NIF
Architecture\City\Dementia\DementiaInteriors\DementiaHouseLower03Interior.NIF
Architecture\City\Dementia\DementiaInteriors\DementiaHouseLower03InteriorTop.NIF
Architecture\Settlements\HouseDementia01Interior.NIF
Architecture\Settlements\HouseDementia02Interior.NIF
Architecture\Settlements\HouseDementia03Interior.NIF
Architecture\Settlements\HouseDementia04Interior.NIF
Architecture\City\Mania\LCManiaHouseInt01.NIF
Architecture\City\Mania\LCManiaHouseInt02.NIF
Architecture\City\Mania\LCManiaHouseInt03.NIF
Architecture\City\Mania\LCManiaHouseInt04.NIF
Architecture\City\Mania\LCManiaHouseInt06.NIF
Architecture\City\Mania\LCManiaHouseInt06Top.NIF
Architecture\City\Mania\LCManiaHouseInt07.NIF
Architecture\City\Mania\LCManiaHouseInt07Top.NIF
Architecture\City\Mania\LCManiaHouseInt08.NIF
Architecture\City\Mania\LCManiaHouseInt08Top.NIF
Architecture\City\Mania\LCManiaHouseInt09.NIF
Architecture\City\Mania\ManiHouseINT01.NIF
Architecture\City\Mania\ManiHouseINT01UP.NIF
Architecture\City\Mania\ManiSmity01INT.NIF
Architecture\City\CityWalls\SESacellum ArdenSulTowerInterior.NIF