Weird Idea

Post » Fri May 13, 2011 4:25 pm

No, why not. Being disguised requires a certain amount of skill and it's not soo easy to deal with a good disguised enemy. On the other hand, the majority of players svcks at being incognito and will fail.


I still like the idea that you can take one of the basic abilities of the class you take.

Medic: Steal a revive needle
Engineer: Weapon boost
Soldier: Ammo gain (how much it would gain from having a friendly toss it 2 you)

If it was real life and you were stealing from the corpse you would take the most valuable thing. The abilities listed are the basic abilities of each class and that is why it makes sense. Of course this is a video game and not real life but I making a point. You kill the engineer and whatever he uses to buff guns would be there. Pick it up buff your gun and be on your merry way.
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i grind hard
 
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Post » Fri May 13, 2011 6:04 am

I still like the idea that you can take one of the basic abilities of the class you take.

Medic: Steal a revive needle
Engineer: Weapon boost
Soldier: Ammo gain (how much it would gain from having a friendly toss it 2 you)

If it was real life and you were stealing from the corpse you would take the most valuable thing. The abilities listed are the basic abilities of each class and that is why it makes sense. Of course this is a video game and not real life but I making a point. You kill the engineer and whatever he uses to buff guns would be there. Pick it up buff your gun and be on your merry way.

I certainly see where you're coming from and while I like the idea, I'm not really happy with the "passive" bonuses. Perhaps if you had grades in the disguise ability (much like the turret levels), it would seem balanced.
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Rachie Stout
 
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Post » Fri May 13, 2011 11:58 am

I certainly see where you're coming from and while I like the idea, I'm not really happy with the "passive" bonuses. Perhaps if you had grades in the disguise ability (much like the turret levels), it would seem balanced.


I would be fine. Also note the ability you gain replaces the disguise ability of course you lose the disguise you lose the ability.
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Christina Trayler
 
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Post » Fri May 13, 2011 7:00 pm

I would be fine. Also note the ability you gain replaces the disguise ability of course you lose the disguise you lose the ability.

That would certainly increase the balancesness (Ah, I guess I made that word up)
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Nick Swan
 
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Post » Fri May 13, 2011 8:25 pm

That would certainly increase the balancesness (Ah, I guess I made that word up)


Contrary to popular belief I am not out to make overpowered operatives.
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Chris Duncan
 
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Post » Fri May 13, 2011 5:45 pm

Contrary to popular belief I am not out to make overpowered operatives.

I wouldn't even expect you to make overpowered ops ;)
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Laura Hicks
 
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Post » Fri May 13, 2011 8:55 pm

It rewards less for killing, and more for team play.


"You get a little cookie for killing and a big cookie for doing an objective. Giving out the bonus for an Op taking a particular life (or disguise) is like putting frosting on the little cookie, sure it's still a little cookie but man does it taste good."

Nice description. But making that cookie taste that good would make most operatives go only for that cookie instead of hacking turrets or spotting mines, etc.


Maybe, but some kids still want the big cookie that's easy to get. I'm not for or against it, but I would like to remind people that there are only 8 guys on a team, so the Op using the disguise in the first place may not be hugely beneficial, unless the person who's ID you steal doesn't know you stole it.

It's one of those ideas that maybe should be bounced around and perfected in case there's some balance issue with the Op come game time.
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matt
 
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Post » Fri May 13, 2011 2:48 pm

Maybe, but some kids still want the big cookie that's easy to get. I'm not for or against it, but I would like to remind people that there are only 8 guys on a team, so the Op using the disguise in the first place may not be hugely beneficial, unless the person who's ID you steal doesn't know you stole it.

It's one of those ideas that maybe should be bounced around and perfected in case there's some balance issue with the Op come game time.


yeah that's true, I guess the smarter players would go for more xp by helping out the team.
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Sammygirl
 
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Post » Fri May 13, 2011 9:18 am

yeah that's true, I guess the smarter players would go for more xp by helping out the team.


Maybe. We don't know all the things we might get XP for, we've just heard that the listed objectives give you more.

If there's a listed objective to plant a charge on a door and each of the 3 soldiers on the team keep trying to plant on the door with out doing their part to clear the area it's not really about "smarter". They just really want that big cookie.

MAG had a whole XP system dedicated to giving big points for helping the team, but in a situational game it's really hard to say what helps the team over what doesn't. The guys at the objective defending get big points, the guys shooting enemies as they get close to the objective get big points, but the guys in positions away from the objective shooting enemies not near the objective did not get big points, and a lot of people felt that was justified (many going so far as to knife their own players who weren't "playing the objectives").

Why? Because the big cookie being handed out skewed the idea of "team" and how to best benefit the team. What they didn't see was that the guy not near the objective was #1 drawing enemy attention to him #2 forcing hesitation on the enemy's behalf #3 taking out a portion of the attacking force before it ever became a threat to the objective.
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Eduardo Rosas
 
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Post » Fri May 13, 2011 5:59 am

do you think Brink will be a smarter system than MAG?
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Gavin boyce
 
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Post » Fri May 13, 2011 2:45 pm

do you think Brink will be a smarter system than MAG?


Well at least it has the SMART system :spotted owl: Also its a lot easier to coordinate strategy with 8 instead of 100 something.
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Hayley Bristow
 
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Post » Fri May 13, 2011 8:29 pm

im thinking it will be supposedly what i understood is this:

objective system takes in what others are doing around you
there objectives, if they are being killed, running out of ammo, and if the enemy is keeping you from doing objective
it assigns objectives for you to get in and help but once you take it then it changes for someone else cause your doing it already

other then class specific one slike heal teammates cause there generic ones
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Shianne Donato
 
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Post » Fri May 13, 2011 4:25 pm

do you think Brink will be a smarter system than MAG?


No, but like Wraith said, less people may make it easier for the community to make it work better.

Teamwork will always come down to the people playing no matter how many incentives there are to play a particular way.

There's a lot of talk about how fast the game will play (for example in the prone topic), but where there are certainly benefits to playing that way from the game engine standpoint, if those benefits don't outweigh benefits gained by playing the way a player is comfortable, then that player will continue to play the way he/she is comfortable.

You won't see me spending the entire match zipping around like crazy (hopefully I can do it, but over the years a small handfull of games have caused me to get a little motion sick so I'm always cautious), and I probably won't be selling myself (or my team) for XP. I'll play how I play and I can sit here and be certain that it will benefit my team, but not neccesarily in a way teammates might understand at first.
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Breanna Van Dijk
 
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Post » Fri May 13, 2011 8:48 pm

I wonder, is the Operative able to trick enemy medics/engies into buffing his health/gun?
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Celestine Stardust
 
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Post » Fri May 13, 2011 10:09 am

I wonder, is the Operative able to trick enemy medics/engies into buffing his health/gun?


They can't.
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Rowena
 
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