Was his fixes? For AN though? Still needed?
Why not have that link in the OP?
Oh well if it is still needed then that is what I mainly needed to know because I already have them.
There was one set of fixes for Better Cities, but the rest were for AN meshes, mostly so that they'd work when used in other mods. As for why they're not in the OP or on Nexus, it's because they're relatively minor things, not game-breaking, and they'll be included in the next update to AN, so most people can wait till then. Intrepid forum thread readers just get to use them before others, and can help test them out.
EDIT: Can anybody think of any interior cells that behave as exteriors in vanilla Oblivion besides the Temple Of The One and Skingrad Castle's Courtyard? Alternatively, can you think of any mod-added interiors outside of Cyrodiil that behave as exteriors, and have vanilla climates assigned? I'm thinking that we could ditch the current worldspace/region check to see if we're in Cyrodiil in favour of a climate based one - if you're in Cyrodiil, then you'll either have a vanilla climate assigned or an AN one, and unless mods add vanilla climates to interiors outside of Cyrodiil, that'd work.
Basically, I'd like to set the checks up something like this:
if (InInterior && InteriorBehavesAsixterior && ClimateIsANOrVanillaCyrodiil) OK to proceed
elseif (InWorldspace && WorldspaceParentIsTamriel && ItWasOKToProceedLastFrame) OK to proceed ;I still need to replace that last check with something that doesn't depend on prior data.
elseif (InTamrielWorldspace && InCyrodiilWeatherRegion) OK to proceed
else STOPRIGHTTHERECRIMINALSCUM
endif