[WIPz/RELz] Weather: All Natural, Thread 17

Post » Sat Nov 14, 2009 11:41 am

Very well. Due to popular demand, I shall not change that weather. :)
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Emerald Dreams
 
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Post » Sat Nov 14, 2009 12:52 pm

Yes, that does look rather boring, I'll see what I can do to liven it up. :)

Heh, it's one of those times when something perfectly realistic in the real world is seen as unrealistic in a game (or painting...) - just like when something in 'art' is seen as more realistic than the real thing! :biglaugh:
Nothing wrong with a completely clear blue sky, they do happen you know. Add my vote for keeping it in.
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Erika Ellsworth
 
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Post » Sat Nov 14, 2009 5:34 pm

Gah, I can't seem to replicate Cogstar's bug, so I'll move onto that rain->clear bug next. Trouble is, I've been waiting a while for a rainy weather to turn up, but I'm getting really nice weather in game, with the odd bit of fog and cloud cover. :( Guess I'll just keep waiting...

EDIT: Got one! Just bumped up the timescale till one came around. I can't replicate the bug though, so:

@ Petrus,Bloodfrozen: Can you download my http://cid-465896b69b9940e8.skydrive.live.com/self.aspx/Public/Weather%20Debug%20Ring.7z if you don't already have it, and tell me the IDs of the weathers where this happens. It would be great if I could get the weather before you enter the interior and after too - so whenever it's raining and you're about to go inside, get the weather ID using the ring, and if the bug happens, get the interior weather ID too. If you could do that then that would be great.
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Laura Wilson
 
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Post » Sat Nov 14, 2009 11:08 pm

I've uploaded a Skydome Fix package to Nexus for those that are experiencing pink textures in some of their windows/cave ceiling holes, etc.

That's all.
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Amy Melissa
 
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Post » Sat Nov 14, 2009 6:39 pm

I don't know if this is a known problem or not, but my weather seems to change every time that I enter an interior, and I go outside again. It's really unimmersive.
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Sierra Ritsuka
 
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Post » Sat Nov 14, 2009 6:10 pm

Sounds like there's something wrong with your install - are you importing cells into your Bashed Patch from All Natural.esp and All Natural - SI.esp if you're using it?
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Setal Vara
 
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Post » Sat Nov 14, 2009 10:45 am

Yes, I've configured my Bashed Patch just right. I've had this problem with earlier versions too.
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Emmie Cate
 
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Post » Sat Nov 14, 2009 10:27 am

Well, it's a new issue then. Though an issue of rainy weathers changing to clear on switches has been reported before. I'll sort that out before investigating yours.
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LuBiE LoU
 
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Post » Sat Nov 14, 2009 11:01 pm

Well, it's a new issue then. Though an issue of rainy weathers changing to clear on switches has been reported before. I'll sort that out before investigating yours.


I think that these 2 problems might be 1 problem, as I think that it might be rainy weathers changing to clear with me too. But sometimes I suddenly get a change to fog too.
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Ron
 
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Post » Sat Nov 14, 2009 12:30 pm

I think that these 2 problems might be 1 problem, as I think that it might be rainy weathers changing to clear with me too. But sometimes I suddenly get a change to fog too.


Do you use Streamline? Make sure you have the Purge on loading option disabled if you do. This might solve your problem.
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Austin Suggs
 
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Post » Sat Nov 14, 2009 5:59 pm

Bug Report:

I reproduced a Black Screen bug with Enhanced Colours (OBSE) enabled. It happened coming out of Castle Seaview mod. I disabled Ambient Dungeons and ScreenEffects entirely to test this and verify. I did have RealisticFatigue and low stamina at the time however, and perhaps that effect on screen is conflicting. This is not the first time I have experienced this Black Screen, but now I am confident that optional Enhanced Colours option is at least one cause if not THE cause. I use OBSE 18 Beta 4. 8800 GT Nvidia card.

I also use All Natural - EW + NW + AWS.esp, All Natural - SI.esp, All Natural - Real Lights.esp, All Natural - Real Lights - The Ayleid Steps Patch.esp.
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Jesus Sanchez
 
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Post » Sat Nov 14, 2009 8:10 pm

OK. What are your ini values for EC? I'll try to reproduce it.
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Nicole Elocin
 
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Post » Sun Nov 15, 2009 12:48 am

Yes, I've configured my Bashed Patch just right. I've had this problem with earlier versions too.


Are you using the proper version of OBSE? As in 0018 beta 4 or higher?
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Nicole Kraus
 
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Post » Sat Nov 14, 2009 12:35 pm

I've been running All Natural with

All Natural Base.esm [Version 0.9.7]
All Natural.esp [Version 0.9.7]
All Natural - SI.esp [Version 0.9.7]
All Natural - Enhanced Weather.esp [Version 0.9.6]

a couple of days and I like it a lot so far. I have a couple of questions:

1. I also have this weather switching Johny Obliv has reported. Not all the time - in fact it has only happened a couple of times. For instance, when my char just entered Chorrol it was a clear and starry night, but once inside it was rainy and stormy. This was kept when exiting/entering again. But I guess AN can't be fool proof against this?

2. I guess it's Enhanced Weather that has darker nights? I wonder if there is a way to change this? Does NW and AWS also have darker nights? I could switch if one of those hasn't.

3. Also, I thought Natural Interiors would add weather sounds inside? Perhaps I should triple-check but I don't think it does for me. The other features seems to work, though, and they are excellent.

EDIT: OK, I just triple-checked and I have no weather sounds inside. It's stormy in Chorrol but completely quiet in the interiors.

EDIT 2: I'm using OBSE 0018 beta 4.
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SEXY QUEEN
 
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Post » Sat Nov 14, 2009 10:37 pm

Are you using the proper version of OBSE? As in 0018 beta 4 or higher?


Yes, I'm using the latest version.

@Saxter: I can't find that line in my Streamline INI, but I already have turned off the "Purge before travel/transition".
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StunnaLiike FiiFii
 
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Post » Sat Nov 14, 2009 6:57 pm

@ Arkngt: 1. It could have been one of those unavoidable switch during transition occasions. If it happens often, then it is a bug.

2. The darker nights in the ini affect all weathers. If you've got any weathers that are much darker or brighter than the norm, report them, as they may be needing adjusting.

3. It should. I don't know why it's not working, the sounds are tied to the weathers directly, so if you've got the right interior weather, you should be getting the sound effects too. Of course, it could be that the first issue you raised is screwing up the interior weathers, or that the sounds are just too quiet, though I checked them myself a few versions ago. Could you verify that they're not just too quiet by turning your sound up real high?

Oh, and did you clean save upgrade from the last version?

@ Johny Obliv: Did you also clean save upgrade or not?
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Jason King
 
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Post » Sat Nov 14, 2009 11:58 pm

The plain blue sky weather is deliberate. As you noted, it's part of the NE weather set. Trust me when I say that sometimes the real sky is just as bright, blue, and cloudless. So there's nothing to worry about. :)


This might be true but i got it again i think and this time it was black WTF here is the http://screenshot.xfire.com/screenshot/natural/3741d88c5c6d13b46e208c521baed2ae82c05a9a.png after i got that i got a CTD then went back in to game and have not goten it again yet but i think it was the same one. Oh and i have a request for the Indoor Weather Filter For Mods can we have Integration: The Stranded Light in the next added update please. http://www.xfire.com/video/169ed0/ and some http://www.bigfoto.com/themes/nature/sky/index.htm
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Music Show
 
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Post » Sat Nov 14, 2009 6:23 pm

@ Arkngt: 1. It could have been one of those unavoidable switch during transition occasions. If it happens often, then it is a bug.

2. The darker nights in the ini affect all weathers. If you've got any weathers that are much darker or brighter than the norm, report them, as they may be needing adjusting.

3. It should. I don't know why it's not working, the sounds are tied to the weathers directly, so if you've got the right interior weather, you should be getting the sound effects too. Of course, it could be that the first issue you raised is screwing up the interior weathers, or that the sounds are just too quiet, though I checked them myself a few versions ago. Could you verify that they're not just too quiet by turning your sound up real high?

Oh, and did you clean save upgrade from the last version?

@ Johny Obliv: Did you also clean save upgrade or not?


1. OK, yes it has only been once in a full moon so that might very well be it.

2. Oops, I hadn't even thought about the ini. Will check it out tonight. Seems like everything is very much customizable. Excellent.

3. I'm pretty sure I have no sounds, but I'll, uhm, quadruple-check tonight.

It's my very first install of AN and I didn't use any other weather previously on this install.
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Craig Martin
 
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Post » Sun Nov 15, 2009 12:39 am

OK. What are your ini values for EC? I'll try to reproduce it.


I simply had all default values when I had EC enabled. I also had Enhanced Nights turned off when testing and that seemed to make no difference in the Black Screen behavior so I'm pretty sure I ruled that out....
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Stryke Force
 
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Post » Sat Nov 14, 2009 11:27 pm

Yes, I'm using the latest version.

@Saxter: I can't find that line in my Streamline INI, but I already have turned off the "Purge before travel/transition".


Yes, I believe that's the one I meant. If that's off, well, I got nothin'....
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Brentleah Jeffs
 
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Post » Sat Nov 14, 2009 8:30 pm

Wait, were you inside when the black screen hit? If so, it could have been the black screen bug, make sure you've got the option somewhere in your Bashed Patch enabled.
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Zosia Cetnar
 
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Post » Sat Nov 14, 2009 1:15 pm

In the readme of the mod, it said the All Natural had the ability to do localized weather/ regional weather?

Does this mean that you could possibly create a change in the regional weather, depending upon the time of year (using obse commands)?

For example, the Colovian Highlands Region could have snow in the equivalent months of November-April? But schedule the Niben Basin region---except, perhaps, the IC---to have a wet season in these months instead?

Anyway, I'm really interested in the seasonal possibilities of this. I'd either like to discuss this here or over a PM.
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Shianne Donato
 
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Post » Sun Nov 15, 2009 12:04 am

Yes, regional weather is possible. ATM, it's only used to control where it snows, but pretty much anything should be possible, though it may get complicated. What are your thoughts?
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Prue
 
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Post » Sat Nov 14, 2009 5:01 pm

1. OK, yes it has only been once in a full moon so that might very well be it.

2. Oops, I hadn't even thought about the ini. Will check it out tonight. Seems like everything is very much customizable. Excellent.

3. I'm pretty sure I have no sounds, but I'll, uhm, quadruple-check tonight.

It's my very first install of AN and I didn't use any other weather previously on this install.


2. OK, now I'm using OBSE to control the nights and I have it set at vanilla.

3. It's rainy and stormy in Chorrol but when I go into the chapel I have no weather sounds at all. Turned up the volume to max just to be sure. I do have other features from Natural Interiors - at least the interior windows.
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FirDaus LOVe farhana
 
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Post » Sat Nov 14, 2009 2:28 pm

OK, I'll have a look at those sounds then.
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Leilene Nessel
 
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