WEEKLY Dlc?

Post » Wed Dec 02, 2015 10:00 am

I want hourly Dlc and I want it set up to automatic payments.

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Stephanie Nieves
 
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Post » Wed Dec 02, 2015 2:44 pm

Please tell me this is a joke?

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Kate Schofield
 
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Post » Wed Dec 02, 2015 4:41 am

That's a big ole NO.
Quality. Id rather a quality DLC that I can play for hours, over a micro DLC that gives me a new set of shoe laces every week.
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Kate Norris
 
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Post » Wed Dec 02, 2015 5:39 am

I just like the 3 or so big DLCs that they launch. Having a bunch of little ones each week would annoy me.

If they had one quest a week would they stack (as in needed to download the 1st one to actually do the 2nd)? If they stacked then why not release them all together to avoid confusion and also I like to do quest story lines all in a linear fashion (eg. do all the thief guilds quest in a row before going on to some other groups quests) so having to wait each week for the next quest would svck. If they didn't stack we would get a bunch of go fetch quests that don't build up to something important.

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electro_fantics
 
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Post » Wed Dec 02, 2015 3:45 pm

Of course, a lot of it was really minor/trivial stuff. And there's a possibility that some of it was just stuff they fell behind in production, so they just released it "late" as "free DLC". (No, I'm not going to do the "removed content!" claim.)

Seemed pretty clear to be exagerration & sarcasm. :)

-----

Anyway.... nah, I'd prefer that Bethesda keep making the large & involved DLC that they've been making the last few games. For all the small stuff, we've got mods (even consoles will, this time!), so..... no thanks.

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Alex Blacke
 
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Post » Wed Dec 02, 2015 10:21 am

It may have been largely minor or trivial but a lot of companies would have charged a couple dollars for each of them.

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Jarrett Willis
 
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Post » Wed Dec 02, 2015 9:58 am

I'd rather they save that stuff up and package it. They fully intend for the game to be moddable - not only does that mean modders will do that for them free, but having a lot of DLC packets with both (A) eat into your mod slots, and (B) make compatibility patches for mods a NIGHTMARE.

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Claire Lynham
 
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Post » Wed Dec 02, 2015 4:57 am

I rather see them releasing the mod tools sooner than later than wasting time on dlcs you have as a mod for free.

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Jade Muggeridge
 
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Post » Wed Dec 02, 2015 12:39 pm

This idea has cropped up at least once per cycle since Fallout 3. And the responses, as I see, have remained relatively unchanged.

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aisha jamil
 
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Post » Wed Dec 02, 2015 3:10 am

I am pretty sure it was all ripped from the main game, the weapons and armor/quest all seemed a lil to poblished in my opinion, to have all been made in a 16 week period.

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kat no x
 
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Post » Wed Dec 02, 2015 12:43 pm



Terrible idea.

We dont need crappy little micro transactions. DLC should be big expansion packs.
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Tracy Byworth
 
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Post » Wed Dec 02, 2015 4:54 pm

No, CD Projekt RED did not. CD Projekt RED had to delay The Witcher 3: Wild Hunt 2 times to fix bugs and polish it before releasing it for sale, then they started developing the DLC for The Witcher 3: Wild Hunt right after they released it for sale.

Not all of the DLC's were polished some were buggy.

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Amy Gibson
 
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Post » Wed Dec 02, 2015 6:23 am

Agreed. I much prefer 2 or 3 Point Lookout sized DLC packs.

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*Chloe*
 
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Post » Wed Dec 02, 2015 3:51 pm

NO ONE seems to have read my first post correctly... I WANT 3 or 4 giant dlc!

I just don't mind $1 cool quests or items in between when the large dlc come out.

People say microtransaction.. I wouldn't say that. If they put time into making an optional quest or item it is worth $1. If not don't buy it.

Mods bla bla. Yes I love mods. They are also unstable, untested on my Xbox console, and can break the game. I use them all the time on PC but they are not official and usually are complicated and sometimes conflict with each other.

People say charging a few bucks for content is crazy yet people are spending tons on pip boys (plastic), socks, fallout art books, toys, shirts and more.. What is the difference?
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Connie Thomas
 
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Post » Wed Dec 02, 2015 7:34 am

Hell no.

At that price,you're getting weapon and armor skins, maybe the Fallout 4 equivalent of Horse Armor. Why do I want those when I can just go to the Fallout 4 section of Nexus once its up and running and download eveything I want, including what will doubtless be extreme rebalances and high-quality quests FOR FREE?

Smaller DLCs are a waste of time and resources for gamesas. If they want to do that, they'll remove mod support first to give themselves a level playing field, and face the wrath of the Modding community.
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Matthew Barrows
 
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Post » Wed Dec 02, 2015 3:25 am

I just hope the Xbox mods are plentiful and stable. If that is the case we don't need small dlc. We will see :)
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Elea Rossi
 
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Post » Wed Dec 02, 2015 11:38 am

I don't see $1 dollar (USD) DLC's worth it at all.

That's an extra dollar (USD) I can save to put towards purchasing Fallout 4 or Fallout 4's expansion packs and so on.

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Lakyn Ellery
 
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Post » Wed Dec 02, 2015 5:35 pm

This will never ever happen I'm 100% sure of it
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yessenia hermosillo
 
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Post » Wed Dec 02, 2015 7:08 pm

If anyone played the witcher 3 every small 30-45 minute quest had a great story and characters and a beast. I don't see why people hate his idea of smaller dlc. I don't mean horse armor.. Actual decent content would need to be released.

I get bored waiting 6 months for dlc after I beat the game multiple times. I haven't gone back to play any shadows of mordor dlc, dragon age dlc, or witcher 3 dlc because I moved on by the time substantial dlc was released.

Maybe I am the only one with this problem :(
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Jason White
 
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Post » Wed Dec 02, 2015 12:22 pm

Uh, no thanks. I want DLC like New Vegas ones or the Pitt if they absolutely have to do it, even though I'd prefer old-style expansion like Shivering Isles. Like Dragonborn DLC.

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Sophie Louise Edge
 
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Post » Wed Dec 02, 2015 1:58 pm

I was listening to a podcast recently on the state of the gaming industry, and I tend to agree with a point made there that kids love having lots of DLC because it means new content all the time.

It's then about quantity over quality, the DLC doesn't get as much thought as to how it fits into the world or even balanced properly, it just gets pumped out for the sake of having more DLC.

Big publishers love this DLC model, like EA putting Dragon Age armor into Mass Effect 2. "Doesn't make sense? [censored] it... pffff who cares! Kids will buy anything!"

That sort of practice is the cancer of the gaming industry, a DLC vision pushed by the upper management guys who don't actually play or care about games.

We need less of that sort of thing, and more expansion pack style DLC, so I wont support weekly DLC. No way.

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Reven Lord
 
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Post » Wed Dec 02, 2015 6:32 pm

Here's the thing, you want gamesas, who has about 100 developers, to make weekly cheap DLC, while working at the same time on the bigger stuff.

You Cite Witcher 3's quests as being great... and ignore that consistently great writing is gamesas's weakness. They can do it, it's been proven time and time again, it's just that we can't count on it happening on everything they make. You want them to make decent content, for one dollar, and then cite horse armor as unnaceptable.

There's a saying with retailers and manufacturers: Cheap, Fast, Good, choose only two. If you want fast and good, it ain't gonna be a dollar. If you want it for a dollar and have it quality material, you're not gonna get it in a month. If you want it for a dollar, and only a month between each micro-DLC, they ain't gonna be good.

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Erika Ellsworth
 
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