the same error occured while using the weOCPS.dll (from weOCPS_2009_03_28_upd-22282.zip at TesNexus),
and didnt after removing the dll.
This time I made sure no possible other error source due to incorrect validation, old meshes or textures, wrong ini's, old mod versions, wrong omod package, etc.
could be the reason, not the weOCPS.dll itself.
Could someone verify this? (if it happens that you have the same gfx glitch and use the weOCPS.dll,
just remove it from the Oblivion\data\OBSE\plugin folder and give us a short note if this did prevent the gfx glitch? tops: )