[RELz] Weather: All Natural, Thread 32

Post » Mon Apr 04, 2011 6:01 am

@palidoo: Yeah, not gonna use OGBEv1 or 2. Too large an impact on performance. Especially the AA.

What about AA? You're only going to impact performance if you choose expensive shaders in your shader load order. Besides, you're not going to get snow accumulation any other way. The method you describe with OBSE isn't even possible. Still not sure what you mean about AA but if you have an ATI card you can force AA on in the control panel just fine.

So is Skyrim's system an overlay or something else (shader? I wouldn't know...)? From the technical information that they posted, it seems that they scan the terrain with some sort of program/tool in order to detect the location of every mesh, then that sets boundaries for the rain so that it doesn't bleed through those meshes/perhaps accumulates on them.

The explanation from that article was awful. It was very poorly and non-technically worded. From what I've seen of the snow, they more or less "splat" the snow effect onto objects based on their normal maps. You can see this in Crysis snow levels (though the more impressive effect in that game is the actual snow in the air). The "artist-directed" component sounds like they essentially prevent the snow from "splatting" onto certain objects or maybe even specific areas of objects. The hint to that is how they said it was too uniform/even prior to this system they made. As you can see in Crysis, the effect often looks too uniform and even, and I don't believe there is any artist directed component in Crysis.

In any case the "system that scans the yadda yadda" they describe certainly has nothing to do with how the snow will appear in the sky. In Oblivion this was a camera space effect, hence it couldn't possibly ever have worked properly inside of exterior buildings or under overhangs. For them to fix this they'd need to move snow and rain into world space, and perform some kind of rudimentary collision testing. Because of the massive amount of snow/rain particles, the particles obviously aren't going to be sticking around very long and will most likely terminate on collision. Collision/termination or not, if it looks anything like the Crysis snow, I'll be pleased. It'd be better than Oblivion's simple screen effect that you see in screensavers or on websites during Christmas. :)

With OBGE, we're just short of implementing the same (ground) snow shader method they'll be using in Skyrim, sans artist-direction, which is funny considering we're a misfit band of hobbyists versing a AAA game. However, we don't actually have normal map information in the scene, just face normals, hence the geometry artifacting issues which Tomerk managed to solve with interpolation -- but at a cost to FPS. Covering the objects while having only the face normal information effectively erases any normal map detail, hence the artifacting. It uncovers how low-poly Oblivion actually is. But I'm afraid it's about as good as it's going to get for Oblivion, unless somebody wants to recreate (from scratch) Oblivion in Skyrim's engine. :)
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Kat Lehmann
 
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Post » Mon Apr 04, 2011 1:48 pm

I always liked Natural Weather best of all the weather mods, and I was a huge fan of Real Lights so it's great to see them combined :) I have a slight problem, though. Whenever I go near enough to an oblivion gate to prompt the weather change, the oblivion weather seems to override everything else. Even if I ride past and carry on going, hours of game-time later I still have Oblivion weather and if I use the force weather console command, it reverts to oblivion as soon as I enter/exit a building. It only seems to go away when I save and reload in an entirely different location. Oblivion weather also does not disappear if I close the gate, both manually and through the console. Any ideas what might be happening here?

Thanks for the gorgeous mod :)
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Nadia Nad
 
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Post » Mon Apr 04, 2011 12:51 am

Make sure you have the latest version of All Natural. There were issues in the past with Oblivion weather getting stuck like that but as far as I know they've been fixed.
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Luis Reyma
 
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Post » Mon Apr 04, 2011 10:23 am

Using the latest. It rains all the time. I also have weather illusion spells and tried using them to release the weather, in case they were affecting anything. Still raining. I'll try reinstalling, the mod not Oblivion.
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Nick Swan
 
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Post » Mon Apr 04, 2011 10:40 am

@jonwd1:

OBGE cripples my machine, for whatever reasons. Putting the dll in the folder is all that needs to be done. XP sp3 Rig stats below, only I have 2 9800 GT running SLI. There SHOULD be no problem, but there is. Thanks for your support. :confused:

On another note...

Wow, I got caught in a frikkin hurricane while traveling from Bravil to IC. Like really seemed like a hurricane, it was crazy cool. I had to pause the game and change clothes! :rolleyes: :biggrin:
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Lew.p
 
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Post » Mon Apr 04, 2011 11:33 am

I have newest ver. with fixes. I had the mod gives some teleport to another land ( http://www.tesnexus.com/downloads/file.php?id=19935 ), using that makes me permanently at storm weather. I uninstalled this mod and reinstalled AN - helped. Ok, I can live without ,but if it seems that old " non-ending storm after oblivion gate toaching" bug returns, it's really not good.
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IM NOT EASY
 
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Post » Mon Apr 04, 2011 2:36 pm

I have a problem the natural interiors has the transparent windows but black outside and it really bugs me any idea why?
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marie breen
 
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Post » Mon Apr 04, 2011 1:04 pm

Note the interiors worked this morning
I dont understand why it isn't working i have read the read me didn't help much


Oblivion.esmCobl Main.esmDLCShiveringIsles.espDLCHorseArmor.espDLCOrrery.espDLCVileLair.espDLCfrostcrag.espKnights.espDLCBattlehornCastle.espDLCThievesDen.espCobl Silent Equip Misc.espMillstone_Farm_COBL.espCobl Tweaks.espCobl Glue.espCobl Si.espDLCMehrunesRazor.espDLCSpellTomes.espAll Natural.espAll Natural - Real Lights.espAll Natural - SI.espExtra Robe Pack.espArmory of the Silver Dragon.espFrostcragRebornCobl.espSalmo the Baker, Cobl.esp

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Noely Ulloa
 
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Post » Mon Apr 04, 2011 8:32 am

Bashed Patch is just hiding. It does that sometimes.

...
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naomi
 
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Post » Mon Apr 04, 2011 10:50 am

Note the interiors worked this morning
I dont understand why it isn't working i have read the read me didn't help much


I highly doubt it was working as it's not installed correctly. You are missing the All Natural Base.esm resources, for one. And also, using All Natural requires the use of Wrye Bash and a bashed patch, which you do not have. The installation instructions in the ReadMe are quite clear on this.

Uninstall it, clean save, get Wrye Bash and try again.
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xemmybx
 
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Post » Mon Apr 04, 2011 4:56 am

What is on the plate for All Natural version 1.3?
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Laura Tempel
 
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Post » Mon Apr 04, 2011 12:41 am

What is on the plate for All Natural version 1.3?

Nothing new from me, at this time. I will have to take a look at these reports of weather getting stuck. It's a PITA and I keep thinking I nail it.
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Nienna garcia
 
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Post » Mon Apr 04, 2011 4:19 pm

I highly doubt it was working as it's not installed correctly. You are missing the All Natural Base.esm resources, for one. And also, using All Natural requires the use of Wrye Bash and a bashed patch, which you do not have. The installation instructions in the ReadMe are quite clear on this.

Uninstall it, clean save, get Wrye Bash and try again.

but theres the thing i used the bashed patch and the mod wit wyre bash didnt help much i have all the resources aswell....
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Christine
 
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Post » Mon Apr 04, 2011 11:44 am

but theres the thing i used the bashed patch and the mod wit wyre bash didnt help much i have all the resources aswell....


Perhaps you should read the installation instructions for this mod a little more carefully? I don't think they could be clearer about what you need to do.

Or perhaps you should read up on how to use Wrye Bash? http://www.tesnexus.com/downloads/file.php?id=35230
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Brandi Norton
 
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Post » Mon Apr 04, 2011 5:10 am

but theres the thing i used the bashed patch and the mod wit wyre bash didnt help much i have all the resources aswell....

Not according to the load order you posted above, which is out of order. Did you use BOSS?
I'm trying to help but can't if you're not giving us proper information. Post a proper load order, please, from Wrye Bash (Right click on File header in the Mods tab, go to List Mods, copy/paste the contents of the pop up box here).
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lillian luna
 
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Post » Mon Apr 04, 2011 6:30 am

Here the contents
Spoiler
Active Mod Files:00  Oblivion.esm01  All Natural Base.esm  [Version 1.2]02  Cobl Main.esm  [Version 1.72]03  All Natural.esp  [Version 1.2]04  All Natural - SI.esp  [Version 1.2]05  All Natural - Real Lights.esp  [Version 1.2]06  DLCShiveringIsles.esp++  Item interchange - Extraction.esp  [Version 0.76]07  DLCHorseArmor.esp08  DLCOrrery.esp09  DLCVileLair.esp0A  DLCfrostcrag.esp0B  Knights.esp0C  DLCBattlehornCastle.esp0D  DLCThievesDen.esp0E  Cobl Silent Equip Misc.esp  [Version 01]0F  Millstone_Farm_COBL.esp10  Cobl Tweaks.esp  [Version 1.44]11  Cobl Glue.esp  [Version 1.72]12  Cobl Si.esp  [Version 1.63]13  DLCMehrunesRazor.esp14  DLCSpellTomes.esp15  Extra Robe Pack.esp16  Armory of the Silver Dragon.esp17  FrostcragRebornCobl.esp++  LustyArgonianMaidContinued.esp18  Salmo the Baker, Cobl.esp  [Version 3.08]++  Item interchange - Placement.esp  [Version 0.76]++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.2]19  Bashed Patch, 0.esp1A  AliveWaters - Koi Addon.esp1B  AliveWaters - Slaughterfish Addon.esp1C  AliveWaters.esp

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OnlyDumazzapplyhere
 
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Post » Mon Apr 04, 2011 12:38 am

Ok, that's a LOT better. Have you retested? If you still think it's not working properly, post some screenshots of what you mean.
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cassy
 
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Post » Mon Apr 04, 2011 2:09 pm

Note the interiors worked this morning
I dont understand why it isn't working i have read the read me didn't help much


Oblivion.esmCobl Main.esmDLCShiveringIsles.espDLCHorseArmor.espDLCOrrery.espDLCVileLair.espDLCfrostcrag.espKnights.espDLCBattlehornCastle.espDLCThievesDen.espCobl Silent Equip Misc.espMillstone_Farm_COBL.espCobl Tweaks.espCobl Glue.espCobl Si.espDLCMehrunesRazor.espDLCSpellTomes.espAll Natural.espAll Natural - Real Lights.espAll Natural - SI.espExtra Robe Pack.espArmory of the Silver Dragon.espFrostcragRebornCobl.espSalmo the Baker, Cobl.esp



but theres the thing i used the bashed patch and the mod wit wyre bash didnt help much i have all the resources aswell....

Then why doesn't your posted load order include the All Natural Base.esm or the Bashed Patch, 0.esp ?!

Install All Natural properly: Preferably through the BAIN (Wrye Bash installers) wizard.
Sort your load order through BOSS (Better Oblivion Sorting Software.)
(If still having problems) list your load order copied from Wrye Bash ("List Mods..." link under Mods tab.)
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alyssa ALYSSA
 
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Post » Mon Apr 04, 2011 3:15 pm

Ok, that's a LOT better. Have you retested? If you still think it's not working properly, post some screenshots of what you mean.

Heres a rough comparison Supposed to have blue windows from the weather outside mine i can see through them but its a black void
Preview:
http://www.tesnexus.com/downloads/images/18305-2-1243858538.jpg
mine:
http://imm.io/media/3L/3LVg.png
Both during the day
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Melis Hristina
 
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Post » Mon Apr 04, 2011 1:51 pm

@Rotanixel; are you using OBSE? You need it.
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Milad Hajipour
 
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Post » Mon Apr 04, 2011 11:30 am

Yes i am i am using the steam loader if that helps?
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Claire Lynham
 
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Post » Mon Apr 04, 2011 1:26 am

Then why doesn't your posted load order include the All Natural Base.esm or the Bashed Patch, 0.esp ?!


Heres a rough comparison Supposed to have blue windows from the weather outside mine i can see through them but its a black void


It's hard to help you as you don't comment on the help you get. Have you added All Natural Base.esm? No one knows as you don't say. Post your load order via Wrye Bash: right-click file-header > list mods > paste into post.
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Amber Hubbard
 
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Post » Mon Apr 04, 2011 1:54 am

It's hard to help you as you don't comment on the help you get. Have you added All Natural Base.esm? No one knows as you don't say. Post your load order via Wrye Bash: right-click file-header > list mods > paste into post.

Ive already done that see above in spoiler section
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James Baldwin
 
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Post » Mon Apr 04, 2011 6:05 am

OBSE will not load properly if you are using the Steam version of Oblvion UNLESS you have the Steam in-game community selected. Go into your Steam settings and make sure that is enabled for Oblivion.
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Natalie Harvey
 
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Post » Mon Apr 04, 2011 3:36 pm

OBSE will not load properly if you are using the Steam version of Oblvion UNLESS you have the Steam in-game community selected. Go into your Steam settings and make sure that is enabled for Oblivion.

I have that enabled its enabled by default
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Sherry Speakman
 
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