[WIPz/RELz] Weather: All Natural, Thread 17

Post » Sat Nov 14, 2009 1:51 pm

Wait, were you inside when the black screen hit? If so, it could have been the black screen bug, make sure you've got the option somewhere in your Bashed Patch enabled.


It hit me repeatedly as I would exit the interior of Castle Seaview, so no, this was going on in an exterior, though in the courtyard of Castle Seaview. I walked in and out of the Castle about a dozen times and it was constant in its behavior.

I have Black Screen fix option active in my Bashed Patch already. I had never experienced a Black Screen around the Castle (or inside it) before I activated the colored seasons option. I practically never see Black Screen while playing, anywhere. This may just be a conflict with Castle Seaview and other mods when that option is enabled. I can live with it off.
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George PUluse
 
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Post » Sat Nov 14, 2009 8:53 pm

OK, I should have also asked if your HUD also disappeared, or could you just not see your surroundings?

Sorry for the 20 questions...
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Catherine Harte
 
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Post » Sat Nov 14, 2009 4:18 pm

I actually tried playing without this for a while, in my effort to strip off all mods and see which ones I truly find essential. This was added back 20 minutes later. While the weather system is obviously stunning, natural interiors is what I really can't play without.
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dav
 
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Post » Sat Nov 14, 2009 10:29 pm

Any thoughts on what causes weather transitions when you change cells - like going into a city and the weather changes? I know oblivion engine has a mind of it's own, just wondering if there is anything I can do to make the weather more stable?

I'm with Ddraiggoch06, this mod is essential :goodjob:
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Natasha Biss
 
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Post » Sat Nov 14, 2009 8:11 pm

It should stay the same with All Natural - that's part of the whole point of this mod. Are you sure you've installed correctly?
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Sarah MacLeod
 
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Post » Sat Nov 14, 2009 3:06 pm

It should stay the same with All Natural - that's part of the whole point of this mod. Are you sure you've installed correctly?

Well, it probably got installed correctly - but after that I have of course been mucking around with my mods and stuff, maybe that messed up something. I'll probably do a big clean save later on, maybe it'll get fixed then.

Cheers!
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..xX Vin Xx..
 
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Post » Sat Nov 14, 2009 9:19 pm

OK, I should have also asked if your HUD also disappeared, or could you just not see your surroundings?

Sorry for the 20 questions...


Well, I tried to reproduce again to answer this question, but this time from a brand new game that I have started -- and I could not reproduce the Black Screen issue!

I'm stumped. Perhaps it was just a fluke or a save game issue before. Or it might have been a shader issue since I have since gone back to all default shaders and got rid of an old Tweak to "ensure" 3.0 shader usage. That might have been the cause of more trouble than it was ever worth, or not, but I feel safer sticking to the true default shaders again...
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Causon-Chambers
 
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Post » Sat Nov 14, 2009 11:14 am

... never mind
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Antonio Gigliotta
 
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Post » Sat Nov 14, 2009 3:34 pm

@ Saxster: Well, at least it works now. :shrug:
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rheanna bruining
 
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Post » Sat Nov 14, 2009 11:23 pm

I read in another thread that having both all natural.esp and all natural - ew+nw+aws.esp active would cause crashes and that only the all natural - ew+nw+aws.esp should be active, is that true?
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Jordan Fletcher
 
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Post » Sat Nov 14, 2009 3:24 pm

No. You read rubbish. Could you provide a link, so I can correct this misinformation?
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Rachel Briere
 
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Post » Sat Nov 14, 2009 2:03 pm

http://www.gamesas.com/bgsforums/index.php?showtopic=1048086&st=20&start=20

That thread

By the way, should I import cells in bashed patch for all the ESPs?
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victoria gillis
 
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Post » Sat Nov 14, 2009 4:41 pm

You'll only have the option for All Natural.esp and All Natural - SI.esp, though all the weather plugins are mergeable (use only one though).

Oh, and the answer is yes.
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Betsy Humpledink
 
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Post » Sat Nov 14, 2009 12:24 pm

without forcing me to scour back over multiple threads and posts, can someone tell me if this mod plays nice with better cities and also if the sounds of weather (rain etc) can be heard indoors (ala. weather inside) ?
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Matthew Warren
 
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Post » Sat Nov 14, 2009 3:14 pm

wrinkly i started a new game and im having some strange problem. My days are reversed somehow haha. At 8 am it is pitch black and at 8pm it is light outside. I dont know how this happened but it has to be because of something in all natural but im sure I installed it right. It was working before when I was using my old save but now its not? what could cause this?

Active Mod Files:00  Oblivion.esm01  All Natural Base.esm  [Version 0.9.7]02  Francesco's Leveled Creatures-Items Mod.esm03  Francesco's Optional New Items Add-On.esm04  Cobl Main.esm  [Version 1.62]05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]06  Mart's Monster Mod.esm  [Version 3.7b3p3]07  Enhanced Daedric Invasion.esm08  CyrodiilUpgradeResourcePack.esm09  TamrielTravellers.esm  [Version 1.39c]0A  FCOM_Convergence.esm  [Version 0.9.9a7]0B  Better Cities Resources.esm0C  Progress.esm  [Version 2.2]0D  Fort Akatosh.esm0E  CM Partners.esm0F  Toaster Says Share v3.esm10  HorseCombatMaster.esm11  All Natural - Real Lights.esp  [Version 0.9.7]12  All Natural.esp  [Version 0.9.7]13  All Natural - SI.esp  [Version 0.9.7]++  All Natural - EW + NW + AWS.esp  [Version 0.9.6]14  Unofficial Oblivion Patch.esp  [Version 3.2.0]15  DLCShiveringIsles.esp16  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]17  Better Cities .esp18  Francesco's Optional Leveled Quests-SI only.esp19  Francesco's Optional Chance of Stronger Bosses.esp1A  Francesco's Optional Chance of Stronger Enemies.esp++  FCOM_Francescos.esp  [Version 0.9.9]1B  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]1C  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]1D  Fran Armor Add-on.esp1E  Fran_Lv30Item_Maltz.esp1F  phinix-waterfix.esp20  WindowLightingSystem.esp21  300_Lore_Dialogue_Updated.esp22  CLS-CMHotKeys-OBSE.esp23  ImpeREAL Empire - Unique Forts.esp24  personality_idles4.esp25  RAEVWD Cities.esp  [Version 1.4]26  RAEVWD New Sheoth.esp  [Version 1.3.3]27  RAEVWD Imperial City.esp  [Version 1.4]28  Living Economy - Items.esp29  Enhanced Economy.esp  [Version 2.1.2]2A  moDem's City Life - BP Compat.esp2B  Choices and Consequences.esp2C  Improved Hotkeys.esp  [Version 1.1]2D  DLCHorseArmor.esp2E  DLCOrrery.esp2F  Choices and Consequences - SM Plugin Refurbish - Orrery.esp  [Version 0.1]30  DLCMehrunesRazor.esp31  SM Plugin Refurbish - MehrunesRazor.esp  [Version 1.11]32  DLCSpellTomes.esp33  Slof's Male Clothing.esp34  PersuasionOverhaul.esp  [Version 1.4]35  SoT_Rise of Sheogorath.esp36  Sheogoraths_Accords_of_Madness.esp37  Mage Equipment - No Manni.esp38  AncientTowers.esp39  ExnemRuneskulls.esp3A  FCOM_ExnemRuneskulls.esp  [Version 0.9.9]3B  Slof's Oblivion Robe Trader.esp3C  Cobl Glue.esp  [Version 1.62]3D  Cobl Si.esp  [Version 1.61]3E  OOO 1.32-Cobl.esp  [Version 1.60]++  FCOM_Cobl.esp  [Version 0.9.9]3F  MIEO-lvl-ae.esp40  Bob's Armory Oblivion.esp41  FCOM_BobsArmory.esp  [Version 0.9.9]42  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]43  Oblivion WarCry EV.esp44  FCOM_WarCry.esp  [Version 0.9.9]45  FCOM_WarCryNoSpawn.esp  [Version 0.9.9]46  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]47  FCOM_Convergence.esp  [Version 0.9.9]48  FCOM_OscurosOverhaul.esp  [Version 0.9.8]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]49  FCOM_RealSwords.esp  [Version 0.9.9]4A  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]4B  Mart's Monster Mod - More Wilderness Life No Gates.esp  [Version 3.7b3]4C  Mart's Monster Mod - More Passive Wildlife.esp++  FCOM_SaferRoads.esp  [Version 0.9.9]++  FCOM_LessRats.esp  [Version 0.9.9]++  FCOM_NoSpiders.esp  [Version 0.9.9]++  FCOM_NoWyverns.esp  [Version 0.9.9]++  FCOM_NoReaversInGates.esp  [Version 0.9.9]++  FCOM_NoAdventurersInGates.esp  [Version 0.9.9]++  FCOM_LessReaversInGates.esp  [Version 0.9.9]4D  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3]++  Mart's Monster Mod - No Bone Loot.esp  [Version 3.7b1]++  Mart's Monster Mod - No Giants.esp  [Version 3.7b1]++  Mart's Monster Mod - No Slimes.esp  [Version 3.7b3]++  Mart's Monster Mod - No Fiends.esp  [Version 3.7b3]++  Mart's Monster Mod - No Beholdens.esp  [Version 3.7b3]++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b1]++  Mart's Monster Mod - Less Reavers.esp  [Version 3.7b3]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3]4E  Mart's Monster Mod - Vindasel.esp  [Version 3.7b1]4F  Mart's Monster Mod - Foxes.esp  [Version 3.7b1]50  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3]51  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3]52  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]53  Mart's Monster Mod - Farm Animals.esp54  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.7b3]55  TamrielTravellerAdvScript.esp  [Version 1.39c]56  TamrielTravellers4OOO.esp  [Version 1.39c]57  TamrielTravellersItemsCobl.esp  [Version 1.39c]58  ShiveringIsleTravellers.esp  [Version 1.39c]**  TamrielTravellersHorseTextures.esp++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]++  FCOM_Archery.esp  [Version 0.9.9]++  FCOM_FriendlierFactions.esp  [Version 0.9.9]59  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]5A  FCOM_MoreRandomItems.esp  [Version 0.9.9]5B  TIE In.esp  [Version 1.2b]++  TIE In - ExnemRuneskulls.esp  [Version 1.2b]++  TIE In - Cobl.esp  [Version 1.2b]5C  TIE In - FCOM Convergence.esp  [Version 1.2b]++  TIE In - RealSwords.esp  [Version 1.2b]++  TIE In - MMM Craft.esp  [Version 1.2b]++  TIE In - DiverseGuardUnity.esp  [Version 1.2b]++  TIE In - BobsGuardUnity.esp  [Version 1.2b]5D  Mart's Monster Mod - Shivering Isles.esp5E  Mage Equipment - OOO.esp5F  MMM-Cobl.esp  [Version 1.60]60  Suliin V1.2.esp61  KvatchRising.esp62  (DC) Kvatch Watch Towers.esp63  300 Regal Imperial City 2.esp64  (DC) Sutch Reborn.esp65  LetThePeopleDrink-Cobl.esp  [Version 2.5]66  Pinevale.esp67  Region Revive - Lake Rumare.esp68  Shezrie's Villages.esp69  TheElderCouncil.esp6A  TheElderCouncil_TempleOfTheOne.esp6B  GuardsofCyrodiil.esp6C  GoC&RRLR_comp.esp6D  VaultsofCyrodiilBC.esp6E  Villages1.1.esp6F  za_bankmod.esp70  DLCFrostcrag.esp71  SM Plugin Refurbish - Frostcrag.esp  [Version 1.2]72  FrostcragRebornCobl.esp73  The Lost Spires.esp74  AFK_Weye.esp75  Rumare-AFK_Weye Patch.esp76  Blood&Mud.esp77  Origin of the Mages Guild.esp  [Version 6]78  TheNecromancer.esp79  MannimarcoComplete.esp7A  MannimarcoRevisited.esp7B  FCOM_Blood&Mud.esp  [Version 0.9.9]7C  FCOM_SlofsRobeTrader.esp  [Version 0.9.9]7D  FCOM_OMGSRT.esp  [Version 0.9.9]7E  Enhanced Daedric Invasion.esp7F  RoS_Enhanced Daedric Invasion Compatability.esp80  FCOM_EnhancedDaedricInvasion.esp  [Version 0.9.9]81  ElsweyrAnequina.esp82  road+bridges.esp  [Version 4.4.4]83  Vergayun.esp  [Version 1.0.1]84  Faregyl.esp  [Version 1.0.6]85  LebinorTownV1.esp86  FortAkatosh.esp87  FortAkatosh-NewRoads&Bridges patch.esp88  xuldarkforest.esp  [Version 1.0.3]89  LostSpires-DarkForest patch.esp8A  xulStendarrValley.esp  [Version 1.2.1]8B  xulTheHeath.esp8C  XulEntiusGorge.esp8D  KvatchAftermath-EntiusGorge compatibility patch.esp8E  TheNecromancer-EntiusGorge patch.esp8F  xulFallenleafEverglade.esp  [Version 1.3.1]90  LostSpires-Everglade patch.esp91  TheElderCouncil-FallenleafEverglade patch.esp92  xulColovianHighlands_EV.esp93  xulChorrolHinterland.esp  [Version 1.2.2]94  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.2]95  SutchReborn-LostCoast patch.esp96  xulBravilBarrowfields.esp  [Version 1.3.1]97  xulLushWoodlands.esp  [Version 1.3]98  xulAncientYews.esp  [Version 1.4.1]99  xulAncientRedwoods.esp  [Version 1.6]9A  xulCloudtopMountains.esp  [Version 1.0.1]9B  xulArriusCreek.esp  [Version 1.1.2]9C  xulPatch_AY_AC.esp  [Version 1.1]9D  xulRollingHills_EV.esp  [Version 1.3.2]9E  xulPantherRiver.esp9F  xulRiverEthe.esp  [Version 1.0.1]A0  xulBrenaRiverRavine.esp  [Version 1.0.2]A1  xulImperialIsle.esp  [Version 1.6.2]A2  xulBlackwoodForest.espA3  NRB4+UL-II+LtPD Patch.esp  [Version 2.1]A4  bartholm.espA5  RR - LTPDPatch.espA6  NRB4+RR Patch.esp  [Version 1.0]A7  JQ-Fighters_Guild_United.espA8  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]A9  NPC new clothes V2.6.espAA  Harvest [Flora].esp  [Version 3.0.0]AB  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]AC  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]AD  CUO_Dwemer.espAE  CUO_FightersGuildContracts_SAFE.espAF  CUO_MerchantUpdate_SAFE.espB0  CUO_NewFactionDialog_SAFE.espB1  Dismiss Guards for SI.espB2  Salmo the Baker, Cobl.esp  [Version 3.08]B3  talkwithyourhands PI4.espB4  Wrye Shivering.esp  [Version 08]B5  TIE In - Rebalance.esp  [Version 1.2b]++  TIE In - Salmo, Cobl.esp  [Version 1.2b]B6  TIE In - SlofsHorses.esp  [Version 1.2b]B7  TIE In - B&M.esp  [Version 1.2b]B8  TIE In - MannimarcoRevisited.esp  [Version 1.2b]B9  TIE In - DLCOrrery.esp  [Version 1.2b]BA  TIE In - DLCFrostcrag.esp  [Version 1.2b]BB  TIE In - BC-Anvil.esp  [Version 1.2b]BC  Alternate Start Revamped.espBD  RealisticFatigue.espBE  RealSleepExtended.esp  [Version 2.3.3]BF  Advanced Mark & Recall.espC0  Kyoma's Spell Renamer.esp  [Version 2.0.4]C1  JCapes!20.espC2  bgMagicEV.esp  [Version 1.7EV]C3  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]C4  bgMagicEVAddEnVar.esp  [Version 1.68EV]C5  bgMagicEVPaperChase.esp  [Version 1.68EV]C6  SupremeMagicka.esp  [Version 0.89]C7  SM_ShiveringIsles.esp  [Version 0.86]++  SM_DLCSpellTome.esp  [Version 0.80]++  SM_COBL.esp  [Version 0.86]++  SM_EnableCharmChameleon.esp  [Version 0.80]++  SM_EnableRestoreEnchanting.esp  [Version 0.80]C8  SM_EnchantStaff.esp  [Version 0.80]C9  SM_Scrolls.esp  [Version 0.84]CA  SM_SigilStone.esp  [Version 0.83]CB  SM_OOO.esp  [Version 0.89]CC  SM_MMM.esp  [Version 0.89]CD  bgMagicEV_Conjuration_for_Supreme_Magicka.esp  [Version 1.5]CE  MidasSpells.espCF  AudaciousMagery.espD0  Syc_AtHomeAlchemy.espD1  Advanced Magecraft.espD2  No psychic guards v1.2.espD3  RenGuardOverhaul.espD4  RenGuardOverhaulShiveringIsles.espD5  Deadly Reflex 5 - Timed block and 150% damage.espD6  DeadlyReflex 5 - Combat Moves.espD7  SM_DeadlyReflex.esp  [Version 0.86]D8  nGCD.espD9  nGCD Birthsigns.espDA  nGCD Oghma Infinium.espDB  ProgressGSD.esp  [Version 2.0]DC  ProgressMBSP.esp  [Version 2.0]DD  ProgressSBSP.esp  [Version 1.0]DE  ProgressRBSP.esp  [Version 1.0]DF  Legendary Abilities-Shield MOJ.espE0  Nanite's Legendary Alchemy.espE1  Grandmaster of Alchemy.esp**  Slof's Oblivion Better Beasts.espE2  Beautiful People.espE3  Toaster Says Share Faction Recruitment.espE4  CM Partners.espE5  CM Partners Special NPCs.espE6  CM Partners NPC NE.espE7  CM Partners More NPCs NE.espE8  CM Partners Extra NPCs.espE9  Better Cities Full - B&M Edition.espEA  Better Cities - Full City Defences.espEB  Better Cities - Unique Landscape Barrowfields.espEC  Better Cities - Unique Landscape Chorrol Hinterland.espED  Better Cities - No LEYAWIIN Flooding.espEE  Better Imperial City.espEF  Better Cities - COBL.esp  [Version 0]F0  ReallyImmersiveMessagesNoBirthsigns.espF1  [GFX]_Initial_Glow-all.espF2  bgMagicEVShader.esp  [Version 1.7EV]F3  bgMagicLightningbolt.espF4  Get Wet.esp**  NRB4 Standard Road Record.esp**  All Natural - Indoor Weather Filter For Mods.espF5  Bashed Patch, 0.espF6  Streamline 3.1.esp

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Emily Graham
 
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Post » Sat Nov 14, 2009 2:16 pm

@ Arkngt: Are you by any chance using Oblivion Stutter Remover? If so, try removing it, and seeing if your sounds come back. I can't replicate it, so if what I just said doesn't work, could you get the weather as I detailed earlier on in this thread?

@ BlackRainZ: Saxter also reported this happening when he had the automatic timescale feature in Real Sleep Extended active. Try disabling this. I'm not sure why this happens, it's one of the things I'm looking into.

@ Rumtruffle: Yes on both counts.
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Life long Observer
 
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Post » Sat Nov 14, 2009 11:33 pm

I see, that must be it. Ugh, I want that too haha.
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Siobhan Thompson
 
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Post » Sat Nov 14, 2009 3:28 pm

@ Arkngt: Are you by any chance using Oblivion Stutter Remover? If so, try removing it, and seeing if your sounds come back. I can't replicate it, so if what I just said doesn't work, could you get the weather as I detailed earlier on in this thread?


No, I'm not using Oblivion Stutter Remover. Here are the details on that particular weather in Chorrol (although I haven't had interior sounds in any weathers):

Weather: 0100085D Percentage:1.00 Time: 8.34 Region FormIDs:** Dumping array # 3 **Owner 08: Weather Debug Ring.esp[ 0.000000 ] : <noname> (000CA4DI)


The only thing I can think of that might have bearing on this is that I briefly tried out Storms & Sounds, but that was because I had no interior sounds - plus I'm pretty sure I reloaded from a save before the install of it when I removed it.
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jennie xhx
 
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Post » Sat Nov 14, 2009 8:47 pm

OK, thanks for that. I'll hang around in Chorrol till I get that weather.
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Jennifer Rose
 
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Post » Sun Nov 15, 2009 4:32 am

Yes, regional weather is possible. ATM, it's only used to control where it snows, but pretty much anything should be possible, though it may get complicated. What are your thoughts?


My thoughts? Well, instead of just controlling where it snows, but also when it snows. The affect would be something reminiscent of seasonal weather. For example, in the Bravil-Leyawiin-Elsweyr region, during the summer months (say, May to October) there would be a high chance of rain and thunderstorms. During the winter months, Nov-Apr, the chance for rain would be drastically reduced.

For more northern or higher altitude climes, like Colovia, it would rain a lot in Aprl-June, become quite dry Jul-Sept, rainy again Oct-Nov, then Snowy from Dec through February or March. Places like the Jeralls would be snowy, say, 10 out of 12 months, with rain coming only during the high summer season.

So, my recommendation would go beyond just controlling where weather events occur, but also when they occur, and, of course, in what frequency they occur.


I know OBSE has a "get time" function, so perhaps this could be utilized?
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Eve Booker
 
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Post » Sat Nov 14, 2009 7:28 pm

OK, thanks for that. I'll hang around in Chorrol till I get that weather.


Sorry, don't waste time on this. I checked the Bashed Patch and I hadn't All Natural.esp checked for Import cells... :rolleyes: Pretty sure that's the problem, although I haven't checked ingame yet. So sorry for wasting your time on a wild goose chase.

EDIT: Yep, works fine now. And, wow, it's amazing. The lighting and lightning through the windows in the chapel, the lighting inside, the interior sounds. Awesome stuff!
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Sanctum
 
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Post » Sat Nov 14, 2009 3:56 pm

:facepalm:
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Jade Payton
 
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Post » Sat Nov 14, 2009 3:23 pm

:facepalm:


Indeed. Oh, and the nights are fine as well when using the OBSE Enhanced Nights. In my defense it is a pretty advanced mod/install and I've never used any of the integrated mods before so I didn't know quite what to expect from IE - but I should of course have double-checked the readme sooner.

Anyway, thanks for this mod. As soon as I saw Natural Interiors in (real) action I knew I'll never play without it.
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Manuela Ribeiro Pereira
 
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Post » Sat Nov 14, 2009 11:32 pm

@ Rumtruffle: Yes on both counts.


thanks dude
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Stay-C
 
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Post » Sat Nov 14, 2009 9:05 pm

Well, I tried to reproduce again to answer this question, but this time from a brand new game that I have started -- and I could not reproduce the Black Screen issue!

I'm stumped. Perhaps it was just a fluke or a save game issue before. Or it might have been a shader issue since I have since gone back to all default shaders and got rid of an old Tweak to "ensure" 3.0 shader usage. That might have been the cause of more trouble than it was ever worth, or not, but I feel safer sticking to the true default shaders again...


And..it's B-AACK!

I left Enhanced Colours enabled since my last issue didn't reappear in my new game, but then I went and loaded up a new mod that triggered the problem again, a mod that changes weather in its own vicinity so that rain won't come inside the "exterior" house. So, I think perhaps I'm on to what may have caused the same issue near Castle Seaview, though I don't recall any documentation with the Castle ever stating it altered nearby weather -- it might.

The mod that caused the Black Screen (and yes, it was black in the game world, but I could see my UI) in this case is a great little housing mod called Abandoned Mountain Shack: http://www.tesnexus.com/downloads/file.php?id=22846

Maybe this info will come in handy, even if it just means updating the All Natural readme to warn people about the conflicts.
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A Boy called Marilyn
 
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