Not the thread for this, you should start a new one. I took a look at your mod list and did not really see IMMERSION type mods, more like a visual overhaul, which was done some time ago called OAVO v2. As for a name, maybe Immersive Oblivion?
I'm going to start a thread once it's ready to go. But yeah, I suppose I define immersion differently than the standard community definition which to me might as well be "realism." Thanks for pointing out OAVO, it looks like what I'm doing but in a ready-to-go downloadable form. What I'm doing will include brief descriptions of the mods, useful screenshots, cross-referencing when necessary, etc. and then simply link to tesnexus for each mod. And "Immersive Oblivion" is actually at the top of my list, so thanks for the suggestion, it's encouraging.
Enough of that, though. I have another off topic question! Sorry. I'm wondering if the Oblivion mod community is, well, abnormal compared to most games. Maybe it's because the game's been out for a few years, but I've been able to find pretty much anything I've searched for. I wanted to be able to have linked chests in each player house so I could cut down on fast travelling and just go to a nearby house when I wanted to access items, and http://www.tesnexus.com/downloads/file.php?id=2523! I was so impressed! I've wondered if there's something about the game that makes it attractive to modding, something to account for its longevity and sustained interest. Hell, I left the game for a couple months and Immersive Interiors popped up, something I assumed wasn't even possible since it hadn't been done yet. Again, another off topic post, but just something I was wondering about I didn't want to create a whole thread for. From here on, nothing but on-topicness.