Weird breaking sound when in game then CTD

Post » Sun Dec 29, 2013 8:37 am

Been playing with my first FCOM set-up and it has been working fine until a few days ago. I keep getting this breaking pottery sound then a CTD to desktop. Been trying to find out what is causing this with no success. here is my mod list:

Active Mod Files:
Spoiler
00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm  [Version 5.0]02  Francesco's Optional New Items Add-On.esm  [Version 5.0]03  Cobl Main.esm  [Version 1.73]04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.35Beta]05  Mart's Monster Mod.esm  [Version 3.8b1]06  FCOM_Convergence.esm  [Version 0.9.9MB8b1]07  Kvatch Rebuilt.esm08  CM Partners.esm09  Unofficial Oblivion Patch.esp  [Version 3.4.4]0A  UOPS Additional Changes.esp++  Oblivion Citadel Door Fix.esp0B  DLCShiveringIsles.esp0C  Unofficial Shivering Isles Patch.esp  [Version 1.5.2]++  USIPS Additional Changes.esp0D  Francesco's Creatures and Items Resources.esp  [Version 5.0]0E  Francesco's Optional Chance of Stronger Bosses.esp  [Version 5.0]0F  Francesco's Optional Chance of Stronger Enemies.esp  [Version 5.0]10  Francesco's Optional Leveled Guards.esp  [Version 5.0]++  FCOM_Francescos.esp  [Version 0.9.9MB8b1]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9MB8b1]11  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9MB8b1]12  Natural_Weather_HDR_with_darker_Nights_by_Max_Tael.esp13  Natural_Habitat_by_Max_Tael.esp14  Natural_Water_by_Max_Tael.esp++  Symphony of Violence.esp15  Atmospheric Oblivion.esp16  Sounds of Cyrodiil.esp  [Version 1.1]17  OBSE-Storms & Sound SI.esp18  All Natural - Real Lights.esp  [Version 1.34]19  WindowLightingSystem.esp1A  Chapel Tithe.esp1B  Enhanced Economy.esp  [Version 5.4.3]1C  Duke Patricks - Friendship Ring For Companion Detection.esp  [Version 1.8]1D  Streamline 3.1.esp1E  Dynamic Map.esp  [Version 2.1.1]1F  Map Marker Overhaul.esp  [Version 3.9.3]20  Map Marker Overhaul - SI additions.esp  [Version 3.9.3]21  DLCHorseArmor.esp22  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.8]23  DLCOrrery.esp24  DLCOrrery - Unofficial Patch.esp  [Version 1.0.5]25  DLCVileLair.esp26  DLCVileLair - Unofficial Patch.esp  [Version 1.0.9]27  DLCMehrunesRazor.esp28  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.6]29  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]2A  kuerteeHorseCommands.esp2B  DLCThievesDen.esp2C  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.11]2D  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.11]2E  Cobl Glue.esp  [Version 1.73]2F  Cobl Si.esp  [Version 1.63]30  Bob's Armory Oblivion.esp31  FCOM_BobsArmory.esp  [Version 0.9.9MB8b1]32  Oblivion WarCry EV.esp  [Version 1.09]33  FCOM_WarCry.esp  [Version 0.9.9MB8b1]34  Oscuro's_Oblivion_Overhaul.esp  [Version 1.35Beta]**  OMOBS_SI.esp  [Version 2.0]35  FCOM_Convergence.esp  [Version 0.9.9Mb8b1]36  FCOM_RealSwords.esp  [Version 0.9.9MB8]++  FCOM_SpawnRatesReduced.esp  [Version 0.9.9Mb3]37  Mart's Monster Mod - More Wilderness Life No Gates.esp  [Version 3.8b1]++  Mart's Monster Mod - No Swarms.esp  [Version 3.8b1]38  Mart's Monster Mod - Extra Wounding.esp  [Version 3.8b1]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.8b1]++  Mart's Monster Mod - No Slimes.esp  [Version 3.8b1]++  Mart's Monster Mod - No Beholdens.esp  [Version 3.8b1]++  Mart's Monster Mod - No Uberhulks.esp  [Version 3.8b1]++  Mart's Monster Mod - No Skeep.esp  [Version 3.8b1]++  Mart's Monster Mod - No Balrogs.esp  [Version 3.8b1]39  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b7]3A  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.8b1]3B  Mart's Monster Mod - Diverse Creatures Expansion.esp  [Version 3.8b1]++  Mart's Monster Mod - RadiantAITweaks.esp3C  Mart's Monster Mod - Mummies.esp++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.8b1]3D  300_White Stallion 4.esp3E  Kvatch Rebuilt.esp3F  Cyrodiil Travel Services.esp  [Version 3.0.5]40  DLCBattlehornCastle.esp41  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.8]42  DLCFrostcrag.esp43  Kvatch Rebuilt_Frostcrag.esp44  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.8]45  Knights.esp46  Knights - Unofficial Patch.esp  [Version 1.1.3]++  FCOM_Knights.esp  [Version 0.9.9MB8b1]47  Natural_Vegetation_by_Max_Tael.esp48  Auto Update Leveled Items And Spells.esp  [Version 1.2.5]49  HUD Status Bars.esp  [Version 5.3.2]4A  Cliff_RPO_NewBeginnings_RPC.esp  [Version 1.0]4B  Duke Patricks - Actors Can Miss Now.esp4C  CM Partners.esp4D  UVIII.esp4E  PB_CMHorses.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]4F  Bashed Patch, 0.esp
Happens at any time and any place. No rhyme or reason. Checked my memory consumption on Oblivion.exe and that is ok.
Raed
User avatar
Adam Baumgartner
 
Posts: 3344
Joined: Wed May 30, 2007 12:12 pm

Post » Sun Dec 29, 2013 4:55 am

http://www.nexusmods.com/oblivion/mods/15677/?

Try using the Nonif esp inside this archive.

User avatar
Rhiannon Jones
 
Posts: 3423
Joined: Thu Sep 21, 2006 3:18 pm

Post » Sun Dec 29, 2013 4:28 pm

Huh? I usually have this in my load order. I'll install and see if that does the trick. Thanks. :D

User avatar
Pants
 
Posts: 3440
Joined: Tue Jun 27, 2006 4:34 am

Post » Sun Dec 29, 2013 10:40 am

Your compilation also need a bit of tweaking

- Oblivion Citadel Door Fix.esp ---> you can just use the bashed patch to do that by ticking the appropriate box

- I don't understand why you use both All natural and natural weather

- I don't like Atmospheric oblivion. I hope that you are using the updated version (http://www.nexusmods.com/oblivion/mods/19487/?tab=4&=http%3A%2F%2Fwww.nexusmods.com%2Foblivion%2Fajax%2Fcomments%2F%3Fmod_id%3D19487%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D72922&pUp=1) but I wouldn't install it anyway: there is a post by a supporter that says:

<But, my bet is that when it modifies region points, those are wild edits, like moving mouse too much in CS maybe, but I'm not sure. They appears to be moved slithly.
Apart from that it edits weather slightly, but that wasn't the point of this mod, so I'm not sure what to think about it.>>

- I would advise you to remove 300_White Stallion 4.esp. you shouldn't have it in your compilation unless you clean + fix it (for the missing AI). More info here: http://cs.elderscrolls.com/index.php/TES4Edit_Cleaning_Guide

User avatar
Taylah Illies
 
Posts: 3369
Joined: Fri Feb 09, 2007 7:13 am

Post » Sun Dec 29, 2013 1:27 pm

1: Check

2: I use the Real Lights esp only.

3) I believe I am using the updated version, but will check.

4) I fixed that myself and it is working properly.

Thanks for your input.

Raed

User avatar
James Shaw
 
Posts: 3399
Joined: Sun Jul 08, 2007 11:23 pm

Post » Sun Dec 29, 2013 5:43 am

1- ;)
2- Thank you. Didn't notice that
3- okokok
4) nice :D

User avatar
Mr. Allen
 
Posts: 3327
Joined: Fri Oct 05, 2007 8:36 am


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