Bah, double post. So much stuff to cover, I missed most of it in the last one.
I've added links to TES Alliance and the three translations to the Mirrors tab on Nexus, and my paragraph of Immersive Interiors integration to the description page on Nexus. I've also uploaded my debug ring there, because I'm tired of linking to 4shared almost every single time someone reports a bug...
If I've got everything right, I need to (including stuff mentioned further down this post):
1. Look dimming weather 0100080C before midday, first comparing it to the parent outside weather 01000859.
2. Add more info to the readme FAQs about specifically why Wrye Bash is needed.
3. Possibly add explanation regarding the possibility of integrating Immersive Interiors to the readme FAQs.
4. Investigate whether making appropriate interior weathers give sun damage with a reduced level compared to exterior weathers would be a good decision.
5. Investigate whether the game already factors in moon phase to night darkness, and if not, make it so (probably though a toggle setting for Night Luminance).
As ever, if there's something else you want done, remind/tell me. I would also appreciate people's opinions on point 4 (sun damage), as I haven't played a vampire in years.
I tried the "test fix" and still the same. One thing I noticed that Leyawiin church is brighter than Chorrol, for example. Here are three pics. Pic#1 is Leyawin at 11:30am(it's raining outside). Is too bright for my taste but since is 11am i think is somewhat acceptable. Pic#2 is the same church at about 12am. If we compare it to the 11:30am pic it obviously has been tone down in brightness. But still in my opinion is unrealistically bright for 12am. Now, pic#3 is Chorrol church at about 1am. The darkness is more realistic, not dark enough but acceptable.
http://img816.imageshack.us/img816/9458/screenshot9s.png
snip
That first pic does look a bit bright, I will try fixing that.
Hy,
I have one question on this section of the Readme :
Do I *really* need Wrye Bash?Yes you really need Wrye Bash. There’s plenty of help out there about how to get Wrye Bash up and running. Wrye Bash also has many very essential functions for all Oblivion users. Get it now.How do I use Wrye Bash to import cells?To Import Cells from All Natural:1. Run Wrye Bash.2. Locate the Bashed patch.esp on the Mods tab (it should be at the bottom).3. Right click on it and select “Rebuild Patch”.4. Check the box that says Import Cells and left click on the words Import Cells.5. Check the box next to the All Natural plugins.
I don't doubt one second on the quality of the Wrye Bash tool but someone can develop a little this section ? I'm interrested about the "importing cells" considerations, and why Wrye Bash is imposed to players by the creators of All Naturals.
My main reasons is to tweak my Oblivion in respect of this mod, and to don't create conflicts or interactions, but i'm interrested by the strategical aspect of this point too.
Wrye Bash is necessary due to the integrated support for interior weather visuals and sound. Specifically the climate settings that make it possible. The import cells function allows the changes AN makes to interior climates to stick, regardless of how many conflicting mods may be loading after it in the game. Without Bash, most of the effect would be lose, and weather would cease to stay syncronized. There would also be no way to support extending this to mod-added cells easily without Bash's filtering functions.
Wrye Bash does not cause conflicts. It resolves them.
Since this question comes up regularly (especially on Nexus...), perhaps it's worth adding to the FAQs why exactly AN needs a Bashed Patch?
Also, I think the translation links and the II integration paragraph should be added to the OP. Perhaps the II integration paragraph should also be added to the readme as an FAQ?