Weird GFX glitch

Post » Wed Aug 11, 2010 12:32 am

Hello,

I do seem to have a weird GFX glitch:
http://img99.imageshack.us/i/screenshot12n.jpg/
http://img203.imageshack.us/i/screenshot11w.jpg/
http://img171.imageshack.us/i/screenshot9eu.jpg/

Mainly it occurs when my PC is conjuring a monster/npc like flame atronach, skeleton, dremora, etc.

Its just shortly, a few seconds and then its gone until the npc vanishes.
Sometimes it doesnt even occur at all.

Where should I look for a solution, if there is any? my oblivion.ini? nvidia settings like render frames ahead? a certain mod with shader? pls help, thx.

PS: if necessary i could upload a video showing the glitch on youtube.
http://www.youtube.com/watch?v=OkBtNilpUVk

here it is.
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Austin England
 
Posts: 3528
Joined: Thu Oct 11, 2007 7:16 pm

Post » Tue Aug 10, 2010 1:02 pm

I am no expert but I would list the mods your using. Maybe someone would know which. Sorry thats all Alex knows. :)
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Kerri Lee
 
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Post » Tue Aug 10, 2010 6:38 pm

I am no expert but I would list the mods your using. Maybe someone would know which. Sorry thats all Alex knows. :)



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Laurenn Doylee
 
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Post » Tue Aug 10, 2010 9:58 pm

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Do you use BOSS? If not, then you should.
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Rachael
 
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Joined: Sat Feb 17, 2007 2:10 pm

Post » Tue Aug 10, 2010 12:04 pm

Do you use BOSS? If not, then you should.


Of course, I do.
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Bambi
 
Posts: 3380
Joined: Tue Jan 30, 2007 1:20 pm

Post » Tue Aug 10, 2010 7:43 pm

I've encountered everything from floating bushes, to horse that walk on water, to mud crabs that can walk through walls, lmao...it can get interesting!

:foodndrink:
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RObert loVes MOmmy
 
Posts: 3432
Joined: Fri Dec 08, 2006 10:12 am

Post » Tue Aug 10, 2010 5:24 pm

Of course, I do.


Marf X3 Well then... I dunno. When did this occur? And maybe it could be overheating, or even worse, screwed up game, PERMENANTLY!
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Big Homie
 
Posts: 3479
Joined: Sun Sep 16, 2007 3:31 pm

Post » Tue Aug 10, 2010 7:02 pm

*sigh*

I did everything I could possibly try, but the glitch remains... :shakehead:
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Jerry Jr. Ortiz
 
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Post » Tue Aug 10, 2010 1:42 pm

I've encountered everything from floating bushes, to horse that walk on water, to mud crabs that can walk through walls, lmao...it can get interesting!

:foodndrink:


hehe i remember when there was a horse stuck in a rock just a little south of battlehorn castle (or east of chorrol if you dont have the add on)
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Nadia Nad
 
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Joined: Thu Aug 31, 2006 3:17 pm

Post » Tue Aug 10, 2010 3:30 pm

Found out that this glitch must be cell related.

As i went to the mages guild in chorrol, the glitch didnt occur as i went to the cellar.
But on the first floor it did.
I changed the to cellar and back twice, but in the cellar, no , not a glitch, first level, yes.

perhaps, there are some oblivion lighting experts here?
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Cedric Pearson
 
Posts: 3487
Joined: Fri Sep 28, 2007 9:39 pm

Post » Tue Aug 10, 2010 1:31 pm

1. how long do you play this char?
2. try to deactivate Real Lights

This glitch probably means, that the game is unable do display the fire particles, either it's the system or the meshes got corrupt/messed up. Thus:

1. Have you done anything with the graphic card drivers or DirectX?
2. which mods have you installed before this glitch occured?

P.S.: do you use the newest OBSE version?
P.P.S: this belongs into the technical section ---moved, thanks---
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Emma louise Wendelk
 
Posts: 3385
Joined: Sat Dec 09, 2006 9:31 pm

Post » Tue Aug 10, 2010 9:45 pm

P.P.S: this belongs into the technical section ---moved, thanks---


If it's a MOD issue, why did you ask to move in this section?

I guess now it's in the proper subforum.
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El Goose
 
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Joined: Sun Dec 02, 2007 12:02 am

Post » Tue Aug 10, 2010 12:39 pm

Do you have same effect without mods installed?
Could it be hardware problem? card?
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Alada Vaginah
 
Posts: 3368
Joined: Sun Jun 25, 2006 8:31 pm

Post » Tue Aug 10, 2010 4:57 pm

I've actually had this glitch. only difference is mine shows on npc's heads every so often. Couple questions for you. did you modify any shaders? or force oblivion to use shader model 3.0 ? also, did you happen to have pyffi'd your meshes?

EDIT - Are you overclocking any components ?
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SWagg KId
 
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Post » Tue Aug 10, 2010 11:43 pm

Did you ever figure this one out Marshmallow? Just curious.
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Mistress trades Melissa
 
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Joined: Mon Jun 19, 2006 9:28 pm

Post » Tue Aug 10, 2010 1:36 pm

I've seen this glitch a few times before. There are a few threads that dedicated it somewhere. An unlikely cause but plausible is your graphics card is overheating. I have experienced this glitch outdoors and when the creature went into the shade of a tree it would disappear when it entered into the sunlight it would pixelate like that. try removing all natural and HDR if you have it on. See if the glitch still exist. if it does then reinstall all natural and any magic overhauls.

btw- do you use Omod or Bain for installing mods?
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KiiSsez jdgaf Benzler
 
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Post » Wed Aug 11, 2010 1:42 am

I too have seen this. If you are using OSR, try changing heaps. For me, heap 5 eliminates this issue. Not sure if OSR causes this but it is at it's worst with heap 1. Nvidia 9800gtx+
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Suzie Dalziel
 
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Joined: Thu Jun 15, 2006 8:19 pm

Post » Wed Aug 11, 2010 12:05 am

1. how long do you play this char?


Its about 100 hours now, lvl 17 spellcaster.

2. try to deactivate Real Lights


I will try, unfortuantely i really like this mod....goin to post if something is related to this gfx glitch

1. Have you done anything with the graphic card drivers or DirectX?
2. which mods have you installed before this glitch occured?

1. nope
2. puh, to be honest I do not remember. I asked this qeustion myself before.


P.S.: do you use the newest OBSE version?
P.P.S: this belongs into the technical section ---moved, thanks---


OBSE 1.8 beta 6, but also the obse b4 and 17 stable had the prob (though i really aint sure about 17 anymore)

I too have seen this. If you are using OSR, try changing heaps. For me, heap 5 eliminates this issue. Not sure if OSR causes this but it is at it's worst with heap 1. Nvidia 9800gtx+


I tried, ! and 5, both didnt prevent this, as now, I am playing without the heap, but the be on the sure side, I will thest this again, though I aint see a connection really.


try removing all natural and HDR if you have it on. See if the glitch still exist. if it does then reinstall all natural and any magic overhauls.

btw- do you use Omod or Bain for installing mods?


puh, I will try, and post if this would be the cause of the gfx glitch.
I use omod for installation of mods.

Couple questions for you. did you modify any shaders? or force oblivion to use shader model 3.0 ? also, did you happen to have pyffi'd your meshes?

I use sm 3.0, set in the ini. and put shaderpackage19 in charge, as well known steps to have sm 3.0
I had QaT dof omod installed, it asks too, if you are using sm3.0
I had thw water blur mod 0.3 installed, but deinstalled it, dont know if it changed my shaders, the size of the renamed shaderpackage19(which is now 13) is not the size of the original shaderpackage019.sdp.
And I do have the detailed terrain beta 2 installed, as far as i known it changes some shaders too (but im not so sure the error did happen before)

Do you have same effect without mods installed?
Could it be hardware problem? card?


nope.
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Da Missz
 
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Post » Tue Aug 10, 2010 2:31 pm

turnin off real lights from the all natural package didnt prevent from this glitch.
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Andy durkan
 
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Post » Wed Aug 11, 2010 3:42 am

Update:
OK, the glitch got to do with HDR.
But there is another problem. I am able to reproduce the error in the mages guild in chorrol.
As HDR is turned off, everytime I cast a creature its shadow is pitch black. as the spell is finished and the creature conjured, its shadow is soft like it should be.
But the white, glowing box dont appear anymore.

funny is, with hdr active, the glitch doesnt happen when the spell is cast outside, right after it happened interior. It seems to take a short time until the error is reproduced to exterior.
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DeeD
 
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Post » Tue Aug 10, 2010 7:20 pm

I use sm 3.0, set in the ini. and put shaderpackage19 in charge, as well known steps to have sm 3.0
I had QaT dof omod installed, it asks too, if you are using sm3.0
I had thw water blur mod 0.3 installed, but deinstalled it, dont know if it changed my shaders, the size of the renamed shaderpackage19(which is now 13) is not the size of the original shaderpackage019.sdp.
And I do have the detailed terrain beta 2 installed, as far as i known it changes some shaders too (but im not so sure the error did happen before)

if you haven't already tried. go ahead and switch back the SM 3.0 trick with your shaderpackage13 and 19. Also revert the change in your Oblivion.ini - See if that fixes it. I know it fixed it for me with XEO5. For some reason when I forced the SM 3.0 shader, some characters hair would turn completely black. And some of the Dremora and Argonians horns would turn completely black.
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Becky Cox
 
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Post » Tue Aug 10, 2010 8:13 pm

if you haven't already tried. go ahead and switch back the SM 3.0 trick with your shaderpackage13 and 19. Also revert the change in your Oblivion.ini - See if that fixes it. I know it fixed it for me with XEO5. For some reason when I forced the SM 3.0 shader, some characters hair would turn completely black. And some of the Dremora and Argonians horns would turn completely black.


Although bAllow30Shaders=0 is set, the RenderInfo.txt always states the use of SM 3.0 (also a new generated, if deleted before).
tried to delete the oblivion.ini, for a complete new oneto be generated, turnin off HDR( does it use sm 3.0?), deleted the blendersettings.ini, but his one never came back and isnt created again.

no matter what I do, the renderIni.txt states: (some other values really changed if set in the oblivion.ini like bloom, refraction, hdr)

Renderer Device Information:	NVIDIA GeForce GTX 260	nvd3dum.dll	RenderPath         		: BSSM_SV_2_A	PSversion          		: 300	VSversion          		: 300	VStarget           		: vs_2_0	PStarget           		: ps_2_a	PS2xtarget         		: ps_2_a	maxPS20inst        		: 512	3.0 Shaders        		: yes	Image space effects		: yes	Nonpowerof2textures		: yes	FP16ARGB blending  		: yes	FP16ARGB filtering 		: yes	High dynamic range 		: yes	Bloom lighting     		: no	Refraction         		: yes	2.0 hair           		: yes	SLI mode           		: no	Water shader       		: yes	Water reflections  		: yes	Water displacement 		: yes	Water high res     		: yes	Multisample Type   		: 0	Shader Package     		: 13

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Steve Bates
 
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Post » Tue Aug 10, 2010 7:24 pm

OK, Update on this.


Using the console command - SetLightingPasses (slp) with 4 bits set (...type: slp 1111) has fixed this bug on occurance.
the 4 bits correspond to the 4 passes amb|diff|tex|spec, its really useful to just set 1 bit at a time
as kind of showcase to see what each pass really does to the rendered screen

Definitely the bug is caused by Gamebryos lighting system, because not only the gfx glitch is gone but all actors shadows are gone too!


I tried to fumble with all possible lighting and shadow settings in the .ini, but this was the only solution that fixed the gfx crap!$?%.

But I have not found a console command to reactivate shadows. maybe this two commands issued together could be a complete workaround to fix it. :frog:
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Dagan Wilkin
 
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Post » Tue Aug 10, 2010 2:11 pm

Ok, another update, I said I would go a long way in order to get rid of this glitch.

Now I have found another interesting coherence.

Removing the weOCPS.dll from the OBSE plugins directory, got me rid of this glitch!!

I have tested this now for about 3 hours, no glitch. before the glitch did occur every 30 mins on a 99,99% chance.

If anything else happens, I will post, but for now:

GFX GLITCH --> delete weOCPS.dll (latest version from TESNexus) :blink:
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Leonie Connor
 
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Joined: Mon Mar 12, 2007 4:18 pm

Post » Wed Aug 11, 2010 3:05 am

Ok, another update, I said I would go a long way in order to get rid of this glitch.

Now I have found another interesting coherence.

Removing the weOCPS.dll from the OBSE plugins directory, got me rid of this glitch!!

I have tested this now for about 3 hours, no glitch. before the glitch did occur every 30 mins on a 99,99% chance.

If anything else happens, I will post, but for now:

GFX GLITCH --> delete weOCPS.dll (latest version from TESNexus) :blink:




ps:
I should add that I am using the Oblivion Stutter Remover, perhaps it conflicts with this dll, because of its own functions to handle critical sections.
Skyranger-1 should know about that far better, he is the author of the awesome OSR.
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Roisan Sweeney
 
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