[RELz] Weather: All Natural, Thread 34

Post » Wed Mar 30, 2011 3:41 am

http://www.tesnexus.com/downloads/file.php?id=38288

I'm pretty sure this cropped up before, but this seems to be a new file entry. I believe the old one got nuked because we found it was including resources without permission and basically a crappy buggy copy of All Natural's stuff.

I've downloaded it, and what do you know: once again Max Tael's textures are included without permission. The mod plugin itself is better done this time, at least. What it does is basically just the same as Color Tints does, altering the tinting of the weathers, but it includes a bunch of identical-to-master records.

My advice would be not to use it, as you can get the same effect using Color Tints with the appropriate setting, and thieves should not be encouraged. I'm reporting it on Nexus. I have no intention of working out Color Tints settings equivalent to the effect given by this.
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Jonathan Braz
 
Posts: 3459
Joined: Wed Aug 22, 2007 10:29 pm

Post » Wed Mar 30, 2011 12:10 pm

This after I specifically told the guy he does NOT have permission to do what he's obviously gone and done anyway. Different alias but clearly the same person.
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Adam Kriner
 
Posts: 3448
Joined: Mon Aug 06, 2007 2:30 am

Post » Wed Mar 30, 2011 2:39 am

Short answer: Yes. No problems, and it doesn't effect any dependencies at all. At least not in my experience (and I have the three you mentioned.)

Okay thanks a lot. I was unsure before and never really asked someone who had done it. Will clean them later, but save .esp backups of course :P

Thanks once again!
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Jesus Sanchez
 
Posts: 3455
Joined: Sun Oct 21, 2007 11:15 am

Post » Wed Mar 30, 2011 12:06 pm

How would one go about setting up a mod for All Natural support? Does it have to be done in the filter patch?
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Elena Alina
 
Posts: 3415
Joined: Sun Apr 01, 2007 7:24 am

Post » Wed Mar 30, 2011 2:30 am

How would one go about setting up a mod for All Natural support? Does it have to be done in the filter patch?

There's a section in the readme on this. :)
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Dean Brown
 
Posts: 3472
Joined: Fri Aug 31, 2007 10:17 pm

Post » Wed Mar 30, 2011 10:51 am

There's a section in the readme on this. :)


Shoulda known... :facepalm:

Thanks for the tip. :)
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roxxii lenaghan
 
Posts: 3388
Joined: Wed Jul 05, 2006 11:53 am

Post » Wed Mar 30, 2011 3:47 pm

http://i.imgur.com/Gv8k1.jpg

Yes, it is raining inside the temple. Normally, this would be indicative of an improperly installed All Natural, but that's the thing... my copy is properly installed. This can only mean there is something wrong with the interior, because this has never happened before.

Spoiler
Active Mod Files:00  Oblivion.esm01  TR_OoT_Main.esm02  All Natural Base.esm  [Version 1.3]03  Cobl Main.esm  [Version 1.73]04  Open Cities Resources.esm  [Version 4.0.1]05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]06  Kvatch Rebuilt.esm07  Progress.esm  [Version 2.2]08  Unofficial Oblivion Patch.esp  [Version 3.3.3]09  DLCShiveringIsles.esp0A  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0B  SM Plugin Refurbish - SI.esp  [Version 1.30]0C  All Natural.esp  [Version 1.3]0D  All Natural - SI.esp  [Version 1.3]0E  Enhanced Water v2.0 HD.esp++  Enhanced Water v2.0 HD - SI Addon.esp  [Version 0.1]++  Symphony of Violence.esp0F  All Natural - Real Lights.esp  [Version 1.3]10  WindowLightingSystem.esp11  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp++  Item interchange - Extraction.esp  [Version 0.78]12  Enhanced Economy.esp  [Version 5.1]13  FF_Real_Thirst.esp14  Dynamic Map.esp  [Version 2.0]15  Map Marker Overhaul.esp  [Version 3.8]16  DLCHorseArmor.esp17  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.6]18  SM Plugin Refurbish - HorseArmor.esp  [Version 1.11]19  DLCOrrery.esp1A  DLCOrrery - Unofficial Patch.esp  [Version 1.0.4]1B  SM Plugin Refurbish - Orrery.esp  [Version 1.11]1C  DLCVileLair.esp1D  DLCVileLair - Unofficial Patch.esp  [Version 1.0.6]++  SM Plugin Refurbish - VileLair.esp  [Version 1.21]1E  DLCMehrunesRazor.esp1F  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.5]20  SM Plugin Refurbish - MehrunesRazor.esp  [Version 1.30]21  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]++  MaleBodyReplacerV4.esp22  EVE_StockEquipmentReplacer.esp23  Slof's Horses Base.esp24  DLCThievesDen.esp25  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.7]26  SM Plugin Refurbish - ThievesDen.esp  [Version 1.30]27  Cobl Glue.esp  [Version 1.73]28  OC+COBL Luggage Patch.esp29  Cobl Si.esp  [Version 1.63]2A  FF_Real_Thirst, Cobl.esp2B  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO-DLT_Remover.esp  [Version 1.33]2C  OOO 1.32-Cobl.esp  [Version 1.72]**  EVE_StockEquipmentReplacer for OOO.esp2D  ImpeREAL City Unique Districts - All the Districts - Merged.esp2E  Kvatch Rebuilt.esp++  Kvatch Rebuilt - OOO Compatibility.esp2F  OCC-KR-Patch.esp  [Version 2.0.1]30  Kvatch Rebuilt Weather Patch.esp31  LetThePeopleDrink.esp  [Version 2.5]32  The Ayleid Steps.esp  [Version 3.4]33  TR_Stirk.esp34  Stirk_Compatibility_Patch.esp35  DLCBattlehornCastle.esp36  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.5]37  SM Plugin Refurbish - Battlehorn.esp  [Version 1.30]38  DLCFrostcrag.esp39  Kvatch Rebuilt_Frostcrag Reborn.esp3A  FrostcragRebornCobl.esp3B  Knights.esp3C  Knights - Unofficial Patch.esp  [Version 1.1]3D  EVE_KnightsoftheNine.esp++  SM Plugin Refurbish - Knights.esp  [Version 1.06]3E  OCC-KOTN-Patch.esp  [Version 3.0]3F  The Lost Spires.esp40  OCC-Lost Spires-Patch.esp  [Version 3.0]41  AFK_Weye.esp  [Version 2.2.COBL]42  road+bridges.esp  [Version 4.6.1]43  Feldscar.esp  [Version 1.0.7]44  Vergayun.esp  [Version 1.0.6]45  Faregyl.esp  [Version 2.0.2]46  Molapi.esp  [Version 1.0.1]47  xuldarkforest.esp  [Version 1.0.4]48  LostSpires-DarkForest patch.esp49  xulStendarrValley.esp  [Version 1.2.2]4A  xulTheHeath.esp4B  XulEntiusGorge.esp4C  xulFallenleafEverglade.esp  [Version 1.3.1]4D  LostSpires-Everglade patch.esp  [Version 1.2]4E  xulColovianHighlands_EV.esp  [Version 1.2.1]4F  xulChorrolHinterland.esp  [Version 1.2.2]50  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]51  xulBravilBarrowfields.esp  [Version 1.3.2]52  xulLushWoodlands.esp  [Version 1.3.1]53  xulAncientYews.esp  [Version 1.4.3]54  xulAncientRedwoods.esp  [Version 1.6]55  xulCloudtopMountains.esp  [Version 1.0.3]56  xulArriusCreek.esp  [Version 1.1.3]57  xulPatch_AY_AC.esp  [Version 1.1]58  xulRollingHills_EV.esp  [Version 1.3.3]59  xulPantherRiver.esp5A  xulRiverEthe.esp  [Version 1.0.2]5B  xulBrenaRiverRavine.esp  [Version 1.1]5C  xulImperialIsle.esp  [Version 1.6.7]5D  xulBlackwoodForest.esp  [Version 1.1.0]5E  xulCheydinhalFalls.esp  [Version 1.0.1]5F  KvatchRebuilt-CheydinhalFalls patch.esp60  xulAspenWood.esp  [Version 1.0.2]61  xulSkingradOutskirts.esp  [Version 1.0.1]62  xulSnowdale.esp  [Version 1.0.1]63  SnowdaleOOOPatch.esp64  FrostcragReborn-Snowdale patch.esp65  Feldscar+Snowdale Patch.esp  [Version 1.0]66  xulCliffsOfAnvil.esp67  OOOCliffsofAnvilPatch.esp  [Version 1.0]68  xulSilverfishRiverValley.esp  [Version 1.0]69  NRB4+UL-II+LtPD Patch.esp  [Version 3.0.1]6A  ImpeREAL Empire - Unique Forts.esp**  ImpeREAL Empire - Unique Forts - Slofs Horses - By Xtudo.esp6B  ImpeREAL Forts + Lost Spires + Silverfish River Patch.esp  [Version 1.0]6C  ImpeREAL Forts + Silverfish River Patch.esp6D  BrinaCrossVillage.esp  [Version 1.0.3]6E  Brina Cross Village--Unique Forts Patch.esp6F  BrinaCrossVillage -- COBL.esp70  West Roads.esp71  Salmo the Baker, Cobl.esp  [Version 3.08]72  Open Cities New Sheoth.esp  [Version 2.0]73  Open Cities Reborn.esp  [Version 0.9.1]74  ImpeREAL Empire - Unique Castles - All The Castles - OCR.esp  [Version 1.1.1]75  OCR+ULBWForest Patch.esp  [Version 1.0.2]76  OCR+Cheydinhal Falls Patch.esp  [Version 1.0]77  OCR+ULCH Patch.esp  [Version 1.0]78  OC+ULSkingradOutskirts Patch.esp  [Version 1.0.1]++  OCC-COBL-Wells.esp79  OCR + OOO Patch.esp  [Version 3.0]7A  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]7B  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]7C  AutoBookPlacer.esp  [Version 3.02]7D  kuerteeInventoryIsABackpack.esp7E  Soulgem Magic.esp  [Version 1.0]7F  Enhanced Economy - House prices.esp  [Version 1.0]80  RealisticFatigue.esp81  RealSleepExtended.esp  [Version 2.5]82  kuerteeAttributeAndSkillBasedDamageModifiers.esp83  nGCD.esp84  nGCD Oghma Infinium.esp++  nGCD Skeleton Key.esp85  ProgressArmorer.esp  [Version 1.0]++  Immediate Character Generation.esp**  Cava Obscura - Cyrodiil.esp**  Cava Obscura - SI.esp**  Cava Obscura - Filter Patch For Mods.esp++  Item interchange - Placement.esp  [Version 0.78]++  Item interchange - Placement for Frostcrag Reborn.esp  [Version 0.78]86  bgBalancingEVCore.esp  [Version 10.52EV-D]++  EVE_KhajiitFix.esp**  bgBalancingEVOptionalNPCDiversity, TNR Merge.esp  [Version 10.0EV-D]**  bgBalancingOptionalNPCDiversityKvatchRebuilt, for Wrye Bash.esp  [Version 9.0EV-D]++  bgBalancingEVOptionalSeamReducerHighElfFix.esp  [Version 10.0EV-D]87  Real Hunger, Cobl.esp  [Version 1.6.1]**  NRB4 OCReborn Road Record.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.3]88  Bashed Patch, 0.esp

User avatar
Cathrine Jack
 
Posts: 3329
Joined: Sat Dec 02, 2006 1:29 am

Post » Wed Mar 30, 2011 4:17 am

http://i.imgur.com/Gv8k1.jpg

Yes, it is raining inside the temple. Normally, this would be indicative of an improperly installed All Natural, but that's the thing... my copy is properly installed. This can only mean there is something wrong with the interior, because this has never happened before.

Spoiler
Active Mod Files:00  Oblivion.esm01  TR_OoT_Main.esm02  All Natural Base.esm  [Version 1.3]03  Cobl Main.esm  [Version 1.73]04  Open Cities Resources.esm  [Version 4.0.1]05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]06  Kvatch Rebuilt.esm07  Progress.esm  [Version 2.2]08  Unofficial Oblivion Patch.esp  [Version 3.3.3]09  DLCShiveringIsles.esp0A  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0B  SM Plugin Refurbish - SI.esp  [Version 1.30]0C  All Natural.esp  [Version 1.3]0D  All Natural - SI.esp  [Version 1.3]0E  Enhanced Water v2.0 HD.esp++  Enhanced Water v2.0 HD - SI Addon.esp  [Version 0.1]++  Symphony of Violence.esp0F  All Natural - Real Lights.esp  [Version 1.3]10  WindowLightingSystem.esp11  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp++  Item interchange - Extraction.esp  [Version 0.78]12  Enhanced Economy.esp  [Version 5.1]13  FF_Real_Thirst.esp14  Dynamic Map.esp  [Version 2.0]15  Map Marker Overhaul.esp  [Version 3.8]16  DLCHorseArmor.esp17  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.6]18  SM Plugin Refurbish - HorseArmor.esp  [Version 1.11]19  DLCOrrery.esp1A  DLCOrrery - Unofficial Patch.esp  [Version 1.0.4]1B  SM Plugin Refurbish - Orrery.esp  [Version 1.11]1C  DLCVileLair.esp1D  DLCVileLair - Unofficial Patch.esp  [Version 1.0.6]++  SM Plugin Refurbish - VileLair.esp  [Version 1.21]1E  DLCMehrunesRazor.esp1F  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.5]20  SM Plugin Refurbish - MehrunesRazor.esp  [Version 1.30]21  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]++  MaleBodyReplacerV4.esp22  EVE_StockEquipmentReplacer.esp23  Slof's Horses Base.esp24  DLCThievesDen.esp25  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.7]26  SM Plugin Refurbish - ThievesDen.esp  [Version 1.30]27  Cobl Glue.esp  [Version 1.73]28  OC+COBL Luggage Patch.esp29  Cobl Si.esp  [Version 1.63]2A  FF_Real_Thirst, Cobl.esp2B  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO-DLT_Remover.esp  [Version 1.33]2C  OOO 1.32-Cobl.esp  [Version 1.72]**  EVE_StockEquipmentReplacer for OOO.esp2D  ImpeREAL City Unique Districts - All the Districts - Merged.esp2E  Kvatch Rebuilt.esp++  Kvatch Rebuilt - OOO Compatibility.esp2F  OCC-KR-Patch.esp  [Version 2.0.1]30  Kvatch Rebuilt Weather Patch.esp31  LetThePeopleDrink.esp  [Version 2.5]32  The Ayleid Steps.esp  [Version 3.4]33  TR_Stirk.esp34  Stirk_Compatibility_Patch.esp35  DLCBattlehornCastle.esp36  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.5]37  SM Plugin Refurbish - Battlehorn.esp  [Version 1.30]38  DLCFrostcrag.esp39  Kvatch Rebuilt_Frostcrag Reborn.esp3A  FrostcragRebornCobl.esp3B  Knights.esp3C  Knights - Unofficial Patch.esp  [Version 1.1]3D  EVE_KnightsoftheNine.esp++  SM Plugin Refurbish - Knights.esp  [Version 1.06]3E  OCC-KOTN-Patch.esp  [Version 3.0]3F  The Lost Spires.esp40  OCC-Lost Spires-Patch.esp  [Version 3.0]41  AFK_Weye.esp  [Version 2.2.COBL]42  road+bridges.esp  [Version 4.6.1]43  Feldscar.esp  [Version 1.0.7]44  Vergayun.esp  [Version 1.0.6]45  Faregyl.esp  [Version 2.0.2]46  Molapi.esp  [Version 1.0.1]47  xuldarkforest.esp  [Version 1.0.4]48  LostSpires-DarkForest patch.esp49  xulStendarrValley.esp  [Version 1.2.2]4A  xulTheHeath.esp4B  XulEntiusGorge.esp4C  xulFallenleafEverglade.esp  [Version 1.3.1]4D  LostSpires-Everglade patch.esp  [Version 1.2]4E  xulColovianHighlands_EV.esp  [Version 1.2.1]4F  xulChorrolHinterland.esp  [Version 1.2.2]50  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]51  xulBravilBarrowfields.esp  [Version 1.3.2]52  xulLushWoodlands.esp  [Version 1.3.1]53  xulAncientYews.esp  [Version 1.4.3]54  xulAncientRedwoods.esp  [Version 1.6]55  xulCloudtopMountains.esp  [Version 1.0.3]56  xulArriusCreek.esp  [Version 1.1.3]57  xulPatch_AY_AC.esp  [Version 1.1]58  xulRollingHills_EV.esp  [Version 1.3.3]59  xulPantherRiver.esp5A  xulRiverEthe.esp  [Version 1.0.2]5B  xulBrenaRiverRavine.esp  [Version 1.1]5C  xulImperialIsle.esp  [Version 1.6.7]5D  xulBlackwoodForest.esp  [Version 1.1.0]5E  xulCheydinhalFalls.esp  [Version 1.0.1]5F  KvatchRebuilt-CheydinhalFalls patch.esp60  xulAspenWood.esp  [Version 1.0.2]61  xulSkingradOutskirts.esp  [Version 1.0.1]62  xulSnowdale.esp  [Version 1.0.1]63  SnowdaleOOOPatch.esp64  FrostcragReborn-Snowdale patch.esp65  Feldscar+Snowdale Patch.esp  [Version 1.0]66  xulCliffsOfAnvil.esp67  OOOCliffsofAnvilPatch.esp  [Version 1.0]68  xulSilverfishRiverValley.esp  [Version 1.0]69  NRB4+UL-II+LtPD Patch.esp  [Version 3.0.1]6A  ImpeREAL Empire - Unique Forts.esp**  ImpeREAL Empire - Unique Forts - Slofs Horses - By Xtudo.esp6B  ImpeREAL Forts + Lost Spires + Silverfish River Patch.esp  [Version 1.0]6C  ImpeREAL Forts + Silverfish River Patch.esp6D  BrinaCrossVillage.esp  [Version 1.0.3]6E  Brina Cross Village--Unique Forts Patch.esp6F  BrinaCrossVillage -- COBL.esp70  West Roads.esp71  Salmo the Baker, Cobl.esp  [Version 3.08]72  Open Cities New Sheoth.esp  [Version 2.0]73  Open Cities Reborn.esp  [Version 0.9.1]74  ImpeREAL Empire - Unique Castles - All The Castles - OCR.esp  [Version 1.1.1]75  OCR+ULBWForest Patch.esp  [Version 1.0.2]76  OCR+Cheydinhal Falls Patch.esp  [Version 1.0]77  OCR+ULCH Patch.esp  [Version 1.0]78  OC+ULSkingradOutskirts Patch.esp  [Version 1.0.1]++  OCC-COBL-Wells.esp79  OCR + OOO Patch.esp  [Version 3.0]7A  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]7B  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]7C  AutoBookPlacer.esp  [Version 3.02]7D  kuerteeInventoryIsABackpack.esp7E  Soulgem Magic.esp  [Version 1.0]7F  Enhanced Economy - House prices.esp  [Version 1.0]80  RealisticFatigue.esp81  RealSleepExtended.esp  [Version 2.5]82  kuerteeAttributeAndSkillBasedDamageModifiers.esp83  nGCD.esp84  nGCD Oghma Infinium.esp++  nGCD Skeleton Key.esp85  ProgressArmorer.esp  [Version 1.0]++  Immediate Character Generation.esp**  Cava Obscura - Cyrodiil.esp**  Cava Obscura - SI.esp**  Cava Obscura - Filter Patch For Mods.esp++  Item interchange - Placement.esp  [Version 0.78]++  Item interchange - Placement for Frostcrag Reborn.esp  [Version 0.78]86  bgBalancingEVCore.esp  [Version 10.52EV-D]++  EVE_KhajiitFix.esp**  bgBalancingEVOptionalNPCDiversity, TNR Merge.esp  [Version 10.0EV-D]**  bgBalancingOptionalNPCDiversityKvatchRebuilt, for Wrye Bash.esp  [Version 9.0EV-D]++  bgBalancingEVOptionalSeamReducerHighElfFix.esp  [Version 10.0EV-D]87  Real Hunger, Cobl.esp  [Version 1.6.1]**  NRB4 OCReborn Road Record.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.3]88  Bashed Patch, 0.esp


Hmm. I thought that we'd handwaved rain in the Temple because there's a big hole in the roof. I know it doesn't really make much sense, but neither does the rain coming down under the covered areas (can't remember what they're called) in the arena district and things like that...

The alternative is to use the non-rainy interior equivalents to outdoor rainy weathers, but I think that would be more jarring if anything. :shrug:
User avatar
Lynette Wilson
 
Posts: 3424
Joined: Fri Jul 14, 2006 4:20 pm

Post » Wed Mar 30, 2011 4:58 am

Must've been that combined with the weather pulling one of it's insta-switches on me, then (as AN occasionally does when you switch between interiors and exteriors). I know there's not much that can be done about the transitions anymore, so I've learned to live with this one.

If it's because of the hole, then I can live with that, too. In either case, if this was intentional, apologies for wasting your time.
User avatar
Kate Murrell
 
Posts: 3537
Joined: Mon Oct 16, 2006 4:02 am

Post » Wed Mar 30, 2011 4:52 am

Yep, I think this was intentional due to how the temple changes post-MQ since Bethesda didn't split it into separate cells.
User avatar
candice keenan
 
Posts: 3510
Joined: Tue Dec 05, 2006 10:43 pm

Post » Wed Mar 30, 2011 3:55 pm

I had an... interesting... instant weather change recently. I'm playing with MMM (well, FCOM) and I've got the MMM spriggan/ent weather patch. I left Weye for Chorrol in foggy conditions. As I crested the big hill up the road from Fort Nikel, I got the message about the death of a spriggan causing the heavens to open. Sure enough, it transitioned to 'storm from hell' conditions, where you can't even hear a wolf chomping on your backside. :ahhh:

Anyway, by the time I'd passed through Fort Ash, it had stopped raining and become reasonably sunny. A short while later, I arrived at Weynon Priory, and headed inside. It immediately went back to 'storm from hell', and this persisted when I left the priory and headed to Chorrol. As soon as I stepped through the door into town, it went straight back to the sunny weather I'd had since Fort Ash.

Eloise
User avatar
Katie Pollard
 
Posts: 3460
Joined: Thu Nov 09, 2006 11:23 pm

Post » Wed Mar 30, 2011 8:26 am

Here, in case it's useful, this just happened:

Spoiler

Error in script 0101870f
Invalid array access - expected string index, received numeric.
File: All Natural Base.esm Offset: 0x1517 Command: Let
Error in script 0101870f
Operator [ failed to evaluate to a valid result
File: All Natural Base.esm Offset: 0x1517 Command: Let
Error in script 0101870f
Invalid array slice operation - array is uninitialized or supplied index does not match key type
File: All Natural Base.esm Offset: 0x1531 Command: ar_InsertRange
Error in script 0101870f
Operator [ failed to evaluate to a valid result
File: All Natural Base.esm Offset: 0x1531 Command: ar_InsertRange
Error in script 0101870f
An expression failed to evaluate to a valid result
File: All Natural Base.esm Offset: 0x1531 Command: ar_InsertRange
Error in script 0101870f
Invalid array slice operation - array is uninitialized or supplied index does not match key type
File: All Natural Base.esm Offset: 0x1550 Command: ar_InsertRange
Error in script 0101870f
Operator [ failed to evaluate to a valid result
File: All Natural Base.esm Offset: 0x1550 Command: ar_InsertRange
Error in script 0101870f
An expression failed to evaluate to a valid result
File: All Natural Base.esm Offset: 0x1550 Command: ar_InsertRange
Error in script 0101870f
Invalid array slice operation - array is uninitialized or supplied index does not match key type
File: All Natural Base.esm Offset: 0x156F Command: ar_InsertRange
Error in script 0101870f
Operator [ failed to evaluate to a valid result
File: All Natural Base.esm Offset: 0x156F Command: ar_InsertRange
Error in script 0101870f
An expression failed to evaluate to a valid result
File: All Natural Base.esm Offset: 0x156F Command: ar_InsertRange
Error in script 0101870f
Invalid array access - expected string index, received numeric.
File: All Natural Base.esm Offset: 0x159E Command: ar_List
Error in script 0101870f
Operator [ failed to evaluate to a valid result
File: All Natural Base.esm Offset: 0x159E Command: ar_List
Error in script 0101870f
An expression failed to evaluate to a valid result
File: All Natural Base.esm Offset: 0x159E Command: ar_List
Error in script 0101870f
Invalid array access - expected string index, received numeric.
File: All Natural Base.esm Offset: 0x1601 Command: ar_List
Error in script 0101870f
Operator [ failed to evaluate to a valid result
File: All Natural Base.esm Offset: 0x1601 Command: ar_List
Error in script 0101870f
An expression failed to evaluate to a valid result
File: All Natural Base.esm Offset: 0x1601 Command: ar_List
Error in script 0101870f
Invalid array access - expected string index, received numeric.
File: All Natural Base.esm Offset: 0x16B1 Command: ar_List
Error in script 0101870f
Operator [ failed to evaluate to a valid result
File: All Natural Base.esm Offset: 0x16B1 Command: ar_List
Error in script 0101870f
An expression failed to evaluate to a valid result
File: All Natural Base.esm Offset: 0x16B1 Command: ar_List
Error in script 0101870f
Invalid array access - expected string index, received numeric.
File: All Natural Base.esm Offset: 0x1709 Command: ar_List
Error in script 0101870f
Operator [ failed to evaluate to a valid result
File: All Natural Base.esm Offset: 0x1709 Command: ar_List
Error in script 0101870f
An expression failed to evaluate to a valid result
File: All Natural Base.esm Offset: 0x1709 Command: ar_List
Error in script 0101870f
Invalid array access - expected string index, received numeric.
File: All Natural Base.esm Offset: 0x17B9 Command: ar_List
Error in script 0101870f
Operator [ failed to evaluate to a valid result
File: All Natural Base.esm Offset: 0x17B9 Command: ar_List
Error in script 0101870f
An expression failed to evaluate to a valid result
File: All Natural Base.esm Offset: 0x17B9 Command: ar_List
Error in script 0101870f
Invalid array access - expected string index, received numeric.
File: All Natural Base.esm Offset: 0x1832 Command: ar_List
Error in script 0101870f
Operator [ failed to evaluate to a valid result
File: All Natural Base.esm Offset: 0x1832 Command: ar_List
Error in script 0101870f
An expression failed to evaluate to a valid result
File: All Natural Base.esm Offset: 0x1832 Command: ar_List
Error in script 0101870f
Invalid array access - expected string index, received numeric.
File: All Natural Base.esm Offset: 0x18F8 Command: ar_List
Error in script 0101870f
Operator [ failed to evaluate to a valid result
File: All Natural Base.esm Offset: 0x18F8 Command: ar_List
Error in script 0101870f
An expression failed to evaluate to a valid result
File: All Natural Base.esm Offset: 0x18F8 Command: ar_List
Error in script 0101870f
Invalid array access - expected string index, received numeric.
File: All Natural Base.esm Offset: 0x1992 Command: ar_List
Error in script 0101870f
Operator [ failed to evaluate to a valid result
File: All Natural Base.esm Offset: 0x1992 Command: ar_List
Error in script 0101870f
An expression failed to evaluate to a valid result
File: All Natural Base.esm Offset: 0x1992 Command: ar_List
Error in script 01000ed7
Operator <- failed to evaluate to a valid result
File: All Natural Base.esm Offset: 0x0027 Command:
Error in script 01000ed7
An expression failed to evaluate to a valid result
File: All Natural Base.esm Offset: 0x0027 Command:
Error in script 01000ed7
ForEach expression failed to return a value
Error in script 01018711
Operator <- failed to evaluate to a valid result
File: All Natural Base.esm Offset: 0x001E Command:
Error in script 01018711
An expression failed to evaluate to a valid result
File: All Natural Base.esm Offset: 0x001E Command:
Error in script 01018711
ForEach expression failed to return a value
Error in script 01000ed6
Invalid array access - expected string index, received numeric.
File: All Natural Base.esm Offset: 0x0FB3 Command: ar_List
Error in script 01000ed6
Operator [ failed to evaluate to a valid result
File: All Natural Base.esm Offset: 0x0FB3 Command: ar_List
Error in script 01000ed6
An expression failed to evaluate to a valid result
File: All Natural Base.esm Offset: 0x0FB3 Command: ar_List
Error in script 01000ed6
Invalid array access - expected string index, received numeric.
File: All Natural Base.esm Offset: 0x0FD4 Command: ar_List
Error in script 01000ed6
Operator [ failed to evaluate to a valid result
File: All Natural Base.esm Offset: 0x0FD4 Command: ar_List
Error in script 01000ed6
An expression failed to evaluate to a valid result
File: All Natural Base.esm Offset: 0x0FD4 Command: ar_List
Error in script 01000ed6
Invalid array access - expected string index, received numeric.
File: All Natural Base.esm Offset: 0x0FF5 Command: ar_List
Error in script 01000ed6
Operator [ failed to evaluate to a valid result
File: All Natural Base.esm Offset: 0x0FF5 Command: ar_List
Error in script 01000ed6
An expression failed to evaluate to a valid result
File: All Natural Base.esm Offset: 0x0FF5 Command: ar_List
Error in script 01000ed6
Invalid array access - expected string index, received numeric.
File: All Natural Base.esm Offset: 0x1016 Command: ar_List
Error in script 01000ed6
Operator [ failed to evaluate to a valid result
File: All Natural Base.esm Offset: 0x1016 Command: ar_List
Error in script 01000ed6
An expression failed to evaluate to a valid result
File: All Natural Base.esm Offset: 0x1016 Command: ar_List
Error in script 01000ed6
Invalid array access - expected string index, received numeric.
File: All Natural Base.esm Offset: 0x1037 Command: ar_List
Error in script 01000ed6
Operator [ failed to evaluate to a valid result
File: All Natural Base.esm Offset: 0x1037 Command: ar_List
Error in script 01000ed6
An expression failed to evaluate to a valid result
File: All Natural Base.esm Offset: 0x1037 Command: ar_List
Error in script 01000ed6
Invalid array access - expected string index, received numeric.
File: All Natural Base.esm Offset: 0x1058 Command: ar_List
Error in script 01000ed6
Operator [ failed to evaluate to a valid result
File: All Natural Base.esm Offset: 0x1058 Command: ar_List
Error in script 01000ed6
An expression failed to evaluate to a valid result
File: All Natural Base.esm Offset: 0x1058 Command: ar_List
Error in script 01000ed6
Invalid array access - expected string index, received numeric.
File: All Natural Base.esm Offset: 0x1079 Command: ar_List
Error in script 01000ed6
Operator [ failed to evaluate to a valid result
File: All Natural Base.esm Offset: 0x1079 Command: ar_List
Error in script 01000ed6
An expression failed to evaluate to a valid result
File: All Natural Base.esm Offset: 0x1079 Command: ar_List
Error in script 01000ed7
Operator <- failed to evaluate to a valid result
File: All Natural Base.esm Offset: 0x0027 Command:
Error in script 01000ed7
An expression failed to evaluate to a valid result
File: All Natural Base.esm Offset: 0x0027 Command:
Error in script 01000ed7
ForEach expression failed to return a value
Error in script 01018711
Operator <- failed to evaluate to a valid result
File: All Natural Base.esm Offset: 0x001E Command:
Error in script 01018711
An expression failed to evaluate to a valid result
File: All Natural Base.esm Offset: 0x001E Command:
Error in script 01018711
ForEach expression failed to return a value


The game didn't crash. I only happened to notice because I opened the console to the above wall o' spam after loading without the .obse co-save. Cheers!
User avatar
GRAEME
 
Posts: 3363
Joined: Sat May 19, 2007 2:48 am

Post » Wed Mar 30, 2011 11:05 am

So I'm trying to update the OMOD script to have it alter the All Natural.ini based on your selections...I have to use the SetVar command, but that only works for whole numbers ...but I need it to be able to set to two decimals...

For instance, I need to do:

SetVar ClearB 0.55


and the following INI edit:

EditXMLReplace "00 Core\\ini\\All Natural.ini", "ClearB to 1.00", "ClearB to %ClearB%"


But it won't work since SetVar only accepts whole numbers it seems.
User avatar
Niisha
 
Posts: 3393
Joined: Fri Sep 15, 2006 2:54 am

Post » Wed Mar 30, 2011 10:50 am

So I'm trying to update the OMOD script to have it alter the All Natural.ini based on your selections...I have to use the SetVar command, but that only works for whole numbers ...but I need it to be able to set to two decimals...

I think you can do:
fSet ClearB 0.55

User avatar
kyle pinchen
 
Posts: 3475
Joined: Thu May 17, 2007 9:01 pm

Post » Wed Mar 30, 2011 3:01 am

I think you can do:
fSet ClearB 0.55


Thanks for the help. I tried your line but OBMM says invalid expression. I can change it to:

fSet ClearB 0 + 0.55


That satisfies OBMM, but it still doesn't change the ini file, I don't know why...here's the entire INI editing section of the OMOD script, with all the fSet's not working.

Spoiler
     SelectWithDescriptionsAndPreviews "Select which color tinting you want to use." "|Default - No Tinting" "-- Screenshots\\Color Tints\\AN-Tints-IC-Comparison-ANDefault.jpg" "Most users will want to pick this option. Pick this if you want to use the standard weather colors." "Natural Weather Yellow" "-- Screenshots\\Color Tints\\AN-Tints-IC-Comparison-ANYellow.jpg" "This will apply a yellow/green tint to clear, cloudy, and overcast weathers to match the original feel of Natural Weather by Max Tael." "Rose Red Tint" "-- Screenshots\\Color Tints\\AN-Tints-IC-Comparison-ANRed.jpg" "This will apply a red/orange tint to clear, cloudy, and overcast weathers for those who want a warmer feel." "Darker Bad Weather" "-- Screenshots\\Color Tints\\AN-Tints-DarkerBadWeather.jpg" "This will lower the overall brightness of foggy, overcast, and stormy weathers." "Natural Weather Yellow and Darker Bad Weather" "-- Screenshots\\Color Tints\\AN-Tints-DarkerBadWeather-ANYellow.jpg" "Combines the yellow/green tint for clear, cloudy, and overcast weathers with the lowered brightness for foggy, overcast, and stormy weathers." "Rose Red Tint and Darker Bad Weather" "-- Screenshots\\Color Tints\\AN-Tints-DarkerBadWeather-ANRed.jpg" "Combines the red/orange tint for clear, cloudy, and overcast weathers with the lowered brightness for foggy, overcast, and stormy weathers."          Case Default - No Tinting               fSet ClearR 0 + 1.00               fSet ClearG 0 + 1.00               fSet ClearB 0 + 1.00               fSet CloudyR 0 + 1.00               fSet CloudyG 0 + 1.00               fSet CloudyB 0 + 1.00               fSet FogR 0 + 1.00               fSet FogG 0 + 1.00               fSet FogB 0 + 1.00               fSet OvercastR 0 + 1.00               fSet OvercastG 0 + 1.00               fSet OvercastB 0 + 1.00               fSet RainR 0 + 1.00               fSet RainG 0 + 1.00               fSet RainB 0 + 1.00               fSet SnowR 0 + 1.00               fSet SnowG 0 + 1.00               fSet SnowB 0 + 1.00               fSet StormR 0 + 1.00               fSet StormG 0 + 1.00               fSet StormB 0 + 1.00               fSet SIClearR 0 + 1.00               fSet SIClearG 0 + 1.00               fSet SIClearB 0 + 1.00               fSet SICloudyR 0 + 1.00               fSet SICloudyG 0 + 1.00               fSet SICloudyB 0 + 1.00               fSet SIFogR 0 + 1.00               fSet SIFogG 0 + 1.00               fSet SIFogB 0 + 1.00               fSet SIOvercastR 0 + 1.00               fSet SIOvercastG 0 + 1.00               fSet SIOvercastB 0 + 1.00               fSet SIRainR 0 + 1.00               fSet SIRainG 0 + 1.00               fSet SIRainB 0 + 1.00               fSet SIStormR 0 + 1.00               fSet SIStormG 0 + 1.00               fSet SIStormB 0 + 1.00               fSet SIManiaR 0 + 1.00               fSet SIManiaG 0 + 1.00               fSet SIManiaB 0 + 1.00               Break          Case Natural Weather Yellow               fSet ClearR 0 + 1.00               fSet ClearG 0 + 1.00               fSet ClearB 0 + 0.55               fSet CloudyR 0 + 1.00               fSet CloudyG 0 + 1.00               fSet CloudyB 0 + 0.55               fSet FogR 0 + 1.00               fSet FogG 0 + 1.00               fSet FogB 0 + 1.00               fSet OvercastR 0 + 1.00               fSet OvercastG 0 + 1.00               fSet OvercastB 0 + 0.70               fSet RainR 0 + 1.00               fSet RainG 0 + 1.00               fSet RainB 0 + 1.00               fSet SnowR 0 + 1.00               fSet SnowG 0 + 1.00               fSet SnowB 0 + 1.00               fSet StormR 0 + 1.00               fSet StormG 0 + 1.00               fSet StormB 0 + 1.00               fSet SIClearR 0 + 1.00               fSet SIClearG 0 + 1.00               fSet SIClearB 0 + 0.55               fSet SICloudyR 0 + 1.00               fSet SICloudyG 0 + 1.00               fSet SICloudyB 0 + 0.55               fSet SIFogR 0 + 1.00               fSet SIFogG 0 + 1.00               fSet SIFogB 0 + 1.00               fSet SIOvercastR 0 + 1.00               fSet SIOvercastG 0 + 1.00               fSet SIOvercastB 0 + 0.70               fSet SIRainR 0 + 1.00               fSet SIRainG 0 + 1.00               fSet SIRainB 0 + 1.00               fSet SIStormR 0 + 1.00               fSet SIStormG 0 + 1.00               fSet SIStormB 0 + 1.00               fSet SIManiaR 0 + 1.00               fSet SIManiaG 0 + 1.00               fSet SIManiaB 0 + 1.00               Break          Case Rose Red Tint               fSet ClearR 0 + 1.00               fSet ClearG 0.75               fSet ClearB 0.50               fSet CloudyR 1.00               fSet CloudyG 0.75               fSet CloudyB 0.50               fSet FogR 1.00               fSet FogG 1.00               fSet FogB 1.00               fSet OvercastR 1.00               fSet OvercastG 0.85               fSet OvercastB 0.70               fSet RainR 1.00               fSet RainG 1.00               fSet RainB 1.00               fSet SnowR 1.00               fSet SnowG 1.00               fSet SnowB 1.00               fSet StormR 1.00               fSet StormG 1.00               fSet StormB 1.00               fSet SIClearR 1.00               fSet SIClearG 0.75               fSet SIClearB 0.50               fSet SICloudyR 1.00               fSet SICloudyG 0.75               fSet SICloudyB 0.50               fSet SIFogR 1.00               fSet SIFogG 1.00               fSet SIFogB 1.00               fSet SIOvercastR 1.00               fSet SIOvercastG 0.85               fSet SIOvercastB 0.70               fSet SIRainR 1.00               fSet SIRainG 1.00               fSet SIRainB 1.00               fSet SIStormR 1.00               fSet SIStormG 1.00               fSet SIStormB 1.00               fSet SIManiaR 1.00               fSet SIManiaG 1.00               fSet SIManiaB 1.00               Break          Case Darker Bad Weather               fSet ClearR 1.00               fSet ClearG 1.00               fSet ClearB 1.00               fSet CloudyR 1.00               fSet CloudyG 1.00               fSet CloudyB 1.00               fSet FogR 0.80               fSet FogG 0.80               fSet FogB 0.80               fSet OvercastR 0.75               fSet OvercastG 0.75               fSet OvercastB 0.75               fSet RainR 0.50               fSet RainG 0.50               fSet RainB 0.50               fSet SnowR 1.00               fSet SnowG 1.00               fSet SnowB 1.00               fSet StormR 0.30               fSet StormG 0.30               fSet StormB 0.30               fSet SIClearR 1.00               fSet SIClearG 1.00               fSet SIClearB 1.00               fSet SICloudyR 1.00               fSet SICloudyG 1.00               fSet SICloudyB 1.00               fSet SIFogR 0.80               fSet SIFogG 0.80               fSet SIFogB 0.80               fSet SIOvercastR 0.75               fSet SIOvercastG 0.75               fSet SIOvercastB 0.75               fSet SIRainR 0.50               fSet SIRainG 0.50               fSet SIRainB 0.50               fSet SIStormR 0.30               fSet SIStormG 0.30               fSet SIStormB 0.30               fSet SIManiaR 1.00               fSet SIManiaG 1.00               fSet SIManiaB 1.00               Break          Case Natural Weather Yellow and Darker Bad Weather               fSet ClearR 1.00               fSet ClearG 1.00               fSet ClearB 0.55               fSet CloudyR 1.00               fSet CloudyG 1.00               fSet CloudyB 0.55               fSet FogR 0.80               fSet FogG 0.80               fSet FogB 0.80               fSet OvercastR 0.75               fSet OvercastG 0.75               fSet OvercastB 0.60               fSet RainR 0.50               fSet RainG 0.50               fSet RainB 0.50               fSet SnowR 1.00               fSet SnowG 1.00               fSet SnowB 1.00               fSet StormR 0.30               fSet StormG 0.30               fSet StormB 0.30               fSet SIClearR 1.00               fSet SIClearG 1.00               fSet SIClearB 0.55               fSet SICloudyR 1.00               fSet SICloudyG 1.00               fSet SICloudyB 0.55               fSet SIFogR 0.80               fSet SIFogG 0.80               fSet SIFogB 0.80               fSet SIOvercastR 0.75               fSet SIOvercastG 0.75               fSet SIOvercastB 0.60               fSet SIRainR 0.50               fSet SIRainG 0.50               fSet SIRainB 0.50               fSet SIStormR 0.30               fSet SIStormG 0.30               fSet SIStormB 0.30               fSet SIManiaR 1.00               fSet SIManiaG 1.00               fSet SIManiaB 1.00               Break          Case Rose Red Tint and Darker Bad Weather               fSet ClearR 1.00               fSet ClearG 0.75               fSet ClearB 0.50               fSet CloudyR 1.00               fSet CloudyG 0.75               fSet CloudyB 0.50               fSet FogR 0.80               fSet FogG 0.80               fSet FogB 0.80               fSet OvercastR 0.75               fSet OvercastG 0.65               fSet OvercastB 0.55               fSet RainR 0.50               fSet RainG 0.50               fSet RainB 0.50               fSet SnowR 1.00               fSet SnowG 1.00               fSet SnowB 1.00               fSet StormR 0.30               fSet StormG 0.30               fSet StormB 0.30               fSet SIClearR 1.00               fSet SIClearG 0.75               fSet SIClearB 0.50               fSet SICloudyR 1.00               fSet SICloudyG 0.75               fSet SICloudyB 0.50               fSet SIFogR 0.80               fSet SIFogG 0.80               fSet SIFogB 0.80               fSet SIOvercastR 0.75               fSet SIOvercastG 0.65               fSet SIOvercastB 0.55               fSet SIRainR 0.50               fSet SIRainG 0.50               fSet SIRainB 0.50               fSet SIStormR 0.30               fSet SIStormG 0.30               fSet SIStormB 0.30               fSet SIManiaR 1.00               fSet SIManiaG 1.00               fSet SIManiaB 1.00               Break     EndSelect     SetVar CTEnabled 1     EditXMLReplace "00 Core\\ini\\All Natural.ini", "CTEnabled to 0", "CTEnabled to %CTEnabled%"     SetVar CTSIEnabled 1     EditXMLReplace "00 Core\\ini\\All Natural.ini", "CTSIEnabled to 0", "CTSIEnabled to %CTSIEnabled%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "ClearR to 1.00", "ClearR to %ClearR%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "ClearG to 1.00", "ClearG to %ClearG%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "ClearB to 1.00", "ClearB to %ClearB%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "CloudyR to 1.00", "CloudyR to %CloudyR%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "CloudyG to 1.00", "CloudyG to %CloudyG%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "CloudyB to 1.00", "CloudyB to %CloudyB%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "FogR to 1.00", "FogR to %FogR%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "FogG to 1.00", "FogG to %FogG%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "FogB to 1.00", "FogB to %FogB%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "OvercastR to 1.00", "OvercastR to %OvercastR%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "OvercastG to 1.00", "OvercastG to %OvercastG%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "OvercastB to 1.00", "OvercastB to %OvercastB%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "RainR to 1.00", "RainR to %RainR%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "RainG to 1.00", "RainG to %RainG%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "RainB to 1.00", "RainB to %RainB%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SnowR to 1.00", "SnowR to %SnowR%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SnowG to 1.00", "SnowG to %SnowG%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SnowB to 1.00", "SnowB to %SnowB%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "StormR to 1.00", "StormR to %StormR%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "StormG to 1.00", "StormG to %StormG%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "StormB to 1.00", "StormB to %StormB%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIClearR to 1.00", "SIClearR to %SIClearR%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIClearG to 1.00", "SIClearG to %SIClearG%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIClearB to 1.00", "SIClearB to %SIClearB%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SICloudyR to 1.00", "SICloudyR to %SICloudyR%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SICloudyG to 1.00", "SICloudyG to %SICloudyG%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SICloudyB to 1.00", "SICloudyB to %SICloudyB%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIFogR to 1.00", "SIFogR to %SIFogR%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIFogG to 1.00", "SIFogG to %SIFogG%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIFogB to 1.00", "SIFogB to %SIFogB%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIOvercastR to 1.00", "SIOvercastR to %SIOvercastR%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIOvercastG to 1.00", "SIOvercastG to %SIOvercastG%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIOvercastB to 1.00", "SIOvercastB to %SIOvercastB%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIRainR to 1.00", "SIRainR to %SIRainR%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIRainG to 1.00", "SIRainG to %SIRainG%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIRainB to 1.00", "SIRainB to %SIRainB%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIStormR to 1.00", "SIStormR to %SIStormR%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIStormG to 1.00", "SIStormG to %SIStormG%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIStormB to 1.00", "SIStormB to %SIStormB%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIManiaR to 1.00", "SIManiaR to %SIManiaR%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIManiaG to 1.00", "SIManiaG to %SIManiaG%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIManiaB to 1.00", "SIManiaB to %SIManiaB%"          SelectWithDescriptionsAndPreviews "Select which fog distance option you want to use." "|Default" "-- Screenshots\\Fog Distances\\AN-Fog-01-ANDefault.jpg" "Most users will want to pick this option. Pick this if you want to use the standard fog distances." "Closer Like Redbag Fog Mod" "-- Screenshots\\Fog Distances\\AN-Fog-02-ANRedbag.jpg" "This moves the fog distance for all weather types slightly closer, similar to the fog mod by Redbag. This makes the world feel slightly smaller and unknown, and can slightly improve game performance." "Even Closer" "-- Screenshots\\Fog Distances\\AN-Fog-03-ANEvenCloser.jpg" "This moves the fog in even more for all weather types. This makes the world feel smaller since you can't see as far into the distance, and can slightly improve performance." "Very Close" "-- Screenshots\\Fog Distances\\AN-Fog-04-ANVeryClose.jpg" "This moves the fog in very close for all weather types, to sort of look like Morrowind-style fog distances. This makes the world feel much smaller since you can't see as far into the distance. This setting will improve performance and mostly remove the need for LOD or VWD mods, further increasing performance."          Case Default               fSet ClearFogDist 1.00               fSet CloudyFogDist 1.00               fSet FogFogDist 1.00               fSet OvercastFogDist 1.00               fSet RainFogDist 1.00               fSet SnowFogDist 1.00               fSet StormFogDist 1.00               fSet SpecialFogDist 1.00                              fSet SIClearFogDist 1.00               fSet SICloudyFogDist 1.00               fSet SIFogFogDist 1.00               fSet SIOvercastFogDist 1.00               fSet SIRainFogDist 1.00               fSet SIStormFogDist 1.00               fSet SIManiaFogDist 1.00               Break          Case Closer Like Redbag Fog Mod               fSet ClearFogDist 0.90               fSet CloudyFogDist 0.75               fSet FogFogDist 0.50               fSet OvercastFogDist 0.80               fSet RainFogDist 0.70               fSet SnowFogDist 0.60               fSet StormFogDist 0.65               fSet SpecialFogDist 0.70                              fSet SIClearFogDist 0.90               fSet SICloudyFogDist 0.75               fSet SIFogFogDist 0.5               fSet SIOvercastFogDist 0.80               fSet SIRainFogDist 0.70               fSet SIStormFogDist 0.65               fSet SIManiaFogDist 0.70               Break          Case Even Closer               fSet ClearFogDist 0.62               fSet CloudyFogDist 0.60               fSet FogFogDist 0.50               fSet OvercastFogDist 0.59               fSet RainFogDist 0.58               fSet SnowFogDist 0.54               fSet StormFogDist 0.57               fSet SpecialFogDist 0.60                              fSet SIClearFogDist 0.62               fSet SICloudyFogDist 0.60               fSet SIFogFogDist 0.50               fSet SIOvercastFogDist 0.59               fSet SIRainFogDist 0.58               fSet SIStormFogDist 0.57               fSet SIManiaFogDist 0.60               Break          Case Very Close               fSet ClearFogDist 0.50               fSet CloudyFogDist 0.50               fSet FogFogDist 0.50               fSet OvercastFogDist 0.50               fSet RainFogDist 0.50               fSet SnowFogDist 0.50               fSet StormFogDist 0.50               fSet SpecialFogDist 0.50                              fSet SIClearFogDist 0.50               fSet SICloudyFogDist 0.50               fSet SIFogFogDist 0.50               fSet SIOvercastFogDist 0.50               fSet SIRainFogDist 0.50               fSet SIStormFogDist 0.50               fSet SIManiaFogDist 0.50               Break     EndSelect          SetVar FDEnabled 1     EditXMLReplace "00 Core\\ini\\All Natural.ini", "FDEnabled to 0", "FDEnabled to %FDEnabled%"     SetVar FDSIEnabled 1     EditXMLReplace "00 Core\\ini\\All Natural.ini", "FDSIEnabled to 0", "FDSIEnabled to %FDSIEnabled%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "ClearFogDist to 1.00", "ClearFogDist to %ClearFogDist%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "CloudyFogDist to 1.00", "CloudyFogDist to %CloudyFogDist%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "FogFogDist to 1.00", "FogFogDist to %FogFogDist%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "OvercastFogDist to 1.00", "OvercastFogDist to %OvercastFogDist%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "RainFogDist to 1.00", "RainFogDist to %RainFogDist%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SnowFogDist to 1.00", "SnowFogDist to %SnowFogDist%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "StormFogDist to 1.00", "StormFogDist to %StormFogDist%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SpecialFogDist to 1.00", "SpecialFogDist to %SpecialFogDist%"          EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIClearFogDist to 1.00", "SIClearFogDist to %SIClearFogDist%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SICloudyFogDist to 1.00", "SICloudyFogDist to %SICloudyFogDist%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIFogFogDist to 1.00", "SIFogFogDist to %SIFogFogDist%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIOvercastFogDist to 1.00", "SIOvercastFogDist to %SIOvercastFogDist%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIRainFogDist to 1.00", "SIRainFogDist to %SIRainFogDist%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIStormFogDist to 1.00", "SIStormFogDist to %SIStormFogDist%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIManiaFogDist to 1.00", "SIManiaFogDist to %SIManiaFogDist%"    SelectWithDescriptions "Select which darker nights option you want to use." "|Default" "Most users will want to pick this option. This keeps the exact same brightness of nights along with the default blue tint of nights." "50% Darker Nights" "This makes nights 50% darker." "50% Darker Nights and No Blue Tint" "This makes nights 50% darker and removes the blue tint nights have by default." "80% Darker Nights" "This makes nights 80% darker." "80% Darker Nights and No Blue Tint" "This makes nights 80% darker and removes the blue tint nights have by default."          Case Default               fSet Luminance 1.00               fSet NormalizeLuminance 0.00               fSet SILuminance 1.00               fSet SINormalizeLuminance 0.00               Break          Case 50% Darker Nights               fSet Luminance 0.50               fSet NormalizeLuminance 0.00               fSet SILuminance 0.50               fSet SINormalizeLuminance 0.00               Break          Case 50% Darker Nights and No Blue Tint               fSet Luminance 0.50               fSet NormalizeLuminance 1.00               fSet SILuminance 0.50               fSet SINormalizeLuminance 1.00               Break          Case 80% Darker Nights               fSet Luminance 0.20               fSet NormalizeLuminance 0.00               fSet SILuminance 0.20               fSet SINormalizeLuminance 0.00               Break          Case 80% Darker Nights and No Blue Tint               fSet Luminance 0.20               fSet NormalizeLuminance 1.00               fSet SILuminance 0.20               fSet SINormalizeLuminance 1.00               Break          EndSelect     EditXMLReplace "00 Core\\ini\\All Natural.ini", "Luminance to 1.00", "Luminance to %Luminance%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "NormalizeLuminance to 0.00", "NormalizeLuminance to %NormalizeLuminance%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SILuminance to 1.00", "SILuminance to %SILuminance%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SINormalizeLuminance to 0.00", "SINormalizeLuminance to %SINormalizeLuminance%"


User avatar
Yonah
 
Posts: 3462
Joined: Thu Aug 02, 2007 4:42 am

Post » Wed Mar 30, 2011 7:54 am

Thanks for the help. I tried your line but OBMM says invalid expression. I can change it to:

fSet ClearB 0 + 0.55


That satisfies OBMM, but it still doesn't change the ini file, I don't know why...here's the entire INI editing section of the OMOD script, with all the fSet's not working.

Spoiler
     SelectWithDescriptionsAndPreviews "Select which color tinting you want to use." "|Default - No Tinting" "-- Screenshots\\Color Tints\\AN-Tints-IC-Comparison-ANDefault.jpg" "Most users will want to pick this option. Pick this if you want to use the standard weather colors." "Natural Weather Yellow" "-- Screenshots\\Color Tints\\AN-Tints-IC-Comparison-ANYellow.jpg" "This will apply a yellow/green tint to clear, cloudy, and overcast weathers to match the original feel of Natural Weather by Max Tael." "Rose Red Tint" "-- Screenshots\\Color Tints\\AN-Tints-IC-Comparison-ANRed.jpg" "This will apply a red/orange tint to clear, cloudy, and overcast weathers for those who want a warmer feel." "Darker Bad Weather" "-- Screenshots\\Color Tints\\AN-Tints-DarkerBadWeather.jpg" "This will lower the overall brightness of foggy, overcast, and stormy weathers." "Natural Weather Yellow and Darker Bad Weather" "-- Screenshots\\Color Tints\\AN-Tints-DarkerBadWeather-ANYellow.jpg" "Combines the yellow/green tint for clear, cloudy, and overcast weathers with the lowered brightness for foggy, overcast, and stormy weathers." "Rose Red Tint and Darker Bad Weather" "-- Screenshots\\Color Tints\\AN-Tints-DarkerBadWeather-ANRed.jpg" "Combines the red/orange tint for clear, cloudy, and overcast weathers with the lowered brightness for foggy, overcast, and stormy weathers."          Case Default - No Tinting               fSet ClearR 0 + 1.00               fSet ClearG 0 + 1.00               fSet ClearB 0 + 1.00               fSet CloudyR 0 + 1.00               fSet CloudyG 0 + 1.00               fSet CloudyB 0 + 1.00               fSet FogR 0 + 1.00               fSet FogG 0 + 1.00               fSet FogB 0 + 1.00               fSet OvercastR 0 + 1.00               fSet OvercastG 0 + 1.00               fSet OvercastB 0 + 1.00               fSet RainR 0 + 1.00               fSet RainG 0 + 1.00               fSet RainB 0 + 1.00               fSet SnowR 0 + 1.00               fSet SnowG 0 + 1.00               fSet SnowB 0 + 1.00               fSet StormR 0 + 1.00               fSet StormG 0 + 1.00               fSet StormB 0 + 1.00               fSet SIClearR 0 + 1.00               fSet SIClearG 0 + 1.00               fSet SIClearB 0 + 1.00               fSet SICloudyR 0 + 1.00               fSet SICloudyG 0 + 1.00               fSet SICloudyB 0 + 1.00               fSet SIFogR 0 + 1.00               fSet SIFogG 0 + 1.00               fSet SIFogB 0 + 1.00               fSet SIOvercastR 0 + 1.00               fSet SIOvercastG 0 + 1.00               fSet SIOvercastB 0 + 1.00               fSet SIRainR 0 + 1.00               fSet SIRainG 0 + 1.00               fSet SIRainB 0 + 1.00               fSet SIStormR 0 + 1.00               fSet SIStormG 0 + 1.00               fSet SIStormB 0 + 1.00               fSet SIManiaR 0 + 1.00               fSet SIManiaG 0 + 1.00               fSet SIManiaB 0 + 1.00               Break          Case Natural Weather Yellow               fSet ClearR 0 + 1.00               fSet ClearG 0 + 1.00               fSet ClearB 0 + 0.55               fSet CloudyR 0 + 1.00               fSet CloudyG 0 + 1.00               fSet CloudyB 0 + 0.55               fSet FogR 0 + 1.00               fSet FogG 0 + 1.00               fSet FogB 0 + 1.00               fSet OvercastR 0 + 1.00               fSet OvercastG 0 + 1.00               fSet OvercastB 0 + 0.70               fSet RainR 0 + 1.00               fSet RainG 0 + 1.00               fSet RainB 0 + 1.00               fSet SnowR 0 + 1.00               fSet SnowG 0 + 1.00               fSet SnowB 0 + 1.00               fSet StormR 0 + 1.00               fSet StormG 0 + 1.00               fSet StormB 0 + 1.00               fSet SIClearR 0 + 1.00               fSet SIClearG 0 + 1.00               fSet SIClearB 0 + 0.55               fSet SICloudyR 0 + 1.00               fSet SICloudyG 0 + 1.00               fSet SICloudyB 0 + 0.55               fSet SIFogR 0 + 1.00               fSet SIFogG 0 + 1.00               fSet SIFogB 0 + 1.00               fSet SIOvercastR 0 + 1.00               fSet SIOvercastG 0 + 1.00               fSet SIOvercastB 0 + 0.70               fSet SIRainR 0 + 1.00               fSet SIRainG 0 + 1.00               fSet SIRainB 0 + 1.00               fSet SIStormR 0 + 1.00               fSet SIStormG 0 + 1.00               fSet SIStormB 0 + 1.00               fSet SIManiaR 0 + 1.00               fSet SIManiaG 0 + 1.00               fSet SIManiaB 0 + 1.00               Break          Case Rose Red Tint               fSet ClearR 0 + 1.00               fSet ClearG 0.75               fSet ClearB 0.50               fSet CloudyR 1.00               fSet CloudyG 0.75               fSet CloudyB 0.50               fSet FogR 1.00               fSet FogG 1.00               fSet FogB 1.00               fSet OvercastR 1.00               fSet OvercastG 0.85               fSet OvercastB 0.70               fSet RainR 1.00               fSet RainG 1.00               fSet RainB 1.00               fSet SnowR 1.00               fSet SnowG 1.00               fSet SnowB 1.00               fSet StormR 1.00               fSet StormG 1.00               fSet StormB 1.00               fSet SIClearR 1.00               fSet SIClearG 0.75               fSet SIClearB 0.50               fSet SICloudyR 1.00               fSet SICloudyG 0.75               fSet SICloudyB 0.50               fSet SIFogR 1.00               fSet SIFogG 1.00               fSet SIFogB 1.00               fSet SIOvercastR 1.00               fSet SIOvercastG 0.85               fSet SIOvercastB 0.70               fSet SIRainR 1.00               fSet SIRainG 1.00               fSet SIRainB 1.00               fSet SIStormR 1.00               fSet SIStormG 1.00               fSet SIStormB 1.00               fSet SIManiaR 1.00               fSet SIManiaG 1.00               fSet SIManiaB 1.00               Break          Case Darker Bad Weather               fSet ClearR 1.00               fSet ClearG 1.00               fSet ClearB 1.00               fSet CloudyR 1.00               fSet CloudyG 1.00               fSet CloudyB 1.00               fSet FogR 0.80               fSet FogG 0.80               fSet FogB 0.80               fSet OvercastR 0.75               fSet OvercastG 0.75               fSet OvercastB 0.75               fSet RainR 0.50               fSet RainG 0.50               fSet RainB 0.50               fSet SnowR 1.00               fSet SnowG 1.00               fSet SnowB 1.00               fSet StormR 0.30               fSet StormG 0.30               fSet StormB 0.30               fSet SIClearR 1.00               fSet SIClearG 1.00               fSet SIClearB 1.00               fSet SICloudyR 1.00               fSet SICloudyG 1.00               fSet SICloudyB 1.00               fSet SIFogR 0.80               fSet SIFogG 0.80               fSet SIFogB 0.80               fSet SIOvercastR 0.75               fSet SIOvercastG 0.75               fSet SIOvercastB 0.75               fSet SIRainR 0.50               fSet SIRainG 0.50               fSet SIRainB 0.50               fSet SIStormR 0.30               fSet SIStormG 0.30               fSet SIStormB 0.30               fSet SIManiaR 1.00               fSet SIManiaG 1.00               fSet SIManiaB 1.00               Break          Case Natural Weather Yellow and Darker Bad Weather               fSet ClearR 1.00               fSet ClearG 1.00               fSet ClearB 0.55               fSet CloudyR 1.00               fSet CloudyG 1.00               fSet CloudyB 0.55               fSet FogR 0.80               fSet FogG 0.80               fSet FogB 0.80               fSet OvercastR 0.75               fSet OvercastG 0.75               fSet OvercastB 0.60               fSet RainR 0.50               fSet RainG 0.50               fSet RainB 0.50               fSet SnowR 1.00               fSet SnowG 1.00               fSet SnowB 1.00               fSet StormR 0.30               fSet StormG 0.30               fSet StormB 0.30               fSet SIClearR 1.00               fSet SIClearG 1.00               fSet SIClearB 0.55               fSet SICloudyR 1.00               fSet SICloudyG 1.00               fSet SICloudyB 0.55               fSet SIFogR 0.80               fSet SIFogG 0.80               fSet SIFogB 0.80               fSet SIOvercastR 0.75               fSet SIOvercastG 0.75               fSet SIOvercastB 0.60               fSet SIRainR 0.50               fSet SIRainG 0.50               fSet SIRainB 0.50               fSet SIStormR 0.30               fSet SIStormG 0.30               fSet SIStormB 0.30               fSet SIManiaR 1.00               fSet SIManiaG 1.00               fSet SIManiaB 1.00               Break          Case Rose Red Tint and Darker Bad Weather               fSet ClearR 1.00               fSet ClearG 0.75               fSet ClearB 0.50               fSet CloudyR 1.00               fSet CloudyG 0.75               fSet CloudyB 0.50               fSet FogR 0.80               fSet FogG 0.80               fSet FogB 0.80               fSet OvercastR 0.75               fSet OvercastG 0.65               fSet OvercastB 0.55               fSet RainR 0.50               fSet RainG 0.50               fSet RainB 0.50               fSet SnowR 1.00               fSet SnowG 1.00               fSet SnowB 1.00               fSet StormR 0.30               fSet StormG 0.30               fSet StormB 0.30               fSet SIClearR 1.00               fSet SIClearG 0.75               fSet SIClearB 0.50               fSet SICloudyR 1.00               fSet SICloudyG 0.75               fSet SICloudyB 0.50               fSet SIFogR 0.80               fSet SIFogG 0.80               fSet SIFogB 0.80               fSet SIOvercastR 0.75               fSet SIOvercastG 0.65               fSet SIOvercastB 0.55               fSet SIRainR 0.50               fSet SIRainG 0.50               fSet SIRainB 0.50               fSet SIStormR 0.30               fSet SIStormG 0.30               fSet SIStormB 0.30               fSet SIManiaR 1.00               fSet SIManiaG 1.00               fSet SIManiaB 1.00               Break     EndSelect     SetVar CTEnabled 1     EditXMLReplace "00 Core\\ini\\All Natural.ini", "CTEnabled to 0", "CTEnabled to %CTEnabled%"     SetVar CTSIEnabled 1     EditXMLReplace "00 Core\\ini\\All Natural.ini", "CTSIEnabled to 0", "CTSIEnabled to %CTSIEnabled%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "ClearR to 1.00", "ClearR to %ClearR%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "ClearG to 1.00", "ClearG to %ClearG%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "ClearB to 1.00", "ClearB to %ClearB%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "CloudyR to 1.00", "CloudyR to %CloudyR%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "CloudyG to 1.00", "CloudyG to %CloudyG%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "CloudyB to 1.00", "CloudyB to %CloudyB%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "FogR to 1.00", "FogR to %FogR%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "FogG to 1.00", "FogG to %FogG%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "FogB to 1.00", "FogB to %FogB%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "OvercastR to 1.00", "OvercastR to %OvercastR%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "OvercastG to 1.00", "OvercastG to %OvercastG%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "OvercastB to 1.00", "OvercastB to %OvercastB%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "RainR to 1.00", "RainR to %RainR%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "RainG to 1.00", "RainG to %RainG%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "RainB to 1.00", "RainB to %RainB%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SnowR to 1.00", "SnowR to %SnowR%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SnowG to 1.00", "SnowG to %SnowG%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SnowB to 1.00", "SnowB to %SnowB%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "StormR to 1.00", "StormR to %StormR%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "StormG to 1.00", "StormG to %StormG%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "StormB to 1.00", "StormB to %StormB%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIClearR to 1.00", "SIClearR to %SIClearR%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIClearG to 1.00", "SIClearG to %SIClearG%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIClearB to 1.00", "SIClearB to %SIClearB%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SICloudyR to 1.00", "SICloudyR to %SICloudyR%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SICloudyG to 1.00", "SICloudyG to %SICloudyG%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SICloudyB to 1.00", "SICloudyB to %SICloudyB%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIFogR to 1.00", "SIFogR to %SIFogR%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIFogG to 1.00", "SIFogG to %SIFogG%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIFogB to 1.00", "SIFogB to %SIFogB%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIOvercastR to 1.00", "SIOvercastR to %SIOvercastR%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIOvercastG to 1.00", "SIOvercastG to %SIOvercastG%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIOvercastB to 1.00", "SIOvercastB to %SIOvercastB%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIRainR to 1.00", "SIRainR to %SIRainR%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIRainG to 1.00", "SIRainG to %SIRainG%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIRainB to 1.00", "SIRainB to %SIRainB%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIStormR to 1.00", "SIStormR to %SIStormR%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIStormG to 1.00", "SIStormG to %SIStormG%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIStormB to 1.00", "SIStormB to %SIStormB%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIManiaR to 1.00", "SIManiaR to %SIManiaR%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIManiaG to 1.00", "SIManiaG to %SIManiaG%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIManiaB to 1.00", "SIManiaB to %SIManiaB%"          SelectWithDescriptionsAndPreviews "Select which fog distance option you want to use." "|Default" "-- Screenshots\\Fog Distances\\AN-Fog-01-ANDefault.jpg" "Most users will want to pick this option. Pick this if you want to use the standard fog distances." "Closer Like Redbag Fog Mod" "-- Screenshots\\Fog Distances\\AN-Fog-02-ANRedbag.jpg" "This moves the fog distance for all weather types slightly closer, similar to the fog mod by Redbag. This makes the world feel slightly smaller and unknown, and can slightly improve game performance." "Even Closer" "-- Screenshots\\Fog Distances\\AN-Fog-03-ANEvenCloser.jpg" "This moves the fog in even more for all weather types. This makes the world feel smaller since you can't see as far into the distance, and can slightly improve performance." "Very Close" "-- Screenshots\\Fog Distances\\AN-Fog-04-ANVeryClose.jpg" "This moves the fog in very close for all weather types, to sort of look like Morrowind-style fog distances. This makes the world feel much smaller since you can't see as far into the distance. This setting will improve performance and mostly remove the need for LOD or VWD mods, further increasing performance."          Case Default               fSet ClearFogDist 1.00               fSet CloudyFogDist 1.00               fSet FogFogDist 1.00               fSet OvercastFogDist 1.00               fSet RainFogDist 1.00               fSet SnowFogDist 1.00               fSet StormFogDist 1.00               fSet SpecialFogDist 1.00                              fSet SIClearFogDist 1.00               fSet SICloudyFogDist 1.00               fSet SIFogFogDist 1.00               fSet SIOvercastFogDist 1.00               fSet SIRainFogDist 1.00               fSet SIStormFogDist 1.00               fSet SIManiaFogDist 1.00               Break          Case Closer Like Redbag Fog Mod               fSet ClearFogDist 0.90               fSet CloudyFogDist 0.75               fSet FogFogDist 0.50               fSet OvercastFogDist 0.80               fSet RainFogDist 0.70               fSet SnowFogDist 0.60               fSet StormFogDist 0.65               fSet SpecialFogDist 0.70                              fSet SIClearFogDist 0.90               fSet SICloudyFogDist 0.75               fSet SIFogFogDist 0.5               fSet SIOvercastFogDist 0.80               fSet SIRainFogDist 0.70               fSet SIStormFogDist 0.65               fSet SIManiaFogDist 0.70               Break          Case Even Closer               fSet ClearFogDist 0.62               fSet CloudyFogDist 0.60               fSet FogFogDist 0.50               fSet OvercastFogDist 0.59               fSet RainFogDist 0.58               fSet SnowFogDist 0.54               fSet StormFogDist 0.57               fSet SpecialFogDist 0.60                              fSet SIClearFogDist 0.62               fSet SICloudyFogDist 0.60               fSet SIFogFogDist 0.50               fSet SIOvercastFogDist 0.59               fSet SIRainFogDist 0.58               fSet SIStormFogDist 0.57               fSet SIManiaFogDist 0.60               Break          Case Very Close               fSet ClearFogDist 0.50               fSet CloudyFogDist 0.50               fSet FogFogDist 0.50               fSet OvercastFogDist 0.50               fSet RainFogDist 0.50               fSet SnowFogDist 0.50               fSet StormFogDist 0.50               fSet SpecialFogDist 0.50                              fSet SIClearFogDist 0.50               fSet SICloudyFogDist 0.50               fSet SIFogFogDist 0.50               fSet SIOvercastFogDist 0.50               fSet SIRainFogDist 0.50               fSet SIStormFogDist 0.50               fSet SIManiaFogDist 0.50               Break     EndSelect          SetVar FDEnabled 1     EditXMLReplace "00 Core\\ini\\All Natural.ini", "FDEnabled to 0", "FDEnabled to %FDEnabled%"     SetVar FDSIEnabled 1     EditXMLReplace "00 Core\\ini\\All Natural.ini", "FDSIEnabled to 0", "FDSIEnabled to %FDSIEnabled%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "ClearFogDist to 1.00", "ClearFogDist to %ClearFogDist%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "CloudyFogDist to 1.00", "CloudyFogDist to %CloudyFogDist%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "FogFogDist to 1.00", "FogFogDist to %FogFogDist%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "OvercastFogDist to 1.00", "OvercastFogDist to %OvercastFogDist%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "RainFogDist to 1.00", "RainFogDist to %RainFogDist%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SnowFogDist to 1.00", "SnowFogDist to %SnowFogDist%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "StormFogDist to 1.00", "StormFogDist to %StormFogDist%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SpecialFogDist to 1.00", "SpecialFogDist to %SpecialFogDist%"          EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIClearFogDist to 1.00", "SIClearFogDist to %SIClearFogDist%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SICloudyFogDist to 1.00", "SICloudyFogDist to %SICloudyFogDist%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIFogFogDist to 1.00", "SIFogFogDist to %SIFogFogDist%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIOvercastFogDist to 1.00", "SIOvercastFogDist to %SIOvercastFogDist%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIRainFogDist to 1.00", "SIRainFogDist to %SIRainFogDist%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIStormFogDist to 1.00", "SIStormFogDist to %SIStormFogDist%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIManiaFogDist to 1.00", "SIManiaFogDist to %SIManiaFogDist%"    SelectWithDescriptions "Select which darker nights option you want to use." "|Default" "Most users will want to pick this option. This keeps the exact same brightness of nights along with the default blue tint of nights." "50% Darker Nights" "This makes nights 50% darker." "50% Darker Nights and No Blue Tint" "This makes nights 50% darker and removes the blue tint nights have by default." "80% Darker Nights" "This makes nights 80% darker." "80% Darker Nights and No Blue Tint" "This makes nights 80% darker and removes the blue tint nights have by default."          Case Default               fSet Luminance 1.00               fSet NormalizeLuminance 0.00               fSet SILuminance 1.00               fSet SINormalizeLuminance 0.00               Break          Case 50% Darker Nights               fSet Luminance 0.50               fSet NormalizeLuminance 0.00               fSet SILuminance 0.50               fSet SINormalizeLuminance 0.00               Break          Case 50% Darker Nights and No Blue Tint               fSet Luminance 0.50               fSet NormalizeLuminance 1.00               fSet SILuminance 0.50               fSet SINormalizeLuminance 1.00               Break          Case 80% Darker Nights               fSet Luminance 0.20               fSet NormalizeLuminance 0.00               fSet SILuminance 0.20               fSet SINormalizeLuminance 0.00               Break          Case 80% Darker Nights and No Blue Tint               fSet Luminance 0.20               fSet NormalizeLuminance 1.00               fSet SILuminance 0.20               fSet SINormalizeLuminance 1.00               Break          EndSelect     EditXMLReplace "00 Core\\ini\\All Natural.ini", "Luminance to 1.00", "Luminance to %Luminance%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "NormalizeLuminance to 0.00", "NormalizeLuminance to %NormalizeLuminance%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SILuminance to 1.00", "SILuminance to %SILuminance%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SINormalizeLuminance to 0.00", "SINormalizeLuminance to %SINormalizeLuminance%"




Which version of OBMM are you using? TheNiceOne has many examples of this and he's just using SetVar.

For example:
Spoiler

	SetVar startRand 0.2....		Select "Start random factor",\			"0", "0.1", "|0.2", "0.3", "0.4", "0.5"			Case 0				SetVar startRand 0			Break			Case 0.1				SetVar startRand 0.1			Break			Case 0.2				SetVar startRand 0.2			Break			Case 0.3 				SetVar startRand 0.3			Break			Case 0.4				SetVar startRand 0.4			Break			Case 0.5				SetVar startRand 0.5			Break		EndSelect...	EditXMLReplace "00 Core\\Ini\\Enhanced Economy.ini", "start_random_factor to 0.2", "start_random_factor to %startRand%"



I haven't tried this myself, so I can't offer much other than an example. But this does work. This is from the Enhanced Economy OBMM script. My OBMM is 1.1.12 - just the regular, not extended.
User avatar
carrie roche
 
Posts: 3527
Joined: Mon Jul 17, 2006 7:18 pm

Post » Wed Mar 30, 2011 4:11 am

Which version of OBMM are you using? TheNiceOne has many examples of this and he's just using SetVar.

Using same version as you. Hmm, doesn't make any sense why TheNiceOne's works and mine doesn't...

If anyone wants to try this on All Natural 1.3 and see if it works, you can http://www.4shared.com/file/kj98r7DR/All_Natural_131_Test1.html.


Anyway, the OMOD script works but only the whole numbers actually change in the All Natural.ini...grrr, why??? Here's my full script.

Spoiler
DontInstallAnyPluginsDontInstallAnyDataFilesIfNot ScriptExtenderNewerThan 0.0.19.4     If DialogYesNo "All Natural requires OBSE v19 or higher, which Oblivion Mod Manager cannot detect being installed. OBMM cannot properly detect OBSE for Steam versions, so if you are using Steam and have OBSE v19+ installed, click 'Yes' to continue. Otherwise, click 'No' to exit, and make sure to install OBSE v19+." "WARNING - OLD OBSE VERSION"     Else          FatalError     EndIfEndIf ; =============================================================; Incompatible mods check part 1, universally incompatible mods; =============================================================If DataFileExists "_Real_Lights.esp"	Message "The original version of Real Lights has been detected, please uninstall it and then retry installing the All Natural version."	FatalErrorEndIfSelectWithDescriptions "Select which mod components you wish to install." "All Natural - Full" "This will install the weather system, Natural Interiors, and Real Lights parts of All Natural." "All Natural - No Real Lights" "This will install the weather system and Natural Interiors but not Real Lights." "All Natural - Real Lights ONLY" "This will only install the Real Lights part of All Natural, but NOT the weather system or Natural Interiors, so you can use another weather mod if you wish, but you will not get the interior weather effects of Natural Interiors."          Case All Natural - Full               SetVar InstallOption 3               Break          Case All Natural - No Real Lights               SetVar InstallOption 1               Break          Case All Natural - Real Lights ONLY               SetVar InstallOption 2               BreakEndSelectIf Equal %InstallOption% 2	CopyDataFile "00 Core\\All Natural.bsa" "All Natural - Real Lights.bsa"	CopyPlugin "01 Real Lights\\All Natural - Real Lights.esp" "All Natural - Real Lights.esp"	Message "The 'All Natural.bsa' has been renamed to 'All Natural - Real Lights.bsa' in order to make it work with a Real Lights only install."Else	; ===========================================================================	; Incompatible mods check part 2, detecting any weather or darker nights mods	; ===========================================================================	If DataFileExists "oc_darker_nights.esp"		Message "A Darker Nights mod has been detected, please uninstall it and use the All Natural .ini to change darkness settings."		FatalError	EndIf	If DataFileExists "_darker_nights.esp"		Message "A Darker Nights mod has been detected, please uninstall it and use the All Natural .ini to change darkness settings."		FatalError	EndIf	If DataFileExists "_darker_nights_2_with_burning_kvatch.esp"		Message "A Darker Nights mod has been detected, please uninstall it and use the All Natural .ini to change darkness settings."		FatalError	EndIf	If DataFileExists "darker nights for shivering isles.esp"		Message "A Darker Nights mod has been detected, please uninstall it and use the All Natural .ini to change darkness settings."		FatalError	EndIf	If DataFileExists "Darker Nights for Nat Env.esp"		Message "A Darker Nights mod has been detected, please uninstall it and use the All Natural .ini to change darkness settings."		FatalError	EndIf	If DataFileExists "Natural Interiors.esm"		Message "Natural Interiors has been detected, please uninstall it before installing All Natural."		FatalError	EndIf	If DataFileExists "AWS-Core.esm"		Message "AWS has been detected, please uninstall it before installing All Natural."		FatalError	EndIf	If DataFileExists "Arthur_Natural_Weather_HDR_by_Max_Tael.esp"		Message "Arthur's Weather mod has been detected, please uninstall it before installing All Natural."		FatalError	EndIf	If DataFileExists "Lem - Modified Weather.esp"		Message "Lem Modified Weather has been detected, please uninstall it before installing All Natural."		FatalError	EndIf	If DataFileExists "NaturalWeather.esp"		Message "Natural Weather has been detected, please uninstall it before installing All Natural."		FatalError	EndIf	If DataFileExists "Natural_Weather_by_Max_Tael.esp"		Message "Natural Weather has been detected, please uninstall it before installing All Natural."		FatalError	EndIf	If DataFileExists "Natural_Weather_HDR_by_Max_Tael.esp"		Message "Natural Weather has been detected, please uninstall it before installing All Natural."		FatalError	EndIf	If DataFileExists "Natural_Weather_with_darker_Nights_by_Max_Tael.esp"		Message "Natural Weather has been detected, please uninstall it before installing All Natural."		FatalError	EndIf	If DataFileExists "Natural_Weather_HDR_with_darker_Nights_by_Max_Tael.esp"		Message "Natural Weather has been detected, please uninstall it before installing All Natural."		FatalError	EndIf	If DataFileExists "Natural_Weather_HDR_2.1.3_coloroverride.esp.esp"		Message "Natural Weather has been detected, please uninstall it before installing All Natural."		FatalError	EndIf	If DataFileExists "Natural_Weather_HDR_by_Max_Tae_CO_RD.esp"		Message "Natural Weather has been detected, please uninstall it before installing All Natural."		FatalError	EndIf	If DataFileExists "Natural_Weather_by_Max_Tael_RD.esp"		Message "Natural Weather has been detected, please uninstall it before installing All Natural."		FatalError	EndIf	If DataFileExists "Natural_Weather_HDR_by_Max_Tael_RD.esp"		Message "Natural Weather has been detected, please uninstall it before installing All Natural."		FatalError	EndIf	If DataFileExists "Natural_Weather_HDR_with_darker_Nights_by_Max_Tael_RD.esp"		Message "Natural Weather has been detected, please uninstall it before installing All Natural."		FatalError	EndIf	If DataFileExists "Natural_Weather_with_darker_Nights_by_Max_Tael_RD.esp"		Message "Natural Weather has been detected, please uninstall it before installing All Natural."		FatalError	EndIf		CopyDataFile "00 Core\\All Natural.bsa" "All Natural.bsa"	CopyDataFile "00 Core\\ini\\All Natural.ini" "ini\\All Natural.ini"	CopyPlugin "00 Core\\All Natural Base.esm" "All Natural Base.esm"	CopyPlugin "00 Core\\All Natural.esp" "All Natural.esp"	If Equal %InstallOption% 3          CopyPlugin "01 Real Lights\\All Natural - Real Lights.esp" "All Natural - Real Lights.esp"	EndIf	If DataFileExists "DLCShiveringIsles.esp"		If DialogYesNo "Do you want to use All Natural's Shivering Isles support? Pick yes if you do not use another mod for Shivering Isles weather." "All Natural Shivering Isles Support"                              SetVar sANSI 1               			; ============================			; Check for EW incompatibility			; ============================			If DataFileExists "EnhancedWeather.esm"				Message "Enhanced Weather has been detected. Please uninstall it before installing All Natural since you've chosen to have All Natural handle your entire weather experience."				FatalError			EndIf						CopyPlugin "00 Core\\All Natural - SI.esp" "All Natural - SI.esp"						If DialogYesNo "Do you want to use additional (non-vanilla) weathers for Shivering Isles? Pick Yes if you want to have the most diversity for Shivering Isles weathers. Pick No if you prefer only the default Shivering Isles weathers. Pick Yes if you are not sure." "Install Extra SI Weathers"                    SetVar UseSIExtra 1                    EditXMLReplace "00 Core\\ini\\All Natural.ini", "UseSIExtra to 1", "UseSIExtra to %UseSIExtra%"                    Else                    SetVar UseSIExtra 0                    EditXMLReplace "00 Core\\ini\\All Natural.ini", "UseSIExtra to 1", "UseSIExtra to %UseSIExtra%"               EndIf		Else									; ============================			; Check for EW incompatibility			; ============================			If DataFileExists "EnhancedWeather.esm"				Message "Enhanced Weather has been detected, please make sure you are using the Shivering Isles only install option of EW since you've chosen to not have All Natural cover Shivering Isles."			EndIf						EndIf	EndIf		If DataFileExists "Nascosto Isles 3.esp"		CopyPlugin "03 Nascosto Isles Weather Patch\\All Natural - Nascosto Isles Weather Patch.esp" "All Natural - Nascosto Isles Weather Patch.esp"	EndIf	If DataFileExists "Kvatch Rebuilt.esp"		CopyPlugin "04 Kvatch Rebuilt Patch\\Kvatch Rebuilt Weather Patch.esp" "Kvatch Rebuilt Weather Patch.esp"		CopyDataFolder "04 Kvatch Rebuilt Patch\\Meshes" "Meshes" True	EndIf		If DataFileExists "Oblivifall - Losing My Religion.esp"		CopyDataFolder "05 Oblivifall - Losing My Religion Patch\\Meshes" "Meshes" True		CopyDataFolder "05 Oblivifall - Losing My Religion Patch\\Textures" "Textures" True	EndIf	If DataFileExists "Mart's Monster Mod.esm"		CopyPlugin "06 MMM Patch\\All Natural - MMM Patch.esp" "All Natural - MMM Patch.esp"	EndIf     ; Set options to 0 in .ini in preparation for next question     SetVar UseNW 0     SetVar UseAWS 0     SetVar UseEW 0     SelectManyWithDescriptions "Please select which weathers you wish to use." "|Natural Weather" "This will add all the weather types from Natural Environments by Max Tael. All Natural will always use the default weathers built into the game, but you can also select none, multiple, or all the options in this list. Pick all the options if you want the maximum amount of weather diversity." "|Atmospheric Weather System" "This will add all the weather types from AWS by HTF. All Natural will always use the default weathers built into the game, but you can also select none, multiple, or all the options in this list. Pick all the options if you want the maximum amount of weather diversity." "|Enhanced Weather" "This will add all the weather types from EW by HTF. All Natural will always use the default weathers built into the game, but you can also select none, multiple, or all the options in this list. Pick all the options if you want the maximum amount of weather diversity."               Case Natural Weather     				SetVar UseNW 1               Break               Case Atmospheric Weather System     				SetVar UseAWS 1               Break               Case Enhanced Weather     				SetVar UseEW 1               Break     EndSelect          EditXMLReplace "00 Core\\ini\\All Natural.ini", "UseNW to 1", "UseNW to %UseNW%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "UseAWS to 1", "UseAWS to %UseAWS%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "UseEW to 1", "UseEW to %UseEW%"     	If DialogYesNo "Do you want to use the Bash Filter patch for other mods support? Pick Yes if you wish to add All Natural's indoor weather to any of the mods supported in the Filter Patch.  Be sure to rebuild your Bashed Patch after installing. See the Readme to explain the Bash Filter Option in more detail." "Bash Filter Option - Read Readme to Explain"		UncheckESP "02 Bash Filter For Various Mods\\All Natural - Indoor Weather Filter For Mods.esp"		CopyPlugin "02 Bash Filter For Various Mods\\All Natural - Indoor Weather Filter For Mods.esp" "All Natural - Indoor Weather Filter For Mods.esp"	EndIf          SelectWithDescriptionsAndPreviews "Select which color tinting you want to use." "|Default - No Tinting" "-- Screenshots\\Color Tints\\AN-Tints-IC-Comparison-ANDefault.jpg" "Most users will want to pick this option. Pick this if you want to use the standard weather colors." "Natural Weather Yellow" "-- Screenshots\\Color Tints\\AN-Tints-IC-Comparison-ANYellow.jpg" "This will apply a yellow/green tint to clear, cloudy, and overcast weathers to match the original feel of Natural Weather by Max Tael." "Rose Red Tint" "-- Screenshots\\Color Tints\\AN-Tints-IC-Comparison-ANRed.jpg" "This will apply a red/orange tint to clear, cloudy, and overcast weathers for those who want a warmer feel." "Darker Bad Weather" "-- Screenshots\\Color Tints\\AN-Tints-DarkerBadWeather.jpg" "This will lower the overall brightness of foggy, overcast, and stormy weathers." "Natural Weather Yellow and Darker Bad Weather" "-- Screenshots\\Color Tints\\AN-Tints-DarkerBadWeather-ANYellow.jpg" "Combines the yellow/green tint for clear, cloudy, and overcast weathers with the lowered brightness for foggy, overcast, and stormy weathers." "Rose Red Tint and Darker Bad Weather" "-- Screenshots\\Color Tints\\AN-Tints-DarkerBadWeather-ANRed.jpg" "Combines the red/orange tint for clear, cloudy, and overcast weathers with the lowered brightness for foggy, overcast, and stormy weathers."          Case Default - No Tinting               SetVar ClearR 1.00               SetVar ClearG 1.00               SetVar ClearB 1.00               SetVar CloudyR 1.00               SetVar CloudyG 1.00               SetVar CloudyB 1.00               SetVar FogR 1.00               SetVar FogG 1.00               SetVar FogB 1.00               SetVar OvercastR 1.00               SetVar OvercastG 1.00               SetVar OvercastB 1.00               SetVar RainR 1.00               SetVar RainG 1.00               SetVar RainB 1.00               SetVar SnowR 1.00               SetVar SnowG 1.00               SetVar SnowB 1.00               SetVar StormR 1.00               SetVar StormG 1.00               SetVar StormB 1.00               SetVar SIClearR 1.00               SetVar SIClearG 1.00               SetVar SIClearB 1.00               SetVar SICloudyR 1.00               SetVar SICloudyG 1.00               SetVar SICloudyB 1.00               SetVar SIFogR 1.00               SetVar SIFogG 1.00               SetVar SIFogB 1.00               SetVar SIOvercastR 1.00               SetVar SIOvercastG 1.00               SetVar SIOvercastB 1.00               SetVar SIRainR 1.00               SetVar SIRainG 1.00               SetVar SIRainB 1.00               SetVar SIStormR 1.00               SetVar SIStormG 1.00               SetVar SIStormB 1.00               SetVar SIManiaR 1.00               SetVar SIManiaG 1.00               SetVar SIManiaB 1.00               Break          Case Natural Weather Yellow               SetVar ClearR 1.00               SetVar ClearG 1.00               SetVar ClearB 0.55               SetVar CloudyR 1.00               SetVar CloudyG 1.00               SetVar CloudyB 0.55               SetVar FogR 1.00               SetVar FogG 1.00               SetVar FogB 1.00               SetVar OvercastR 1.00               SetVar OvercastG 1.00               SetVar OvercastB 0.70               SetVar RainR 1.00               SetVar RainG 1.00               SetVar RainB 1.00               SetVar SnowR 1.00               SetVar SnowG 1.00               SetVar SnowB 1.00               SetVar StormR 1.00               SetVar StormG 1.00               SetVar StormB 1.00               SetVar SIClearR 1.00               SetVar SIClearG 1.00               SetVar SIClearB 0.55               SetVar SICloudyR 1.00               SetVar SICloudyG 1.00               SetVar SICloudyB 0.55               SetVar SIFogR 1.00               SetVar SIFogG 1.00               SetVar SIFogB 1.00               SetVar SIOvercastR 1.00               SetVar SIOvercastG 1.00               SetVar SIOvercastB 0.70               SetVar SIRainR 1.00               SetVar SIRainG 1.00               SetVar SIRainB 1.00               SetVar SIStormR 1.00               SetVar SIStormG 1.00               SetVar SIStormB 1.00               SetVar SIManiaR 1.00               SetVar SIManiaG 1.00               SetVar SIManiaB 1.00               Break          Case Rose Red Tint               SetVar ClearR 1.00               SetVar ClearG 0.75               SetVar ClearB 0.50               SetVar CloudyR 1.00               SetVar CloudyG 0.75               SetVar CloudyB 0.50               SetVar FogR 1.00               SetVar FogG 1.00               SetVar FogB 1.00               SetVar OvercastR 1.00               SetVar OvercastG 0.85               SetVar OvercastB 0.70               SetVar RainR 1.00               SetVar RainG 1.00               SetVar RainB 1.00               SetVar SnowR 1.00               SetVar SnowG 1.00               SetVar SnowB 1.00               SetVar StormR 1.00               SetVar StormG 1.00               SetVar StormB 1.00               SetVar SIClearR 1.00               SetVar SIClearG 0.75               SetVar SIClearB 0.50               SetVar SICloudyR 1.00               SetVar SICloudyG 0.75               SetVar SICloudyB 0.50               SetVar SIFogR 1.00               SetVar SIFogG 1.00               SetVar SIFogB 1.00               SetVar SIOvercastR 1.00               SetVar SIOvercastG 0.85               SetVar SIOvercastB 0.70               SetVar SIRainR 1.00               SetVar SIRainG 1.00               SetVar SIRainB 1.00               SetVar SIStormR 1.00               SetVar SIStormG 1.00               SetVar SIStormB 1.00               SetVar SIManiaR 1.00               SetVar SIManiaG 1.00               SetVar SIManiaB 1.00               Break          Case Darker Bad Weather               SetVar ClearR 1.00               SetVar ClearG 1.00               SetVar ClearB 1.00               SetVar CloudyR 1.00               SetVar CloudyG 1.00               SetVar CloudyB 1.00               SetVar FogR 0.80               SetVar FogG 0.80               SetVar FogB 0.80               SetVar OvercastR 0.75               SetVar OvercastG 0.75               SetVar OvercastB 0.75               SetVar RainR 0.50               SetVar RainG 0.50               SetVar RainB 0.50               SetVar SnowR 1.00               SetVar SnowG 1.00               SetVar SnowB 1.00               SetVar StormR 0.30               SetVar StormG 0.30               SetVar StormB 0.30               SetVar SIClearR 1.00               SetVar SIClearG 1.00               SetVar SIClearB 1.00               SetVar SICloudyR 1.00               SetVar SICloudyG 1.00               SetVar SICloudyB 1.00               SetVar SIFogR 0.80               SetVar SIFogG 0.80               SetVar SIFogB 0.80               SetVar SIOvercastR 0.75               SetVar SIOvercastG 0.75               SetVar SIOvercastB 0.75               SetVar SIRainR 0.50               SetVar SIRainG 0.50               SetVar SIRainB 0.50               SetVar SIStormR 0.30               SetVar SIStormG 0.30               SetVar SIStormB 0.30               SetVar SIManiaR 1.00               SetVar SIManiaG 1.00               SetVar SIManiaB 1.00               Break          Case Natural Weather Yellow and Darker Bad Weather               SetVar ClearR 1.00               SetVar ClearG 1.00               SetVar ClearB 0.55               SetVar CloudyR 1.00               SetVar CloudyG 1.00               SetVar CloudyB 0.55               SetVar FogR 0.80               SetVar FogG 0.80               SetVar FogB 0.80               SetVar OvercastR 0.75               SetVar OvercastG 0.75               SetVar OvercastB 0.60               SetVar RainR 0.50               SetVar RainG 0.50               SetVar RainB 0.50               SetVar SnowR 1.00               SetVar SnowG 1.00               SetVar SnowB 1.00               SetVar StormR 0.30               SetVar StormG 0.30               SetVar StormB 0.30               SetVar SIClearR 1.00               SetVar SIClearG 1.00               SetVar SIClearB 0.55               SetVar SICloudyR 1.00               SetVar SICloudyG 1.00               SetVar SICloudyB 0.55               SetVar SIFogR 0.80               SetVar SIFogG 0.80               SetVar SIFogB 0.80               SetVar SIOvercastR 0.75               SetVar SIOvercastG 0.75               SetVar SIOvercastB 0.60               SetVar SIRainR 0.50               SetVar SIRainG 0.50               SetVar SIRainB 0.50               SetVar SIStormR 0.30               SetVar SIStormG 0.30               SetVar SIStormB 0.30               SetVar SIManiaR 1.00               SetVar SIManiaG 1.00               SetVar SIManiaB 1.00               Break          Case Rose Red Tint and Darker Bad Weather               SetVar ClearR 1.00               SetVar ClearG 0.75               SetVar ClearB 0.50               SetVar CloudyR 1.00               SetVar CloudyG 0.75               SetVar CloudyB 0.50               SetVar FogR 0.80               SetVar FogG 0.80               SetVar FogB 0.80               SetVar OvercastR 0.75               SetVar OvercastG 0.65               SetVar OvercastB 0.55               SetVar RainR 0.50               SetVar RainG 0.50               SetVar RainB 0.50               SetVar SnowR 1.00               SetVar SnowG 1.00               SetVar SnowB 1.00               SetVar StormR 0.30               SetVar StormG 0.30               SetVar StormB 0.30               SetVar SIClearR 1.00               SetVar SIClearG 0.75               SetVar SIClearB 0.50               SetVar SICloudyR 1.00               SetVar SICloudyG 0.75               SetVar SICloudyB 0.50               SetVar SIFogR 0.80               SetVar SIFogG 0.80               SetVar SIFogB 0.80               SetVar SIOvercastR 0.75               SetVar SIOvercastG 0.65               SetVar SIOvercastB 0.55               SetVar SIRainR 0.50               SetVar SIRainG 0.50               SetVar SIRainB 0.50               SetVar SIStormR 0.30               SetVar SIStormG 0.30               SetVar SIStormB 0.30               SetVar SIManiaR 1.00               SetVar SIManiaG 1.00               SetVar SIManiaB 1.00               Break     EndSelect     SetVar CTEnabled 1     EditXMLReplace "00 Core\\ini\\All Natural.ini", "CTEnabled to 0", "CTEnabled to %CTEnabled%"     SetVar CTSIEnabled 1     EditXMLReplace "00 Core\\ini\\All Natural.ini", "CTSIEnabled to 0", "CTSIEnabled to %CTSIEnabled%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "ClearR to 1.00", "ClearR to %ClearR%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "ClearG to 1.00", "ClearG to %ClearG%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "ClearB to 1.00", "ClearB to %ClearB%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "CloudyR to 1.00", "CloudyR to %CloudyR%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "CloudyG to 1.00", "CloudyG to %CloudyG%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "CloudyB to 1.00", "CloudyB to %CloudyB%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "FogR to 1.00", "FogR to %FogR%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "FogG to 1.00", "FogG to %FogG%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "FogB to 1.00", "FogB to %FogB%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "OvercastR to 1.00", "OvercastR to %OvercastR%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "OvercastG to 1.00", "OvercastG to %OvercastG%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "OvercastB to 1.00", "OvercastB to %OvercastB%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "RainR to 1.00", "RainR to %RainR%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "RainG to 1.00", "RainG to %RainG%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "RainB to 1.00", "RainB to %RainB%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SnowR to 1.00", "SnowR to %SnowR%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SnowG to 1.00", "SnowG to %SnowG%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SnowB to 1.00", "SnowB to %SnowB%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "StormR to 1.00", "StormR to %StormR%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "StormG to 1.00", "StormG to %StormG%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "StormB to 1.00", "StormB to %StormB%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIClearR to 1.00", "SIClearR to %SIClearR%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIClearG to 1.00", "SIClearG to %SIClearG%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIClearB to 1.00", "SIClearB to %SIClearB%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SICloudyR to 1.00", "SICloudyR to %SICloudyR%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SICloudyG to 1.00", "SICloudyG to %SICloudyG%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SICloudyB to 1.00", "SICloudyB to %SICloudyB%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIFogR to 1.00", "SIFogR to %SIFogR%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIFogG to 1.00", "SIFogG to %SIFogG%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIFogB to 1.00", "SIFogB to %SIFogB%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIOvercastR to 1.00", "SIOvercastR to %SIOvercastR%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIOvercastG to 1.00", "SIOvercastG to %SIOvercastG%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIOvercastB to 1.00", "SIOvercastB to %SIOvercastB%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIRainR to 1.00", "SIRainR to %SIRainR%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIRainG to 1.00", "SIRainG to %SIRainG%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIRainB to 1.00", "SIRainB to %SIRainB%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIStormR to 1.00", "SIStormR to %SIStormR%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIStormG to 1.00", "SIStormG to %SIStormG%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIStormB to 1.00", "SIStormB to %SIStormB%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIManiaR to 1.00", "SIManiaR to %SIManiaR%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIManiaG to 1.00", "SIManiaG to %SIManiaG%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIManiaB to 1.00", "SIManiaB to %SIManiaB%"          SelectWithDescriptionsAndPreviews "Select which fog distance option you want to use." "|Default" "-- Screenshots\\Fog Distances\\AN-Fog-01-ANDefault.jpg" "Most users will want to pick this option. Pick this if you want to use the standard fog distances." "Closer Like Redbag Fog Mod" "-- Screenshots\\Fog Distances\\AN-Fog-02-ANRedbag.jpg" "This moves the fog distance for all weather types slightly closer, similar to the fog mod by Redbag. This makes the world feel slightly smaller and unknown, and can slightly improve game performance." "Even Closer" "-- Screenshots\\Fog Distances\\AN-Fog-03-ANEvenCloser.jpg" "This moves the fog in even more for all weather types. This makes the world feel smaller since you can't see as far into the distance, and can slightly improve performance." "Very Close" "-- Screenshots\\Fog Distances\\AN-Fog-04-ANVeryClose.jpg" "This moves the fog in very close for all weather types, to sort of look like Morrowind-style fog distances. This makes the world feel much smaller since you can't see as far into the distance. This setting will improve performance and mostly remove the need for LOD or VWD mods, further increasing performance."          Case Default               SetVar ClearFogDist 1.00               SetVar CloudyFogDist 1.00               SetVar FogFogDist 1.00               SetVar OvercastFogDist 1.00               SetVar RainFogDist 1.00               SetVar SnowFogDist 1.00               SetVar StormFogDist 1.00               SetVar SpecialFogDist 1.00                              SetVar SIClearFogDist 1.00               SetVar SICloudyFogDist 1.00               SetVar SIFogFogDist 1.00               SetVar SIOvercastFogDist 1.00               SetVar SIRainFogDist 1.00               SetVar SIStormFogDist 1.00               SetVar SIManiaFogDist 1.00               Break          Case Closer Like Redbag Fog Mod               SetVar ClearFogDist 0.90               SetVar CloudyFogDist 0.75               SetVar FogFogDist 0.50               SetVar OvercastFogDist 0.80               SetVar RainFogDist 0.70               SetVar SnowFogDist 0.60               SetVar StormFogDist 0.65               SetVar SpecialFogDist 0.70                              SetVar SIClearFogDist 0.90               SetVar SICloudyFogDist 0.75               SetVar SIFogFogDist 0.5               SetVar SIOvercastFogDist 0.80               SetVar SIRainFogDist 0.70               SetVar SIStormFogDist 0.65               SetVar SIManiaFogDist 0.70               Break          Case Even Closer               SetVar ClearFogDist 0.62               SetVar CloudyFogDist 0.60               SetVar FogFogDist 0.50               SetVar OvercastFogDist 0.59               SetVar RainFogDist 0.58               SetVar SnowFogDist 0.54               SetVar StormFogDist 0.57               SetVar SpecialFogDist 0.60                              SetVar SIClearFogDist 0.62               SetVar SICloudyFogDist 0.60               SetVar SIFogFogDist 0.50               SetVar SIOvercastFogDist 0.59               SetVar SIRainFogDist 0.58               SetVar SIStormFogDist 0.57               SetVar SIManiaFogDist 0.60               Break          Case Very Close               SetVar ClearFogDist 0.50               SetVar CloudyFogDist 0.50               SetVar FogFogDist 0.50               SetVar OvercastFogDist 0.50               SetVar RainFogDist 0.50               SetVar SnowFogDist 0.50               SetVar StormFogDist 0.50               SetVar SpecialFogDist 0.50                              SetVar SIClearFogDist 0.50               SetVar SICloudyFogDist 0.50               SetVar SIFogFogDist 0.50               SetVar SIOvercastFogDist 0.50               SetVar SIRainFogDist 0.50               SetVar SIStormFogDist 0.50               SetVar SIManiaFogDist 0.50               Break     EndSelect          SetVar FDEnabled 1     EditXMLReplace "00 Core\\ini\\All Natural.ini", "FDEnabled to 0", "FDEnabled to %FDEnabled%"     SetVar FDSIEnabled 1     EditXMLReplace "00 Core\\ini\\All Natural.ini", "FDSIEnabled to 0", "FDSIEnabled to %FDSIEnabled%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "ClearFogDist to 1.00", "ClearFogDist to %ClearFogDist%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "CloudyFogDist to 1.00", "CloudyFogDist to %CloudyFogDist%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "FogFogDist to 1.00", "FogFogDist to %FogFogDist%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "OvercastFogDist to 1.00", "OvercastFogDist to %OvercastFogDist%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "RainFogDist to 1.00", "RainFogDist to %RainFogDist%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SnowFogDist to 1.00", "SnowFogDist to %SnowFogDist%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "StormFogDist to 1.00", "StormFogDist to %StormFogDist%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SpecialFogDist to 1.00", "SpecialFogDist to %SpecialFogDist%"          EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIClearFogDist to 1.00", "SIClearFogDist to %SIClearFogDist%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SICloudyFogDist to 1.00", "SICloudyFogDist to %SICloudyFogDist%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIFogFogDist to 1.00", "SIFogFogDist to %SIFogFogDist%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIOvercastFogDist to 1.00", "SIOvercastFogDist to %SIOvercastFogDist%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIRainFogDist to 1.00", "SIRainFogDist to %SIRainFogDist%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIStormFogDist to 1.00", "SIStormFogDist to %SIStormFogDist%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SIManiaFogDist to 1.00", "SIManiaFogDist to %SIManiaFogDist%"    SelectWithDescriptions "Select which darker nights option you want to use." "|Default" "Most users will want to pick this option. This keeps the exact same brightness of nights along with the default blue tint of nights." "50% Darker Nights" "This makes nights 50% darker." "50% Darker Nights and No Blue Tint" "This makes nights 50% darker and removes the blue tint nights have by default." "80% Darker Nights" "This makes nights 80% darker." "80% Darker Nights and No Blue Tint" "This makes nights 80% darker and removes the blue tint nights have by default."          Case Default               SetVar Luminance 1.00               SetVar NormalizeLuminance 0.00               SetVar SILuminance 1.00               SetVar SINormalizeLuminance 0.00               Break          Case 50% Darker Nights               SetVar Luminance 0.5               SetVar NormalizeLuminance 0.0               SetVar SILuminance 0.5               SetVar SINormalizeLuminance 0.0               Break          Case 50% Darker Nights and No Blue Tint               SetVar Luminance 0.50               SetVar NormalizeLuminance 1.00               SetVar SILuminance 0.50               SetVar SINormalizeLuminance 1.00               Break          Case 80% Darker Nights               SetVar Luminance 0.20               SetVar NormalizeLuminance 0.00               SetVar SILuminance 0.20               SetVar SINormalizeLuminance 0.00               Break          Case 80% Darker Nights and No Blue Tint               SetVar Luminance 0.20               SetVar NormalizeLuminance 1.00               SetVar SILuminance 0.20               SetVar SINormalizeLuminance 1.00               Break          EndSelect     EditXMLReplace "00 Core\\ini\\All Natural.ini", "Luminance to 1.00", "Luminance to %Luminance%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "NormalizeLuminance to 0.00", "NormalizeLuminance to %NormalizeLuminance%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SILuminance to 1.00", "SILuminance to %SILuminance%"     EditXMLReplace "00 Core\\ini\\All Natural.ini", "SINormalizeLuminance to 0.00", "SINormalizeLuminance to %SINormalizeLuminance%"     If Equal %sANSI% 1          Message "Remember to select Import Cells from All Natural.esp and All Natural SI.esp when rebuilding your Bashed Patch. Failure to do this will cause BLACK EMPTINESS when looking out many windows."     Else          Message "Remember to select Import Cells from All Natural.esp when rebuilding your Bashed Patch. Failure to do this will cause BLACK EMPTINESS when looking out many windows."     EndIf          Message "Remember, at any time you can change which combination of weather mod weathers you wish to see in-game as well as customise a wide variety of All Natural options and features not included in this install script by manually editing \"All Natural.ini\" in the \"Oblivion\\Data\\ini\" folder. Other options include moon phase impact on darkness of nights, weather volatility, timescaled clouds, and weather transition lengths." "All Natural Configuration Options"EndIf


User avatar
m Gardner
 
Posts: 3510
Joined: Sun Jun 03, 2007 8:08 pm

Post » Wed Mar 30, 2011 12:08 pm

I wonder if there's a script size limit. Could you try it with just a couple of options and see if that works? It would be easier to debug that way anyway.

Also, another thing I notice is that TNO seems to initialize all his variables outside the Case statements, then changes the default values according to user selection. I wonder if you need to do that - initialize them outside the Case statement and then change them according to user selection.
User avatar
GEo LIme
 
Posts: 3304
Joined: Wed Oct 03, 2007 7:18 pm

Post » Wed Mar 30, 2011 10:25 am

I was wondering... what settings should I use to get rid of the orange mountains?
User avatar
Dj Matty P
 
Posts: 3398
Joined: Sat Jun 09, 2007 12:31 am

Post » Wed Mar 30, 2011 2:41 am

I believe you can do this by adjusting the cloudy weather color tinting.

The INI has a few color tint recommendations for you to try, as well, so you can familiarize yourself with how it works.

If that doesn't help, grab the weather debug ring to get the weather ID and adjust the colors yourself in the ESM using the CS.
User avatar
Cccurly
 
Posts: 3381
Joined: Mon Apr 09, 2007 8:18 pm

Post » Wed Mar 30, 2011 12:55 am

With all natural - real lights.esp enabled the dungeons are http://img829.imageshack.us/img829/9770/2011052100001.jpg I can barely see where I'm going. Is this intentional?
User avatar
lucile davignon
 
Posts: 3375
Joined: Thu Mar 22, 2007 10:40 pm

Post » Wed Mar 30, 2011 8:44 am

With all natural - real lights.esp enabled the dungeons are http://img829.imageshack.us/img829/9770/2011052100001.jpg I can barely see where I'm going. Is this intentional?

It is indeed intentional, and some people (like me) actually strongly prefer it like that, and also use mods like Cava Obscura to make dungeons even darker more atmospheric. I consider it a bit of an oversight that with the vanilla light levels there's really no use for torches, but with All Natural they become essential to navigating dungeons. Though what I enjoy the most about the Real Lights component is that it eliminates the boring evenness of the vanilla lighting and makes interiors so much more dynamic (and the Natural Interiors component works in conjuction with it in many non-dungeon interiors to add that dynamic atmosphere, in my opinion). I can see how some might be bothered by difficulty seeing in dark environments, but that's nothing a torch can't fix! Plus the Drop Torches mod will eliminate any complains about torches being an inconvenience when engaging in battles.
User avatar
Samantha hulme
 
Posts: 3373
Joined: Wed Jun 21, 2006 4:22 pm

Post » Wed Mar 30, 2011 4:49 am

You know what, I'm actually bothered by the fact that enemies can see and hit me even in the darkest dungeon. I usually drop a torch when engaging in close range battles but being hit by an arrow I didn't know where it came from doesn't look too enjoyable to me. Whatever, I can live with that.
User avatar
Holli Dillon
 
Posts: 3397
Joined: Wed Jun 21, 2006 4:54 am

Post » Wed Mar 30, 2011 9:27 am

You know what, I'm actually bothered by the fact that enemies can see and hit me even in the darkest dungeon. I usually drop a torch when engaging in close range battles but being hit by an arrow I didn't know where it came from doesn't look too enjoyable to me. Whatever, I can live with that.

Enemies (or at least NPCs) are restricted by light levels too. I think their detection ability is raised once in combat, but it's pretty easy to sneak past NPCs even in only low light conditions. Real Lights by itself doesn't remove the ambient light present, which is plenty to see by, so if you're having real trouble seeing anything you should probably check your monitor settings.

For example, screenshots always look darker than the scene is in-game, but I can see everything fine in that screenshot you posted. It's dim, but visible.
User avatar
Katharine Newton
 
Posts: 3318
Joined: Tue Jun 13, 2006 12:33 pm

Post » Wed Mar 30, 2011 1:18 am

Of course now that wrinklyninja mentioned it I should note that I seem to have a pretty dark setup, so I have to look really close to be able to barely make out the features in that screenshot. Thus I guess I'm technically wrong saying AN is working as intended, but at least in my case being unable to see clearly without a torch is exactly what I wanted. Though I really can't emphasize enough how it improves the atmosphere of the game for me; you kind of just have to play with it for a bit and see if you appreciate it in the same way, I guess. The weather system is probably the primary reason people check out AN but I've found that Natural Interiors and Real Lights make a bigger impact on my enjoyment of the game. A world of flatly lit interiors with unchanging light levels and dungeons filled with fake light sources is a world I want no part of!!!!!! :teehee:
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James Wilson
 
Posts: 3457
Joined: Mon Nov 12, 2007 12:51 pm

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