The shader 'issue' isn't an issue with any existing shaders, AFAIK, but for example, I've got a 'natural' nighteye shader on the backburner, that amplifies the available light by multiplying it by a variable - but if the available light is zero, as in LTBD if there are no light sources around, then there is no change. It makes physical sense, of course, but from a gameplay point of view it's not very good. Even having a value of 1 or 2 for the RGB ambient light values would fix this.
I can't promise to cover the same mods as LTBMD does, simply because I will just include relevant changes to whatever is in my load order. I'll see how things go.
I'm surprised at the quick replies of interest though. (This is most likely going to be my replacement project to work on after Enhanced Seasons is released, so expect a long time in development hell)
EDIT: Though I should probably be focusing on the stuff I need to do for AN 1.1 rather than ideas that take my fancy. :blush: