[RELz] Weather: All Natural, Thread 29

Post » Tue May 17, 2011 5:55 pm

In addition, I'm wondering how many people install AN as an OMOD?
I do :)
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Chris Duncan
 
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Post » Tue May 17, 2011 3:41 am

I'm wondering how many people install AN as an OMOD - if not many do, then I might remove the OMOD conversion data in 1.2, because it's a PITA to upkeep. The only reservation I would have for doing such a thing is that BAIN can't currently rename files, so it can't do a scripted Real Lights only install like the OMOD can. So, how do you install AN?

Perhaps a poll might be in order? Rather than a multitude of random posts.

I use BAIN as much as possible nowadays.
Including All Natural. And who wants just the Real Lights component anyway? (Both a commentary and a question you might want to ask as well ;) ) And miss out on all the goodies from the main weather package?!
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marina
 
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Post » Tue May 17, 2011 6:41 pm

Does this mean that
All Natural - Losing My Religion Interior Patch.esp
All Natural - Bravil Mages Fix.esp
All Natural - SI Settlements NIW Support.esp
Oblivifall - Losing My Religion CATH CHANGES.esp
are now no longer needed? If so goody.

[edited] misconceptions [/out]

Also the ini is confusing. It says
; The (SI)NormalizeLuminance setting can have values between 0 and 1, where 0 has no effect, and 1 completely removes
; the vanilla blue tint at night. Values between 0 and 1 control the level to which the blue tint is toned down, in the
; same way the (SI)Luminance multiplier does for the brightness at night.
Then looking at the settings for original color darker nights - it seems that blue tint is on all the way. Shouldn't it be the other way around? I mean I always thought darker nights settings meant no blue tint.
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Mark Hepworth
 
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Post » Tue May 17, 2011 4:31 pm

Thanks for the new release. :foodndrink:

Installation method: BAIN for everything I possibly can.

I agree a poll might be in order to get better, more accurate, results.

Looking forward to future releases with the "weather boxes". Man that's gonna be great. Thanks for all your hard work folks. :foodndrink:
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Mariaa EM.
 
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Post » Tue May 17, 2011 1:57 pm

Version 1.1 is up at Nexus, other mirrors pending.

Dang it! Now I need to download another ~150 MB to update All Natural. :ahhh: Well, I guess that's how much it takes to show greatness.

or Bad Things™ will happen.

Such as...!? :confused:

Never knew it was trademarked, by the way.

I do :)

So do I ;)
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Ernesto Salinas
 
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Post » Tue May 17, 2011 6:52 pm

Version 1.1 is up at Nexus, other mirrors pending


Will be installing with BAIN later today - And will be spending a bit of time studying the fog :) Thank you Wrinkly for incorporating that.
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Javaun Thompson
 
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Post » Tue May 17, 2011 1:57 pm

Another one for OBMM install via OMOD..
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Alexx Peace
 
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Post » Tue May 17, 2011 10:49 am

Hmm slightly confused. When I installed this mod (not V1.1) via OMM, I only had one esm file selectable, there wasn't any esps, is that right? Also, bit of a silly question but I've been wondering what I need to do with this mod and wyre bash. I tried making one large patch with all my mods included, totally failed, so I'm wondering whether I can just make one for this mod and how. Last thing, any way to make the weather last longer?

Think I've asked a few silly questions, without reading the readme first (still asking the wyre bash one as that does confuse me), but, do I need to even download a weather mod or does this mod provide us with different weather types already? Or does it just edit the vanilla ones if we don't have another weather mod.
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electro_fantics
 
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Post » Tue May 17, 2011 1:51 pm

snip


Indeed you are correct, that post is loaded with "silly" questions. Most if not everything you ask about is in the ReadMe. You don't even have to download the mod to view the ReadMe either. So I suggest you follow the link and view the documentation at TESNexus.
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George PUluse
 
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Post » Tue May 17, 2011 8:39 am

Yes, actually it does, so that's the best place to find the answers on how to set that up.

Okay im back. Well ive installed it to the best of my abilities(which doesnt amount to much) according to the readme. I was referring to those "Luminance" console commands I found in the configuration text. Meh im a Noob.
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Channing
 
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Post » Tue May 17, 2011 2:30 pm

Alright well I tried the Wyre Bash installation, put the archive in the proper location, but Bash doesn't seem to detect any package.
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Roisan Sweeney
 
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Post » Tue May 17, 2011 3:31 pm

What actually is, according to you, the proper location? In Wrye Bash, are you in the Installers tab?

Alright well I tried the Wyre Bash installation, put the archive in the proper location, but Bash doesn't seem to detect any package.

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Anna S
 
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Post » Tue May 17, 2011 9:57 am

Well reading the readme it says it's in the Oblivion Mods/Mod Installers/bash installers. So I put it in there, went to the installers tab, nothing to be seen.
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Amie Mccubbing
 
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Post » Tue May 17, 2011 9:07 am

Okay im back. Well ive installed it to the best of my abilities(which doesnt amount to much) according to the readme. I was referring to those "Luminance" console commands I found in the configuration text. Meh im a Noob.

Wait a minute that was an ini? Oh god (facepalm). Damn swedish translation confusing me.
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Taylor Thompson
 
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Post » Tue May 17, 2011 8:24 am

Well reading the readme it says it's in the Oblivion Mods/Mod Installers/bash installers. So I put it in there, went to the installers tab, nothing to be seen.

Where is a Mod Installers folder mentioned anywhere?

Wait a minute that was an ini? Oh god (facepalm). Damn swedish translation confusing me.

What Swedish translation? I know there's a Russian, and I think there might be a French and a German too, but I don't know of any Swedish translations...
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Kate Murrell
 
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Post » Tue May 17, 2011 12:23 pm

<_< I didn't mean to type Mod Installers
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Sunny Under
 
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Post » Tue May 17, 2011 7:28 pm

<_< I didn't mean to type Mod Installers

Well, I can guarantee that if you follow the instructions in the readme then you'll get the mod installed correctly. Tens of thousands of users have, and I see no reason why it should be any different for you. If you're having problems understanding how to do stuff in Bash, there's plenty of documentation out there to help you with that, starting with the Wrye Bash readme and including TES4:POSItive and alt3rn1ty's Wrye Bash for dummies guide.
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~Amy~
 
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Post » Tue May 17, 2011 2:29 pm

Speak of the devil .. :D - Anyone new who hasn't seen it ... link in my sig'

Just trying the fog Wrinkly, nothing bad to report it seems to be working very well, the transition between states is smooth, the only thing jarring is upon first loading the game and the current weather state kicks in... other than that its very nice indeed.

Playing about with the settings as far as I can see can achieve pretty much all desired effects from Redbags Fog, Pseron Wyrds Morrowind Fog or ( the other one.. I keep forgetting the name of :facepalm: ). And like those, can be used to mask distant detail a user switches off for performance purposes. Or as in (erm, the other one), just to achieve that 'Cant see the whole world = World feels bigger' effect.

Settings I am trying on the laptop at the moment....
Spoiler

; ================================================
; | Fog Distances : Adjust the distance that fog occurs at in Tamriel |
; ================================================

set ANVars.FDEnabled to 1 ; Enable/Disable Fog Distances changes. (0)

set ANVars.ClearFogDist to 0.5 ; Multiplier of the fog distances of clear weathers. (1)
set ANVars.CloudyFogDist to 0.4 ; Multiplier of the fog distances of cloudy weathers. (1)
set ANVars.FogFogDist to 0.1 ; Multiplier of the fog distances of foggy weathers. (1)
set ANVars.OvercastFogDist to 0.3 ; Multiplier of the fog distances of overcast weathers. (1)
set ANVars.RainFogDist to 0.4 ; Multiplier of the fog distances of rainy weathers. (1)
set ANVars.SnowFogDist to 0.4 ; Multiplier of the fog distances of snowy weathers. (1)
set ANVars.StormFogDist to 0.3 ; Multiplier of the fog distances of stormy weathers. (1)
set ANVars.SpecialFogDist to 0.5 ; Multiplier of the fog distances of the Oblivion Gate weather. (1)


; ===================================================================================================
; | Fog Distances - Shivering Isles : Adjust the distance that fog occurs at in the Shivering Isles |
; ===================================================================================================

set ANVars.FDSIEnabled to 1 ; Enable/Disable Fog Distances for SI changes. (0)

set ANVars.SIClearFogDist to 0.5 ; Multiplier of the fog distances of clear weathers. (1)
set ANVars.SICloudyFogDist to 0.4 ; Multiplier of the fog distances of cloudy weathers. (1)
set ANVars.SIFogFogDist to 0.1 ; Multiplier of the fog distances of foggy weathers. (1)
Set ANVars.SIManiaFogDist to 0.3 ; Multiplier of the fog distances of Mania weathers. (1)
set ANVars.SIOvercastFogDist to 0.3 ; Multiplier of the fog distances of overcast weathers. (1)
set ANVars.SIRainFogDist to 0.4 ; Multiplier of the fog distances of rainy weathers. (1)
set ANVars.SIStormFogDist to 0.3 ; Multiplier of the fog distances of stormy weathers. (1)

Will change Mania and SpecialFogDist for Oblivion Realm when I get back there. Just set a few of these provisionally for now.

Going to install on the desktop next with higher resolution and settings in Oblivion, and open these settings out a bit ( apart from the foggyfog distance, we like foggyfog :) )

Could these settings go slightly lower than my lowest, for instance 0.08 slightly closer than 0.1 ?
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Juan Cerda
 
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Post » Tue May 17, 2011 8:38 am

Just trying the fog Wrinkly, nothing bad to report it seems to be working very well, the transition between states is smooth, the only thing jarring is upon first loading the game and the current weather state kicks in... other than that its very nice indeed.

Could these settings go slightly lower than my lowest, for instance 0.08 slightly closer than 0.1 ?

Good to know it's working well for you. As for the settings, they can be pretty much anything, even negative IIRC. (Note that none of the other multipliers can be negative for sure)
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Farrah Barry
 
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Post » Tue May 17, 2011 8:17 am

Good, I want it slightly closer for those moments with T.I.E un-levelled creatures potentially behind the next rise/tree you cant see - "NEW UNDERWEAR PLEASE!"

Very moody effects experienced so far, especially in the Blackwoods, and currently only trying it with EW, going to kick in AWS on the desktop for more variety in combination.
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Marion Geneste
 
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Post » Tue May 17, 2011 6:07 pm

Does this mean that
All Natural - Losing My Religion Interior Patch.esp
All Natural - Bravil Mages Fix.esp
All Natural - SI Settlements NIW Support.esp
Oblivifall - Losing My Religion CATH CHANGES.esp
are now no longer needed? If so goody.

That's right, those aren't needed.

Of course that last one...Oblivifall - Losing My Religion CATH CHANGES.esp doesn't have to do with All Natural. It just improves some stuff for LMR.

So if you use LMR, you can still benefit from using:

http://www.4shared.com/file/P5x-_pU5/Losing_My_Religion-UpdatedFile.html

And if you use AWLS also with LMR, use this also:

http://www.4shared.com/file/nwetaBZP/Losing_My_Religion-AWLS_Patch-.html

Sorry for off topic! Also, great work to Arthmoor and Wrinklyninja for version 1.1. A lot of good stuff there, and a lot of good mesh fixes so good work to Brumbek too! ;)
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hannah sillery
 
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Post » Tue May 17, 2011 11:03 am

Off to grab this and install it with OBMM (aka omod) :) Thanks guys - been waiting on this baby for a while!
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Dominic Vaughan
 
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Post » Tue May 17, 2011 8:21 pm

Thanks Brumbek for answers!

My concern with Oblivifall - Losing My Religion CATH CHANGES.esp is more about how it might effect Immersive Interiors. Any advice on that?
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FirDaus LOVe farhana
 
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Post » Tue May 17, 2011 6:22 pm

Does anyone know if there is a console command to set or cycle weathers?, the settings I am trying on occasion are a bit too harsh, so for instance would like to be able to set fogfog as the current weather to adjust, instead of having to hope for a random occurrence.
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Dragonz Dancer
 
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Post » Tue May 17, 2011 10:49 pm

Does anyone know if there is a console command to set or cycle weathers?, the settings I am trying on occasion are a bit too harsh, so for instance would like to be able to set fogfog as the current weather to adjust, instead of having to hope for a random occurrence.

You can use SetWeather or ForceWeather to change the weather to something you want, though it won't stick, as soon as you give AN a reason to take control, it'll set the weather it has down as being correct. It's fine for just testing out different weathers though.
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Richard
 
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