» Wed Nov 30, 2011 8:20 pm
It's pretty appalling that the game was released in this condition. It might be "unreasonable" to expect all these bugs to get swatted in under a week, but this game was in development for months. I'm not qualified to guess how much under-the-hood tinkering was done to the game engine compared to the time spent on story, new textures and weapons, and all that stuff. But (when it's working) it sure behaves a lot like the FO3/Oblivion engine, which is certainly old enough to have achieved a measure of stability and playability. This game simply needed more time spent in testing and debugging.
I'm too casual a gamer to know whether this signals an alarming trend away from pre-launch testing, but what I do know is that Bungie Studios (for one) is a company that wouldn't dream of releasing a game in this condition, not even for a public beta. I bought all of their last four Halo games on day of release; not one of them had any bugs remotely as severe as FO:NV's.
Part of what is so infuriating about this is that FO3 was a hugely successful, hugely popular GOTY, which, while not bug-free by any means, was extremely playable from launch. FO3 was such a huge hit, that everyone knew its followup would make a mint in pre-orders alone. They didn't have to completely rebuild the game, even to the degree that Bungie did with Halo:Reach. All they had to do was take the existing FO3 and tell a new story in a new location with it. It really could have been a scaled-up version of what they did with Point Lookout. Hell, the factions and character wheel don't add much complication to it. It wasn't re-inventing the wheel.
But no. Knowing that they had a surefire instant moneymaker on their hands, Bethesda and Obsidian dropped the ball and rushed it through. ("Rushed"? Hasn't it been two years?) So those poor fans without access to Xbox Live (some of the world is still stuck with dial-up, you know) are stuck with a largely unplayable coaster, that cost them $60 or more, with no real hope of recourse. And the rest of us, who plunked down just as much money, are forced to wait around, thumbs up our fannies, until the developers finally finish the game that should have been free of these game-breaking bugs by the time of their first release candidate a couple months ago. We pay our money to buy games that work. We do not expect to subsidize the testing and debugging process by paying for unfinished games.
Never mind paying off the customers. The very least Bethesda and Obsidian can do is offer to create fully-patched game discs (when the game is eventually fully-patched) and offer them in exchange, on a one-for-one basis, for anyone who sends in their launch copy. Going back to Bungie and Microsoft, that's what they did when the Halo 3 Collector's Edition box was discovered to have scratched the game discs during shipment. Including a small cash rebate would be a classy move, but again, a classy company wouldn't have allowed this to happen in the first place.
If we break it, we own it. But if they break it, then they gotta take responsibility for it, and not just through occasional downloadable patches.