Well, I liked the actual lights of IW, but they just hit performance a bit too hard on top of everything else for me, IIRC. What I'd envisage for such a mod made now would be more of a 'Real Lights for AWLS', which would just add light sources outside windows, since AWLS does the texture swapping best already. You could probably even script this, if Reneer's recent work is anything to go by.
Wow, this is a phenomenal idea! +1 genius to wrinklyninja. Everybody agrees the real lights in IW are better than AWLS, but previously the performance hit was too much. Course, my major reason for using AWLS has always been the inconsistency between vanilla and mod-added stuff having no lights at night. So you're saying there might be a way to add actual lights through scripting by somehow referencing the window locations in the .nif? That'd be great for sure.
I do like the idea of adding lighting to AWLS for at least non-modded locations, but unless there's some way to make it work for all mods, then that goes against AWLS universal compatibility goal.
About Dementia, yes, it is done, yes, you read that correctly.
Shivering Isles is Now Complete!! This also means all Natural Interiors support is Now Complete!! After years of working, my life is Now Complete!!http://i275.photobucket.com/albums/jj317/Brumbek/All%20Natural%20Oblivion%20Mod/Dementia05.jpg
http://i275.photobucket.com/albums/jj317/Brumbek/All%20Natural%20Oblivion%20Mod/Dementia04.jpg
http://i275.photobucket.com/albums/jj317/Brumbek/All%20Natural%20Oblivion%20Mod/Dementia03.jpg
http://i275.photobucket.com/albums/jj317/Brumbek/All%20Natural%20Oblivion%20Mod/Dementia02.jpg
http://i275.photobucket.com/albums/jj317/Brumbek/All%20Natural%20Oblivion%20Mod/Dementia01.jpg
http://www.4shared.com/file/UYGwIJVX/AllNatural-v1-2-BrumbekCumulat.html that combines all my prior stuff that will be merged into AN v1.2.