Weightless items

Post » Sat Feb 12, 2011 2:17 pm

I have looked high and low as to why the consumables are weightless, I know it has to be a load order/ bash conflict somewhere. I can tell it is a conflict because upon starting Fallout 3 up all of the items have a weight, then after a minute or two they become weightless.
:brokencomputer:

Here is my load order.

Spoiler
= Check ModsThis is a report on your currently active/merged mods.=== Active Mod Files:* 00  Fallout3.esm* 01  Anchorage.esm* 02  ThePitt.esm* 03  BrokenSteel.esm* 04  PointLookout.esm* 05  Zeta.esm* 06  Unofficial Fallout 3 Patch.esm  [Version 1.2.0]* 07  CRAFT.esm* 08  Project Beauty.esm* 09  CALIBR.ESM  [Version 1.3]* 0A  FOOK2 - Main.ESM* 0B  FOOK2 - [DIK] DLC Improvement Kit.ESM* 0C  FOOK2 - [[censored]] World And Neighbourhood Kit.esm* 0D  Mothership Crew.esm* 0E  RH_IRONSIGHTS.esm* 0F  FO3 Wanderers Edition - Main File.esm* 10  Mart's Mutant Mod.esm* 11  Unofficial Fallout 3 Patch - Operation Anchorage.esp  [Version 1.2.0]* 12  Unofficial Fallout 3 Patch - The Pitt.esp  [Version 1.2.0]* 13  Unofficial Fallout 3 Patch - Broken Steel.esp  [Version 1.2.0]* 14  Unofficial Fallout 3 Patch - Point Lookout.esp  [Version 1.2.0]* 15  Unofficial Fallout 3 Patch - Mothership Zeta.esp  [Version 1.2.0]* **  Project Beauty- Broken Steel.esp* **  Project Beauty- Point Lookout.esp* 16  CRAFT - Activation Perk.esp* 17  CALIBRxMerchant.esp* 18  FO3 Wanderers Edition - Main File.esp* 19  FO3 Wanderers Edition - DLC Anchorage.esp* 1A  FO3 Wanderers Edition - DLC Broken Steel.esp* 1B  FO3 Wanderers Edition - DLC Mothership Zeta.esp* 1C  FO3 Wanderers Edition - DLC Point Lookout.esp* 1D  FO3 Wanderers Edition - DLC The Pitt.esp* 1E  FO3 Wanderers Edition - Alternate Travel.esp* 1F  FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp* ++  FO3 Wanderers Edition - Optional Worn Weapons.esp* 20  WeaponModKits.esp* 21  WeaponModKits - FWE Master Release.esp* 22  WeaponModKits - ThePitt.esp* 23  WeaponModKits - PointLookout.esp* 24  WeaponModKits - OperationAnchorage.esp* 25  WeaponModKits - BrokenSteel.esp* 26  WeaponModKits - Zeta.esp* 27  WeaponModKits - FOOK.esp* ++  WeaponModKits - FWE Optional Worn Weapons.esp* 28  WMKAA12Shotgun.esp* ++  FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp* 29  EVE.esp* **  EVE - FWE Master Release.esp* **  EVE - FWE Master Release (Follower Enhanced).esp* **  EVE - FWE with WeaponModKits.esp* 2A  EVE Operation Anchorage.esp* ++  EVE Anchorage - FWE DLC Anchorage.esp* 2B  Mart's Mutant Mod.esp* 2C  Mart's Mutant Mod - DLC The Pitt.esp* ++  Mart's Mutant Mod - DLC Point Lookout.esp* 2D  Mart's Mutant Mod - DLC Anchorage.esp* 2E  Mart's Mutant Mod - DLC Broken Steel.esp* 2F  Mart's Mutant Mod - DLC Zeta.esp* ++  Mart's Mutant Mod - Feral Ghoul Rampage.esp* ++  Mart's Mutant Mod - Hunting & Looting.esp* ++  Mart's Mutant Mod - Increased Increased Spawns.esp* ++  Mart's Mutant Mod - Natural Selection.esp* ++  Mart's Mutant Mod - Tougher Traders.esp* 30  Mart's Mutant Mod - Zones Respawn.esp* 31  Mart's Mutant Mod - FWE Master Release.esp* 32  FOOK2 - Main.esp* 33  FOOK2 - [DIK] DLC Improvement Kit.esp* 34  FOOK2 - [EVE] Energy Visuals Enhanced.esp* 35  FOOK2 - Mothership Zeta.esp* 36  Stealthboy Recon Armor - CRAFT.esp* ++  RH_IronSights_Basic_PittPlugin.esp* 37  RH_IronSights_Basic_PointLookoutPlugin.esp* ++  RH_IronSights_Basic_VanillaPlugin.esp* 38  Bashed Patch, 0.esp* 39  FOOK+FWE+PB+MMM.esp* 3A  UWWUT.esp* 3B  UWWUT - WMK Addon.esp* 3C  UWWUT - The Pitt Addon.esp* 3D  UWWUT - Broken Steel Addon.esp* 3E  FOOK+FWE+EVE+UWWUT.esp


Help would be appreciated because its odd that my ammo has weight but my canned beans are weightless.
User avatar
Helen Quill
 
Posts: 3334
Joined: Fri Oct 13, 2006 1:12 pm

Post » Sat Feb 12, 2011 1:06 pm

FOOK2 - [[censored]] World And Neighbourhood Kit.esm
FOOK2 - [EVE] Energy Visuals Enhanced.esp
FOOK2 - Mothership Zeta.esp



Also, FOOK Options -> FOSE Related Options -> Weighted/Weightless ingestibles/meds
User avatar
Jade Payton
 
Posts: 3417
Joined: Mon Sep 11, 2006 1:01 pm

Post » Sun Feb 13, 2011 3:56 am

FOOK2 - [[censored]] World And Neighbourhood Kit.esm
FOOK2 - [EVE] Energy Visuals Enhanced.esp
FOOK2 - Mothership Zeta.esp



Also, FOOK Options -> FOSE Related Options -> Weighted/Weightless ingestibles/meds



Thanks, but now when I sprint I become superman and zoom across the sky killing myself from fall damage.

:EDIT:

should repost my load order due to finding BOSS for fallout, so here it is again.


Spoiler
= Check ModsThis is a report on your currently active/merged mods.=== Active Mod Files:* 00  Fallout3.esm* 01  Anchorage.esm* 02  ThePitt.esm* 03  BrokenSteel.esm* 04  PointLookout.esm* 05  Zeta.esm* 06  Unofficial Fallout 3 Patch.esm  [Version 1.2.0]* 07  CRAFT.esm* 08  CALIBR.ESM  [Version 1.3]* 09  Project Beauty.esm* 0A  Mothership Crew.esm* 0B  TSC Air Support.esm* 0C  FOOK2 - Main.ESM* 0D  FOOK2 - [DIK] DLC Improvement Kit.ESM* 0E  FO3 Wanderers Edition - Main File.esm* 0F  Mart's Mutant Mod.esm* 10  RH_IRONSIGHTS.esm* 11  Unofficial Fallout 3 Patch - Operation Anchorage.esp  [Version 1.2.0]* 12  Unofficial Fallout 3 Patch - The Pitt.esp  [Version 1.2.0]* 13  Unofficial Fallout 3 Patch - Broken Steel.esp  [Version 1.2.0]* 14  Unofficial Fallout 3 Patch - Point Lookout.esp  [Version 1.2.0]* 15  Unofficial Fallout 3 Patch - Mothership Zeta.esp  [Version 1.2.0]* **  Project Beauty- Broken Steel.esp* **  Project Beauty- Point Lookout.esp* 16  CRAFT - Activation Perk.esp* 17  CALIBRxMerchant.esp* ++  RH_IronSights_Basic_VanillaPlugin.esp* ++  RH_IronSights_Basic_PittPlugin.esp* 18  RH_IronSights_Basic_PointLookoutPlugin.esp* 19  FOOK2 - Main.esp* 1A  FOOK2 - [DIK] DLC Improvement Kit.esp* 1B  FO3 Wanderers Edition - Main File.esp* 1C  FO3 Wanderers Edition - DLC Anchorage.esp* 1D  FO3 Wanderers Edition - DLC The Pitt.esp* 1E  FO3 Wanderers Edition - DLC Broken Steel.esp* 1F  FO3 Wanderers Edition - DLC Point Lookout.esp* 20  FO3 Wanderers Edition - DLC Mothership Zeta.esp* 21  FO3 Wanderers Edition - Alternate Travel.esp* 22  FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp* ++  FO3 Wanderers Edition - Optional Worn Weapons.esp* ++  FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp* 23  WeaponModKits.esp* 24  WeaponModKits - FOOK.esp* 25  WeaponModKits - FWE Master Release.esp* ++  WeaponModKits - FWE Optional Worn Weapons.esp* 26  WeaponModKits - OperationAnchorage.esp* 27  WeaponModKits - ThePitt.esp* 28  WeaponModKits - BrokenSteel.esp* 29  WeaponModKits - PointLookout.esp* 2A  WeaponModKits - Zeta.esp* 2B  TSC Air Support.esp* 2C  WMKAA12Shotgun.esp* 2D  Stealthboy Recon Armor - CRAFT.esp* 2E  EVE.esp* 2F  EVE Operation Anchorage.esp* **  EVE - FWE Master Release.esp* ++  EVE - FWE Master Release (Follower Enhanced).esp* ++  EVE Anchorage - FWE DLC Anchorage.esp* ++  EVE - FWE with WeaponModKits.esp* 30  UWWUT.esp* 31  UWWUT - The Pitt Addon.esp* 32  UWWUT - Broken Steel Addon.esp* 33  UWWUT - WMK Addon.esp* 34  Mart's Mutant Mod.esp* 35  Mart's Mutant Mod - DLC Anchorage.esp* 36  Mart's Mutant Mod - DLC The Pitt.esp* 37  Mart's Mutant Mod - DLC Broken Steel.esp* ++  Mart's Mutant Mod - DLC Point Lookout.esp* 38  Mart's Mutant Mod - DLC Zeta.esp* ++  Mart's Mutant Mod - Feral Ghoul Rampage.esp* ++  Mart's Mutant Mod - Hunting & Looting.esp* ++  Mart's Mutant Mod - Increased Increased Spawns.esp* ++  Mart's Mutant Mod - Natural Selection.esp* ++  Mart's Mutant Mod - Tougher Traders.esp* 39  Mart's Mutant Mod - Zones Respawn.esp* **  Mart's Mutant Mod - Project Beauty.esp* 3A  Mart's Mutant Mod - FWE Master Release.esp* 3B  FOOK+FWE+PB+MMM.esp* 3C  FOOK+FWE+EVE+UWWUT.esp* 3D  Bashed Patch, 0.esp

User avatar
N Only WhiTe girl
 
Posts: 3353
Joined: Mon Oct 30, 2006 2:30 pm

Post » Sat Feb 12, 2011 10:48 pm

I thought FOOK and FWE weren't compatible?

Also, EVE and RH Ironsights have problems in my experience.
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Noely Ulloa
 
Posts: 3596
Joined: Tue Jul 04, 2006 1:33 am

Post » Sat Feb 12, 2011 8:08 pm

Ya, I noticed when trying to iron-sight with my plasma rifle, the rifle took up most of the screen.

Also this helps, but I still think that there might be a few conflicts left. Reason I think that is that it says something is conflicting with it but it just may be me. I'm using this so it might be nothing http://www.fallout3nexus.com/downloads/file.php?id=10167
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Alexandra Ryan
 
Posts: 3438
Joined: Mon Jul 31, 2006 9:01 am

Post » Sat Feb 12, 2011 5:17 pm

The problem with that link with the FWE-FOOK merger is that since then, both FWE and FOOK have been updated, and I am not talking about a small update either. Both of them have had huge updates.

Sure you can spend the time to get them both to play nicely together, but is it really worth it? My answer would be no, cause by the time you get half way done with trying to make them work nicely together, FWE or FOOK will have another update. They are both Overhauls, and that means they both make tons of changes to the game. Simple fact is that you either have to pick one of them and make sure the other mods play nicely with it, or deal with the many issue that you will run across :)
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pinar
 
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