it will make the entire job that much easier for anyone wanting to help out because I can obviously do all the TES4Edit parts myself after the initial placements of whichever boxes is all done.
Good point, you actually don't need other people to do that TES4Edit work themselves, you just need them to all only place one kind of box.
Perhaps you should rewrite your instructions to only mention one rain box (i.e. the heavy rain box) and state that you will duplicate the light rain boxes and the snow boxes from the heavy rain boxes and therefore people should not place those themselves.
Sorry I didn't think of this method *before* you did Chorrol and Bruma. :angel: I wasn't paying much attention to AN at that time.
About the only "downsides" I can think of to this method is that when viewed in the CS, all the effect boxes will overlap perfectly, so you can't reliably select the one you want in the CS render window (but can still select the one you want in the object window).
The other "downside" is that it's easier to place snow boxes everywhere in Cyrodiil than to
not place them everywhere. The esp duplication and re-referencing for snow boxes adds a small fraction of time to the TES4Edit process, selecting *only* the boxes in cells which might have snow will actually take much longer than that, I'd guess. But then, as long as the boxes are disabled (no snowy weather in Leyawiin?) the impact on performance is... non-existant?
Vac