Converts Oblivion's weightless gold into weighted Septims, that can be dropped, and moved between the player's inventory and containers.
REQUIREMENTS
Oblivion Script Extender (OBSE) v0018 Beta 2 or later http://obse.silverlock.org/
Pluggy v125 or later http://www.tesnexus.com/downloads/file.php?id=23979
Oblivion's weightless gold was an annoyance to me. Tried a couple of gold mods, but found them buggy. Decided to produce my own.
CHANGES (from v1.13)
Fixed default-created ini values not correct.
Fixed Bash Tags were not pre-applied as was previouly stated in this document.
MECHANISM
Gold is renamed to Septims which are weighted. They appear in the players inventory and as with other inventory items can be dropped (including by dragging) and transferred to and from containers. They can not be sold. Septims outside of the player's inventory are the original gold renamed - an idea I took from Gold is an inventory item - which ensures the mod is removal safe. When a container is open, Septims will replace gold, so that the normal behaviour of inventory objects is seen - that is, a quantity selection dialogue box is shown. If you want the option of the original behaviour of taking all, I recommend TQP: http://tesnexus.com/downloads/file.php?id=12859
When coins are dropped they are divided into stacks limited to MaxStack - the absolute maximum value of MaxStack is set by the game itself: 32767. The default weight is 0.0033 (approximately 300 to the weight unit), this is much lower than the weight of real gold coins, however using a more realistic figure would make it very difficult to carry sufficient coins to buy some of the game's most expensive items.
INSTALLATION/ LOAD ORDER
Put DBWGP.esp in your Oblivion\Data folder.
Default Path - XP: C:\Program Files\Bethesda Softworks\Oblivion\Data
Vista: C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data
Put DBWGP.ini in Pluggy\User Files. If you use OBMM or WryeBash, they will not put the ini in the correct place - you must do so manually. If no ini is found, one with default settings will be created automatically.
Default Path - XP: C:\Documents and Settings\[yourname]\My Documents\My Games\Oblivion\Pluggy\User Files
Vista C:\Users\[yourname]\Documents\My Games\Oblivion\Pluggy\User Files
Activate DBWGP.esp in your chosen app.
If you use a Bashed Patch, rebuild it. Mod is pre-tagged.
On current knowledge, load order is not important. DBWGP is supported by BOSS: http://www.tesnexus.com/downloads/file.php?id=20516
DEACTIVATION/UNINSTALLATION
No special measures required. Just deactivate and/or remove the esp.
CUSTOMIZATION
There are four settings in DBWGP.ini. Weight is a floating point value (default .0033). If set to equal to or less then 0, it will be set to default. If set to less than 0.01 the value will show as 0 in a container, though it will display correctly in the inventory - this issue is out of my control. MaxStack is an integer (default 1000). Acceptable values are 1 to 32767; values outside this range will be set to default. The number of stacks dropped will have a significant effect on performance; if you find the game too stuttery when dropping, raise this number. AdjustForGA is an integer (default 1). It controls whether dropped gold will be adjusted when Gold Adjustment is loaded (0 = no, 1 = yes). If SpamConsole (default 0) is set to 1, debug info will be printed to the console - currently only when a container is opened or closed.
KNOWN ISSUES
None at this time. If you know better, let me know.
Mod was cleaned with Tes4Edit so no need to do so again.
COMPATIBILITY
If used with Gold Adjustment, the settings coinValue and miscAdjustment in GoldAdjustment.ini will cause gold dropped to be a different value when picked up. DBWGP can adjust for this; for example, if miscAdjustment is set to 200 and 1000 Septims are dropped, DBWGP will actually drop 500, so that when picked up Gold Adjustment will convert them to the original 1000. This feature can be disabled in DBWGP.ini. All other features of GoldAjustment are compatible with DBWGP.
Is compatible with Inventory is a backpack, provided version 0.64 or later of that mod is used. Big thanks to kuertee for the compatibility.
Does the same thing as other gold mods - e.g Reneer's Gold Mod, Gold is an inventory item - use one at a time.
VERSION HISTORY
v1.13 Fixed sometimes a single coin would appear in a container, even though all had been removed from it.
v1.12 Added option to display (some) debug info.
Noted necessity of .64 of kuertee's Inventory is a Backpack, if used with this mod.
v1.11 Fixed an issue where mod would not reinitialize if a new game started if gamemode have previously been entered that session.
Added a Bash Tag.
v1.10 Septims removed from a container will behave as other inventory objects do.
Option provided for compatibility with Gold Adjustment.
v1.00 Initial Release
THANKS TO
All those on the official forums who helped with issues I had during development. The creators of OBSE, Pluggy and Tes4Edit. The creator and masterlist updaters of BOSS. The creator of Gold is an inventory item.
LEGAL CRAP
No warranty. Do what you like with it, but make sure that you credit me.