2 weeks and there is the first beta patch...

Post » Fri Dec 11, 2015 11:32 am

As a console owner I have 0% faith that anything will ever get fixed.

As much as I played Fallout 3 and New Vegas, there were things that I had to avoid or it would crash the game hard. And I know I'm not the only person that experienced this. And as for some of the dlc for those games, I never was able to finish some of them because they flat out did not work on a console, even though they were happy to sell them to me.

So far I haven't had a single crash in Fallout 4, but if I would have I would have returned it to Amazon and got my money back and I would have escelated the situation until they did if they argued with me about it because ... I have 0% faith that they will fix any of the bugs I have seen reported by console users.

I know that sounds harsh so I'll close by saying I love Fallout 4. I am so happy that it's running so well. I haven't encountered a single bug that has been reported, but admittedly, I have spent 95% of my time building settlements. To be honest, that almost needs to be it's own seperate game because it really distracts from the rest of the game.

Shane

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Chris Duncan
 
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Post » Sat Dec 12, 2015 12:32 am

Works fine for me so don't know what this complaining is about. Like some guy said the issues are against 25m configs but Xbox One has been improved and runs great so I don't care.

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Alexander Horton
 
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Post » Fri Dec 11, 2015 7:43 pm

Well I am certainly glad that most people seem to not have any huge issues, mostly. My situation is far more dire. Fallout 4 is completely unplayable for me. The screen of the Pipboy is completely blank. No matter when I save, if I start a new game, uninstall/reinstall, etc. Nothing works at all. It's driving me crazy. I haven't played FO4 in over a week because of this. I'm really trying to be patient and understanding but I just feel like that I've paid all this money not to play the game.

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Phillip Brunyee
 
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Post » Fri Dec 11, 2015 1:08 pm

I am glad that most people seem to not being have many serious issues. My only issue is that the game is unplayable for me. In that the Pipboy is completely blank. No matter what I do; quicksave, start a new game, uninstall/reinstall, etc. Nothing seems to work at all and it's driving me crazy. I'm trying to be patient and understanding but all I can think is that I paid all this money not to play the game.

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Quick Draw
 
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Post » Fri Dec 11, 2015 7:01 pm

Raise your hand if you think Bethesda "hasn't done enough in this patch" *AND* you've worked on a development team with a multi-million strong user base.
If you haven't done the latter, then please let us know what *you* do for a living. We'll happily deconstruct how slow and lazy you are at it too.

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patricia kris
 
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Post » Sat Dec 12, 2015 12:30 am

Yeah because Bethesda doesn't absolutely svck at patching their games. They generally release bug-ridden and sometimes broken for many games and then hardly even do patch jobs.

Fallout 3 is still having save corruption problems on consoles.

Think what you're using here is called an ad hominem, yeah?

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Rich O'Brien
 
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Post » Sat Dec 12, 2015 12:46 am

There is a huge difference between a bug and a requested feature.

That settlements don't work as some would wish doesn't mean it is a bug.

I would expect Bethesda's focus to be on stability, quest breakers and edge cases, for a while.

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Matt Terry
 
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Post » Fri Dec 11, 2015 10:33 am

They even half-assed that. If the VATS, workshop mode and character generation weren't hardcoded to the US qwerty keys anymore, I suspect that they would have said so.

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Fanny Rouyé
 
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Post » Fri Dec 11, 2015 3:26 pm

You must be the only one. And we are aware that you don't know what the complaining is about, it's in literally every single one of your posts.

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Lizzie
 
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Post » Fri Dec 11, 2015 4:09 pm

I honestly expected balance fixes. Some things like item stats are quite easy to rectify.

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JD FROM HELL
 
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Post » Fri Dec 11, 2015 11:13 am

I wish I could give a thumbs up to this post. :tops:

As in many technical industries, the sales department drives the business. Long before hand a release date is set, when this date arrives, a product is released whether it's ready or not. How do I know this? My father designed motorola asics chips for years and always noted how the product went out the door regardless of any objections from the development team that the product wasn't ready. That it's not ready simply does not matter.

Sooo, give the developers a break, they have little to nothing to do with the fact that you can't play the game the way you want to. If you really want to make a difference, then for God's sake people, stop pre-ordering or rushing to buy on day one (yes, as I did).

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Lizs
 
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Post » Fri Dec 11, 2015 9:04 am

They started this game back after Fallout 3 as stated during a live interview, and a good number of Fallout 4's glitches have been present three games and 9+ years ago.

The opportunity for Bethesda's devs to use this as an excuse went out the window 7 years ago, especially since small groups of modders who aren't even payed have some of these issues fixed before Bethesda even releases a patch.

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Niisha
 
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Post » Fri Dec 11, 2015 9:56 pm

OMG ppl are just terrible, U think bc Bethesda is a Triple A companies they need to slave themselves (that any game companies already do with their employees already) to fix all the bugs on 2 week. Hell this is one of the fastest patch we ever got, Skyrim first patch took 9 weeks i think.

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lolli
 
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Post » Fri Dec 11, 2015 7:31 pm

There are some bugs that are fairly glaring that there is no conceivable way they could have gotten passed an actual QA pipeline.

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Emma Louise Adams
 
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Post » Fri Dec 11, 2015 11:06 am

I've seen you regurgitate the same thing over and over again. What issues are so recurring that haunts your dreams so much? And you do know they kinda did skyrim in between right? Like, they actually haven't been working on F4 in any substancial force until after skyrim and it's DLC

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Stat Wrecker
 
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Post » Fri Dec 11, 2015 10:32 pm

It is worth noting if you use mods, the beta patch blocks out esm/esa loading. So essentially no mods or most of them.

Not complainimg, just a psa. I think it's fair to limit variables and ensure whatever is encountered with the beta patch is not affected by mods. So no issue with beth excluding mods from beta patch.

But on scale of 1-10, a 3-level minor irk they did not note that in the changelog. No big deal, esp with steam making reversion so easy, to change back. But is one of those one liner, almost zero time/effort things that makes beth either seem careless or machiavellian
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Alex [AK]
 
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Post » Fri Dec 11, 2015 4:20 pm

How about 4 years?

Skyrim has been out for 4 years and still has thousands of bugs: http://afkmods.iguanadons.net/Unofficial%20Skyrim%20Patch%20Version%20History.html

Fallout 3, Oblivion, and Morrowind are all the same. Bethesda does not provide good support for their games. That is their track record. That is why people are foolish for being optimistic.
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meghan lock
 
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Post » Fri Dec 11, 2015 8:56 am

Any of the game breaking glitches I and many others have experienced in any Bethesda game, and in some cases have yet to be patched in those games. Is that seriously even a question?

Edit: Hell an example of one is on this same page of this thread. :wallbash:

They stated themselves that planning and development began after Fallout 3, of course they didn't start in significant numbers until after Skyrim was done, but development was occurring as stated by Bethesda themselves. Additionally, if you had comprehended the post you quoted then you would already know the answer to your question in bold. Which is even more of a reason why it should be inexcusable.

Seriously do you even bother reading the people's posts you respond to? Because this issue occurs with you more frequently than with anyone I have ever discussed with on these forums. It's part of the reason I began ignoring you in the first place. :shrug:

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Claire Lynham
 
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Post » Fri Dec 11, 2015 2:50 pm

I wasnt talking about Skyrim. And also of those 1000s of bugs how many are "The cup wasnt directly on the table, so we moved it". I played vanilla skyrim for at least 100 hours and was able to do everything.

Bugs are tricky to track down, sure you can find them, but do you know the cause, the use case, etc etc. Its easy to armchair program, but put yourself in their shoes. Sometimes the time to cost factor isnt worth it, and that svcks for the few it hits but it does happen.

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Marquis T
 
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Post » Fri Dec 11, 2015 6:21 pm


How often do they occur an what % of the population do they effect? More importantly, how long do the bugs take to fix exactly (based on your experience wih the Fallout 4 code base)
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cutiecute
 
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Post » Fri Dec 11, 2015 8:30 pm

You judge companies by their past actions. Before Fallout 4, Bethesda gave us Morrowind, Oblivion, Fallout 3, and Skyrim. All of them suffered from thousands of bugs and Bethesda only ever addressed 0.1% of them with a dozen or so patches before ending support.

To think it would work differently with Fallout 4 is absurd. Bethesda hasn't changed at all.

Bugs aren't tricky to track down when your fans create detailed lists of them. Bethesda had access to them and the unofficial patch itself. All the work had already been done. They just had to look over it themselves and incorporate as much as they could into an official patch.

But they didn't. And sure, many of them are placement issues, but there are also many issues related to scripting and content that negatively impacts the game. It might not affect you, but it does affect someone else. Otherwise, those issues would never have been reported and fixed.
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Kari Depp
 
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Post » Sat Dec 12, 2015 12:39 am

My game wont even run for long with the patch applied. Crashes to desktop, but the music keeps playing and my mouse is disabled. Have to reset the system. Happens after 5 minutes of gameplay.

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Claudia Cook
 
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Post » Fri Dec 11, 2015 3:06 pm

Suggest you post details in the technical forum and also mention your OS, RAM etc

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tannis
 
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Post » Fri Dec 11, 2015 4:28 pm

First to address the two weeks to get a patch and those that say, "but but it's a multi-million and how many have you worked on and and..."... here's my one question in reply to that; then how do OTHER companies put out DAY 1 PATCHES? Hmmm? If they can do it, why can't a multi-million dollar AAA title company?

As for the patch itself? Great. Glad some things got fixed hopefully. At this rate it'll be 2018 before they get a majority of bugs fixed. Except, they WON'T get them fixed. They never have in the past. They've just moved on to other games, DLC, or whatever and left known bugs in their games for modders to fix. How many? a LOT. Just go to Nexus and look at the unofficial patches to other games and how many bugs those had to fix.

So, kudos to Bugthesda for fixing a few bugs after two weeks. But, for anyone waiting for them to fix most of the bugs? Don't hold your breath.

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Paula Ramos
 
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Post » Fri Dec 11, 2015 1:56 pm

You know the passive aggressive keyboard warrior apologist routine is rather stale. But to humor your young mind, I would say, judging from all three platforms and the various FO4 forums that quite a good chunk of players have experienced universal bugs. For example the unlikely valentine quest where the vault door fails to open allowing you to continue. That is a MAIN QUEST and if there is anything that should be played until broken by the QA it is that. And yet they missed it. Why? Either because the QA was next to none existent or Bethesda literally has the same set up of hardware across multiple PC's. Which I shouldn't even have to begin to explain to you how stupid that would be for QA purposes. But something tells me I will.

The whole "nobody can question or criticize something UNLESS they have worked in said field" is a strawman reserved for children. I don't know how to build car but I know full and well the process at which one is built and the various stages it goes through before its sent to the lot. But by your logic unless I've actually built one myself I am in no position to point out flaws.

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Tiffany Carter
 
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